[clipMap_t] some attempts to generate triggers

This commit is contained in:
TheApadayo 2017-06-07 14:15:19 -04:00
parent 445c7825c0
commit 9997367ded
2 changed files with 45 additions and 9 deletions

View File

@ -210,11 +210,11 @@ namespace Assets
{
if (node[i].leafBrushCount > 0)
{
if (node[i].data.brushes)
if (node[i].data.leaf.brushes)
{
if (builder->hasPointer(node[i].data.brushes))
if (builder->hasPointer(node[i].data.leaf.brushes))
{
node[i].data.brushes = builder->getPointer(node[i].data.brushes);
node[i].data.leaf.brushes = builder->getPointer(node[i].data.leaf.brushes);
}
else
{
@ -222,11 +222,11 @@ namespace Assets
for (short j = 0; j < node[i].leafBrushCount; ++j)
{
builder->storePointer(&node[i].data.brushes[j]);
buffer->save(&node[i].data.brushes[j]);
builder->storePointer(&node[i].data.leaf.brushes[j]);
buffer->save(&node[i].data.leaf.brushes[j]);
}
Utils::Stream::ClearPointer(&node[i].data.brushes);
Utils::Stream::ClearPointer(&node[i].data.leaf.brushes);
}
}
}
@ -727,7 +727,7 @@ namespace Assets
if (clipMap->cLeafBrushNodes[i].leafBrushCount > 0)
{
clipMap->cLeafBrushNodes[i].data.brushes = reader.readArray<unsigned short>(clipMap->cLeafBrushNodes[i].leafBrushCount);
clipMap->cLeafBrushNodes[i].data.leaf.brushes = reader.readArray<unsigned short>(clipMap->cLeafBrushNodes[i].leafBrushCount);
}
}
}
@ -884,6 +884,30 @@ namespace Assets
clipMap->mapEnts = Components::AssetHandler::FindAssetForZone(Game::XAssetType::ASSET_TYPE_MAP_ENTS, Utils::String::VA("maps/mp/%s.d3dbsp", name.data()), builder).mapEnts;
// add triggers to mapEnts
/*
std::list<Game::TriggerSlab> slabs;
std::list<Game::TriggerHull> hulls;
std::list<Game::TriggerModel> models;
for (int i = 0; i < clipMap->numCModels; ++i)
{
Game::cLeafBrushNode_t* node = &clipMap->cLeafBrushNodes[clipMap->cModels[i].leaf.leafBrushNode];
if (!node->leafBrushCount) continue; // skip empty brushes
int baseHull = hulls.size();
for (int j = 0; j < node->leafBrushCount; ++j)
{
Game::cbrush_t* brush = &clipMap->cBrushes[node->data.leaf.brushes[j]];
int baseSlab = slabs.size();
for (int k = 0; k < brush->numsides; ++k)
{
Game::TriggerSlab curSlab;
}
}
}
*/
// This mustn't be null and has to have at least 1 'valid' entry.
if (!clipMap->smodelNodeCount || !clipMap->smodelNodes)
{

View File

@ -2580,13 +2580,25 @@ namespace Game
unsigned __int16 *brushes;
};
struct cLeafBrushNodeChildren_t
{
float dist;
float range;
unsigned __int16 childOffset[2];
};
union cLeafBrushNodeData_t
{
cLeafBrushNodeLeaf_t leaf;
cLeafBrushNodeChildren_t children;
};
struct cLeafBrushNode_t
{
char axis;
__int16 leafBrushCount;
int contents;
cLeafBrushNodeLeaf_t data;
char pad[8];
cLeafBrushNodeData_t data;
};
struct cmodel_t