More trigger stuff

This commit is contained in:
Federico Cecchetto 2022-01-09 02:59:53 +01:00
parent 526a477a59
commit f1f84b705d
3 changed files with 204 additions and 87 deletions

View File

@ -31,6 +31,15 @@ namespace gui_debug
cube_mesh
};
enum entity_type
{
other,
trigger_radius,
generic_trigger,
actor,
count
};
float camera[3] = {};
float axis[3][3] = {};
@ -39,6 +48,7 @@ namespace gui_debug
bool enabled;
bool camera_locked;
object_type type;
float mesh_thickness = 1.f;
float range = 500.f;
float camera[3] = {};
};
@ -47,16 +57,23 @@ namespace gui_debug
{
bool draw_node_links;
float size = 10.f;
float mesh_thickness = 1.f;
float link_thickness = 1.f;
float color[4] = {1.f, 0.f, 0.f, 1.f};
} path_node_settings{};
struct : draw_settings
{
bool enabled_types[entity_type::count];
float type_colors[entity_type::count][4] =
{
{0.f, 0.5f, 1.f, 0.3f},
{0.f, 1.f, 0.f, 0.3f},
{1.0f, 1.f, 0.f, 0.3f},
{1.f, 0.5f, 1.f, 0.3f},
};
bool mesh_only = false;
int point_count = 30;
float color[4] = {0.f, 1.f, 0.f, 0.5f};
} trigger_settings{};
} entity_bound_settings{};
struct point
{
@ -160,7 +177,8 @@ namespace gui_debug
window->DrawList->AddConvexPolyFilled(points, 4, color_);
}
void draw_square_from_points(float* p1, float* p2, float* p3, float* p4, float* color)
void draw_square_from_points(float* p1, float* p2, float* p3, float* p4, float* color,
float thickness, bool mesh_only)
{
float p1_screen[2] = {};
float p2_screen[2] = {};
@ -189,10 +207,25 @@ namespace gui_debug
};
const auto color_ = ImGui::GetColorU32({color[0], color[1], color[2], color[3]});
window->DrawList->AddConvexPolyFilled(points, 4, color_);
window->DrawList->PathClear();
window->DrawList->PathLineTo(ImVec2(p1_screen[0], p1_screen[1]));
window->DrawList->PathLineTo(ImVec2(p2_screen[0], p2_screen[1]));
window->DrawList->PathLineTo(ImVec2(p3_screen[0], p3_screen[1]));
window->DrawList->PathLineTo(ImVec2(p4_screen[0], p4_screen[1]));
window->DrawList->PathLineTo(ImVec2(p1_screen[0], p1_screen[1]));
if (mesh_only)
{
window->DrawList->PathStroke(color_, 0, thickness);
}
else
{
window->DrawList->PathFillConvex(color_);
}
}
void draw_cube(float* origin, float width, float* color)
void draw_cube(float* origin, float width, float* color, float thickness, bool mesh_only)
{
const auto half = width / 2.f;
@ -206,44 +239,14 @@ namespace gui_debug
float p3_top[3] = {p3[0], p3[1], origin[2] + width};
float p4_top[3] = {p4[0], p4[1], origin[2] + width};
draw_square_from_points(p1, p2, p3, p4, color);
draw_square_from_points(p1_top, p2_top, p3_top, p4_top, color);
draw_square_from_points(p1, p2, p3, p4, color, thickness, mesh_only);
draw_square_from_points(p1_top, p2_top, p3_top, p4_top, color, thickness, mesh_only);
draw_square_from_points(p3, p2, p2_top, p3_top, color);
draw_square_from_points(p4, p1, p1_top, p4_top, color);
draw_square_from_points(p3, p2, p2_top, p3_top, color, thickness, mesh_only);
draw_square_from_points(p4, p1, p1_top, p4_top, color, thickness, mesh_only);
draw_square_from_points(p1, p2, p2_top, p1_top, color);
draw_square_from_points(p4, p3, p3_top, p4_top, color);
}
void draw_cube_mesh(float* origin, float width, float* color, float thickness)
{
const auto half = width / 2.f;
float p1[3] = {origin[0] - half, origin[1] + half, origin[2]};
float p2[3] = {origin[0] + half, origin[1] + half, origin[2]};
float p3[3] = {origin[0] + half, origin[1] - half, origin[2]};
float p4[3] = {origin[0] - half, origin[1] - half, origin[2]};
float p1_top[3] = {p1[0], p1[1], origin[2] + width};
float p2_top[3] = {p2[0], p2[1], origin[2] + width};
float p3_top[3] = {p3[0], p3[1], origin[2] + width};
float p4_top[3] = {p4[0], p4[1], origin[2] + width};
draw_line(p1, p2, color, thickness);
draw_line(p2, p3, color, thickness);
draw_line(p3, p4, color, thickness);
draw_line(p4, p1, color, thickness);
draw_line(p1_top, p2_top, color, thickness);
draw_line(p2_top, p3_top, color, thickness);
draw_line(p3_top, p4_top, color, thickness);
draw_line(p4_top, p1_top, color, thickness);
draw_line(p1, p1_top, color, thickness);
draw_line(p2, p2_top, color, thickness);
