h2-mod/src/client/game/structs.hpp

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#pragma once
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#include <d3d11.h>
#include "assets.hpp"
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namespace game
{
struct gclient_s
{
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char __pad0[140];
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vec3_t velocity;
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char __pad1[112];
vec3_t angles;
char __pad2[59380];
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char flags;
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};
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static_assert(sizeof(gclient_s) == 59660);
static_assert(offsetof(gclient_s, flags) == 59656);
static_assert(offsetof(gclient_s, velocity) == 140);
static_assert(offsetof(gclient_s, angles) == 264);
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struct client_t
{
char __pad0[13508];
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};
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enum $219904913BC1E6DB920C78C8CC0BD8F1
{
FL_GODMODE = 0x1,
FL_DEMI_GODMODE = 0x2,
FL_NOTARGET = 0x4,
FL_NO_KNOCKBACK = 0x8,
FL_NO_RADIUS_DAMAGE = 0x10,
FL_SUPPORTS_LINKTO = 0x20,
FL_NO_AUTO_ANIM_UPDATE = 0x40,
FL_GRENADE_TOUCH_DAMAGE = 0x80,
FL_STABLE_MISSILES = 0x100,
FL_REPEAT_ANIM_UPDATE = 0x200,
FL_VEHICLE_TARGET = 0x400,
FL_GROUND_ENT = 0x800,
FL_CURSOR_HINT = 0x1000,
FL_MISSILE_ATTRACTOR_OR_REPULSOR = 0x2000,
FL_WEAPON_BEING_GRABBED = 0x4000,
FL_DELETE = 0x8000,
FL_BOUNCE = 0x10000,
FL_MOVER_SLIDE = 0x20000,
FL_MOVING = 0x40000,
FL_DONT_AUTOBOLT_MISSILE_EFFECTS = 0x80000,
FL_DISABLE_MISSILE_STICK = 0x100000,
FL_NO_MELEE_TARGET = 0x2000000,
FL_DYNAMICPATH = 0x8000000,
FL_AUTO_BLOCKPATHS = 0x10000000,
FL_OBSTACLE = 0x20000000,
FL_BADPLACE_VOLUME = 0x80000000,
};
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enum
{
PMF_TIME_HARDLANDING = 1 << 7,
PMF_TIME_KNOCKBACK = 1 << 8,
};
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struct EntityState
{
uint16_t entityNum;
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};
struct gentity_s
{
char __pad0[26];
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vec3_t origin;
char __pad1[100];
EntityState s;
char __pad2[50];
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Bounds box;
char __pad3[4];
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Bounds absBox;
char __pad4[36];
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gclient_s* client;
char __pad5[48];
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scr_string_t script_classname;
char __pad6[24];
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char flags;
char __pad7[395];
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}; // size = 760
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//auto a = sizeof(gentity_s);
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static_assert(sizeof(gentity_s) == 760);
static_assert(offsetof(gentity_s, origin) == 28);
static_assert(offsetof(gentity_s, box) == 192);
static_assert(offsetof(gentity_s, absBox) == 220);
static_assert(offsetof(gentity_s, client) == 280);
static_assert(offsetof(gentity_s, script_classname) == 336);
static_assert(offsetof(gentity_s, flags) == 364);
static_assert(offsetof(gentity_s, s) == 140);
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struct point
{
float x;
float y;
float f2;
float f3;
};
struct rectangle
{
point p0;
point p1;
point p2;
point p3;
};
struct rgba
{
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
};
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struct Glyph
{
unsigned short letter;
char x0;
char y0;
char dx;
char pixelWidth;
char pixelHeight;
float s0;
float t0;
float s1;
float t1;
};
struct Font_s
{
const char* fontName;
int pixelHeight;
int glyphCount;
Material* material;
Material* glowMaterial;
Glyph* glyphs;
};
enum keyNum_t
{
K_NONE = 0x0,
K_FIRSTGAMEPADBUTTON_RANGE_1 = 0x1,
K_BUTTON_A = 0x1,
K_BUTTON_B = 0x2,
K_BUTTON_X = 0x3,
K_BUTTON_Y = 0x4,
K_BUTTON_LSHLDR = 0x5,
