[Node] Get serverlist from dedis
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ed414da81a
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@ -307,7 +307,7 @@ namespace Assets
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{
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std::vector<Game::MaterialTextureDef> textureList;
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for (auto texture : textures.array_items())
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for (auto& texture : textures.array_items())
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{
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if (!texture.is_array()) continue;
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if (textureList.size() >= 0xFF) break;
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@ -14,7 +14,7 @@ namespace Components
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if (nodes.empty()) return;
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auto nodeList = Utils::String::Explode(nodes, '\n');
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for (auto node : nodeList)
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for (auto& node : nodeList)
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{
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Utils::String::Replace(node, "\r", "");
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node = Utils::String::Trim(node);
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@ -71,7 +71,7 @@ namespace Components
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//list.set_is_dedi(Dedicated::IsDedicated());
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std::lock_guard<std::recursive_mutex> _(Node::NodeMutex);
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for (auto node : Node::Nodes)
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for (auto& node : Node::Nodes)
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{
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if (node.state == Node::STATE_VALID && node.registered)
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{
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@ -114,7 +114,7 @@ namespace Components
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unsigned int count = 0;
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std::lock_guard<std::recursive_mutex> _(Node::NodeMutex);
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for (auto node : Node::Nodes)
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for (auto& node : Node::Nodes)
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{
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if (node.state == Node::STATE_VALID)
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{
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@ -416,7 +416,7 @@ namespace Components
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packet.set_signature(Utils::Cryptography::ECC::SignMessage(Node::SignatureKey, challenge));
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std::lock_guard<std::recursive_mutex> _(Node::NodeMutex);
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for (auto node : Node::Nodes)
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for (auto& node : Node::Nodes)
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{
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Network::SendCommand(node.address, "nodeDeregister", packet.SerializeAsString());
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}
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@ -846,7 +846,7 @@ namespace Components
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Logger::Print("Nodes: %d (%d)\n", Node::Nodes.size(), Node::GetValidNodeCount());
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std::lock_guard<std::recursive_mutex> _(Node::NodeMutex);
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for (auto node : Node::Nodes)
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for (auto& node : Node::Nodes)
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{
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Logger::Print("%s\t(%s)\n", node.address.getCString(), Node::GetStateName(node.state));
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}
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@ -894,6 +894,33 @@ namespace Components
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Node::LoadNodeRemotePreset();
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}).detach();
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});
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if (Dedicated::IsEnabled())
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{
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Network::Handle("getServersRequest", [](Network::Address target, std::string)
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{
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std::string data;
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{
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std::lock_guard<std::recursive_mutex> _(Node::NodeMutex);
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for (auto& node : Node::Nodes)
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{
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if (node.state == Node::STATE_VALID && node.isDedi)
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{
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Game::netIP_t ip = node.address.getIP();
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unsigned short port = htons(node.address.getPort());
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data.append(reinterpret_cast<char*>(&ip.full), 4);
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data.append(reinterpret_cast<char*>(&port), 2);
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data.append("\\");
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}
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}
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data.append("EOT");
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}
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Network::SendCommand(target, "getServersResponse", data);
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});
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}
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}
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Node::~Node()
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@ -184,7 +184,7 @@ namespace Components
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ServerList::RefreshContainer.sendCount = 0;
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ServerList::RefreshContainer.sentCount = 0;
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for (auto server : tempList)
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for (auto& server : tempList)
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{
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ServerList::InsertRequest(server.addr);
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}
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@ -255,11 +255,13 @@ namespace Components
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if (list) list->clear();
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ServerList::VisibleList.clear();
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ServerList::RefreshContainer.mutex.lock();
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ServerList::RefreshContainer.servers.clear();
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ServerList::RefreshContainer.sendCount = 0;
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ServerList::RefreshContainer.sentCount = 0;
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ServerList::RefreshContainer.mutex.unlock();
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{
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std::lock_guard<std::recursive_mutex> _(ServerList::RefreshContainer.mutex);
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ServerList::RefreshContainer.servers.clear();
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ServerList::RefreshContainer.sendCount = 0;
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ServerList::RefreshContainer.sentCount = 0;
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}
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if (ServerList::IsOfflineList())
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{
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@ -417,7 +419,7 @@ namespace Components
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auto list = ServerList::GetList();
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if (list)
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{
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for (auto server : *list)
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for (auto& server : *list)
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{
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if (server.addr == container.target)
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{
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@ -604,8 +606,7 @@ namespace Components
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void ServerList::Frame()
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{
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// This is bad practice and might even cause undefined behaviour!
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if (!ServerList::RefreshContainer.mutex.try_lock()) return;
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std::lock_guard<std::recursive_mutex> _(ServerList::RefreshContainer.mutex);
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if (ServerList::RefreshContainer.awatingList)
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{
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@ -644,8 +645,6 @@ namespace Components
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}
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ServerList::UpdateVisibleInfo();
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ServerList::RefreshContainer.mutex.unlock();
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}
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void ServerList::UpdateSource()
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@ -865,9 +864,10 @@ namespace Components
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ServerList::FavouriteList.clear();
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ServerList::VisibleList.clear();
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ServerList::RefreshContainer.mutex.lock();
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ServerList::RefreshContainer.awatingList = false;
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ServerList::RefreshContainer.servers.clear();
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ServerList::RefreshContainer.mutex.unlock();
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{
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std::lock_guard<std::recursive_mutex> _(ServerList::RefreshContainer.mutex);
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ServerList::RefreshContainer.awatingList = false;
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ServerList::RefreshContainer.servers.clear();
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}
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}
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}
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@ -10,16 +10,6 @@ namespace Utils
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CSV::~CSV()
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{
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for (auto row : this->dataMap)
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{
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for (auto entry : row)
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{
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entry.clear();
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}
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row.clear();
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}
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this->dataMap.clear();
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}
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@ -84,7 +74,7 @@ namespace Utils
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{
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auto rows = Utils::String::Explode(buffer, '\n');
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for (auto row : rows)
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for (auto& row : rows)
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{
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this->parseRow(row, allowComments);
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}
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@ -34,7 +34,7 @@ namespace Utils
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this->refMemory.clear();
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for (auto data : this->pool)
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for (auto& data : this->pool)
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{
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Memory::Free(data);
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}
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@ -92,7 +92,7 @@ namespace Utils
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std::vector<Slot<T>> copiedSlots;
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Utils::Merge(&copiedSlots, this->slots);
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for (auto slot : copiedSlots)
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for (auto& slot : copiedSlots)
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{
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if (slot)
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{
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@ -435,7 +435,7 @@ namespace Utils
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for (auto file : list) this->deleteFile(file);
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this->listDirectories(".", list);
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for (auto dir : list) this->deleteDirectory(dir);
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for (auto& dir : list) this->deleteDirectory(dir);
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this->setDirectory(tempDir);
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