Fix thread names
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076ca7a173
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8823e2852e
@ -66,7 +66,6 @@ namespace imagefiles
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void db_create_gfx_image_stream_stub(utils::hook::assembler& a)
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{
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const auto check_image_file_handle = a.newLabel();
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const auto handle_is_open = a.newLabel();
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a.movzx(eax, cx);
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@ -27,10 +27,13 @@ namespace thread_names
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{game::THREAD_CONTEXT_WORKER7, "Worker7"},
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{game::THREAD_CONTEXT_SERVER, "Server"},
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{game::THREAD_CONTEXT_CINEMATIC, "Cinematic"},
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{game::THREAD_CONTEXT_WINDOW, "Window"},
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{game::THREAD_CONTEXT_INPUT, "Input"},
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{game::THREAD_CONTEXT_DATABASE, "Database"},
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{game::THREAD_CONTEXT_STREAM, "Stream"},
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{game::THREAD_CONTEXT_SNDSTREAMPACKETCALLBACK, "Snd stream packet callback"},
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{game::THREAD_CONTEXT_STATS_WRITE, "Stats write"},
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{game::THREAD_CONTEXT_STREAM, "Sound"},
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{game::THREAD_CONTEXT_UNK_16, "Thread 16"}, // not used?
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{game::THREAD_CONTEXT_UNK_17, "Thread 17"}, // sound stream related
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{game::THREAD_CONTEXT_UNK_18, "Thread 18"}, // ^
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};
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for (const auto& thread_name : thread_names)
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@ -589,11 +589,14 @@ namespace game
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THREAD_CONTEXT_TRACE_COUNT = 0xB,
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THREAD_CONTEXT_TRACE_LAST = 0xA,
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THREAD_CONTEXT_CINEMATIC = 0xB,
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THREAD_CONTEXT_DATABASE = 0xC,
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THREAD_CONTEXT_STREAM = 0xD,
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THREAD_CONTEXT_SNDSTREAMPACKETCALLBACK = 0xE,
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THREAD_CONTEXT_STATS_WRITE = 0xF,
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THREAD_CONTEXT_COUNT = 0x10,
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THREAD_CONTEXT_WINDOW = 0xC,
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THREAD_CONTEXT_INPUT = 0xD,
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THREAD_CONTEXT_DATABASE = 0xE,
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THREAD_CONTEXT_STREAM = 0xF,
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THREAD_CONTEXT_UNK_16 = 0x10,
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THREAD_CONTEXT_UNK_17 = 0x11,
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THREAD_CONTEXT_UNK_18 = 0x12,
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THREAD_COUNT,
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};
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struct KeyState
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