K_BUTTON_RSHLDR = 0x6,
K_LASTGAMEPADBUTTON_RANGE_1 = 0x6,
K_BS = 0x8,
K_TAB = 0x9,
K_ENTER = 0xD,
K_FIRSTGAMEPADBUTTON_RANGE_2 = 0xE,
K_BUTTON_START = 0xE,
K_BUTTON_BACK = 0xF,
K_BUTTON_LSTICK = 0x10,
K_BUTTON_RSTICK = 0x11,
K_BUTTON_LTRIG = 0x12,
K_BUTTON_RTRIG = 0x13,
K_DPAD_UP = 0x14,
K_FIRSTDPAD = 0x14,
K_DPAD_DOWN = 0x15,
K_DPAD_LEFT = 0x16,
K_DPAD_RIGHT = 0x17,
K_BUTTON_LSTICK_ALTIMAGE2 = 0x10,
K_BUTTON_RSTICK_ALTIMAGE2 = 0x11,
K_BUTTON_LSTICK_ALTIMAGE = 0xBC,
K_BUTTON_RSTICK_ALTIMAGE = 0xBD,
K_LASTDPAD = 0x17,
K_LASTGAMEPADBUTTON_RANGE_2 = 0x17,
K_ESCAPE = 0x1B,
K_FIRSTGAMEPADBUTTON_RANGE_3 = 0x1C,
K_APAD_UP = 0x1C,
K_FIRSTAPAD = 0x1C,
K_APAD_DOWN = 0x1D,
K_APAD_LEFT = 0x1E,
K_APAD_RIGHT = 0x1F,
K_LASTAPAD = 0x1F,
K_LASTGAMEPADBUTTON_RANGE_3 = 0x1F,
K_SPACE = 0x20,
K_GRAVE = 0x60,
K_TILDE = 0x7E,
K_BACKSPACE = 0x7F,
K_ASCII_FIRST = 0x80,
K_ASCII_181 = 0x80,
K_ASCII_191 = 0x81,
K_ASCII_223 = 0x82,
K_ASCII_224 = 0x83,
K_ASCII_225 = 0x84,
K_ASCII_228 = 0x85,
K_ASCII_229 = 0x86,
K_ASCII_230 = 0x87,
K_ASCII_231 = 0x88,
K_ASCII_232 = 0x89,
K_ASCII_233 = 0x8A,
K_ASCII_236 = 0x8B,
K_ASCII_241 = 0x8C,
K_ASCII_242 = 0x8D,
K_ASCII_243 = 0x8E,
K_ASCII_246 = 0x8F,
K_ASCII_248 = 0x90,
K_ASCII_249 = 0x91,
K_ASCII_250 = 0x92,
K_ASCII_252 = 0x93,
K_END_ASCII_CHARS = 0x94,
K_COMMAND = 0x96,
K_CAPSLOCK = 0x97,
K_POWER = 0x98,
K_PAUSE = 0x99,
K_UPARROW = 0x9A,
K_DOWNARROW = 0x9B,
K_LEFTARROW = 0x9C,
K_RIGHTARROW = 0x9D,
K_ALT = 0x9E,
K_CTRL = 0x9F,
K_SHIFT = 0xA0,
K_INS = 0xA1,
K_DEL = 0xA2,
K_PGDN = 0xA3,
K_PGUP = 0xA4,
K_HOME = 0xA5,
K_END = 0xA6,
K_F1 = 0xA7,
K_F2 = 0xA8,
K_F3 = 0xA9,
K_F4 = 0xAA,
K_F5 = 0xAB,
K_F6 = 0xAC,
K_F7 = 0xAD,
K_F8 = 0xAE,
K_F9 = 0xAF,
K_F10 = 0xB0,
K_F11 = 0xB1,
K_F12 = 0xB2,
K_F13 = 0xB3,
K_F14 = 0xB4,
K_F15 = 0xB5,
K_KP_HOME = 0xB6,
K_KP_UPARROW = 0xB7,
K_KP_PGUP = 0xB8,
K_KP_LEFTARROW = 0xB9,
K_KP_5 = 0xBA,
K_KP_RIGHTARROW = 0xBB,
K_KP_END = 0xBC,
K_KP_DOWNARROW = 0xBD,
K_KP_PGDN = 0xBE,
K_KP_ENTER = 0xBF,
K_KP_INS = 0xC0,
K_KP_DEL = 0xC1,
K_KP_SLASH = 0xC2,
K_KP_MINUS = 0xC3,
K_KP_PLUS = 0xC4,
K_KP_NUMLOCK = 0xC5,
K_KP_STAR = 0xC6,
K_KP_EQUALS = 0xC7,
K_MOUSE1 = 0xC8,
K_MOUSE2 = 0xC9,
K_MOUSE3 = 0xCA,
K_MOUSE4 = 0xCB,
K_MOUSE5 = 0xCC,
K_MWHEELDOWN = 0xCD,
K_MWHEELUP = 0xCE,
K_AUX1 = 0xCF,
K_AUX2 = 0xD0,
K_AUX3 = 0xD1,
K_AUX4 = 0xD2,
K_AUX5 = 0xD3,
K_AUX6 = 0xD4,
K_AUX7 = 0xD5,
K_AUX8 = 0xD6,
K_AUX9 = 0xD7,
K_AUX10 = 0xD8,
K_AUX11 = 0xD9,
K_AUX12 = 0xDA,
K_AUX13 = 0xDB,
K_AUX14 = 0xDC,
K_AUX15 = 0xDD,
K_AUX16 = 0xDE,
K_LAST_KEY = 0xDF
};
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enum errorParm
{
ERR_FATAL = 0,
ERR_DROP = 1,
ERR_SERVERDISCONNECT = 2,
ERR_DISCONNECT = 3,
ERR_SCRIPT = 4,
ERR_SCRIPT_DROP = 5,
ERR_LOCALIZATION = 6,
ERR_MAPLOADERRORSUMMARY = 7,
};
enum threadType
{
THREAD_CONTEXT_MAIN = 0x0,
THREAD_CONTEXT_BACKEND = 0x1,
THREAD_CONTEXT_WORKER0 = 0x2,
THREAD_CONTEXT_WORKER1 = 0x3,
THREAD_CONTEXT_WORKER2 = 0x4,
THREAD_CONTEXT_WORKER3 = 0x5,
THREAD_CONTEXT_WORKER4 = 0x6,
THREAD_CONTEXT_WORKER5 = 0x7,
THREAD_CONTEXT_WORKER6 = 0x8,
THREAD_CONTEXT_WORKER7 = 0x9,
THREAD_CONTEXT_SERVER = 0xA,
THREAD_CONTEXT_TRACE_COUNT = 0xB,
THREAD_CONTEXT_TRACE_LAST = 0xA,
THREAD_CONTEXT_CINEMATIC = 0xB,
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THREAD_CONTEXT_WINDOW = 0xC,
THREAD_CONTEXT_INPUT = 0xD,
THREAD_CONTEXT_DATABASE = 0xE,
THREAD_CONTEXT_STREAM = 0xF,
THREAD_CONTEXT_UNK_16 = 0x10,
THREAD_CONTEXT_UNK_17 = 0x11,
THREAD_CONTEXT_UNK_18 = 0x12,
THREAD_COUNT,
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};
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struct KeyState
{
int down;
int repeats;
int binding;
};
struct PlayerKeyState
{
int overstrikeMode;
int anyKeyDown;
KeyState keys[256];
};
enum DvarSetSource : std::uint32_t
{
DVAR_SOURCE_INTERNAL = 0x0,
DVAR_SOURCE_EXTERNAL = 0x1,
DVAR_SOURCE_SCRIPT = 0x2,
DVAR_SOURCE_UISCRIPT = 0x3,
DVAR_SOURCE_SERVERCMD = 0x4,
DVAR_SOURCE_NUM = 0x5,
};
enum DvarFlags : std::uint32_t
{
DVAR_FLAG_NONE = 0,
DVAR_FLAG_SAVED = 0x1,
DVAR_FLAG_LATCHED = 0x2,
DVAR_FLAG_CHEAT = 0x4,
DVAR_FLAG_REPLICATED = 0x8,
DVAR_FLAG_WRITE = 0x800,
DVAR_FLAG_READ = 0x2000,
