Fix build
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@ -88,6 +88,9 @@ namespace game
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WEAK symbol<void(unsigned int parentId, unsigned int index)> RemoveVariableValue{0x1405C2A50};
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WEAK symbol<unsigned int(unsigned int)> GetObjectType{0x1405C25D0};
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WEAK symbol<GamerProfileData*(GamerProfileData*, int controllerIndex,
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const char* name, __int64 a4)> GamerProfile_GetDataByName{0x1403DCB70};
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WEAK symbol<unsigned int(const char* name)> G_GetWeaponForName{0x14051B260};
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WEAK symbol<int(void* ps, unsigned int weapon, int a3, int a4, __int64 a5, int a6)>
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G_GivePlayerWeapon{0x14051B660};
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@ -175,6 +178,13 @@ namespace game
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float materialTime, __int64 a7, __int64 a8)> R_AddDObjToScene{0x140775C40};
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WEAK symbol<HANDLE(unsigned __int64* outUserData, void* dest, unsigned __int64 bytes)> R_Cinematic_SysIO_BinkRead{0x1407191B0};
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WEAK symbol<void()> RB_SetIdentity{0x1407A0590};
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WEAK symbol<void(Material* material,
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MaterialTechniqueType tech)> RB_SetTessTechnique{0x1407B2B90};
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WEAK symbol<void()> RB_TessOverflow{0x1407B2C00};
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WEAK symbol<void()> RB_EndTessSurface{0x1407B2B70};
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WEAK symbol<void(void*)> R_Set3D{0x14078B5D0};
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WEAK symbol<ScreenPlacement*()> ScrPlace_GetViewPlacement{0x1403E16A0};
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WEAK symbol<ScreenPlacement*()> ScrPlace_GetView{0x1403E1660};
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WEAK symbol<void(const ScreenPlacement* scrPlace, float* x, float* y, float* w, float* h,
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@ -233,6 +243,8 @@ namespace game
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WEAK symbol<int> g_compressor{0x142065E80};
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WEAK symbol<int> g_poolSize{0x140BF2E40};
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WEAK symbol<GfxWorld*> gfx_map{0x14EE49000};
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WEAK symbol<gentity_s> g_entities{0x1452DDDA0};
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WEAK symbol<gclient_s> g_clients{0x1455DA980};
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@ -244,6 +256,8 @@ namespace game
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WEAK symbol<GfxDrawMethod_s> gfxDrawMethod{0x14EDF9E00};
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WEAK symbol<refdef_t> refdef{0x141BC2500};
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WEAK symbol<materialCommands_t> tess{0x151854A30};
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WEAK symbol<void> gfxCmdBufSourceState{0x151B65EA0};
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WEAK symbol<int> keyCatchers{0x14203F3C0};
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