iw4x-client/src/Components/Modules/AssetInterfaces/IStructuredDataDefSet.hpp
2018-05-09 12:04:20 +02:00

16 lines
583 B
C++

#pragma once
namespace Assets
{
class IStructuredDataDefSet : public Components::AssetHandler::IAsset
{
public:
virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_STRUCTURED_DATA_DEF; };
virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
void saveStructuredDataEnumArray(Game::StructuredDataEnum* enums, int numEnums, Components::ZoneBuilder::Zone* builder);
void saveStructuredDataStructArray(Game::StructuredDataStruct* structs, int numStructs, Components::ZoneBuilder::Zone* builder);
};
}