};
enum dvar_type : std::int8_t
{
boolean = 0,
value = 1,
vec2 = 2,
vec3 = 3,
vec4 = 4,
integer = 5,
enumeration = 6,
string = 7,
color = 8,
rgb = 9 // Color without alpha
};
union dvar_value
{
bool enabled;
int integer;
unsigned int unsignedInt;
float value;
float vector[4];
const char* string;
char color[4];
};
struct $A37BA207B3DDD6345C554D4661813EDD
{
int stringCount;
const char* const* strings;
};
struct $9CA192F9DB66A3CB7E01DE78A0DEA53D
{
int min;
int max;
};
struct $251C2428A496074035CACA7AAF3D55BD
{
float min;
float max;
};
union dvar_limits
{
$A37BA207B3DDD6345C554D4661813EDD enumeration;
$9CA192F9DB66A3CB7E01DE78A0DEA53D integer;
$251C2428A496074035CACA7AAF3D55BD value;
$251C2428A496074035CACA7AAF3D55BD vector;
};
struct dvar_t
{
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union
{
int name;
int hash;
};
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unsigned int flags; //08
dvar_type type; //0C
bool modified; //0D
dvar_value current; //10
dvar_value latched;
dvar_value reset;
dvar_limits domain;
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char __pad0[0xC];
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};
struct ScreenPlacement
{
vec2_t scaleVirtualToReal;
vec2_t scaleVirtualToFull;
vec2_t scaleRealToVirtual;
vec2_t realViewportPosition;
vec2_t realViewportSize;
vec2_t virtualViewableMin;
vec2_t virtualViewableMax;
vec2_t realViewableMin;
vec2_t realViewableMax;
vec2_t virtualAdjustableMin;
vec2_t virtualAdjustableMax;
vec2_t realAdjustableMin;
vec2_t realAdjustableMax;
vec2_t subScreenLeft;
};
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struct refdef_t
{
char __pad0[0x10];
float fovX;
float fovY;
char __pad1[0x8];
float org[3];
float axis[3][3];
};
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struct CmdArgs
{
int nesting;
int localClientNum[8];
int controllerIndex[8];
int argc[8];
const char** argv[8];
};
struct cmd_function_s
{
cmd_function_s* next;
const char* name;
void(__cdecl* function)();
};
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struct XZone
{
char __pad0[24];
char name[64];
char __pad1[128];
};
static_assert(sizeof(XZone) == 216);
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struct LevelLoad
{
XZoneInfo info[24];
unsigned __int64 sizeEstimate[24];
char names[24][64];
unsigned int numZones;
unsigned int loadPhaseCount[3];
unsigned int numPhases;
};
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struct scr_entref_t
{
unsigned short entnum;
unsigned short classnum;
};
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typedef void(*BuiltinMethod)(scr_entref_t);
typedef void(*BuiltinFunction)();
enum
{
VAR_UNDEFINED = 0x0,
VAR_BEGIN_REF = 0x1,
VAR_POINTER = 0x1,
VAR_STRING = 0x2,
VAR_ISTRING = 0x3,
VAR_VECTOR = 0x4,
VAR_END_REF = 0x5,
VAR_FLOAT = 0x5,
VAR_INTEGER = 0x6,
VAR_CODEPOS = 0x7,
VAR_PRECODEPOS = 0x8,
VAR_FUNCTION = 0x9,
VAR_BUILTIN_FUNCTION = 0xA,
VAR_BUILTIN_METHOD = 0xB,
VAR_STACK = 0xC,
VAR_ANIMATION = 0xD,
VAR_PRE_ANIMATION = 0xE,
VAR_THREAD = 0xF,
VAR_NOTIFY_THREAD = 0x10,
VAR_TIME_THREAD = 0x11,
VAR_CHILD_THREAD = 0x12,
VAR_OBJECT = 0x13,
VAR_DEAD_ENTITY = 0x14,
VAR_ENTITY = 0x15,
VAR_ARRAY = 0x16,
VAR_DEAD_THREAD = 0x17,
VAR_COUNT = 0x18,
VAR_FREE = 0x18,
VAR_THREAD_LIST = 0x19,
VAR_ENDON_LIST = 0x1A,
VAR_TOTAL_COUNT = 0x1B,
};
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enum scriptType_e
{
SCRIPT_NONE = 0,
SCRIPT_OBJECT = 1,
SCRIPT_STRING = 2,
SCRIPT_ISTRING = 3,
SCRIPT_VECTOR = 4,
SCRIPT_FLOAT = 5,
SCRIPT_INTEGER = 6,
SCRIPT_END = 8,
SCRIPT_FUNCTION = 9,
SCRIPT_STRUCT = 19,
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SCRIPT_ENTITY = 21,
SCRIPT_ARRAY = 22,
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};
struct VariableStackBuffer
{
const char* pos;
unsigned __int16 size;
unsigned __int16 bufLen;
unsigned __int16 localId;
char time;
char buf[1];
};
union VariableUnion
{
int intValue;
unsigned int uintValue;
float floatValue;
unsigned int stringValue;
const float* vectorValue;
const char* codePosValue;
unsigned int pointerValue;
VariableStackBuffer* stackValue;
unsigned int entityOffset;
