Add some commands
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1f7ff35773
commit
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@ -154,6 +154,8 @@ namespace command
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{
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utils::hook::jump(game::base_address + 0x5A74F0, dvar_command_stub, true);
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add("quit", game::Com_Quit_f);
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add("startmap", [](const params& params)
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{
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const auto map = params.get(1);
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@ -232,6 +234,60 @@ namespace command
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printf("======== End command dump =========\n");
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});
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add("god", []()
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{
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if (!game::SV_Loaded())
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{
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return;
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}
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game::g_entities[0].flags ^= 1;
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game::CG_GameMessage(0, utils::string::va("godmode %s",
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game::g_entities[0].flags & 1
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? "^2on"
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: "^1off"));
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});
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add("demigod", []()
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{
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if (!game::SV_Loaded())
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{
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return;
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}
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game::g_entities[0].flags ^= 2;
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game::CG_GameMessage(0, utils::string::va("demigod mode %s",
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game::g_entities[0].flags & 2
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? "^2on"
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: "^1off"));
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});
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add("noclip", []()
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{
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if (!game::SV_Loaded())
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{
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return;
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}
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game::g_entities[0].client->flags ^= 1;
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game::CG_GameMessage(0, utils::string::va("noclip %s",
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game::g_entities[0].client->flags & 1
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? "^2on"
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: "^1off"));
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});
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add("ufo", []()
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{
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if (!game::SV_Loaded())
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{
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return;
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}
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game::g_entities[0].client->flags ^= 2;
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game::CG_GameMessage(
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0, utils::string::va("ufo %s", game::g_entities[0].client->flags & 2 ? "^2on" : "^1off"));
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});
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}
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};
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}
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@ -11,6 +11,8 @@ namespace game
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{
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char __pad0[0x8C];
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vec3_t velocity;
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char __pad1[59504];
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char flags;
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};
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struct client_t
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@ -29,7 +31,9 @@ namespace game
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vec3_t origin;
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char __pad1[0xF0];
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gclient_s* client;
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//char __pad3[480];
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char __pad2[0x4C];
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char flags;
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//char __pad3[392];
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}; // size = 760
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struct Material
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@ -11,9 +11,13 @@ namespace game
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WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x59A050};
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WEAK symbol<void(int localClientNum, const char* message)> CG_GameMessage{0x37F450};
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WEAK symbol<void(const char* cmdName, void(), cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{0x59A5F0};
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WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x59ABA0};
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WEAK symbol<void()> Com_Quit_f{0x5A50D0};
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WEAK symbol<void(XAssetType type, void(__cdecl* func)(game::XAssetHeader, void*), const void* inData, bool includeOverride)>
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DB_EnumXAssets_Internal{0x4129F0};
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WEAK symbol<const char*(const XAsset* asset)> DB_GetXAssetName{0x3E4090};
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@ -66,6 +70,8 @@ namespace game
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WEAK symbol<const char*(scr_string_t stringValue)> SL_ConvertToString{0x5BFBB0};
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WEAK symbol<scr_string_t(const char* str, unsigned int user)> SL_GetString{0x5C0170};
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WEAK symbol<bool()> SV_Loaded{0x6B3860};
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WEAK symbol<void()> Sys_ShowConsole{0x633080};
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WEAK symbol<const char*(const char* string)> UI_SafeTranslateString{0x5A2930};
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