h2-mod/src/client/game/structs.hpp

1551 lines
29 KiB
C++
Raw Normal View History

2021-04-20 00:56:11 +02:00
#pragma once
2021-08-23 17:11:45 +02:00
#include <d3d11.h>
2021-04-20 00:56:11 +02:00
namespace game
{
typedef float vec_t;
typedef vec_t vec2_t[2];
typedef vec_t vec3_t[3];
typedef vec_t vec4_t[4];
struct gclient_s
{
2021-04-26 22:17:56 +02:00
char __pad0[0x8C];
vec3_t velocity;
2022-01-08 10:39:08 +01:00
char __pad1[0xE870];
2021-05-09 09:37:02 +03:00
char flags;
2021-04-23 03:46:11 +02:00
};
struct client_t
{
char __pad0[13508];
2021-04-20 00:56:11 +02:00
};
2021-08-23 17:11:45 +02:00
enum $219904913BC1E6DB920C78C8CC0BD8F1
{
FL_GODMODE = 0x1,
FL_DEMI_GODMODE = 0x2,
FL_NOTARGET = 0x4,
FL_NO_KNOCKBACK = 0x8,
FL_NO_RADIUS_DAMAGE = 0x10,
FL_SUPPORTS_LINKTO = 0x20,
FL_NO_AUTO_ANIM_UPDATE = 0x40,
FL_GRENADE_TOUCH_DAMAGE = 0x80,
FL_STABLE_MISSILES = 0x100,
FL_REPEAT_ANIM_UPDATE = 0x200,
FL_VEHICLE_TARGET = 0x400,
FL_GROUND_ENT = 0x800,
FL_CURSOR_HINT = 0x1000,
FL_MISSILE_ATTRACTOR_OR_REPULSOR = 0x2000,
FL_WEAPON_BEING_GRABBED = 0x4000,
FL_DELETE = 0x8000,
FL_BOUNCE = 0x10000,
FL_MOVER_SLIDE = 0x20000,
FL_MOVING = 0x40000,
FL_DONT_AUTOBOLT_MISSILE_EFFECTS = 0x80000,
FL_DISABLE_MISSILE_STICK = 0x100000,
FL_NO_MELEE_TARGET = 0x2000000,
FL_DYNAMICPATH = 0x8000000,
FL_AUTO_BLOCKPATHS = 0x10000000,
FL_OBSTACLE = 0x20000000,
FL_BADPLACE_VOLUME = 0x80000000,
};
2021-04-20 00:56:11 +02:00
struct EntityState
{
char entityNum;
};
2022-01-07 19:19:04 +01:00
enum scr_string_t
{
scr_string_t_dummy = 0x0,
};
2022-01-09 02:59:53 +01:00
struct Bounds
{
vec3_t midPoint;
vec3_t halfSize;
};
2021-04-20 00:56:11 +02:00
struct gentity_s
{
2021-09-17 00:12:54 +02:00
EntityState s;
char __pad0[0x1B];
2021-04-26 01:28:46 +02:00
vec3_t origin;
2022-01-08 10:39:08 +01:00
char __pad1[0x98];
2022-01-09 02:59:53 +01:00
Bounds box;
char __pad2[0x4];
Bounds absBox;
char __pad3[0x24];
2021-04-26 01:28:46 +02:00
gclient_s* client;
2022-01-09 02:59:53 +01:00
char __pad4[0x30];
2022-01-07 19:19:04 +01:00
scr_string_t script_classname;
2022-01-09 02:59:53 +01:00
char __pad5[0x18];
2021-05-09 09:37:02 +03:00
char flags;
2022-01-09 02:59:53 +01:00
char __pad6[0x188];
2021-04-23 03:46:11 +02:00
}; // size = 760
2021-04-20 00:56:11 +02:00
2022-01-08 10:39:08 +01:00
//auto a = sizeof(gentity_s);
2022-01-07 19:19:04 +01:00
static_assert(sizeof(gentity_s) == 760);
struct pathlink_s
{
2022-01-08 10:39:08 +01:00
char __pad0[0x4];
2022-01-07 19:19:04 +01:00
unsigned __int16 nodeNum;
2022-01-08 10:39:08 +01:00
char __pad[0x6];
2022-01-07 19:19:04 +01:00
};
static_assert(sizeof(pathlink_s) == 12);
struct pathnode_t
{
unsigned __int16 type;
unsigned int spawnflags;
unsigned int targetname;
unsigned int script_linkName;
unsigned int script_noteworthy;
unsigned int target;
unsigned int animscript;
int animscriptfunc;
2022-01-08 10:39:08 +01:00
float vLocalOrigin[0x3];
char __pad0[0x1C];
2022-01-07 19:19:04 +01:00
unsigned __int16 totalLinkCount;
2022-01-08 10:39:08 +01:00
char __pad1[0x2];
2022-01-07 19:19:04 +01:00
pathlink_s* Links;
2022-01-08 10:39:08 +01:00
char __pad2[0x68];
2022-01-07 19:19:04 +01:00
}; // size = 192
static_assert(sizeof(pathnode_t) == 192);
struct PathData
{
const char* name;
unsigned int nodeCount;
pathnode_t* nodes;
// ...