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uint64_t value;
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};
struct VariableValue
{
VariableUnion u;
int type;
};
struct function_stack_t
{
const char* pos;
unsigned int localId;
unsigned int localVarCount;
VariableValue* top;
VariableValue* startTop;
};
struct function_frame_t
{
function_stack_t fs;
int topType;
};
struct scrVmPub_t
{
unsigned int* localVars;
VariableValue* maxstack;
int function_count;
function_frame_t* function_frame;
VariableValue* top;
unsigned int inparamcount;
unsigned int outparamcount;
function_frame_t function_frame_start[32];
VariableValue stack[2048];
};
struct scr_classStruct_t
{
unsigned __int16 id;
unsigned __int16 entArrayId;
char charId;
const char* name;
};
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struct ObjectVariableChildren
{
unsigned __int16 firstChild;
unsigned __int16 lastChild;
};
struct ObjectVariableValue_u_f
{
unsigned __int16 prev;
unsigned __int16 next;
};
union ObjectVariableValue_u_o_u
{
unsigned __int16 size;
unsigned __int16 entnum;
unsigned __int16 nextEntId;
unsigned __int16 self;
};
struct ObjectVariableValue_u_o
{
unsigned __int16 refCount;
ObjectVariableValue_u_o_u u;
};
union ObjectVariableValue_w
{
unsigned int type;
unsigned int classnum;
unsigned int notifyName;
unsigned int waitTime;
unsigned int parentLocalId;
};
struct ChildVariableValue_u_f
{
unsigned __int16 prev;
unsigned __int16 next;
};
union ChildVariableValue_u
{
ChildVariableValue_u_f f;
VariableUnion u;
};
struct ChildBucketMatchKeys_keys
{
unsigned __int16 name_hi;
unsigned __int16 parentId;
};
union ChildBucketMatchKeys
{
ChildBucketMatchKeys_keys keys;
unsigned int match;
};
struct ChildVariableValue
{
ChildVariableValue_u u;
unsigned __int16 next;
char type;
char name_lo;
ChildBucketMatchKeys k;
unsigned __int16 nextSibling;
unsigned __int16 prevSibling;
};
union ObjectVariableValue_u
{
ObjectVariableValue_u_f f;
ObjectVariableValue_u_o o;
};
struct ObjectVariableValue
{
ObjectVariableValue_u u;
ObjectVariableValue_w w;
};
struct scrVarGlob_t
{
ObjectVariableValue objectVariableValue[56320];
ObjectVariableChildren objectVariableChildren[56320];
unsigned __int16 childVariableBucket[65536];
ChildVariableValue childVariableValue[384000];
};
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enum GfxDrawSceneMethod
{
GFX_DRAW_SCENE_STANDARD = 0x0,
};
struct GfxVertex
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{
float xyzw[4];
GfxColor color;
float texCoord[2];
PackedUnitVec normal;
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};
struct GfxDrawMethod_s
{
int drawScene;
int baseTechType;
int emissiveTechType;
int forceTechType;
};
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struct materialCommands_t
{
GfxVertex verts[5450];
unsigned __int16 indices[1048576];
int vertDeclType;
unsigned int vertexSize;
unsigned int indexCount;
unsigned int vertexCount;
unsigned int firstVertex;
unsigned int lastVertex;
};
static_assert(offsetof(materialCommands_t, indices) == 174400);
static_assert(offsetof(materialCommands_t, indexCount) == 2271560);
static_assert(offsetof(materialCommands_t, vertexCount) == 2271564);
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struct playerState_s
{
char __pad0[48];
unsigned short gravity;
char __pad1[34];
int pm_flags;
char __pad2[40];
vec3_t origin;
vec3_t velocity;
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char __pad3[128];
float viewHeightCurrent;
char __pad4[12];
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vec3_t delta_angles;
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};
static_assert(offsetof(playerState_s, origin) == 128);
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static_assert(offsetof(playerState_s, viewHeightCurrent) == 280);
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static_assert(offsetof(playerState_s, delta_angles) == 296);
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struct cg_s
{
char __pad0[507228];
float refdefViewAngles[3];
};
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struct SprintState_s
