weapon zonebuilding fix?

This commit is contained in:
rackover 2021-04-06 21:10:47 +02:00
parent a2c8705868
commit d6394f0c69

View File

@ -274,9 +274,9 @@ namespace Assets
{
buffer->align(Utils::Stream::ALIGN_4);
int* ptrs = buffer->dest<int>();
buffer->saveMax(37 * sizeof(Game::snd_alias_list_t*));
buffer->saveMax(31 * sizeof(Game::snd_alias_list_t*));
for (int i = 0; i < 37; i++)
for (int i = 0; i < 31; i++)
{
if (!def->bounceSound[i])
{
@ -433,14 +433,16 @@ namespace Assets
if (def->projExplosionSound)
{
buffer->saveMax(4);
buffer->align(Utils::Stream::ALIGN_4);
buffer->saveMax(sizeof(Game::snd_alias_list_t*));
buffer->saveString(def->projExplosionSound->aliasName);
Utils::Stream::ClearPointer(&dest->projExplosionSound);
}
if (def->projDudSound)
{
buffer->saveMax(4);
buffer->align(Utils::Stream::ALIGN_4);
buffer->saveMax(sizeof(Game::snd_alias_list_t*));
buffer->saveString(def->projDudSound->aliasName);
Utils::Stream::ClearPointer(&dest->projDudSound);
}
@ -476,7 +478,8 @@ namespace Assets
if (def->projIgnitionSound)
{
buffer->saveMax(4);
buffer->align(Utils::Stream::ALIGN_4);
buffer->saveMax(sizeof(Game::snd_alias_list_t*));
buffer->saveString(def->projIgnitionSound->aliasName);
Utils::Stream::ClearPointer(&dest->projIgnitionSound);
}
@ -551,7 +554,8 @@ namespace Assets
if (def->turretOverheatSound)
{
buffer->saveMax(4);
buffer->align(Utils::Stream::ALIGN_4);
buffer->saveMax(sizeof(Game::snd_alias_list_t*));
buffer->saveString(def->turretOverheatSound->aliasName);
Utils::Stream::ClearPointer(&dest->turretOverheatSound);
}
@ -569,7 +573,8 @@ namespace Assets
if (def->turretBarrelSpinMaxSnd)
{
buffer->saveMax(4);
buffer->align(Utils::Stream::ALIGN_4);
buffer->saveMax(sizeof(Game::snd_alias_list_t*));
buffer->saveString(def->turretBarrelSpinMaxSnd->aliasName);
Utils::Stream::ClearPointer(&dest->turretBarrelSpinMaxSnd);
}
@ -577,7 +582,8 @@ namespace Assets
for (int i = 0; i < 4; i++) {
if (!def->turretBarrelSpinUpSnd[i]) continue;
buffer->saveMax(4);
buffer->align(Utils::Stream::ALIGN_4);
buffer->saveMax(sizeof(Game::snd_alias_list_t*));
buffer->saveString(def->turretBarrelSpinUpSnd[i]->aliasName);
Utils::Stream::ClearPointer(&dest->turretBarrelSpinUpSnd[i]);
}
@ -585,21 +591,24 @@ namespace Assets
for (int i = 0; i < 4; i++) {
if (!def->turretBarrelSpinDownSnd[i]) continue;
buffer->saveMax(4);
buffer->align(Utils::Stream::ALIGN_4);
buffer->saveMax(sizeof(Game::snd_alias_list_t*));
buffer->saveString(def->turretBarrelSpinDownSnd[i]->aliasName);
Utils::Stream::ClearPointer(&dest->turretBarrelSpinDownSnd[i]);
}
if (def->missileConeSoundAlias)
{
buffer->saveMax(4);
buffer->align(Utils::Stream::ALIGN_4);
buffer->saveMax(sizeof(Game::snd_alias_list_t*));
buffer->saveString(def->missileConeSoundAlias->aliasName);
Utils::Stream::ClearPointer(&dest->missileConeSoundAlias);
}
if (def->missileConeSoundAliasAtBase)
{
buffer->saveMax(4);
buffer->align(Utils::Stream::ALIGN_4);
buffer->saveMax(sizeof(Game::snd_alias_list_t*));
buffer->saveString(def->missileConeSoundAliasAtBase->aliasName);
Utils::Stream::ClearPointer(&dest->missileConeSoundAliasAtBase);
}