};
2022-03-19 23:06:00 +01:00
struct GfxImage;
union MaterialTextureDefInfo
{
GfxImage* image;
void* water;
};
struct MaterialTextureDef
{
unsigned int nameHash;
char nameStart;
char nameEnd;
char samplerState;
char semantic;
MaterialTextureDefInfo u;
};
struct MaterialPass
{
void* vertexShader;
void* vertexDecl;
void* hullShader;
void* domainShader;
void* pixelShader;
char pixelOutputMask;
char perPrimArgCount;
char perObjArgCount;
char stableArgCount;
unsigned __int16 perPrimArgSize;
unsigned __int16 perObjArgSize;
unsigned __int16 stableArgSize;
char zone;
char perPrimConstantBuffer;
char perObjConstantBuffer;
char stableConstantBuffer;
unsigned int customBufferFlags;
char customSamplerFlags;
char precompiledIndex;
char stageConfig;
void* args;
};
struct MaterialTechnique
{
const char* name;
unsigned __int16 flags;
unsigned __int16 passCount;
MaterialPass passArray[1];
};
struct MaterialTechniqueSet
{
const char* name;
unsigned __int16 flags;
char worldVertFormat;
char preDisplacementOnlyCount;
MaterialTechnique* techniques[309];
};
struct GfxStateBits
{
unsigned int loadBits[3];
char zone;
char depthStencilState[11];
char blendState;
char rasterizerState;
};
2021-04-20 00:56:11 +02:00
struct Material
{
const char* name;
2022-03-19 23:06:00 +01:00
char __pad0[0x124];
char textureCount;
char __pad1[0xB];
MaterialTechniqueSet* techniqueSet;
MaterialTextureDef* textureTable;
void* constantTable;
GfxStateBits* stateBitsTable;
char __pad2[0x118];
2021-04-20 00:56:11 +02:00
};
2022-03-19 23:06:00 +01:00
static_assert(sizeof(Material) == 0x270);
2021-09-12 02:26:53 +02:00
struct point
{
float x;
float y;
float f2;
float f3;
};
struct rectangle
{
point p0;
point p1;
point p2;
point p3;
};
struct rgba
{
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
};
2021-04-20 00:56:11 +02:00
struct Glyph
{
unsigned short letter;
char x0;
char y0;
char dx;
char pixelWidth;
char pixelHeight;
float s0;
float t0;
float s1;
float t1;
};
struct Font_s
{
const char* fontName;
int pixelHeight;
int glyphCount;
Material* material;
Material* glowMaterial;
Glyph* glyphs;
};
enum keyNum_t
{
K_NONE = 0x0,
K_FIRSTGAMEPADBUTTON_RANGE_1 = 0x1,
K_BUTTON_A = 0x1,
K_BUTTON_B = 0x2,
K_BUTTON_X = 0x3,
K_BUTTON_Y = 0x4,
K_BUTTON_LSHLDR = 0x5,
K_BUTTON_RSHLDR = 0x6,
K_LASTGAMEPADBUTTON_RANGE_1 = 0x6,
K_BS = 0x8,
K_TAB = 0x9,
K_ENTER = 0xD,
K_FIRSTGAMEPADBUTTON_RANGE_2 = 0xE,
K_BUTTON_START = 0xE,
K_BUTTON_BACK = 0xF,
K_BUTTON_LSTICK = 0x10,
K_BUTTON_RSTICK = 0x11,
K_BUTTON_LTRIG = 0x12,
K_BUTTON_RTRIG = 0x13,
K_DPAD_UP = 0x14,
K_FIRSTDPAD = 0x14,
K_DPAD_DOWN = 0x15,
K_DPAD_LEFT = 0x16,
K_DPAD_RIGHT = 0x17,
K_BUTTON_LSTICK_ALTIMAGE2 = 0x10,
K_BUTTON_RSTICK_ALTIMAGE2 = 0x11,
K_BUTTON_LSTICK_ALTIMAGE = 0xBC,
K_BUTTON_RSTICK_ALTIMAGE = 0xBD,
K_LASTDPAD = 0x17,
K_LASTGAMEPADBUTTON_RANGE_2 = 0x17,
K_ESCAPE = 0x1B,
K_FIRSTGAMEPADBUTTON_RANGE_3 = 0x1C,
K_APAD_UP = 0x1C,
K_FIRSTAPAD = 0x1C,
K_APAD_DOWN = 0x1D,
K_APAD_LEFT = 0x1E,
K_APAD_RIGHT = 0x1F,
K_LASTAPAD = 0x1F,
K_LASTGAMEPADBUTTON_RANGE_3 = 0x1F,
K_SPACE = 0x20,
K_GRAVE = 0x60,
K_TILDE = 0x7E,
K_BACKSPACE = 0x7F,
K_ASCII_FIRST = 0x80,
K_ASCII_181 = 0x80,
K_ASCII_191 = 0x81,
K_ASCII_223 = 0x82,
K_ASCII_224 = 0x83,
K_ASCII_225 = 0x84,
K_ASCII_228 = 0x85,
K_ASCII_229 = 0x86,
K_ASCII_230 = 0x87,
K_ASCII_231 = 0x88,
K_ASCII_232 = 0x89,
K_ASCII_233 = 0x8A,
K_ASCII_236 = 0x8B,
K_ASCII_241 = 0x8C,
K_ASCII_242 = 0x8D,
K_ASCII_243 = 0x8E,
K_ASCII_246 = 0x8F,
K_ASCII_248 = 0x90,
K_ASCII_249 = 0x91,
K_ASCII_250 = 0x92,
K_ASCII_252 = 0x93,
K_END_ASCII_CHARS = 0x94,
K_COMMAND = 0x96,
K_CAPSLOCK = 0x97,
K_POWER = 0x98,
K_PAUSE = 0x99,
K_UPARROW = 0x9A,
K_DOWNARROW = 0x9B,
K_LEFTARROW = 0x9C,
K_RIGHTARROW = 0x9D,
K_ALT = 0x9E,
K_CTRL = 0x9F,
K_SHIFT = 0xA0,