{
int sprintButtonUpRequired;
int sprintDelay;
int lastSprintStart;
int lastSprintEnd;
int sprintStartMaxLength;
};
struct usercmd_s
{
int serverTime;
int buttons;
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int angles[3];
unsigned int weapon;
unsigned int offHand;
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char forwardmove;
char rightmove;
char __pad1[2];
float unk_float;
char __pad2[28];
};
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struct pmove_t
{
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playerState_s* ps;
usercmd_s cmd;
usercmd_s oldcmd;
int tracemask;
int numtouch;
int touchents[32];
Bounds bounds;
char __pad0[28];
char handler;
char __pad1[0x180];
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};
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//static_assert(sizeof(pmove_t) == 328);
static_assert(offsetof(pmove_t, handler) == 324);
static_assert(offsetof(pmove_t, bounds) == 272);
static_assert(offsetof(pmove_t, tracemask) == 136);
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struct trace_t
{
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float fraction;
float normal[3];
int surfaceFlags;
int contents;
int hitType;
unsigned short hitId;
char __pad1[11];
bool allsolid;
bool startsolid;
bool walkable;
char __pad0[8];
};
struct pml_t
{
float forward[3];
float right[3];
float up[3];
float frametime;
int msec;
int walking;
int groundPlane;
trace_t groundTrace;
float previous_origin[3];
float previous_velocity[3];
float wishdir[3];
float platformUp[3];
float impactSpeed;
int flinch;
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};
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static_assert(offsetof(pml_t, frametime) == 36);
static_assert(offsetof(pml_t, groundTrace) == 52);
static_assert(offsetof(pml_t, flinch) == 156);
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enum Sys_Folder : std::int32_t
{
SF_ZONE = 0x0,
SF_ZONE_LOC = 0x1,
SF_VIDEO = 0x2,
SF_VIDEO_LOC = 0x3,
SF_PAKFILE = 0x4,
SF_PAKFILE_LOC = 0x5,
SF_ZONE_REGION = 0x6,
SF_COUNT = 0x7,
};
enum FileSysResult : std::int32_t
{
FILESYSRESULT_SUCCESS = 0x0,
FILESYSRESULT_EOF = 0x1,
FILESYSRESULT_ERROR = 0x2,
};
struct DB_IFileSysFile
{
void* file;
uint64_t last_read;
uint64_t bytes_read;
};
static_assert(sizeof(DB_IFileSysFile) == 24);
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struct DB_FileSysInterface;
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// this is a best guess, interface doesn't match up exactly w/other games (IW8, T9)
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struct DB_FileSysInterface_vtbl
{
DB_IFileSysFile* (__fastcall* OpenFile)(DB_FileSysInterface* _this, Sys_Folder folder, const char* filename);
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FileSysResult (__fastcall* Read)(DB_FileSysInterface* _this, DB_IFileSysFile* handle, unsigned __int64 offset, unsigned __int64 size, void* dest);
FileSysResult (__fastcall* Tell)(DB_FileSysInterface* _this, DB_IFileSysFile* handle, unsigned __int64* bytesRead);
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__int64 (__fastcall* Size)(DB_FileSysInterface* _this, DB_IFileSysFile* handle);
void (__fastcall* Close)(DB_FileSysInterface* _this, DB_IFileSysFile* handle);
bool (__fastcall* Exists)(DB_FileSysInterface* _this, Sys_Folder folder, const char* filename);
};
struct DB_FileSysInterface
{
DB_FileSysInterface_vtbl* vftbl;
};
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struct map_t
{
const char* name;
int id;
int unk;
};
static_assert(sizeof(map_t) == 0x10);
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__declspec(align(8)) struct DiskFile
{
DWORD status;
HANDLE handle;
_OVERLAPPED overlapped;
};
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struct language_values
{
const char* name;
const char* shortname;
const char* prefix1;
const char* prefix2;
const char* prefix3;
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char is_supported;
char __pad0[0x7];
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};
enum language_t
{
LANGUAGE_ENGLISH = 0,
