Some fixes + lightuserdata & some more functions support
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5c345fc275
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@ -27,6 +27,7 @@ namespace ui_scripting
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{
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utils::hook::detour hksi_open_lib_hook;
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utils::hook::detour hksi_lual_error_hook;
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utils::hook::detour hksi_add_function_hook;
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utils::hook::detour hks_start_hook;
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utils::hook::detour hks_shutdown_hook;
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@ -83,6 +84,18 @@ namespace ui_scripting
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ui_scripting::lua::engine::stop();
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hks_shutdown_hook.invoke<void*>();
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}
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void hksi_add_function_stub(game::hks::lua_State* s, game::hks::lua_function f, int a3, const char* name, int a5)
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{
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if (name != "( lua_CFunction )LUI_CoD_LuaCall_UIExpression"s)
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{
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std::string name_ = name;
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const auto sub = name_.substr(13, name_.size() - 14);
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libs["Global"][sub] = f;
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}
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hksi_add_function_hook.invoke<void>(s, f, a3, name, a5);
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}
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}
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void enable_error_hook()
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@ -158,6 +171,7 @@ namespace ui_scripting
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hks_shutdown_hook.create(game::base_address + 0x3203B0, hks_shutdown_stub);
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hksi_open_lib_hook.create(game::base_address + 0x2E4530, hksi_open_lib_stub);
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hksi_lual_error_hook.create(game::base_address + 0x2E3E40, hksi_lual_error_stub);
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hksi_add_function_hook.create(game::base_address + 0x2DB570, hksi_add_function_stub);
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}
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};
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}
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@ -917,6 +917,23 @@ namespace game
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namespace hks
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{
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struct GenericChunkHeader
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{
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unsigned __int64 m_flags;
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};
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struct ChunkHeader : GenericChunkHeader
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{
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ChunkHeader* m_next;
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};
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struct UserData : ChunkHeader
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{
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unsigned __int64 m_envAndSizeOffsetHighBits;
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unsigned __int64 m_metaAndSizeOffsetLowBits;
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char m_data[8];
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};
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struct InternString
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{
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unsigned __int64 m_flags;
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@ -929,7 +946,7 @@ namespace game
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{
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void* cClosure;
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void* closure;
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void* userData;
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UserData* userData;
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void* table;
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void* tstruct;
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InternString* str;
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@ -940,25 +957,29 @@ namespace game
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bool boolean;
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};
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enum HksType
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enum HksObjectType
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{
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HKS_LUA_TNONE = 0xFFFFFFFF,
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HKS_LUA_TNIL = 0x0,
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HKS_LUA_TBOOLEAN = 0x1,
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HKS_LUA_TLIGHTUSERDATA = 0x2,
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HKS_LUA_TNUMBER = 0x3,
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HKS_LUA_TSTRING = 0x4,
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HKS_LUA_TTABLE = 0x5,
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HKS_LUA_TFUNCTION = 0x6,
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HKS_LUA_TUSERDATA = 0x7,
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HKS_LUA_TTHREAD = 0x8,
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HKS_LUA_TUI64 = 0xB,
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HKS_LUA_TSTRUCT = 0xC,
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TANY = 0xFFFFFFFE,
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TNONE = 0xFFFFFFFF,
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TNIL = 0x0,
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TBOOLEAN = 0x1,
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TLIGHTUSERDATA = 0x2,
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TNUMBER = 0x3,
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TSTRING = 0x4,
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TTABLE = 0x5,
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TFUNCTION = 0x6,
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TUSERDATA = 0x7,
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TTHREAD = 0x8,
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TIFUNCTION = 0x9,
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TCFUNCTION = 0xA,
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TUI64 = 0xB,
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TSTRUCT = 0xC,
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NUM_TYPE_OBJECTS = 0xE,
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};
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struct HksObject
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{
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HksType t;
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HksObjectType t;
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HksValue v;
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};
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@ -29,7 +29,7 @@ namespace ui_scripting
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case 1:
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{
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const auto value = std::get<bool>(value_);
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state->top->t = game::hks::HksType::HKS_LUA_TBOOLEAN;
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state->top->t = game::hks::HksObjectType::TBOOLEAN;
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state->top->v.boolean = value;
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state->top++;
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break;
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@ -37,7 +37,7 @@ namespace ui_scripting
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case 2:
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{
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const auto value = std::get<int>(value_);
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state->top->t = game::hks::HksType::HKS_LUA_TNUMBER;
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state->top->t = game::hks::HksObjectType::TNUMBER;
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state->top->v.number = static_cast<float>(value);
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state->top++;
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break;
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@ -45,7 +45,7 @@ namespace ui_scripting
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case 3:
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{
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const auto value = std::get<float>(value_);
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state->top->t = game::hks::HksType::HKS_LUA_TNUMBER;
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state->top->t = game::hks::HksObjectType::TNUMBER;
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state->top->v.number = value;
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state->top++;
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break;
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@ -56,6 +56,15 @@ namespace ui_scripting
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game::hks::hksi_lua_pushlstring(state, str.data(), (unsigned int)str.size());
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break;
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}
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case 5:
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{