K_INS = 0xA1,
K_DEL = 0xA2,
K_PGDN = 0xA3,
K_PGUP = 0xA4,
K_HOME = 0xA5,
K_END = 0xA6,
K_F1 = 0xA7,
K_F2 = 0xA8,
K_F3 = 0xA9,
K_F4 = 0xAA,
K_F5 = 0xAB,
K_F6 = 0xAC,
K_F7 = 0xAD,
K_F8 = 0xAE,
K_F9 = 0xAF,
K_F10 = 0xB0,
K_F11 = 0xB1,
K_F12 = 0xB2,
K_F13 = 0xB3,
K_F14 = 0xB4,
K_F15 = 0xB5,
K_KP_HOME = 0xB6,
K_KP_UPARROW = 0xB7,
K_KP_PGUP = 0xB8,
K_KP_LEFTARROW = 0xB9,
K_KP_5 = 0xBA,
K_KP_RIGHTARROW = 0xBB,
K_KP_END = 0xBC,
K_KP_DOWNARROW = 0xBD,
K_KP_PGDN = 0xBE,
K_KP_ENTER = 0xBF,
K_KP_INS = 0xC0,
K_KP_DEL = 0xC1,
K_KP_SLASH = 0xC2,
K_KP_MINUS = 0xC3,
K_KP_PLUS = 0xC4,
K_KP_NUMLOCK = 0xC5,
K_KP_STAR = 0xC6,
K_KP_EQUALS = 0xC7,
K_MOUSE1 = 0xC8,
K_MOUSE2 = 0xC9,
K_MOUSE3 = 0xCA,
K_MOUSE4 = 0xCB,
K_MOUSE5 = 0xCC,
K_MWHEELDOWN = 0xCD,
K_MWHEELUP = 0xCE,
K_AUX1 = 0xCF,
K_AUX2 = 0xD0,
K_AUX3 = 0xD1,
K_AUX4 = 0xD2,
K_AUX5 = 0xD3,
K_AUX6 = 0xD4,
K_AUX7 = 0xD5,
K_AUX8 = 0xD6,
K_AUX9 = 0xD7,
K_AUX10 = 0xD8,
K_AUX11 = 0xD9,
K_AUX12 = 0xDA,
K_AUX13 = 0xDB,
K_AUX14 = 0xDC,
K_AUX15 = 0xDD,
K_AUX16 = 0xDE,
K_LAST_KEY = 0xDF
};
2021-09-07 00:40:37 +02:00
enum errorParm
{
ERR_FATAL = 0,
ERR_DROP = 1,
ERR_SERVERDISCONNECT = 2,
ERR_DISCONNECT = 3,
ERR_SCRIPT = 4,
ERR_SCRIPT_DROP = 5,
ERR_LOCALIZATION = 6,
ERR_MAPLOADERRORSUMMARY = 7,
};
enum threadType
{
THREAD_CONTEXT_MAIN = 0x0,
THREAD_CONTEXT_BACKEND = 0x1,
THREAD_CONTEXT_WORKER0 = 0x2,
THREAD_CONTEXT_WORKER1 = 0x3,
THREAD_CONTEXT_WORKER2 = 0x4,
THREAD_CONTEXT_WORKER3 = 0x5,
THREAD_CONTEXT_WORKER4 = 0x6,
THREAD_CONTEXT_WORKER5 = 0x7,
THREAD_CONTEXT_WORKER6 = 0x8,
THREAD_CONTEXT_WORKER7 = 0x9,
THREAD_CONTEXT_SERVER = 0xA,
THREAD_CONTEXT_TRACE_COUNT = 0xB,
THREAD_CONTEXT_TRACE_LAST = 0xA,
THREAD_CONTEXT_CINEMATIC = 0xB,
THREAD_CONTEXT_DATABASE = 0xC,
THREAD_CONTEXT_STREAM = 0xD,
THREAD_CONTEXT_SNDSTREAMPACKETCALLBACK = 0xE,
THREAD_CONTEXT_STATS_WRITE = 0xF,
THREAD_CONTEXT_COUNT = 0x10,
};
2021-04-20 00:56:11 +02:00
struct KeyState
{
int down;
int repeats;
int binding;
};
struct PlayerKeyState
{
int overstrikeMode;
int anyKeyDown;
KeyState keys[256];
};
enum DvarSetSource : std::uint32_t
{
DVAR_SOURCE_INTERNAL = 0x0,
DVAR_SOURCE_EXTERNAL = 0x1,
DVAR_SOURCE_SCRIPT = 0x2,
DVAR_SOURCE_UISCRIPT = 0x3,
DVAR_SOURCE_SERVERCMD = 0x4,
DVAR_SOURCE_NUM = 0x5,
};
enum DvarFlags : std::uint32_t
{
DVAR_FLAG_NONE = 0,
DVAR_FLAG_SAVED = 0x1,
DVAR_FLAG_LATCHED = 0x2,
DVAR_FLAG_CHEAT = 0x4,
DVAR_FLAG_REPLICATED = 0x8,
DVAR_FLAG_WRITE = 0x800,
DVAR_FLAG_READ = 0x2000,
};
enum dvar_type : std::int8_t
{
boolean = 0,
value = 1,
vec2 = 2,
vec3 = 3,
vec4 = 4,
integer = 5,
enumeration = 6,
string = 7,
color = 8,
rgb = 9 // Color without alpha
};
union dvar_value
{
bool enabled;
int integer;
unsigned int unsignedInt;
float value;
float vector[4];
const char* string;
char color[4];
};
struct $A37BA207B3DDD6345C554D4661813EDD
{
int stringCount;
const char* const* strings;
};
struct $9CA192F9DB66A3CB7E01DE78A0DEA53D
{
int min;
int max;
};
struct $251C2428A496074035CACA7AAF3D55BD
{
float min;
float max;
};
union dvar_limits
{
$A37BA207B3DDD6345C554D4661813EDD enumeration;
$9CA192F9DB66A3CB7E01DE78A0DEA53D integer;
$251C2428A496074035CACA7AAF3D55BD value;
$251C2428A496074035CACA7AAF3D55BD vector;
};
struct dvar_t
{
2021-04-23 03:46:11 +02:00
int name; //00
2021-04-20 00:56:11 +02:00
unsigned int flags; //08
dvar_type type; //0C
bool modified; //0D
dvar_value current; //10
dvar_value latched;
dvar_value reset;
dvar_limits domain;
2022-01-03 19:04:42 +01:00
char __pad0[0xC];
2021-04-20 00:56:11 +02:00
};
struct ScreenPlacement
{
vec2_t scaleVirtualToReal;
vec2_t scaleVirtualToFull;
vec2_t scaleRealToVirtual;
vec2_t realViewportPosition;
vec2_t realViewportSize;
vec2_t virtualViewableMin;
vec2_t virtualViewableMax;
vec2_t realViewableMin;
vec2_t realViewableMax;
