.. |
IclipMap_t.cpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
IclipMap_t.hpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
IComWorld.cpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
IComWorld.hpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
IFont_s.cpp
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[Game] Adapt to correct structures
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2018-05-09 14:33:52 +02:00 |
IFont_s.hpp
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[IFont_s] Font_s interface added
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2017-02-26 12:57:02 +01:00 |
IFxEffectDef.cpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
IFxEffectDef.hpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
IFxWorld.cpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
IFxWorld.hpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
IGameWorldMp.cpp
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[Game] Adapt to correct structures
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2018-05-09 14:33:52 +02:00 |
IGameWorldMp.hpp
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[General] Basic refactoring
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2017-01-20 14:37:52 +01:00 |
IGameWorldSp.cpp
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[Game] Adapt to correct structures
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2018-05-09 14:33:52 +02:00 |
IGameWorldSp.hpp
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[General] Basic refactoring
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2017-01-20 14:37:52 +01:00 |
IGfxImage.cpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
IGfxImage.hpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
IGfxLightDef.cpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
IGfxLightDef.hpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
IGfxWorld.cpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
IGfxWorld.hpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
ILoadedSound.cpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
ILoadedSound.hpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
ILocalizeEntry.cpp
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[General] Basic refactoring
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2017-01-20 14:37:52 +01:00 |
ILocalizeEntry.hpp
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[General] Basic refactoring
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2017-01-20 14:37:52 +01:00 |
IMapEnts.cpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
IMapEnts.hpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
IMaterial.cpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
IMaterial.hpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
IMaterialPixelShader.cpp
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[General] Adjust shader structures
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2017-04-22 21:47:04 +02:00 |
IMaterialPixelShader.hpp
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[General] Basic refactoring
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2017-01-20 14:37:52 +01:00 |
IMaterialTechniqueSet.cpp
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[General] Small code fixes and optimization
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2017-06-14 20:53:54 +02:00 |
IMaterialTechniqueSet.hpp
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[General] Basic refactoring
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2017-01-20 14:37:52 +01:00 |
IMaterialVertexDeclaration.cpp
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[General] Adjust shader structures
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2017-04-22 21:47:04 +02:00 |
IMaterialVertexDeclaration.hpp
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[General] Basic refactoring
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2017-01-20 14:37:52 +01:00 |
IMaterialVertexShader.cpp
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[General] Adjust shader structures
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2017-04-22 21:47:04 +02:00 |
IMaterialVertexShader.hpp
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[General] Basic refactoring
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2017-01-20 14:37:52 +01:00 |
ImenuDef_t.cpp
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[Game] Adapt to correct structures
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2018-05-09 14:33:52 +02:00 |
ImenuDef_t.hpp
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[Game] Adapt to correct structures
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2018-05-09 14:33:52 +02:00 |
IMenuList.cpp
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[General] Use preincrement
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2017-04-24 22:33:13 +02:00 |
IMenuList.hpp
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[IMenuList] asset marking.
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2017-02-25 21:07:27 +01:00 |
IPhysCollmap.cpp
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[Game] Adapt to correct structures
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2018-05-09 14:33:52 +02:00 |
IPhysCollmap.hpp
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[Game] Fix structure changes
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2018-05-09 12:04:20 +02:00 |
IPhysPreset.cpp
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[General] Basic refactoring
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2017-01-20 14:37:52 +01:00 |
IPhysPreset.hpp
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[General] Basic refactoring
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2017-01-20 14:37:52 +01:00 |
IRawFile.cpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
IRawFile.hpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
Isnd_alias_list_t.cpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
Isnd_alias_list_t.hpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
ISndCurve.cpp
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[General] Basic refactoring
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2017-01-20 14:37:52 +01:00 |
ISndCurve.hpp
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[General] Basic refactoring
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2017-01-20 14:37:52 +01:00 |
IStringTable.cpp
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[General] Basic refactoring
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2017-01-20 14:37:52 +01:00 |
IStringTable.hpp
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[General] Basic refactoring
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2017-01-20 14:37:52 +01:00 |
IStructuredDataDefSet.cpp
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[Game] Adapt to correct structures
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2018-05-09 14:33:52 +02:00 |
IStructuredDataDefSet.hpp
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[Game] Fix structure changes
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2018-05-09 12:04:20 +02:00 |
IWeapon.cpp
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[ZoneBuilder] Fix one small thing in weapon writing, change how we search for assets in common_mp as using DB_EnumXAssets was missing some of them, and allow the weapon loading function see zonebuilder assets
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2019-01-15 19:40:57 -05:00 |
IWeapon.hpp
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[AssetInterfaces] Start working on weapon asset handler
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2019-01-08 19:09:14 -05:00 |
IXAnimParts.cpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
IXAnimParts.hpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
IXModel.cpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
IXModel.hpp
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
IXModelSurfs.cpp
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[Game] Adapt to correct structures
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2018-05-09 14:33:52 +02:00 |
IXModelSurfs.hpp
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[Game] Fix structure changes
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2018-05-09 12:04:20 +02:00 |