momo5502
df2dd13b1d
[Maps] Make sure techsets are clean when sorting materials
2017-05-28 18:13:48 +02:00
momo5502
345c8e5a98
[Maps] Delay material sorting
2017-05-27 20:50:22 +02:00
momo5502
692c80bf98
[Maps] Don't wait for the entire database, just glass data
...
This actually allows the thread to continue and this 'fixes' the
material crash for custom maps. The Material_Sort function requires
something our thread seems to compute. I haven't had a deep look into it,
as for now this fix works, but for the future, a real fix is needed!
2017-05-27 19:22:56 +02:00
momo5502
8076deeb91
[Maps] Temporarily disable distortion warnings
2017-05-27 17:26:12 +02:00
momo5502
7dd6ff0fe2
[Download] Optimize map download
2017-05-25 20:18:20 +02:00
momo5502
997165d012
[Maps] Temporarily disable distortion for custom maps
2017-05-01 14:57:17 +02:00
momo5502
2c9a051aad
[ZoneBuilder] Enumerate XAssetEntries instead of logging them
2017-05-01 13:08:34 +02:00
momo5502
93e65b4767
[General] Fix issues for vs17 compatibility
2017-04-28 14:18:28 +02:00
momo5502
1e617dc299
[Maps] Add model debug code
2017-04-24 21:13:54 +02:00
momo5502
34df306212
[IMaterial] Add mapping for fx materials
2017-04-20 21:27:38 +02:00
momo5502
dbe0af988f
[IGfxWorld] Test pointer duplication
2017-04-18 19:28:00 +02:00
momo5502
85d519b7b0
[Maps] Disable model sorting until it's fixed
2017-04-16 14:29:35 +02:00
momo5502
c03268347a
[Maps] Only load usermaps iwd if available
2017-04-09 18:27:58 +02:00
momo5502
8b22a1ff70
[Maps] Load map specific arena files
2017-04-08 15:32:51 +02:00
momo5502
0e56b345d8
[Maps] Ignore cull distance for frustum calculation
2017-04-07 22:07:44 +02:00
momo5502
0a00ceef9e
[Maps] Download missing map on map rotation
2017-04-07 21:37:01 +02:00
momo5502
8bb3c1deca
[Maps] Implement support for usermaps
2017-04-06 22:22:30 +02:00
momo5502
4d641ad567
[Maps] Better custom map detection
2017-04-03 22:07:49 +02:00
momo5502
0a8f0e5f70
[Maps] Add r_disableModelWorkaround
2017-03-30 17:56:06 +02:00
momo5502
deaf269808
[General] Fix compiler warnings
2017-03-30 14:05:37 +02:00
momo5502
185ea56f72
[Functions] Fix debug line
2017-03-29 16:44:05 +02:00
momo5502
41fef13272
[Maps] Use angle to calculate model visibility
2017-03-28 17:34:39 +02:00
momo5502
e7b70b4bd7
[Maps] Correct if both vectors are null
2017-03-28 17:18:39 +02:00
momo5502
4cd6d5502d
[Maps] Optimize forward model calculation using glm
2017-03-28 17:16:11 +02:00
momo5502
3a0a5b8506
[Maps] Add dvar r_forceForwardModels for debugging
2017-03-28 14:09:24 +02:00
momo5502
c167f1754e
[Maps] Wait for database thread before loading glass data
2017-03-19 11:32:15 +01:00
momo5502
df59a4089e
[Maps] Add temporary workaround to force model drawing
2017-03-19 00:31:47 +01:00
momo5502
60f96edcce
[Maps] Install dlcs using the updater
...
This also fixes @iw4x-dev-urandom's bug that prevents the updater from starting!!!