vec2_t virtualAdjustableMin;
vec2_t virtualAdjustableMax;
vec2_t realAdjustableMin;
vec2_t realAdjustableMax;
vec2_t subScreenLeft;
};
2022-01-07 01:22:05 +01:00
struct refdef_t
{
char __pad0[0x10];
float fovX;
float fovY;
char __pad1[0x8];
float org[3];
float axis[3][3];
};
2021-04-20 00:56:11 +02:00
struct CmdArgs
{
int nesting;
int localClientNum[8];
int controllerIndex[8];
int argc[8];
const char** argv[8];
};
struct cmd_function_s
{
cmd_function_s* next;
const char* name;
void(__cdecl* function)();
};
enum XAssetType
{
ASSET_TYPE_PHYSPRESET,
2021-09-10 03:21:51 +02:00
ASSET_TYPE_PHYS_COLLMAP,
2021-04-20 00:56:11 +02:00
ASSET_TYPE_PHYSWATERPRESET,
2021-09-10 03:21:51 +02:00
ASSET_TYPE_PHYS_WORLDMAP,
2021-04-20 00:56:11 +02:00
ASSET_TYPE_PHYSCONSTRAINT,
2021-09-10 03:21:51 +02:00
ASSET_TYPE_XANIM,
2021-04-20 00:56:11 +02:00
ASSET_TYPE_XMODELSURFS,
ASSET_TYPE_XMODEL,
ASSET_TYPE_MATERIAL,
ASSET_TYPE_COMPUTESHADER,
ASSET_TYPE_VERTEXSHADER,
ASSET_TYPE_HULLSHADER,
ASSET_TYPE_DOMAINSHADER,
ASSET_TYPE_PIXELSHADER,
ASSET_TYPE_VERTEXDECL,
2021-09-10 03:21:51 +02:00
ASSET_TYPE_TECHSET,
2021-04-20 00:56:11 +02:00
ASSET_TYPE_IMAGE,
ASSET_TYPE_SOUND,
2021-09-10 03:21:51 +02:00
ASSET_TYPE_SOUNDSUBMIX,
ASSET_TYPE_SNDCURVE,
ASSET_TYPE_LPFCURVE,
ASSET_TYPE_REVERBSENDCURVE,
ASSET_TYPE_SNDCONTEXT,
2021-04-20 00:56:11 +02:00
ASSET_TYPE_LOADED_SOUND,
2021-09-10 03:21:51 +02:00
ASSET_TYPE_COL_MAP_SP,
ASSET_TYPE_COM_MAP,
ASSET_TYPE_GLASS_MAP,
ASSET_TYPE_AIPATHS,
2021-04-20 00:56:11 +02:00
ASSET_TYPE_VEHICLE_TRACK,
ASSET_TYPE_MAP_ENTS,
2021-09-10 03:21:51 +02:00
ASSET_TYPE_FX_MAP,
ASSET_TYPE_GFX_MAP,
ASSET_TYPE_LIGHTDEF,
2021-04-20 00:56:11 +02:00
ASSET_TYPE_UI_MAP,
2021-09-10 03:21:51 +02:00
ASSET_TYPE_MENUFILE,
2021-04-20 00:56:11 +02:00
ASSET_TYPE_MENU,
ASSET_TYPE_ANIMCLASS,
2021-09-10 03:21:51 +02:00
ASSET_TYPE_LOCALIZE,
2021-04-20 00:56:11 +02:00
ASSET_TYPE_ATTACHMENT,
ASSET_TYPE_WEAPON,
2021-09-10 03:21:51 +02:00
ASSET_TYPE_SNDDRIVERGLOBALS,
2021-04-20 00:56:11 +02:00
ASSET_TYPE_FX,
2021-09-10 03:21:51 +02:00
ASSET_TYPE_IMPACTFX,
ASSET_TYPE_SURFACEFX,
2021-04-20 00:56:11 +02:00
ASSET_TYPE_AITYPE,
ASSET_TYPE_MPTYPE,
ASSET_TYPE_CHARACTER,
ASSET_TYPE_XMODELALIAS,
ASSET_TYPE_RAWFILE,
ASSET_TYPE_SCRIPTFILE,
ASSET_TYPE_STRINGTABLE,
2021-09-10 03:21:51 +02:00
ASSET_TYPE_LEADERBOARDDEF,
ASSET_TYPE_VIRTUALLEADERBOARDDEF,
ASSET_TYPE_STRUCTUREDDATADEF,
ASSET_TYPE_DDL,
ASSET_TYPE_PROTO,
2021-04-20 00:56:11 +02:00
ASSET_TYPE_TRACER,
ASSET_TYPE_VEHICLE,
ASSET_TYPE_ADDON_MAP_ENTS,
2021-09-10 03:21:51 +02:00
ASSET_TYPE_NETCONSTSTRINGS,
ASSET_TYPE_REVERBPRESET,
ASSET_TYPE_LUAFILE,
2021-04-20 00:56:11 +02:00
ASSET_TYPE_SCRIPTABLE,
2021-09-10 03:21:51 +02:00
ASSET_TYPE_EQUIPSNDTABLE,
2021-04-20 00:56:11 +02:00
ASSET_TYPE_VECTORFIELD,
2021-09-10 03:21:51 +02:00
ASSET_TYPE_DOPPLERPRESET,
ASSET_TYPE_PARTICLESIMANIMATION,
2021-04-20 00:56:11 +02:00
ASSET_TYPE_LASER,
2021-09-10 03:21:51 +02:00
ASSET_TYPE_SKELETONSCRIPT,
2021-04-20 00:56:11 +02:00
ASSET_TYPE_CLUT,
2021-09-10 03:21:51 +02:00
ASSET_TYPE_TTF,
2021-04-20 00:56:11 +02:00
ASSET_TYPE_COUNT,
};
struct StreamFileNameRaw
{
const char* dir;
const char* name;
};
struct StreamFileNamePacked
{
unsigned __int64 offset;
unsigned __int64 length;
};
union StreamFileInfo
{
StreamFileNameRaw raw;
StreamFileNamePacked packed;
};
struct StreamFileName
{
unsigned __int16 isLocalized;
unsigned __int16 fileIndex;
StreamFileInfo info;
};
struct StreamedSound
{
StreamFileName filename;
unsigned int totalMsec;
};
union SoundFileRef
{
StreamedSound streamSnd;
};
struct SoundFile
{
char type;
char exists;
SoundFileRef u;
};
struct snd_alias_t
{
const char* aliasName;
char __pad0[24];
SoundFile* soundFile;
char __pad1[198];
// not gonna map this out...
