Load bounce sounds, better soundalias structure
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1fe241c7e5
commit
3e9b05d8ce
@ -170,8 +170,13 @@ namespace Assets
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LoadWeapSound(putawaySoundPlayer);
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LoadWeapSound(scanSound);
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// No idea how to handle this!
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//if (asset->weapDef->bounceSound && *asset->weapDef->bounceSound) builder->loadAsset(Game::XAssetType::ASSET_TYPE_SOUND, *asset->weapDef->bounceSound);
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if (asset->weapDef->bounceSound)
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{
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for (size_t i = 0; i < 31; i++)
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{
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LoadWeapSound(bounceSound[i]);
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}
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}
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LoadWeapSound(projExplosionSound);
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LoadWeapSound(projDudSound);
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@ -34,7 +34,7 @@ namespace Assets
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return;
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}
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aliasList->aliasName = builder->getAllocator()->duplicateString(infoData["aliasName"].string_value().c_str());
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aliasList->aliasName = builder->getAllocator()->duplicateString(name.c_str());
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for (size_t i = 0; i < aliasList->count; i++)
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{
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@ -79,6 +79,7 @@ namespace Assets
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auto envelopMax = head["envelopMax"];
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auto envelopPercentage = head["envelopPercentage"];
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auto speakerMap = head["speakerMap"];
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auto aliasName = head["aliasName"];
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// Fix casing
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if (soundFile.is_null())
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@ -109,6 +110,11 @@ namespace Assets
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Components::Logger::Print("%s is not string but %d (%s)\n", "subtitle", subtitle.type(), subtitle.dump().c_str());
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}
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if (!CHECK(aliasName, string))
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{
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Components::Logger::Print("%s is not string but %d (%s)\n", "aliasName", aliasName.type(), aliasName.dump().c_str());
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}
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if (!CHECK(secondaryAliasName, string))
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{
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Components::Logger::Print("%s is not string but %d (%s)\n", "secondaryAliasName", secondaryAliasName.type(), secondaryAliasName.dump().c_str());
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@ -195,7 +201,7 @@ namespace Assets
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}
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if (CHECK(type, number) && CHECK(subtitle, string) && CHECK(secondaryAliasName, string) && CHECK(chainAliasName, string) &&
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if (CHECK(type, number) && CHECK(aliasName, string) && CHECK(subtitle, string) && CHECK(secondaryAliasName, string) && CHECK(chainAliasName, string) &&
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CHECK(soundFile, string) && CHECK(sequence, number) && CHECK(volMin, number) && CHECK(volMax, number) && CHECK(pitchMin, number) &&
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CHECK(pitchMax, number) && CHECK(distMin, number) && CHECK(distMax, number) && CHECK(flags, number) && CHECK(slavePercentage, number) &&
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CHECK(probability, number) && CHECK(lfePercentage, number) && CHECK(centerPercentage, number) && CHECK(startDelay, number) &&
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@ -204,7 +210,7 @@ namespace Assets
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{
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alias->soundFile->exists = true;
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alias->aliasName = aliasList->aliasName;
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alias->aliasName = builder->getAllocator()->duplicateString(aliasName.string_value().c_str());
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if (subtitle.is_string())
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{
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