draw_line(p3, p3_top, color, thickness);
draw_line(p4, p4_top, color, thickness);
draw_square_from_points(p1, p2, p2_top, p1_top, color, thickness, mesh_only);
draw_square_from_points(p4, p3, p3_top, p4_top, color, thickness, mesh_only);
}
float get_pi()
@ -252,7 +255,8 @@ namespace gui_debug
return pi;
}
void draw_cylinder(float* center, float radius, float height, int point_count, float* color)
void draw_cylinder(float* center, float radius, float height, int point_count, float* color,
float thickness, bool mesh_only)
{
const auto pi = get_pi();
@ -304,7 +308,15 @@ namespace gui_debug
window->DrawList->PathLineTo(points_bottom[i].point);
}
window->DrawList->PathFillConvex(color_);
if (mesh_only)
{
window->DrawList->PathStroke(color_, 0, thickness);
}
else
{
window->DrawList->PathFillConvex(color_);
}
window->DrawList->PathClear();
for (auto i = 0; i < point_count; i++)
@ -316,7 +328,15 @@ namespace gui_debug
window->DrawList->PathLineTo(points_top[i].point);
}
window->DrawList->PathFillConvex(color_);
if (mesh_only)
{
window->DrawList->PathStroke(color_, 0, thickness);
}
else
{
window->DrawList->PathFillConvex(color_);
}
for (auto i = 0; i < point_count; i++)
{
@ -352,10 +372,43 @@ namespace gui_debug
}
window->DrawList->PathLineTo(points_top[i].point);
window->DrawList->PathFillConvex(color_);
if (mesh_only)
{
window->DrawList->PathStroke(color_, 0, thickness);
}
else
{
window->DrawList->PathFillConvex(color_);
}
}
}
void draw_rectangular_prism(float* center, game::Bounds bounds, float* color, float thickness, bool mesh_only)
{
float vertices[8][3] =
{
{center[0] - bounds.halfSize[0], center[1] - bounds.halfSize[1], center[2] - bounds.halfSize[2]},
{center[0] - bounds.halfSize[0], center[1] + bounds.halfSize[1], center[2] - bounds.halfSize[2]},
{center[0] + bounds.halfSize[0], center[1] + bounds.halfSize[1], center[2] - bounds.halfSize[2]},
{center[0] + bounds.halfSize[0], center[1] - bounds.halfSize[1], center[2] - bounds.halfSize[2]},
{center[0] - bounds.halfSize[0], center[1] - bounds.halfSize[1], center[2] + bounds.halfSize[2]},
{center[0] - bounds.halfSize[0], center[1] + bounds.halfSize[1], center[2] + bounds.halfSize[2]},
{center[0] + bounds.halfSize[0], center[1] + bounds.halfSize[1], center[2] + bounds.halfSize[2]},
{center[0] + bounds.halfSize[0], center[1] - bounds.halfSize[1], center[2] + bounds.halfSize[2]},
};
draw_square_from_points(vertices[0], vertices[1], vertices[2], vertices[3], color, thickness, mesh_only);
draw_square_from_points(vertices[4], vertices[5], vertices[6], vertices[7], color, thickness, mesh_only);
draw_square_from_points(vertices[0], vertices[4], vertices[5], vertices[1], color, thickness, mesh_only);
draw_square_from_points(vertices[7], vertices[6], vertices[2], vertices[3], color, thickness, mesh_only);
draw_square_from_points(vertices[6], vertices[5], vertices[1], vertices[2], color, thickness, mesh_only);
draw_square_from_points(vertices[7], vertices[4], vertices[0], vertices[3], color, thickness, mesh_only);
}
void draw_window()
{
if (!gui::enabled_menus["debug"])
@ -403,20 +456,48 @@ namespace gui_debug
ImGui::TreePop();
}
if (ImGui::TreeNode("Triggers"))
if (ImGui::TreeNode("Entity bounds"))
{
ImGui::Checkbox("Draw", &trigger_settings.enabled);
ImGui::Checkbox("Lock camera", &trigger_settings.camera_locked);
ImGui::Checkbox("Draw", &entity_bound_settings.enabled);
ImGui::Checkbox("Lock camera", &entity_bound_settings.camera_locked);
ImGui::SliderFloat("range", &trigger_settings.range, 0.f, 10000.f);
ImGui::SliderInt("circle max points", &trigger_settings.point_count, 3, 360);
if (ImGui::TreeNode("Color picker"))
if (ImGui::TreeNode("Types"))
{
ImGui::ColorPicker4("color", trigger_settings.color);
ImGui::TreePop();
ImGui::Checkbox("trigger_radius", &entity_bound_settings.enabled_types[entity_type::trigger_radius]);
if (entity_bound_settings.enabled_types[entity_type::trigger_radius] && ImGui::TreeNode("Color picker"))
{
ImGui::ColorPicker4("color", entity_bound_settings.type_colors[entity_type::trigger_radius]);
ImGui::TreePop();
}