};
struct snd_alias_list_t
{
const char* aliasName;
snd_alias_t* head;
void* unk;
unsigned char count;
unsigned char unkCount;
char __pad0[6];
};
struct RawFile
{
const char* name;
int compressedLen;
int len;
const char* buffer;
};
struct ScriptFile
{
const char* name;
int compressedLen;
int len;
int bytecodeLen;
const char* buffer;
char* bytecode;
};
struct StringTableCell
{
const char* string;
int hash;
};
struct StringTable
{
const char* name;
int columnCount;
int rowCount;
StringTableCell* values;
};
struct LuaFile
{
const char* name;
int len;
char strippingType;
const char* buffer;
};
2022-03-19 23:06:00 +01:00
struct TTF
{
const char* name;
int len;
const char* buffer;
int fontFace;
};
2021-04-20 00:56:11 +02:00
union XAssetHeader
{
void* data;
Material* material;
Font_s* font;
RawFile* rawfile;
ScriptFile* scriptfile;
StringTable* stringTable;
LuaFile* luaFile;
2022-03-19 23:06:00 +01:00
TTF* ttf;
2021-04-20 00:56:11 +02:00
};
struct XAsset
{
XAssetType type;
XAssetHeader header;
};
struct XAssetEntry
{
XAsset asset;
char zoneIndex;
volatile char inuseMask;
unsigned int nextHash;
unsigned int nextOverride;
unsigned int nextPoolEntry;
};
2021-04-29 23:47:05 +02:00
enum DBSyncMode
{
DB_LOAD_ASYNC = 0x0,
DB_LOAD_SYNC = 0x1,
DB_LOAD_ASYNC_WAIT_ALLOC = 0x2,
DB_LOAD_ASYNC_FORCE_FREE = 0x3,
DB_LOAD_ASYNC_NO_SYNC_THREADS = 0x4,
DB_LOAD_SYNC_SKIP_ALWAYS_LOADED = 0x5,
};
struct XZoneInfo
{
const char* name;
int allocFlags;
int freeFlags;
};
2021-04-23 03:46:11 +02:00
struct scr_entref_t
{
unsigned short entnum;
unsigned short classnum;
};
enum scriptType_e
{
SCRIPT_NONE = 0,
SCRIPT_OBJECT = 1,
SCRIPT_STRING = 2,
SCRIPT_ISTRING = 3,
SCRIPT_VECTOR = 4,
SCRIPT_FLOAT = 5,
SCRIPT_INTEGER = 6,
SCRIPT_END = 8,
SCRIPT_FUNCTION = 9,
SCRIPT_STRUCT = 19,
2021-12-20 01:53:01 +01:00
SCRIPT_ENTITY = 21,
SCRIPT_ARRAY = 22,
2021-04-23 03:46:11 +02:00
};
struct VariableStackBuffer
{
const char* pos;
unsigned __int16 size;
unsigned __int16 bufLen;
unsigned __int16 localId;
char time;
char buf[1];
};
union VariableUnion
{
int intValue;
unsigned int uintValue;
float floatValue;
unsigned int stringValue;
const float* vectorValue;
const char* codePosValue;
unsigned int pointerValue;
VariableStackBuffer* stackValue;
unsigned int entityOffset;
};
struct VariableValue
{
VariableUnion u;
int type;
};
struct function_stack_t
{
const char* pos;
unsigned int localId;
unsigned int localVarCount;
VariableValue* top;
VariableValue* startTop;
};
struct function_frame_t
{
function_stack_t fs;
int topType;
};
struct scrVmPub_t
{
unsigned int* localVars;
VariableValue* maxstack;
int function_count;
function_frame_t* function_frame;
VariableValue* top;
unsigned int inparamcount;
unsigned int outparamcount;
function_frame_t function_frame_start[32];
VariableValue stack[2048];
};
struct scr_classStruct_t
{
unsigned __int16 id;
unsigned __int16 entArrayId;
char charId;
const char* name;
};
2021-04-23 19:11:43 +02:00
struct ObjectVariableChildren
{
unsigned __int16 firstChild;
unsigned __int16 lastChild;
};
struct ObjectVariableValue_u_f
{
unsigned __int16 prev;
unsigned __int16 next;
};
union ObjectVariableValue_u_o_u
{
unsigned __int16 size;
unsigned __int16 entnum;
unsigned __int16 nextEntId;
unsigned __int16 self;
};
struct ObjectVariableValue_u_o
{
unsigned __int16 refCount;
ObjectVariableValue_u_o_u u;
};
union ObjectVariableValue_w
{
unsigned int type;
unsigned int classnum;
unsigned int notifyName;
unsigned int waitTime;
unsigned int parentLocalId;
};
struct ChildVariableValue_u_f
{
unsigned __int16 prev;
unsigned __int16 next;
};
union ChildVariableValue_u
{
ChildVariableValue_u_f f;
VariableUnion u;
};
struct ChildBucketMatchKeys_keys
{
unsigned __int16 name_hi;
unsigned __int16 parentId;
};
union ChildBucketMatchKeys
{
ChildBucketMatchKeys_keys keys;
unsigned int match;
};
struct ChildVariableValue
{
ChildVariableValue_u u;
unsigned __int16 next;
char type;
char name_lo;