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const auto data = std::get<lightuserdata>(value_);
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state->top->t = game::hks::HksObjectType::TLIGHTUSERDATA;
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state->top->v.ptr = data.ptr;
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state->top++;
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break;
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}
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}
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}
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}
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@ -65,7 +74,7 @@ namespace ui_scripting
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return static_cast<int>(number) == number;
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}
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value get_return_value()
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value get_return_value(int offset)
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{
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if (!valid_state())
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{
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@ -73,16 +82,15 @@ namespace ui_scripting
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}
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const auto state = *game::hks::lua_state;
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const auto top = &state->top[-1];
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const auto top = &state->top[-1 - offset];
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switch (top->t)
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{
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case game::hks::HksType::HKS_LUA_TBOOLEAN:
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case game::hks::HksObjectType::TBOOLEAN:
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{
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return {top->v.boolean};
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}
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break;
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case game::hks::HksType::HKS_LUA_TNUMBER:
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case game::hks::HksObjectType::TNUMBER:
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{
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const auto number = top->v.number;
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if (is_integer(number))
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@ -94,13 +102,15 @@ namespace ui_scripting
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return {top->v.number};
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}
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}
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break;
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case game::hks::HksType::HKS_LUA_TSTRING:
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case game::hks::HksObjectType::TSTRING:
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{
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const auto value = top->v.str->m_data;
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return {std::string(value)};
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}
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break;
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case game::hks::HksObjectType::TLIGHTUSERDATA:
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{
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return lightuserdata{top->v.ptr};
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}
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default:
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{
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return {};
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@ -108,13 +118,16 @@ namespace ui_scripting
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}
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}
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value call(const std::string& name, const arguments& arguments)
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std::vector<value> call(const std::string& name, const arguments& arguments)
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{
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if (!valid_state())
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{
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throw std::runtime_error("Invalid lua state");
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}
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const auto state = *game::hks::lua_state;
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state->top = state->base;
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const auto function = ui_scripting::find_function(name);
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if (!function)
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{
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@ -135,8 +148,15 @@ namespace ui_scripting
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try
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{
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function(*game::hks::lua_state);
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return get_return_value();
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const auto count = function(*game::hks::lua_state);
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std::vector<value> values;
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for (auto i = 0; i < count; i++)
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{
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values.push_back(get_return_value(i));
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}
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return values;
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}
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catch (const std::exception& e)
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{
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@ -3,5 +3,5 @@
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namespace ui_scripting
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{
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value call(const std::string& name, const arguments& arguments);
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std::vector<value> call(const std::string& name, const arguments& arguments);
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}
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@ -986,15 +986,8 @@ namespace ui_scripting::lua
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arguments.push_back(arg);
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}
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const auto value = call(name, arguments);
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if (value.index() == 0)
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{
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return sol::lua_value{s, sol::lua_nil};
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}
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else
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{
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return sol::lua_value{s, value};
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}
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const auto values = call(name, arguments);
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return sol::as_returns(values);
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};
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};
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@ -1007,14 +1000,14 @@ namespace ui_scripting::lua
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arguments.push_back(arg);
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}
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const auto value = call(name, arguments);
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if (value.index() == 0)
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const auto values = call(name, arguments);
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if (values.size() == 0)
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{
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return sol::lua_value{s, sol::lua_nil};
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}
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else
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{
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return sol::lua_value{s, value};
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return sol::lua_value{s, sol::as_returns(values)};
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}
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};
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@ -1,7 +1,18 @@
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#pragma once
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#include "game/game.hpp"
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namespace ui_scripting
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{
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using value = std::variant<std::monostate, bool, int, float, std::string>;
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struct lightuserdata
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{
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void* ptr;
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bool operator==(const lightuserdata other) const noexcept
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{
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return this->ptr == other.ptr;
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}
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};
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using value = std::variant<std::monostate, bool, int, float, std::string, lightuserdata>;
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using arguments = std::vector<value>;
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}
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