2017-02-11 19:47:48 +01:00
momo5502
9d08e84627
[General] Small refactoring
2017-02-10 22:02:13 +01:00
momo5502
b3f83fe955
[General] Fix code analysis warning and memory leaks
2017-02-10 14:17:01 +01:00
TheApadayo
d524092944
[General] Housekeeping stuff and a NPE fix
2017-02-06 15:09:41 -05:00
momo5502
3aeebf9ac5
[Maps] Increase the weapon pool accordingly to the weapon limit
2017-02-05 11:43:41 +01:00
TheApadayo
358822d560
[StartupMessages] Added startup messages for the user to let us warn them of things that we need to (steam not being on, not having correct combo of DLC installed). Menu still needs some work though
2017-01-30 21:57:31 -05:00
TheApadayo
c3fb9671b2
[DLC] Added better handling for users who don't have dlc maps installed when launching from the server list
2017-01-29 12:27:11 -05:00
momo5502
c15aac546d
[General] Prepare code for use with multiple projects
2017-01-27 14:43:52 +01:00
momo5502
82e9f3864c
[General] Refactor all the code
...
This is the actual refactoring, the last commit was broken
2017-01-20 22:41:03 +01:00
/dev/root
6c9e28ff42
[LineEndings] Fix crlf lineendings
...
- added gitattributes file to force crlf for hpp/cpp/lua
2017-01-16 17:42:50 +01:00
/dev/root
7606685fce
[Maps] Removed exact download url to dlcs
...
- removed exact download url to dlcs to be able to use mirrors
2017-01-16 17:28:57 +01:00
momo5502
a001663afc
[Maps] Add dlc8 entry
2017-01-14 22:02:11 +01:00
momo5502
c9d160c72a
[General] Get rid of unnecessary submodules
2017-01-06 15:27:35 +01:00
momo5502
03345e8d21
[General] Correct assettype enum
2016-12-28 21:35:30 +01:00
momo5502
d6c0e17bcb
[IGfxWorld] Exporter progress and new struct
2016-12-25 20:55:42 +01:00
momo5502
896c3b7068
[ZoneBuilder] Correctly write GfxImages
2016-12-22 02:48:00 +01:00
momo5502
64e76c905e
[General] Use pre-incrementation in for loops
2016-12-22 01:32:07 +01:00
momo5502
3e69704aed
[ZoneBuilder] Correct XAssetHeader struct
2016-12-21 17:27:45 +01:00
momo5502
58073404cc
[ZoneBuilder] Add IGameWorldMp interface
2016-12-20 20:16:23 +01:00
momo5502
788ccae967
[Command] Use pointers instead of an abstraction interface for params
2016-12-07 20:00:24 +01:00
momo5502
6a14220ee7
[Maps] Load sun from main zone instead of gfxworld basename
2016-12-04 21:42:05 +01:00
momo5502
38aba91cc9
[Maps] Load raw suns
2016-12-01 21:00:09 +01:00
/dev/root
4254179520
[Cache] Refactored Cache::GetUrl
...
- renamed GetUrl() to GetStaticUrl()
2016-11-25 14:16:07 +01:00
/dev/root
124e86387b
[General] Fixed line endings
...
- converted all line endings in cpp/hpp files to dos
2016-11-25 13:00:48 +01:00
/dev/root
ddce60ee00
[Cache] Removed Constructor
...
- removed Constructor
- changed all functions to static
[ci skip]
2016-11-21 20:49:33 +01:00
/dev/root
d17f287bf2
[Cache] Used Utils::Cache
...
[ci skip]
2016-11-21 11:29:55 +01:00
momo5502
8085e4bd88
[CodeStyle] Refactor the code to match our basic style guidelines
2016-11-20 14:10:57 +01:00
momo5502
4b9d9e11a0
[Maps] Remove workarounds for broken crash tropical
2016-11-13 11:15:38 +01:00
momo5502
6ea6fb50b9
[Maps] Add initial support for DLC 8
2016-11-13 11:15:38 +01:00
momo5502
38ee6780c5
[Zones] Fix vehicles for codol zones
2016-11-12 22:58:18 +01:00
momo5502
1439d5fa03
[Maps] Support for some tropical maps
...
This adds support for favela and estate tropical
More investigation is needed for crash tropical.
2016-11-12 20:06:23 +01:00
momo5502
12d96675ba
DLC7
2016-11-05 18:17:54 +01:00
momo5502
d32d58cc6f
AntiCheat refactoring part 7
...
?
2016-11-05 12:56:12 +01:00
momo5502
b1f283a066
Hunk debugging
2016-11-05 01:59:46 +01:00
momo5502
d1c2a9d194
Correct dependency loading.