ChildBucketMatchKeys k;
unsigned __int16 nextSibling;
unsigned __int16 prevSibling;
};
union ObjectVariableValue_u
{
ObjectVariableValue_u_f f;
ObjectVariableValue_u_o o;
};
struct ObjectVariableValue
{
ObjectVariableValue_u u;
ObjectVariableValue_w w;
};
struct scrVarGlob_t
{
ObjectVariableValue objectVariableValue[56320];
ObjectVariableChildren objectVariableChildren[56320];
unsigned __int16 childVariableBucket[65536];
ChildVariableValue childVariableValue[384000];
};
2021-05-08 21:07:31 +02:00
enum GfxDrawSceneMethod
{
GFX_DRAW_SCENE_STANDARD = 0x0,
};
enum MaterialTechniqueType
{
TECHNIQUE_UNLIT = 8,
TECHNIQUE_EMISSIVE = 9,
TECHNIQUE_LIT = 13,
};
struct GfxDrawMethod_s
{
int drawScene;
int baseTechType;
int emissiveTechType;
int forceTechType;
};
2021-08-23 17:11:45 +02:00
struct GfxImageLoadDef
{
char levelCount;
char numElements;
char pad[2];
int flags;
int format;
int resourceSize;
char data[1];
};
union $3FA29451CE6F1FA138A5ABAB84BE9676
{
ID3D11Texture1D* linemap;
ID3D11Texture2D* map;
ID3D11Texture3D* volmap;
ID3D11Texture2D* cubemap;
GfxImageLoadDef* loadDef;
};
struct GfxTexture
{
$3FA29451CE6F1FA138A5ABAB84BE9676 ___u0;
ID3D11ShaderResourceView* shaderView;
ID3D11ShaderResourceView* shaderViewAlternate;
};
struct Picmip
{
char platform[2];
};
struct CardMemory
{
int platform[2];
};
struct GfxImage
{
GfxTexture textures;
int flags;
int imageFormat;
int resourceSize;
char mapType;
char semantic;
char category;
char flags2;
Picmip picmip;
char track;
//CardMemory cardMemory;
unsigned short width;
unsigned short height;
unsigned short depth;
unsigned short numElements;
char pad3[4];
void* pixelData;
//GfxImageLoadDef *loadDef;
uint64_t streams[4];
const char* name;
};
2021-12-22 21:32:09 +01:00
struct pmove_t
{
};
struct trace_t
{
char __pad0[0x29];
bool allsolid; // Confirmed in CM_PositionTestCapsuleInTriangle
bool startsolid; // Confirmed in PM_JitterPoint
};
2022-04-15 12:54:49 -04:00
enum Sys_Folder : std::int32_t
{
SF_ZONE = 0x0,
SF_ZONE_LOC = 0x1,
SF_VIDEO = 0x2,
SF_VIDEO_LOC = 0x3,
SF_PAKFILE = 0x4,
SF_PAKFILE_LOC = 0x5,
SF_ZONE_REGION = 0x6,
SF_COUNT = 0x7,
};
enum FileSysResult : std::int32_t
{
FILESYSRESULT_SUCCESS = 0x0,
FILESYSRESULT_EOF = 0x1,
FILESYSRESULT_ERROR = 0x2,
};
struct DB_IFileSysFile;
struct DB_FileSysInterface;
2022-05-02 19:00:08 -04:00
// this is a best guess, interface doesn't match up exactly w/other games (IW8, T9)
2022-04-15 12:54:49 -04:00
struct DB_FileSysInterface_vtbl
{
DB_IFileSysFile* (__fastcall* OpenFile)(DB_FileSysInterface* _this, Sys_Folder folder, const char* filename);
2022-05-02 19:00:08 -04:00
FileSysResult (__fastcall* Read)(DB_FileSysInterface* _this, DB_IFileSysFile* handle, unsigned __int64 offset, unsigned __int64 size, void* dest);
FileSysResult (__fastcall* Tell)(DB_FileSysInterface* _this, DB_IFileSysFile* handle, unsigned __int64* bytesRead);
2022-04-15 12:54:49 -04:00
__int64 (__fastcall* Size)(DB_FileSysInterface* _this, DB_IFileSysFile* handle);
void (__fastcall* Close)(DB_FileSysInterface* _this, DB_IFileSysFile* handle);
bool (__fastcall* Exists)(DB_FileSysInterface* _this, Sys_Folder folder, const char* filename);
};
struct DB_FileSysInterface
{
DB_FileSysInterface_vtbl* vftbl;
};
2022-05-02 19:00:08 -04:00
__declspec(align(8)) struct DiskFile
{
DWORD status;
HANDLE handle;
_OVERLAPPED overlapped;
};
2021-09-27 01:37:48 +02:00
namespace hks
{
2022-04-28 22:41:29 +02:00
struct lua_State;
struct HashTable;
struct cclosure;
struct GenericChunkHeader
{
unsigned __int64 m_flags;
};
struct ChunkHeader : GenericChunkHeader
{
ChunkHeader* m_next;
};
struct UserData : ChunkHeader
{
unsigned __int64 m_envAndSizeOffsetHighBits;
unsigned __int64 m_metaAndSizeOffsetLowBits;
char m_data[8];
};
2021-09-27 01:37:48 +02:00
struct InternString
{
unsigned __int64 m_flags;
unsigned __int64 m_lengthbits;
unsigned int m_hash;
char m_data[30];
};
union HksValue
{
2021-10-02 01:08:04 +02:00
