[clipMap_t] some attempts to generate triggers
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445c7825c0
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@ -210,11 +210,11 @@ namespace Assets
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{
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if (node[i].leafBrushCount > 0)
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{
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if (node[i].data.brushes)
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if (node[i].data.leaf.brushes)
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{
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if (builder->hasPointer(node[i].data.brushes))
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if (builder->hasPointer(node[i].data.leaf.brushes))
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{
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node[i].data.brushes = builder->getPointer(node[i].data.brushes);
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node[i].data.leaf.brushes = builder->getPointer(node[i].data.leaf.brushes);
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}
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else
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{
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@ -222,11 +222,11 @@ namespace Assets
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for (short j = 0; j < node[i].leafBrushCount; ++j)
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{
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builder->storePointer(&node[i].data.brushes[j]);
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buffer->save(&node[i].data.brushes[j]);
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builder->storePointer(&node[i].data.leaf.brushes[j]);
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buffer->save(&node[i].data.leaf.brushes[j]);
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}
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Utils::Stream::ClearPointer(&node[i].data.brushes);
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Utils::Stream::ClearPointer(&node[i].data.leaf.brushes);
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}
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}
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}
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@ -727,7 +727,7 @@ namespace Assets
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if (clipMap->cLeafBrushNodes[i].leafBrushCount > 0)
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{
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clipMap->cLeafBrushNodes[i].data.brushes = reader.readArray<unsigned short>(clipMap->cLeafBrushNodes[i].leafBrushCount);
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clipMap->cLeafBrushNodes[i].data.leaf.brushes = reader.readArray<unsigned short>(clipMap->cLeafBrushNodes[i].leafBrushCount);
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}
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}
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}
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@ -884,6 +884,30 @@ namespace Assets
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clipMap->mapEnts = Components::AssetHandler::FindAssetForZone(Game::XAssetType::ASSET_TYPE_MAP_ENTS, Utils::String::VA("maps/mp/%s.d3dbsp", name.data()), builder).mapEnts;
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// add triggers to mapEnts
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/*
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std::list<Game::TriggerSlab> slabs;
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std::list<Game::TriggerHull> hulls;
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std::list<Game::TriggerModel> models;
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for (int i = 0; i < clipMap->numCModels; ++i)
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{
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Game::cLeafBrushNode_t* node = &clipMap->cLeafBrushNodes[clipMap->cModels[i].leaf.leafBrushNode];
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if (!node->leafBrushCount) continue; // skip empty brushes
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int baseHull = hulls.size();
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for (int j = 0; j < node->leafBrushCount; ++j)
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{
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Game::cbrush_t* brush = &clipMap->cBrushes[node->data.leaf.brushes[j]];
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int baseSlab = slabs.size();
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for (int k = 0; k < brush->numsides; ++k)
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{
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Game::TriggerSlab curSlab;
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}
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}
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}
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*/
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// This mustn't be null and has to have at least 1 'valid' entry.
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if (!clipMap->smodelNodeCount || !clipMap->smodelNodes)
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{
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@ -2580,13 +2580,25 @@ namespace Game
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unsigned __int16 *brushes;
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};
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struct cLeafBrushNodeChildren_t
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{
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float dist;
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float range;
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unsigned __int16 childOffset[2];
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};
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union cLeafBrushNodeData_t
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{
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cLeafBrushNodeLeaf_t leaf;
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cLeafBrushNodeChildren_t children;
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};
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struct cLeafBrushNode_t
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{
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char axis;
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__int16 leafBrushCount;
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int contents;
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cLeafBrushNodeLeaf_t data;
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char pad[8];
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cLeafBrushNodeData_t data;
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};
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struct cmodel_t
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