LANGUAGE_FRENCH = 1,
LANGUAGE_GERMAN = 2,
LANGUAGE_ITALIAN = 3,
LANGUAGE_SPANISH = 4,
LANGUAGE_RUSSIAN = 5,
LANGUAGE_POLISH = 6,
LANGUAGE_PORTUGUESE = 7,
LANGUAGE_JAPANESE_FULL = 8,
LANGUAGE_JAPANESE_PARTIAL = 9,
LANGUAGE_TRADITIONAL_CHINESE = 10,
LANGUAGE_SIMPLIFIED_CHINESE = 11,
LANGUAGE_ARABIC = 12,
LANGUAGE_CZECH = 13,
LANGUAGE_SPANISHNA = 14,
LANGUAGE_KOREAN = 15,
LANGUAGE_ENGLISH_SAFE = 16,
LANGUAGE_RUSSIAN_PARTIAL = 17,
LANGUAGE_COUNT
};
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struct rectDef_s
{
float x;
float y;
float w;
float h;
int horzAlign;
int vertAlign;
};
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enum PMem_Direction
{
PHYS_ALLOC_LOW = 0x0,
PHYS_ALLOC_HIGH = 0x1,
PHYS_ALLOC_COUNT = 0x2,
};
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enum PMem_Source
{
PMEM_SOURCE_EXTERNAL = 0x0,
PMEM_SOURCE_DATABASE = 0x1,
PMEM_SOURCE_DEFAULT_LOW = 0x2,
PMEM_SOURCE_DEFAULT_HIGH = 0x3,
PMEM_SOURCE_MOVIE = 0x4,
PMEM_SOURCE_SCRIPT = 0x5,
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PMEM_SOURCE_UNK5 = 0x5,
PMEM_SOURCE_UNK6 = 0x6,
PMEM_SOURCE_UNK7 = 0x7,
PMEM_SOURCE_UNK8 = 0x8,
PMEM_SOURCE_CUSTOMIZATION = 0x9,
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};
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struct PhysicalMemoryAllocation
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{
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const char* name;
char __pad0[16];
unsigned __int64 pos;
char __pad1[8];
}; static_assert(sizeof(PhysicalMemoryAllocation) == 40);
struct PhysicalMemoryPrim
{
const char* name;
unsigned int allocListCount;
char __pad0[4];
unsigned char* buf;
char __pad1[8];
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int unk1;
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char __pad2[4];
unsigned __int64 pos;
PhysicalMemoryAllocation allocList[32];
}; static_assert(sizeof(PhysicalMemoryPrim) == 1328);
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struct PhysicalMemory
{
PhysicalMemoryPrim prim[2];
}; static_assert(sizeof(PhysicalMemory) == 0xA60);
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union GamerProfileDataUnion
{
unsigned __int8 byteVal;
bool boolVal;
__int16 shortVal;
int intVal;
float floatVal;
const char* stringVal;
};
enum level_number
{
LEVEL_TRAINER,
LEVEL_ROADKILL,
LEVEL_CLIFFHANGER,
LEVEL_AIRPORT,
LEVEL_FAVELA,
LEVEL_INVASION,
LEVEL_FAVELA_ESCAPE,
LEVEL_ARCADIA,
LEVEL_OILRIG,
LEVEL_GULAG,
LEVEL_DCBURNING,
LEVEL_CONTINGENCY,
LEVEL_DCEMP,
LEVEL_DC_WHITEHOUSE,
LEVEL_ESTATE,
LEVEL_BONEYARD,
LEVEL_AF_CAVES,
LEVEL_AF_CHASE,
LEVEL_ENDING,
LEVEL_COUNT,
};
enum GamerProfileDataType : __int32
{
TYPE_INVALID = 0x0,
TYPE_BYTE = 0x1,
TYPE_BOOL = 0x2,
TYPE_SHORT = 0x3,
TYPE_INT = 0x4,
TYPE_FLOAT = 0x5,
TYPE_STRING = 0x6,
TYPE_BUFFER = 0x7,
TYPE_FLAG = 0x8,
};
struct GamerProfileData
{
GamerProfileDataType type;
GamerProfileDataUnion u;
};
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enum HeFont
{
HE_FONT_DEFAULT = 0x0,
HE_FONT_BIGFIXED = 0x1,
HE_FONT_SMALLFIXED = 0x2,
HE_FONT_OBJECTIVE = 0x3,
HE_FONT_BIG = 0x4,
HE_FONT_SMALL = 0x5,
HE_FONT_HUDBIG = 0x6,
HE_FONT_HUDSMALL = 0x7,
HE_FONT_BUTTONPROMPT = 0x8,
HE_FONT_SUBTITLE = 0x9,
HE_FONT_TIMER = 0xA,
HE_FONT_NAMEPLATE = 0xB,
HE_FONT_BANK = 0xC,
HE_FONT_BANKSHADOW = 0xD,
HE_FONT_BANKSHADOWMORE = 0xE,
HE_FONT_COUNT,
};
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namespace hks
{
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struct lua_State;
struct HashTable;
struct cclosure;
struct GenericChunkHeader
{
unsigned __int64 m_flags;
};
struct ChunkHeader : GenericChunkHeader
{
ChunkHeader* m_next;
};
struct UserData : ChunkHeader
{
unsigned __int64 m_envAndSizeOffsetHighBits;
unsigned __int64 m_metaAndSizeOffsetLowBits;
char m_data[8];
};
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struct InternString
{
unsigned __int64 m_flags;
unsigned __int64 m_lengthbits;
unsigned int m_hash;
char m_data[30];
};
union HksValue
{
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cclosure* cClosure;
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void* closure;