cclosure* cClosure;
2021-09-27 01:37:48 +02:00
void* closure;
UserData* userData;
2021-10-01 00:55:14 +02:00
HashTable* table;
2021-09-27 01:37:48 +02:00
void* tstruct;
InternString* str;
void* thread;
void* ptr;
float number;
2022-04-28 22:41:29 +02:00
long long i64;
unsigned long long ui64;
2021-09-27 01:37:48 +02:00
unsigned int native;
bool boolean;
};
enum HksObjectType
2021-09-27 01:37:48 +02:00
{
TANY = 0xFFFFFFFE,
TNONE = 0xFFFFFFFF,
TNIL = 0x0,
TBOOLEAN = 0x1,
TLIGHTUSERDATA = 0x2,
TNUMBER = 0x3,
TSTRING = 0x4,
TTABLE = 0x5,
TFUNCTION = 0x6, // idk
TUSERDATA = 0x7,
TTHREAD = 0x8,
TIFUNCTION = 0x9, // Lua function
TCFUNCTION = 0xA, // C function
TUI64 = 0xB,
TSTRUCT = 0xC,
NUM_TYPE_OBJECTS = 0xE,
2021-09-27 01:37:48 +02:00
};
struct HksObject
{
HksObjectType t;
2021-09-27 01:37:48 +02:00
HksValue v;
};
const struct hksInstruction
{
unsigned int code;
};
struct ActivationRecord
{
HksObject* m_base;
const hksInstruction* m_returnAddress;
__int16 m_tailCallDepth;
__int16 m_numVarargs;
int m_numExpectedReturns;
};
2021-10-01 00:55:14 +02:00
struct CallStack
{
ActivationRecord* m_records;
ActivationRecord* m_lastrecord;
ActivationRecord* m_current;
const hksInstruction* m_current_lua_pc;
const hksInstruction* m_hook_return_addr;
2021-10-01 00:55:14 +02:00
int m_hook_level;
};
struct ApiStack
2021-09-27 01:37:48 +02:00
{
HksObject* top;
HksObject* base;
HksObject* alloc_top;
HksObject* bottom;
};
struct UpValue : ChunkHeader
{
HksObject m_storage;
HksObject* loc;
UpValue* m_next;
};
struct CallSite
{
_SETJMP_FLOAT128 m_jumpBuffer[16];
CallSite* m_prev;
};
enum Status
{
NEW = 0x1,
RUNNING = 0x2,
YIELDED = 0x3,
DEAD_ERROR = 0x4,
};
enum HksError
{
HKS_NO_ERROR = 0x0,
2022-04-25 22:41:02 +02:00
HKS_ERRSYNTAX = 0xFFFFFFFC,
HKS_ERRFILE = 0xFFFFFFFB,
HKS_ERRRUN = 0xFFFFFF9C,
HKS_ERRMEM = 0xFFFFFF38,
HKS_ERRERR = 0xFFFFFED4,
HKS_THROWING_ERROR = 0xFFFFFE0C,
HKS_GC_YIELD = 0x1,
};
struct lua_Debug
{
int event;
const char* name;
const char* namewhat;
const char* what;
const char* source;
int currentline;
int nups;
int nparams;
int ishksfunc;
int linedefined;
int lastlinedefined;
char short_src[512];
int callstack_level;
int is_tail_call;
};
2021-09-27 01:37:48 +02:00
using lua_function = int(__fastcall*)(lua_State*);
struct luaL_Reg
{
const char* name;
lua_function function;
};
2021-10-01 00:55:14 +02:00
struct Node
{
HksObject m_key;
HksObject m_value;
};
struct Metatable
{
};
struct HashTable : ChunkHeader
{
Metatable* m_meta;
unsigned int m_version;
unsigned int m_mask;
Node* m_hashPart;
HksObject* m_arrayPart;
unsigned int m_arraySize;
Node* m_freeNode;
};
2021-10-02 01:08:04 +02:00
struct cclosure : ChunkHeader
{
lua_function m_function;
HashTable* m_env;
__int16 m_numUpvalues;
__int16 m_flags;
InternString* m_name;
HksObject m_upvalues[1];
};
2022-04-28 22:41:29 +02:00
enum HksCompilerSettings_BytecodeSharingFormat
{
BYTECODE_DEFAULT = 0x0,
BYTECODE_INPLACE = 0x1,
BYTECODE_REFERENCED = 0x2,
};
enum HksCompilerSettings_IntLiteralOptions
{
INT_LITERALS_NONE = 0x0,
INT_LITERALS_LUD = 0x1,
INT_LITERALS_32BIT = 0x1,
INT_LITERALS_UI64 = 0x2,
INT_LITERALS_64BIT = 0x2,
INT_LITERALS_ALL = 0x3,
};
struct HksCompilerSettings
{
int m_emitStructCode;
const char** m_stripNames;
int m_emitGlobalMemoization;
int _m_isHksGlobalMemoTestingMode;
HksCompilerSettings_BytecodeSharingFormat m_bytecodeSharingFormat;
HksCompilerSettings_IntLiteralOptions m_enableIntLiterals;
int(__fastcall* m_debugMap)(const char*, int);
};
enum HksBytecodeSharingMode
{
HKS_BYTECODE_SHARING_OFF = 0x0,
HKS_BYTECODE_SHARING_ON = 0x1,
HKS_BYTECODE_SHARING_SECURE = 0x2,
};
struct HksGcWeights
{
int m_removeString;
int m_finalizeUserdataNoMM;
int m_finalizeUserdataGcMM;
int m_cleanCoroutine;
int m_removeWeak;
int m_markObject;
int m_traverseString;
int m_traverseUserdata;
int m_traverseCoroutine;
int m_traverseWeakTable;
int m_freeChunk;
int m_sweepTraverse;
};
