iw4x-client/src/Components/Modules/AssetInterfaces
2019-01-15 19:40:57 -05:00
..
IclipMap_t.cpp [General] Use const string references 2018-12-17 15:34:28 +01:00
IclipMap_t.hpp [General] Use const string references 2018-12-17 15:34:28 +01:00
IComWorld.cpp [General] Use const string references 2018-12-17 15:34:28 +01:00
IComWorld.hpp [General] Use const string references 2018-12-17 15:34:28 +01:00
IFont_s.cpp [Game] Adapt to correct structures 2018-05-09 14:33:52 +02:00
IFont_s.hpp [IFont_s] Font_s interface added 2017-02-26 12:57:02 +01:00
IFxEffectDef.cpp [General] Use const string references 2018-12-17 15:34:28 +01:00
IFxEffectDef.hpp [General] Use const string references 2018-12-17 15:34:28 +01:00
IFxWorld.cpp [General] Use const string references 2018-12-17 15:34:28 +01:00
IFxWorld.hpp [General] Use const string references 2018-12-17 15:34:28 +01:00
IGameWorldMp.cpp [Game] Adapt to correct structures 2018-05-09 14:33:52 +02:00
IGameWorldMp.hpp [General] Basic refactoring 2017-01-20 14:37:52 +01:00
IGameWorldSp.cpp [Game] Adapt to correct structures 2018-05-09 14:33:52 +02:00
IGameWorldSp.hpp [General] Basic refactoring 2017-01-20 14:37:52 +01:00
IGfxImage.cpp [General] Use const string references 2018-12-17 15:34:28 +01:00
IGfxImage.hpp [General] Use const string references 2018-12-17 15:34:28 +01:00
IGfxLightDef.cpp [General] Use const string references 2018-12-17 15:34:28 +01:00
IGfxLightDef.hpp [General] Use const string references 2018-12-17 15:34:28 +01:00
IGfxWorld.cpp [General] Use const string references 2018-12-17 15:34:28 +01:00
IGfxWorld.hpp [General] Use const string references 2018-12-17 15:34:28 +01:00
ILoadedSound.cpp [General] Use const string references 2018-12-17 15:34:28 +01:00
ILoadedSound.hpp [General] Use const string references 2018-12-17 15:34:28 +01:00
ILocalizeEntry.cpp [General] Basic refactoring 2017-01-20 14:37:52 +01:00
ILocalizeEntry.hpp [General] Basic refactoring 2017-01-20 14:37:52 +01:00
IMapEnts.cpp [General] Use const string references 2018-12-17 15:34:28 +01:00
IMapEnts.hpp [General] Use const string references 2018-12-17 15:34:28 +01:00
IMaterial.cpp [General] Use const string references 2018-12-17 15:34:28 +01:00
IMaterial.hpp [General] Use const string references 2018-12-17 15:34:28 +01:00
IMaterialPixelShader.cpp [General] Adjust shader structures 2017-04-22 21:47:04 +02:00
IMaterialPixelShader.hpp [General] Basic refactoring 2017-01-20 14:37:52 +01:00
IMaterialTechniqueSet.cpp [General] Small code fixes and optimization 2017-06-14 20:53:54 +02:00
IMaterialTechniqueSet.hpp [General] Basic refactoring 2017-01-20 14:37:52 +01:00
IMaterialVertexDeclaration.cpp [General] Adjust shader structures 2017-04-22 21:47:04 +02:00
IMaterialVertexDeclaration.hpp [General] Basic refactoring 2017-01-20 14:37:52 +01:00
IMaterialVertexShader.cpp [General] Adjust shader structures 2017-04-22 21:47:04 +02:00
IMaterialVertexShader.hpp [General] Basic refactoring 2017-01-20 14:37:52 +01:00
ImenuDef_t.cpp [Game] Adapt to correct structures 2018-05-09 14:33:52 +02:00
ImenuDef_t.hpp [Game] Adapt to correct structures 2018-05-09 14:33:52 +02:00
IMenuList.cpp [General] Use preincrement 2017-04-24 22:33:13 +02:00
IMenuList.hpp [IMenuList] asset marking. 2017-02-25 21:07:27 +01:00
IPhysCollmap.cpp [Game] Adapt to correct structures 2018-05-09 14:33:52 +02:00
IPhysCollmap.hpp [Game] Fix structure changes 2018-05-09 12:04:20 +02:00
IPhysPreset.cpp [General] Basic refactoring 2017-01-20 14:37:52 +01:00
IPhysPreset.hpp [General] Basic refactoring 2017-01-20 14:37:52 +01:00
IRawFile.cpp [General] Use const string references 2018-12-17 15:34:28 +01:00
IRawFile.hpp [General] Use const string references 2018-12-17 15:34:28 +01:00
Isnd_alias_list_t.cpp [General] Use const string references 2018-12-17 15:34:28 +01:00
Isnd_alias_list_t.hpp [General] Use const string references 2018-12-17 15:34:28 +01:00
ISndCurve.cpp [General] Basic refactoring 2017-01-20 14:37:52 +01:00
ISndCurve.hpp [General] Basic refactoring 2017-01-20 14:37:52 +01:00
IStringTable.cpp [General] Basic refactoring 2017-01-20 14:37:52 +01:00
IStringTable.hpp [General] Basic refactoring 2017-01-20 14:37:52 +01:00
IStructuredDataDefSet.cpp [Game] Adapt to correct structures 2018-05-09 14:33:52 +02:00
IStructuredDataDefSet.hpp [Game] Fix structure changes 2018-05-09 12:04:20 +02:00
IWeapon.cpp [ZoneBuilder] Fix one small thing in weapon writing, change how we search for assets in common_mp as using DB_EnumXAssets was missing some of them, and allow the weapon loading function see zonebuilder assets 2019-01-15 19:40:57 -05:00
IWeapon.hpp [AssetInterfaces] Start working on weapon asset handler 2019-01-08 19:09:14 -05:00
IXAnimParts.cpp [General] Use const string references 2018-12-17 15:34:28 +01:00
IXAnimParts.hpp [General] Use const string references 2018-12-17 15:34:28 +01:00
IXModel.cpp [General] Use const string references 2018-12-17 15:34:28 +01:00
IXModel.hpp [General] Use const string references 2018-12-17 15:34:28 +01:00
IXModelSurfs.cpp [Game] Adapt to correct structures 2018-05-09 14:33:52 +02:00
IXModelSurfs.hpp [Game] Fix structure changes 2018-05-09 12:04:20 +02:00