rackover
|
ee5f6a70c0
|
Sorted techset match-ups, slightly more sane techset matching, still not perfect though! (mp_convoy won't work unless the createart.gsc is smashed)
|
2021-04-21 23:42:57 +02:00 |
|
rackover
|
3e9b05d8ce
|
Load bounce sounds, better soundalias structure
|
2021-04-13 19:54:09 +02:00 |
|
rackover
|
1fe241c7e5
|
Load weapon sounds with zonebuilder
|
2021-04-13 10:29:17 +02:00 |
|
rackover
|
d98cfb55cb
|
Fix typos in WAV loading and streamed sound path
|
2021-04-13 10:29:12 +02:00 |
|
rackover
|
eebd0ae1da
|
Cleanup & handle flag conversion in iw3xport
|
2021-04-12 00:44:11 +02:00 |
|
rackover
|
eebc48ab7c
|
Set correct type flags when loading soundaliases (this should be in iw3xport, i'll move it later)
|
2021-04-12 00:44:03 +02:00 |
|
rackover
|
7dbb258a47
|
Correct array allocation for loaded sounds
|
2021-04-12 00:43:55 +02:00 |
|
rackover
|
e19409f550
|
Zonebuilder builds sounds & loaded_sounds now
|
2021-04-12 00:43:38 +02:00 |
|
rackover
|
4db236c852
|
Additional techset matching
|
2021-04-12 00:43:29 +02:00 |
|
rackover
|
d6394f0c69
|
weapon zonebuilding fix?
|
2021-04-07 15:17:56 +02:00 |
|
rackover
|
a2c8705868
|
Do not overwrite a techniqueset with another, the game really doesn't like taht
|
2021-04-06 21:16:44 +02:00 |
|
rackover
|
ace08107fe
|
Only read clipmap models if we have a clipmap model count
|
2021-04-06 21:16:37 +02:00 |
|
rackover
|
aa85b95740
|
Added more techset matching
|
2021-04-06 21:16:04 +02:00 |
|
rackover
|
aa9f98b0e7
|
Fix warnings, fix post-rebase issues
|
2021-04-05 18:13:00 +02:00 |
|
rackover
|
fe2e2f1b3c
|
Read clipmap from clipmap file (already converted) instead of converting it on the fly
|
2021-04-05 17:29:57 +02:00 |
|
rackover
|
953dcd2057
|
Material error formatting using const char* instead of string
|
2021-04-05 17:29:57 +02:00 |
|
rackover
|
529e44ac51
|
Fixed clipmap trigger brushmodel conversion (correct indexing)
|
2021-04-05 17:29:55 +02:00 |
|
rackover
|
d610e85176
|
C-Compliant clipmap trigger conversion
|
2021-04-05 17:29:53 +02:00 |
|
rackover
|
fe8571a0c6
|
Enhanced material matching for iw3 maps
|
2021-04-05 17:25:53 +02:00 |
|
rackover
|
f4838994f8
|
Small improvement to clipmap trigger generation code
|
2021-04-05 17:25:50 +02:00 |
|
rackover
|
ff8e321836
|
Fix soundalias building for zonebuilder
|
2021-04-05 17:25:48 +02:00 |
|
RektInator
|
7fbeacbe51
|
[Menus] Rollback old menu code
|
2019-10-03 19:23:06 +02:00 |
|
TheApadayo
|
07278ebbfa
|
[ZoneBuilder] Add support for iw3 techsets, decl, vs, and ps
|
2019-02-01 16:16:42 -05:00 |
|
TheApadayo
|
c845572be5
|
Merge branch 'feature/assetinterface-weapon' into 'develop'
Add weapons to zonebuilder
|
2019-01-25 00:59:05 +01:00 |
|
TheApadayo
|
128ef8016b
|
[Menus] Reduce complexity in the system for loading menus (+1 squashed commits)
|
2019-01-22 19:29:30 -05:00 |
|
TheApadayo
|
7c952eb548
|
[General] Fix warnings
|
2019-01-19 11:48:19 -05:00 |
|
TheApadayo
|
831291bdfe
|
[ImenuDef_t] Add logging to menus and fix a bug in clearing the array pointer for float expression entries
|
2019-01-19 11:28:36 -05:00 |
|
TheApadayo
|
ad5a58462f
|
[Menus] Properly load menus
Overridden menus are just loaded in iw4x_code_post_gfx_mp and new ones are added to ui_mp/iw4x.txt
|
2019-01-17 18:39:01 -05:00 |
|
TheApadayo
|
8080700432
|
[Menus] Rewrite how menus are loaded and used to support custom menu lists
|
2019-01-17 16:33:26 -05:00 |
|
TheApadayo
|
4dc912af3e
|
[Menus] Start working on loading custom menus
Currently doesn't work to override menus so I'm going to have to rewrite some stuff
|
2019-01-16 23:52:42 -05:00 |
|
TheApadayo
|
4572425f00
|
[IWeapon] Write effects to fastfile as well.