2016-11-05 00:59:41 +01:00
momo5502
bfb17dd71d
Maybe glass fix v9999?
2016-11-01 22:31:22 +01:00
momo5502
61b2b0c920
Dependencies in basemaps
2016-11-01 18:06:51 +01:00
momo5502
1f4e59949f
ZM map loading
2016-11-01 13:23:45 +01:00
momo5502
ba052b201e
Shader stuff
2016-11-01 13:21:03 +01:00
momo5502
37976a4f39
Fix spmap handling
2016-10-31 18:16:15 +01:00
momo5502
4c2f128e97
Fix glass and maptest
2016-10-31 16:49:45 +01:00
momo5502
7aba6250f6
Load team zones.
2016-10-31 15:02:32 +01:00
momo5502
328b6964ce
Shipment
2016-10-31 13:04:40 +01:00
momo5502
af3a777a11
Remove dependencies.
2016-10-31 12:58:42 +01:00
momo5502
76b9d5a475
Remove red fx in debug mode and load training maps
2016-10-31 02:08:37 +01:00
momo5502
5c648250b6
Menu stuff for 359
2016-10-31 01:36:34 +01:00
momo5502
8a61f72ce7
Fix
2016-10-30 22:56:28 +01:00
momo5502
d8c43f4e8c
DLC stuff
2016-10-30 22:38:45 +01:00
momo5502
49d0528dfa
No runtime .text editing for gamemap data
2016-10-30 20:12:58 +01:00
momo5502
c9e26c05af
Shipment patches
2016-10-27 18:01:51 +02:00
momo5502
b2a6d4aac3
sv_shortmap hook for shipment
2016-10-26 20:23:03 +02:00
momo5502
9c2fca2efe
Ambush tests
2016-10-24 21:52:58 +02:00
momo5502
7748f96b50
shader fix
2016-10-23 19:07:34 +02:00
momo5502
2e6f0c1144
Stuff
2016-10-23 17:13:44 +02:00
momo5502
d2c5c45042
Fix shader stuff
2016-10-23 16:45:21 +02:00
momo5502
157061b6e8
Various fixes and fastfile stuff
2016-10-21 22:50:17 +02:00
momo5502
e63e56edc7
Add -dump flag
2016-10-18 19:36:53 +02:00
momo5502
b53f5bdf53
Fix gametype stuff
2016-10-17 22:38:59 +02:00
momo5502
b606983835
Add @Dasfonia's menu and gametype stuff
2016-10-17 20:42:15 +02:00
momo5502
2c70084962
Small fixes, remove debug stuff, increment node version
2016-10-09 17:27:37 +02:00
momo5502
c2c38539ec
Mirror textures in dumped maps and fix multiple dependency maps
2016-10-09 16:36:34 +02:00
momo5502
aea12a25ef
Mirror map when dumped
2016-10-09 12:34:06 +02:00
momo5502
ad18adc187
Fix techniques (ZoneBuilder) and fully dump gfxworlds with enable-dxsdk flag
2016-10-09 12:02:17 +02:00
momo5502
e7910ac19f
More map progress, add dumpmap command.
...
SE2Dev wants us to keep that code for us, so only in debug mode!
2016-10-08 20:51:00 +02:00
momo5502
3f048f3f32
Some more gfxworld stuff
2016-10-02 18:11:30 +02:00
momo5502
af0cc4d0dc
Fix materials for 359
2016-10-02 14:22:17 +02:00
momo5502
080f9b3599
359 zone stuff, (360 seems to work as well, as an old shipment copy i have on my hdd loads, i just don't have the iwds), gfx world still broken, might be possible to fix!
2016-10-02 04:07:48 +02:00
momo5502
ed2286009d
Some 332 zone stuff (concerning)
2016-09-26 22:14:11 +02:00
momo5502
c9c3d9f866
Load encrypted zones
2016-09-24 20:55:52 +02:00
momo5502
8f65266265
Remove unnecessary line
2016-09-22 09:58:42 +02:00
momo5502
aa89132770
Fix map looping
2016-09-19 21:16:26 +02:00
momo5502
39110c9db7
More cleanup
2016-09-19 20:55:31 +02:00
momo5502
3ff854f0dd
More stuff
2016-09-18 20:52:32 +02:00