GEEKiDoS
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d222334313
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Add support for building custom fonts
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2021-06-29 02:25:23 +08:00 |
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GEEKiDoS
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6c13f4fb45
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Fix compile
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2021-06-07 21:24:28 +08:00 |
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rackover
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cd2d5f616e
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Corrected wc_unlit matching and a few others
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2021-05-12 14:35:32 +02:00 |
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rackover
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368e339efc
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Aggressive material replacement
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2021-04-28 19:05:11 +02:00 |
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rackover
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ee5f6a70c0
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Sorted techset match-ups, slightly more sane techset matching, still not perfect though! (mp_convoy won't work unless the createart.gsc is smashed)
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2021-04-21 23:42:57 +02:00 |
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rackover
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3e9b05d8ce
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Load bounce sounds, better soundalias structure
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2021-04-13 19:54:09 +02:00 |
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rackover
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1fe241c7e5
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Load weapon sounds with zonebuilder
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2021-04-13 10:29:17 +02:00 |
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rackover
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d98cfb55cb
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Fix typos in WAV loading and streamed sound path
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2021-04-13 10:29:12 +02:00 |
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rackover
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eebd0ae1da
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Cleanup & handle flag conversion in iw3xport
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2021-04-12 00:44:11 +02:00 |
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rackover
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eebc48ab7c
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Set correct type flags when loading soundaliases (this should be in iw3xport, i'll move it later)
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2021-04-12 00:44:03 +02:00 |
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rackover
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7dbb258a47
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Correct array allocation for loaded sounds
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2021-04-12 00:43:55 +02:00 |
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rackover
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e19409f550
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Zonebuilder builds sounds & loaded_sounds now
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2021-04-12 00:43:38 +02:00 |
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rackover
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4db236c852
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Additional techset matching
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2021-04-12 00:43:29 +02:00 |
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rackover
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d6394f0c69
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weapon zonebuilding fix?
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2021-04-07 15:17:56 +02:00 |
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rackover
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a2c8705868
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Do not overwrite a techniqueset with another, the game really doesn't like taht
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2021-04-06 21:16:44 +02:00 |
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rackover
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ace08107fe
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Only read clipmap models if we have a clipmap model count
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2021-04-06 21:16:37 +02:00 |
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rackover
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aa85b95740
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Added more techset matching
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2021-04-06 21:16:04 +02:00 |
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rackover
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aa9f98b0e7
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Fix warnings, fix post-rebase issues
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2021-04-05 18:13:00 +02:00 |
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rackover
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fe2e2f1b3c
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Read clipmap from clipmap file (already converted) instead of converting it on the fly
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2021-04-05 17:29:57 +02:00 |
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rackover
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953dcd2057
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Material error formatting using const char* instead of string
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2021-04-05 17:29:57 +02:00 |
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rackover
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529e44ac51
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Fixed clipmap trigger brushmodel conversion (correct indexing)
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2021-04-05 17:29:55 +02:00 |
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rackover
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d610e85176
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C-Compliant clipmap trigger conversion
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2021-04-05 17:29:53 +02:00 |
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rackover
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fe8571a0c6
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Enhanced material matching for iw3 maps
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2021-04-05 17:25:53 +02:00 |
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rackover
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f4838994f8
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Small improvement to clipmap trigger generation code
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2021-04-05 17:25:50 +02:00 |
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rackover
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ff8e321836
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Fix soundalias building for zonebuilder
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2021-04-05 17:25:48 +02:00 |
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RektInator
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7fbeacbe51
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[Menus] Rollback old menu code
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2019-10-03 19:23:06 +02:00 |
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TheApadayo
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07278ebbfa
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[ZoneBuilder] Add support for iw3 techsets, decl, vs, and ps
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2019-02-01 16:16:42 -05:00 |
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TheApadayo
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c845572be5
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Merge branch 'feature/assetinterface-weapon' into 'develop'
Add weapons to zonebuilder
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2019-01-25 00:59:05 +01:00 |
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TheApadayo
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128ef8016b
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[Menus] Reduce complexity in the system for loading menus (+1 squashed commits)
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2019-01-22 19:29:30 -05:00 |
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TheApadayo
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7c952eb548
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[General] Fix warnings
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2019-01-19 11:48:19 -05:00 |
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TheApadayo
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831291bdfe
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[ImenuDef_t] Add logging to menus and fix a bug in clearing the array pointer for float expression entries
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2019-01-19 11:28:36 -05:00 |
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TheApadayo
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ad5a58462f
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[Menus] Properly load menus
Overridden menus are just loaded in iw4x_code_post_gfx_mp and new ones are added to ui_mp/iw4x.txt
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2019-01-17 18:39:01 -05:00 |
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TheApadayo
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8080700432
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[Menus] Rewrite how menus are loaded and used to support custom menu lists
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2019-01-17 16:33:26 -05:00 |
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TheApadayo
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4dc912af3e
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[Menus] Start working on loading custom menus
Currently doesn't work to override menus so I'm going to have to rewrite some stuff
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2019-01-16 23:52:42 -05:00 |
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TheApadayo
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4572425f00
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[IWeapon] Write effects to fastfile as well.
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2019-01-15 23:09:50 -05:00 |
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TheApadayo
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59ef8edbe2
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[ITracer] Add tracer writing support
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2019-01-15 21:48:34 -05:00 |
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TheApadayo
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43456aedbd
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[ZoneBuilder] Fix one small thing in weapon writing, change how we search for assets in common_mp as using DB_EnumXAssets was missing some of them, and allow the weapon loading function see zonebuilder assets
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2019-01-15 19:40:57 -05:00 |
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TheApadayo
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5eb9996aea
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[IWeapon] More writer fixes for weapons
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2019-01-13 13:19:18 -05:00 |
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TheApadayo
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a2b90deefe
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[IWeapon] First working version of interface. Successfully writes and verifies usp_mp
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2019-01-11 14:20:48 -05:00 |
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TheApadayo
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b1966a3d2d
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[AssetInterfaces] Start working on weapon asset handler
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2019-01-08 19:09:14 -05:00 |
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momo5502
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4fa89722a2
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
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momo5502
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9ca19f8f7b
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[IMaterial] Better statebits
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2018-05-10 18:10:56 +02:00 |
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momo5502
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0ac7f39b05
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[IGfxImage] Fix wrong image resolutions
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2018-05-10 13:44:11 +02:00 |
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momo5502
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d8b2318acd
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[IclipMap_t] Fix border mapping
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2018-05-09 15:52:36 +02:00 |
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momo5502
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ceebe4dfd0
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[IGfxImage] Fix image loading
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2018-05-09 15:14:31 +02:00 |
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momo5502
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33a8baa9b5
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[Game] Adapt to correct structures
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2018-05-09 14:33:52 +02:00 |
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momo5502
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7ca3b49f1e
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[Game] Fix structure changes
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2018-05-09 12:04:20 +02:00 |
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momo5502
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c3083ea78c
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[IMaterial] Fix materials
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2018-05-09 11:20:17 +02:00 |
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momo5502
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08bc848267
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[General] Small code fixes and optimization
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2017-06-14 20:53:54 +02:00 |
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momo5502
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a1c14cd03f
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[Premake] Upgrade to VS2017
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2017-06-13 14:52:43 +02:00 |
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