ImGui::Checkbox("generic trigger", &entity_bound_settings.enabled_types[entity_type::generic_trigger]);
if (entity_bound_settings.enabled_types[entity_type::generic_trigger] && ImGui::TreeNode("Color picker"))
{
ImGui::ColorPicker4("color", entity_bound_settings.type_colors[entity_type::generic_trigger]);
ImGui::TreePop();
}
ImGui::Checkbox("actor", &entity_bound_settings.enabled_types[entity_type::actor]);
if (entity_bound_settings.enabled_types[entity_type::actor] && ImGui::TreeNode("Color picker"))
{
ImGui::ColorPicker4("color", entity_bound_settings.type_colors[entity_type::actor]);
ImGui::TreePop();
}
ImGui::Checkbox("other entities", &entity_bound_settings.enabled_types[entity_type::other]);
if (entity_bound_settings.enabled_types[entity_type::other] && ImGui::TreeNode("Color picker"))
{
ImGui::ColorPicker4("color", entity_bound_settings.type_colors[entity_type::other]);
ImGui::TreePop();
}
}
ImGui::SliderFloat("range", &entity_bound_settings.range, 0.f, 10000.f);
ImGui::SliderFloat("mesh thickness", &entity_bound_settings.mesh_thickness, 1.f, 20.f);
ImGui::Checkbox("mesh only", &entity_bound_settings.mesh_only);
ImGui::SliderInt("circle max points", &entity_bound_settings.point_count, 3, 360);
ImGui::TreePop();
}
@ -500,12 +581,10 @@ namespace gui_debug
case object_type::square:
draw_square(origin, path_node_settings.size, path_node_settings.color);
break;
case object_type::cube:
draw_cube(origin, path_node_settings.size, path_node_settings.color);
break;
case object_type::cube_mesh:
draw_cube_mesh(origin, path_node_settings.size, path_node_settings.color,
path_node_settings.mesh_thickness);
case object_type::cube:
draw_cube(origin, path_node_settings.size, path_node_settings.color,
path_node_settings.mesh_thickness, path_node_settings.type == object_type::cube_mesh);
break;
}
@ -516,32 +595,68 @@ namespace gui_debug
}
}
entity_type get_entity_type(const char* classname)
{
if (strstr(classname, "trigger_radius"))
{
return entity_type::trigger_radius;
}
else if (strstr(classname, "trigger"))
{
return entity_type::generic_trigger;
}
else if (strstr(classname, "actor"))
{
return entity_type::actor;
}
return entity_type::other;
}
void draw_triggers()
{
if (!trigger_settings.enabled)
if (!entity_bound_settings.enabled)
{
return;
}
const auto trigger_radius = game::SL_GetString("trigger_radius", 0);
for (auto i = 0; i < 0xF9E; i++)
for (auto i = 0; i < *game::num_entities; i++)
{
const auto entity = &game::g_entities[i];
const auto origin = entity->origin;
const auto radius = entity->halfSize[0];
const auto height = entity->halfSize[2] * 2.f;
const auto distance = distance_2d(trigger_settings.camera, origin);
const auto distance = distance_2d(entity_bound_settings.camera, origin);
const auto* classname = game::SL_ConvertToString(entity->script_classname);
if (distance - radius * 2 > trigger_settings.range ||
entity->script_classname != trigger_radius)
if (distance > entity_bound_settings.range || !classname)
{
continue;
}
draw_cylinder(origin, radius, height, trigger_settings.point_count,
trigger_settings.color);
const auto type = get_entity_type(classname);
if (!entity_bound_settings.enabled_types[type])
{
continue;
}
switch (type)
{
case entity_type::trigger_radius:
{
const auto radius = entity->box.halfSize[0];
const auto height = entity->box.halfSize[2] * 2.f;
draw_cylinder(origin, radius, height, entity_bound_settings.point_count,
entity_bound_settings.type_colors[type], entity_bound_settings.mesh_thickness, entity_bound_settings.mesh_only);
break;
}
default:
{
draw_rectangular_prism(origin, entity->box, entity_bound_settings.type_colors[type],
entity_bound_settings.mesh_thickness, entity_bound_settings.mesh_only);
break;
}
}
}
}
@ -570,11 +685,11 @@ namespace gui_debug
path_node_settings.camera[2] = camera[2];
}
if (!trigger_settings.camera_locked)
if (!entity_bound_settings.camera_locked)
{
trigger_settings.camera[0] = camera[0];
trigger_settings.camera[1] = camera[1];
trigger_settings.camera[2] = camera[2];
entity_bound_settings.camera[0] = camera[0];
entity_bound_settings.camera[1] = camera[1];
entity_bound_settings.camera[2] = camera[2];
}
}
}