UserData* userData;
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HashTable* table;
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void* tstruct;
InternString* str;
void* thread;
void* ptr;
float number;
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long long i64;
unsigned long long ui64;
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unsigned int native;
bool boolean;
};
enum HksObjectType
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{
TANY = 0xFFFFFFFE,
TNONE = 0xFFFFFFFF,
TNIL = 0x0,
TBOOLEAN = 0x1,
TLIGHTUSERDATA = 0x2,
TNUMBER = 0x3,
TSTRING = 0x4,
TTABLE = 0x5,
TFUNCTION = 0x6, // idk
TUSERDATA = 0x7,
TTHREAD = 0x8,
TIFUNCTION = 0x9, // Lua function
TCFUNCTION = 0xA, // C function
TUI64 = 0xB,
TSTRUCT = 0xC,
NUM_TYPE_OBJECTS = 0xE,
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};
struct HksObject
{
HksObjectType t;
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HksValue v;
};
const struct hksInstruction
{
unsigned int code;
};
struct ActivationRecord
{
HksObject* m_base;
const hksInstruction* m_returnAddress;
__int16 m_tailCallDepth;
__int16 m_numVarargs;
int m_numExpectedReturns;
};
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struct CallStack
{
ActivationRecord* m_records;
ActivationRecord* m_lastrecord;
ActivationRecord* m_current;
const hksInstruction* m_current_lua_pc;
const hksInstruction* m_hook_return_addr;
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int m_hook_level;
};
struct ApiStack
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{
HksObject* top;
HksObject* base;
HksObject* alloc_top;
HksObject* bottom;
};
struct UpValue : ChunkHeader
{
HksObject m_storage;
HksObject* loc;
UpValue* m_next;
};
struct CallSite
{
_SETJMP_FLOAT128 m_jumpBuffer[16];
CallSite* m_prev;
};
enum Status
{
NEW = 0x1,
RUNNING = 0x2,
YIELDED = 0x3,
DEAD_ERROR = 0x4,
};
enum HksError
{
HKS_NO_ERROR = 0x0,
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HKS_ERRSYNTAX = 0xFFFFFFFC,
HKS_ERRFILE = 0xFFFFFFFB,
HKS_ERRRUN = 0xFFFFFF9C,
HKS_ERRMEM = 0xFFFFFF38,
HKS_ERRERR = 0xFFFFFED4,
HKS_THROWING_ERROR = 0xFFFFFE0C,
HKS_GC_YIELD = 0x1,
};
struct lua_Debug
{
int event;
const char* name;
const char* namewhat;
const char* what;
const char* source;
int currentline;
int nups;
int nparams;
int ishksfunc;
int linedefined;
int lastlinedefined;
char short_src[512];
int callstack_level;
int is_tail_call;
};
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using lua_function = int(__fastcall*)(lua_State*);
struct luaL_Reg
{
const char* name;
lua_function function;
};
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struct Node
{
HksObject m_key;
HksObject m_value;
};
struct Metatable
{
};
struct HashTable : ChunkHeader
{
Metatable* m_meta;
unsigned int m_version;
unsigned int m_mask;
Node* m_hashPart;
HksObject* m_arrayPart;
unsigned int m_arraySize;
Node* m_freeNode;
};
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struct cclosure : ChunkHeader
{
lua_function m_function;
HashTable* m_env;
__int16 m_numUpvalues;
__int16 m_flags;
InternString* m_name;
HksObject m_upvalues[1];
};
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enum HksCompilerSettings_BytecodeSharingFormat
{
BYTECODE_DEFAULT = 0x0,
BYTECODE_INPLACE = 0x1,
BYTECODE_REFERENCED = 0x2,
};
enum HksCompilerSettings_IntLiteralOptions
{
INT_LITERALS_NONE = 0x0,
INT_LITERALS_LUD = 0x1,
INT_LITERALS_32BIT = 0x1,
INT_LITERALS_UI64 = 0x2,
INT_LITERALS_64BIT = 0x2,
INT_LITERALS_ALL = 0x3,
};
struct HksCompilerSettings
{
int m_emitStructCode;
const char** m_stripNames;
int m_emitGlobalMemoization;
int _m_isHksGlobalMemoTestingMode;
HksCompilerSettings_BytecodeSharingFormat m_bytecodeSharingFormat;
HksCompilerSettings_IntLiteralOptions m_enableIntLiterals;
int(__fastcall* m_debugMap)(const char*, int);
};
enum HksBytecodeSharingMode
{
HKS_BYTECODE_SHARING_OFF = 0x0,
HKS_BYTECODE_SHARING_ON = 0x1,
HKS_BYTECODE_SHARING_SECURE = 0x2,
};
struct HksGcWeights
{
int m_removeString;
int m_finalizeUserdataNoMM;
int m_finalizeUserdataGcMM;
int m_cleanCoroutine;
int m_removeWeak;
int m_markObject;
int m_traverseString;