struct GarbageCollector_Stack
{
void* m_storage;
unsigned int m_numEntries;
unsigned int m_numAllocated;
};
struct ProtoList
{
void** m_protoList;
unsigned __int16 m_protoSize;
unsigned __int16 m_protoAllocSize;
};
struct GarbageCollector
{
int m_target;
int m_stepsLeft;
int m_stepLimit;
HksGcWeights m_costs;
int m_unit;
_SETJMP_FLOAT128(*m_jumpPoint)[16];
lua_State* m_mainState;
lua_State* m_finalizerState;
void* m_memory;
int m_phase;
GarbageCollector_Stack m_resumeStack;
GarbageCollector_Stack m_greyStack;
GarbageCollector_Stack m_remarkStack;
GarbageCollector_Stack m_weakStack;
int m_finalizing;
HksObject m_safeTableValue;
lua_State* m_startOfStateStackList;
lua_State* m_endOfStateStackList;
lua_State* m_currentState;
HksObject m_safeValue;
void* m_compiler;
void* m_bytecodeReader;
void* m_bytecodeWriter;
int m_pauseMultiplier;
int m_stepMultiplier;
bool m_stopped;
int(__fastcall* m_gcPolicy)(lua_State*);
unsigned __int64 m_pauseTriggerMemoryUsage;
int m_stepTriggerCountdown;
unsigned int m_stringTableIndex;
unsigned int m_stringTableSize;
UserData* m_lastBlackUD;
UserData* m_activeUD;
};
enum MemoryManager_ChunkColor
{
RED = 0x0,
BLACK = 0x1,
};
struct ChunkList
{
ChunkHeader m_prevToStart;
};
enum Hks_DeleteCheckingMode
{
HKS_DELETE_CHECKING_OFF = 0x0,
HKS_DELETE_CHECKING_ACCURATE = 0x1,
HKS_DELETE_CHECKING_SAFE = 0x2,
};
struct MemoryManager
{
void* (__fastcall* m_allocator)(void*, void*, unsigned __int64, unsigned __int64);
void* m_allocatorUd;
MemoryManager_ChunkColor m_chunkColor;
unsigned __int64 m_used;
unsigned __int64 m_highwatermark;
ChunkList m_allocationList;
ChunkList m_sweepList;
ChunkHeader* m_lastKeptChunk;
lua_State* m_state;
ChunkList m_deletedList;
int m_deleteMode;
Hks_DeleteCheckingMode m_deleteCheckingMode;
};
struct StaticStringCache
{
HksObject m_objects[41];
};
enum HksBytecodeEndianness
{
HKS_BYTECODE_DEFAULT_ENDIAN = 0x0,
HKS_BYTECODE_BIG_ENDIAN = 0x1,
HKS_BYTECODE_LITTLE_ENDIAN = 0x2,
};
struct RuntimeProfileData_Stats
{
unsigned __int64 hksTime;
unsigned __int64 callbackTime;
unsigned __int64 gcTime;
unsigned __int64 cFinalizerTime;
unsigned __int64 compilerTime;
unsigned int hkssTimeSamples;
unsigned int callbackTimeSamples;
unsigned int gcTimeSamples;
unsigned int compilerTimeSamples;
unsigned int num_newuserdata;
unsigned int num_tablerehash;
unsigned int num_pushstring;
unsigned int num_pushcfunction;
unsigned int num_newtables;
};
struct RuntimeProfileData
{
__int64 stackDepth;
__int64 callbackDepth;
unsigned __int64 lastTimer;
RuntimeProfileData_Stats frameStats;
unsigned __int64 gcStartTime;
unsigned __int64 finalizerStartTime;
unsigned __int64 compilerStartTime;
unsigned __int64 compilerStartGCTime;
unsigned __int64 compilerStartGCFinalizerTime;
unsigned __int64 compilerCallbackStartTime;
__int64 compilerDepth;
void* outFile;
lua_State* rootState;
};
struct HksGlobal
{
MemoryManager m_memory;
GarbageCollector m_collector;
StringTable m_stringTable;
HksBytecodeSharingMode m_bytecodeSharingMode;
unsigned int m_tableVersionInitializer;
HksObject m_registry;
ProtoList m_protoList;
HashTable* m_structProtoByName;
ChunkList m_userDataList;
lua_State* m_root;
StaticStringCache m_staticStringCache;
void* m_debugger;
void* m_profiler;
RuntimeProfileData m_runProfilerData;
HksCompilerSettings m_compilerSettings;
int(__fastcall* m_panicFunction)(lua_State*);
void* m_luaplusObjectList;
int m_heapAssertionFrequency;
int m_heapAssertionCount;
void (*m_logFunction)(lua_State*, const char*, ...);
HksBytecodeEndianness m_bytecodeDumpEndianness;
};
struct lua_State : ChunkHeader
{
HksGlobal* m_global;
CallStack m_callStack;
ApiStack m_apistack;
UpValue* pending;
HksObject globals;
HksObject m_cEnv;
CallSite* m_callsites;
int m_numberOfCCalls;
void* m_context;
InternString* m_name;
lua_State* m_nextState;
lua_State* m_nextStateStack;
Status m_status;
HksError m_error;
};
2021-09-27 01:37:48 +02:00
}
2022-04-28 22:41:29 +02:00
}