View File

@ -61,21 +61,28 @@ namespace game
scr_string_t_dummy = 0x0,
};
struct Bounds
{
vec3_t midPoint;
vec3_t halfSize;
};
struct gentity_s
{
EntityState s;
char __pad0[0x1B];
vec3_t origin;
char __pad1[0x98];
float midPoint[0x3]; // entityShared.box
float halfSize[0x3]; // entityShared.box
char __pad2[0x40];
Bounds box;
char __pad2[0x4];
Bounds absBox;
char __pad3[0x24];
gclient_s* client;
char __pad3[0x30];
char __pad4[0x30];
scr_string_t script_classname;
char __pad4[0x18];
char __pad5[0x18];
char flags;
char __pad5[0x188];
char __pad6[0x188];
}; // size = 760
//auto a = sizeof(gentity_s);
@ -973,12 +980,6 @@ namespace game
const char* name;
};
struct Bounds
{
vec3_t midPoint;
vec3_t halfSize;
};
struct pmove_t
{
};

View File

@ -153,6 +153,7 @@ namespace game
WEAK symbol<int> g_poolSize{0xBF2E40};
WEAK symbol<gentity_s> g_entities{0x52DDDA0};
WEAK symbol<int> num_entities{0x55CC738};
WEAK symbol<PathData> pathData{0x52CCDA0};
WEAK symbol<DWORD> threadIds{0xB11DC80};