Set correct type flags when loading soundaliases (this should be in iw3xport, i'll move it later)

This commit is contained in:
rackover 2021-04-10 21:01:19 +02:00
parent 7dbb258a47
commit eebc48ab7c

View File

@ -282,17 +282,38 @@ namespace Assets
if (volumeFalloffCurve.is_string())
{
alias->volumeFalloffCurve = Components::AssetHandler::FindAssetForZone(Game::XAssetType::ASSET_TYPE_SOUND_CURVE, "$default" /*volumeFalloffCurve.string_value().c_str()*/, builder).sndCurve;
std::string fallOffCurve = volumeFalloffCurve.string_value();
if (fallOffCurve.size() == 0)
{
fallOffCurve = "$default";
}
auto curve = Components::AssetHandler::FindAssetForZone(
Game::XAssetType::ASSET_TYPE_SOUND_CURVE,
fallOffCurve.c_str(),
builder
).sndCurve;
alias->volumeFalloffCurve = curve;
}
// Clear the flags from type
alias->flags &= ~(0b111 << 7);
if (type.number_value() == Game::snd_alias_type_t::SAT_LOADED) // Loaded
{
alias->soundFile->type = Game::SAT_LOADED;
alias->soundFile->u.loadSnd = Components::AssetHandler::FindAssetForZone(Game::XAssetType::ASSET_TYPE_LOADED_SOUND, soundFile.string_value().c_str(), builder).loadSnd;
// Set the type
alias->flags |= (Game::SAT_LOADED & 0b111) << 7;
}
else if (type.number_value() == Game::snd_alias_type_t::SAT_STREAMED) // Streamed
{
alias->soundFile->type = Game::SAT_STREAMED;
alias->flags |= (Game::SAT_STREAMED & 0b111) << 7;
std::string streamedFile = soundFile.string_value();
std::string directory = ""s;
int split = streamedFile.find_last_of('/');