|
2019-01-15 23:09:50 -05:00 |
|
TheApadayo
|
59ef8edbe2
|
[ITracer] Add tracer writing support
|
2019-01-15 21:48:34 -05:00 |
|
TheApadayo
|
43456aedbd
|
[ZoneBuilder] Fix one small thing in weapon writing, change how we search for assets in common_mp as using DB_EnumXAssets was missing some of them, and allow the weapon loading function see zonebuilder assets
|
2019-01-15 19:40:57 -05:00 |
|
TheApadayo
|
5eb9996aea
|
[IWeapon] More writer fixes for weapons
|
2019-01-13 13:19:18 -05:00 |
|
TheApadayo
|
a2b90deefe
|
[IWeapon] First working version of interface. Successfully writes and verifies usp_mp
|
2019-01-11 14:20:48 -05:00 |
|
TheApadayo
|
b1966a3d2d
|
[AssetInterfaces] Start working on weapon asset handler
|
2019-01-08 19:09:14 -05:00 |
|
momo5502
|
4fa89722a2
|
[General] Use const string references
|
2018-12-17 15:34:28 +01:00 |
|
momo5502
|
9ca19f8f7b
|
[IMaterial] Better statebits
|
2018-05-10 18:10:56 +02:00 |
|
momo5502
|
0ac7f39b05
|
[IGfxImage] Fix wrong image resolutions
|
2018-05-10 13:44:11 +02:00 |
|
momo5502
|
d8b2318acd
|
[IclipMap_t] Fix border mapping
|
2018-05-09 15:52:36 +02:00 |
|
momo5502
|
ceebe4dfd0
|
[IGfxImage] Fix image loading
|
2018-05-09 15:14:31 +02:00 |
|
momo5502
|
33a8baa9b5
|
[Game] Adapt to correct structures
|
2018-05-09 14:33:52 +02:00 |
|
momo5502
|
7ca3b49f1e
|
[Game] Fix structure changes
|
2018-05-09 12:04:20 +02:00 |
|
momo5502
|
c3083ea78c
|
[IMaterial] Fix materials
|
2018-05-09 11:20:17 +02:00 |
|
momo5502
|
08bc848267
|
[General] Small code fixes and optimization
|
2017-06-14 20:53:54 +02:00 |
|
momo5502
|
a1c14cd03f
|
[Premake] Upgrade to VS2017
|
2017-06-13 14:52:43 +02:00 |
|
TheApadayo
|
9997367ded
|
[clipMap_t] some attempts to generate triggers
|
2017-06-07 14:15:32 -04:00 |
|
momo5502
|
e1c85f81d6
|
[ZoneBuilder] Load native XModels when not explicitly specified in the csv
aka 'primary asset'
|
2017-06-05 21:03:04 +02:00 |
|
momo5502
|
089c0d152c
|
[IMaterial] Add techset remapping
|
2017-06-02 22:18:14 +02:00 |
|
momo5502
|
15aea4e0bc
|
[Node] Get serverlist from dedis
|
2017-05-30 20:31:00 +02:00 |
|