int m_traverseUserdata;
int m_traverseCoroutine;
int m_traverseWeakTable;
int m_freeChunk;
int m_sweepTraverse;
};
struct GarbageCollector_Stack
{
void* m_storage;
unsigned int m_numEntries;
unsigned int m_numAllocated;
};
struct ProtoList
{
void** m_protoList;
unsigned __int16 m_protoSize;
unsigned __int16 m_protoAllocSize;
};
struct GarbageCollector
{
int m_target;
int m_stepsLeft;
int m_stepLimit;
HksGcWeights m_costs;
int m_unit;
_SETJMP_FLOAT128(*m_jumpPoint)[16];
lua_State* m_mainState;
lua_State* m_finalizerState;
void* m_memory;
int m_phase;
GarbageCollector_Stack m_resumeStack;
GarbageCollector_Stack m_greyStack;
GarbageCollector_Stack m_remarkStack;
GarbageCollector_Stack m_weakStack;
int m_finalizing;
HksObject m_safeTableValue;
lua_State* m_startOfStateStackList;
lua_State* m_endOfStateStackList;
lua_State* m_currentState;
HksObject m_safeValue;
void* m_compiler;
void* m_bytecodeReader;
void* m_bytecodeWriter;
int m_pauseMultiplier;
int m_stepMultiplier;
bool m_stopped;
int(__fastcall* m_gcPolicy)(lua_State*);
unsigned __int64 m_pauseTriggerMemoryUsage;
int m_stepTriggerCountdown;
unsigned int m_stringTableIndex;
unsigned int m_stringTableSize;
UserData* m_lastBlackUD;
UserData* m_activeUD;
};
enum MemoryManager_ChunkColor
{
RED = 0x0,
BLACK = 0x1,
};
struct ChunkList
{
ChunkHeader m_prevToStart;
};
enum Hks_DeleteCheckingMode
{
HKS_DELETE_CHECKING_OFF = 0x0,
HKS_DELETE_CHECKING_ACCURATE = 0x1,
HKS_DELETE_CHECKING_SAFE = 0x2,
};
struct MemoryManager
{
void* (__fastcall* m_allocator)(void*, void*, unsigned __int64, unsigned __int64);
void* m_allocatorUd;
MemoryManager_ChunkColor m_chunkColor;
unsigned __int64 m_used;
unsigned __int64 m_highwatermark;
ChunkList m_allocationList;
ChunkList m_sweepList;
ChunkHeader* m_lastKeptChunk;
lua_State* m_state;
ChunkList m_deletedList;
int m_deleteMode;
Hks_DeleteCheckingMode m_deleteCheckingMode;
};
struct StaticStringCache
{
HksObject m_objects[41];
};
enum HksBytecodeEndianness
{
HKS_BYTECODE_DEFAULT_ENDIAN = 0x0,
HKS_BYTECODE_BIG_ENDIAN = 0x1,
HKS_BYTECODE_LITTLE_ENDIAN = 0x2,
};
struct RuntimeProfileData_Stats
{
unsigned __int64 hksTime;
unsigned __int64 callbackTime;
unsigned __int64 gcTime;
unsigned __int64 cFinalizerTime;
unsigned __int64 compilerTime;
unsigned int hkssTimeSamples;
unsigned int callbackTimeSamples;
unsigned int gcTimeSamples;
unsigned int compilerTimeSamples;
unsigned int num_newuserdata;
unsigned int num_tablerehash;
unsigned int num_pushstring;
unsigned int num_pushcfunction;
unsigned int num_newtables;
};
struct RuntimeProfileData
{
__int64 stackDepth;
__int64 callbackDepth;
unsigned __int64 lastTimer;
RuntimeProfileData_Stats frameStats;
unsigned __int64 gcStartTime;
unsigned __int64 finalizerStartTime;
unsigned __int64 compilerStartTime;
unsigned __int64 compilerStartGCTime;
unsigned __int64 compilerStartGCFinalizerTime;
unsigned __int64 compilerCallbackStartTime;
__int64 compilerDepth;
void* outFile;
lua_State* rootState;
};
struct HksGlobal
{
MemoryManager m_memory;
GarbageCollector m_collector;
StringTable m_stringTable;
HksBytecodeSharingMode m_bytecodeSharingMode;
unsigned int m_tableVersionInitializer;
HksObject m_registry;
ProtoList m_protoList;
HashTable* m_structProtoByName;
ChunkList m_userDataList;
lua_State* m_root;
StaticStringCache m_staticStringCache;
void* m_debugger;
void* m_profiler;
RuntimeProfileData m_runProfilerData;
HksCompilerSettings m_compilerSettings;
int(__fastcall* m_panicFunction)(lua_State*);
void* m_luaplusObjectList;
int m_heapAssertionFrequency;
int m_heapAssertionCount;
void (*m_logFunction)(lua_State*, const char*, ...);
HksBytecodeEndianness m_bytecodeDumpEndianness;
};
struct lua_State : ChunkHeader
{
HksGlobal* m_global;
CallStack m_callStack;
ApiStack m_apistack;
UpValue* pending;
HksObject globals;
HksObject m_cEnv;
CallSite* m_callsites;
int m_numberOfCCalls;
void* m_context;
InternString* m_name;
lua_State* m_nextState;
lua_State* m_nextStateStack;
Status m_status;
HksError m_error;
};
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}
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}