[Node] Get serverlist from dedis

This commit is contained in:
momo5502 2017-05-30 20:31:00 +02:00
parent ed414da81a
commit 15aea4e0bc
7 changed files with 52 additions and 35 deletions

View File

@ -307,7 +307,7 @@ namespace Assets
{
std::vector<Game::MaterialTextureDef> textureList;
for (auto texture : textures.array_items())
for (auto& texture : textures.array_items())
{
if (!texture.is_array()) continue;
if (textureList.size() >= 0xFF) break;

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@ -14,7 +14,7 @@ namespace Components
if (nodes.empty()) return;
auto nodeList = Utils::String::Explode(nodes, '\n');
for (auto node : nodeList)
for (auto& node : nodeList)
{
Utils::String::Replace(node, "\r", "");
node = Utils::String::Trim(node);
@ -71,7 +71,7 @@ namespace Components
//list.set_is_dedi(Dedicated::IsDedicated());
std::lock_guard<std::recursive_mutex> _(Node::NodeMutex);
for (auto node : Node::Nodes)
for (auto& node : Node::Nodes)
{
if (node.state == Node::STATE_VALID && node.registered)
{
@ -114,7 +114,7 @@ namespace Components
unsigned int count = 0;
std::lock_guard<std::recursive_mutex> _(Node::NodeMutex);
for (auto node : Node::Nodes)
for (auto& node : Node::Nodes)
{
if (node.state == Node::STATE_VALID)
{
@ -416,7 +416,7 @@ namespace Components
packet.set_signature(Utils::Cryptography::ECC::SignMessage(Node::SignatureKey, challenge));
std::lock_guard<std::recursive_mutex> _(Node::NodeMutex);
for (auto node : Node::Nodes)
for (auto& node : Node::Nodes)
{
Network::SendCommand(node.address, "nodeDeregister", packet.SerializeAsString());
}
@ -846,7 +846,7 @@ namespace Components
Logger::Print("Nodes: %d (%d)\n", Node::Nodes.size(), Node::GetValidNodeCount());
std::lock_guard<std::recursive_mutex> _(Node::NodeMutex);
for (auto node : Node::Nodes)
for (auto& node : Node::Nodes)
{
Logger::Print("%s\t(%s)\n", node.address.getCString(), Node::GetStateName(node.state));
}
@ -894,6 +894,33 @@ namespace Components
Node::LoadNodeRemotePreset();
}).detach();
});
if (Dedicated::IsEnabled())
{
Network::Handle("getServersRequest", [](Network::Address target, std::string)
{
std::string data;
{
std::lock_guard<std::recursive_mutex> _(Node::NodeMutex);
for (auto& node : Node::Nodes)
{
if (node.state == Node::STATE_VALID && node.isDedi)
{
Game::netIP_t ip = node.address.getIP();
unsigned short port = htons(node.address.getPort());
data.append(reinterpret_cast<char*>(&ip.full), 4);
data.append(reinterpret_cast<char*>(&port), 2);
data.append("\\");
}
}
data.append("EOT");
}
Network::SendCommand(target, "getServersResponse", data);
});
}
}
Node::~Node()

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@ -184,7 +184,7 @@ namespace Components
ServerList::RefreshContainer.sendCount = 0;
ServerList::RefreshContainer.sentCount = 0;
for (auto server : tempList)
for (auto& server : tempList)
{
ServerList::InsertRequest(server.addr);
}
@ -255,11 +255,13 @@ namespace Components
if (list) list->clear();
ServerList::VisibleList.clear();
ServerList::RefreshContainer.mutex.lock();
ServerList::RefreshContainer.servers.clear();
ServerList::RefreshContainer.sendCount = 0;
ServerList::RefreshContainer.sentCount = 0;
ServerList::RefreshContainer.mutex.unlock();
{
std::lock_guard<std::recursive_mutex> _(ServerList::RefreshContainer.mutex);
ServerList::RefreshContainer.servers.clear();
ServerList::RefreshContainer.sendCount = 0;
ServerList::RefreshContainer.sentCount = 0;
}
if (ServerList::IsOfflineList())
{
@ -417,7 +419,7 @@ namespace Components
auto list = ServerList::GetList();
if (list)
{
for (auto server : *list)
for (auto& server : *list)
{
if (server.addr == container.target)
{
@ -604,8 +606,7 @@ namespace Components
void ServerList::Frame()
{
// This is bad practice and might even cause undefined behaviour!
if (!ServerList::RefreshContainer.mutex.try_lock()) return;
std::lock_guard<std::recursive_mutex> _(ServerList::RefreshContainer.mutex);
if (ServerList::RefreshContainer.awatingList)
{
@ -644,8 +645,6 @@ namespace Components
}
ServerList::UpdateVisibleInfo();
ServerList::RefreshContainer.mutex.unlock();
}
void ServerList::UpdateSource()
@ -865,9 +864,10 @@ namespace Components
ServerList::FavouriteList.clear();
ServerList::VisibleList.clear();
ServerList::RefreshContainer.mutex.lock();
ServerList::RefreshContainer.awatingList = false;
ServerList::RefreshContainer.servers.clear();
ServerList::RefreshContainer.mutex.unlock();
{
std::lock_guard<std::recursive_mutex> _(ServerList::RefreshContainer.mutex);
ServerList::RefreshContainer.awatingList = false;
ServerList::RefreshContainer.servers.clear();
}
}
}

View File

@ -10,16 +10,6 @@ namespace Utils
CSV::~CSV()
{
for (auto row : this->dataMap)
{
for (auto entry : row)
{
entry.clear();
}
row.clear();
}
this->dataMap.clear();
}
@ -84,7 +74,7 @@ namespace Utils
{
auto rows = Utils::String::Explode(buffer, '\n');
for (auto row : rows)
for (auto& row : rows)
{
this->parseRow(row, allowComments);
}

View File

@ -34,7 +34,7 @@ namespace Utils
this->refMemory.clear();
for (auto data : this->pool)
for (auto& data : this->pool)
{
Memory::Free(data);
}

View File

@ -92,7 +92,7 @@ namespace Utils
std::vector<Slot<T>> copiedSlots;
Utils::Merge(&copiedSlots, this->slots);
for (auto slot : copiedSlots)
for (auto& slot : copiedSlots)
{
if (slot)
{

View File

@ -435,7 +435,7 @@ namespace Utils
for (auto file : list) this->deleteFile(file);
this->listDirectories(".", list);
for (auto dir : list) this->deleteDirectory(dir);
for (auto& dir : list) this->deleteDirectory(dir);
this->setDirectory(tempDir);