[General] Refactor all the code
This is the actual refactoring, the last commit was broken
This commit is contained in:
parent
73d569df43
commit
82e9f3864c
@ -341,7 +341,6 @@ workspace "iw4x"
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if _OPTIONS["disable-base128"] then
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defines { "DISABLE_BASE128" }
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end
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if _OPTIONS["disable-steam-game"] then
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defines { "DISABLE_STEAM_GAME" }
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end
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@ -50,7 +50,7 @@ namespace Components
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void AntiCheat::AssertCalleeModule(void* callee)
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{
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HMODULE hModuleSelf = nullptr, hModuleTarget = nullptr, hModuleProcess = GetModuleHandleA(NULL);
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HMODULE hModuleSelf = nullptr, hModuleTarget = nullptr, hModuleProcess = GetModuleHandleA(nullptr);
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GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, reinterpret_cast<char*>(callee), &hModuleTarget);
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GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, reinterpret_cast<char*>(AntiCheat::AssertCalleeModule), &hModuleSelf);
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@ -69,9 +69,6 @@ namespace Components
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void AntiCheat::InitLoadLibHook()
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{
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static uint8_t loadLibStub[] = { 0x33, 0xC0, 0xC2, 0x04, 0x00 }; // xor eax, eax; retn 04h
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static uint8_t loadLibExStub[] = { 0x33, 0xC0, 0xC2, 0x0C, 0x00 }; // xor eax, eax; retn 0Ch
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static uint8_t kernel32Str[] = { 0xB4, 0x9A, 0x8D, 0xB1, 0x9A, 0x93, 0xCC, 0xCD, 0xD1, 0x9B, 0x93, 0x93 }; // KerNel32.dll
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static uint8_t loadLibAStr[] = { 0xB3, 0x90, 0x9E, 0x9B, 0xB3, 0x96, 0x9D, 0x8D, 0x9E, 0x8D, 0x86, 0xBE }; // LoadLibraryA
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static uint8_t loadLibWStr[] = { 0xB3, 0x90, 0x9E, 0x9B, 0xB3, 0x96, 0x9D, 0x8D, 0x9E, 0x8D, 0x86, 0xA8 }; // LoadLibraryW
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@ -89,9 +86,11 @@ namespace Components
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AntiCheat::LoadLibHook[0].initialize(loadLibA, LoadLibaryAStub, HOOK_JUMP);
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AntiCheat::LoadLibHook[1].initialize(loadLibW, LoadLibaryWStub, HOOK_JUMP);
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#else
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static uint8_t loadLibStub[] = { 0x33, 0xC0, 0xC2, 0x04, 0x00 }; // xor eax, eax; retn 04h
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AntiCheat::LoadLibHook[0].initialize(loadLibA, loadLibStub, HOOK_JUMP);
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AntiCheat::LoadLibHook[1].initialize(loadLibW, loadLibStub, HOOK_JUMP);
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#endif
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//static uint8_t loadLibExStub[] = { 0x33, 0xC0, 0xC2, 0x0C, 0x00 }; // xor eax, eax; retn 0Ch
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//AntiCheat::LoadLibHook[2].initialize(LoadLibraryExA, loadLibExStub, HOOK_JUMP);
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//AntiCheat::LoadLibHook[3].initialize(LoadLibraryExW, loadLibExStub, HOOK_JUMP);
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}
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@ -198,7 +197,7 @@ namespace Components
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GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, reinterpret_cast<char*>(callee), &module);
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GetModuleFileNameA(module, buffer, sizeof buffer);
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MessageBoxA(0, Utils::String::VA("Loading library %s via %s %X", std::string(library.begin(), library.end()).data(), buffer, reinterpret_cast<uint32_t>(callee)), 0, 0);
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MessageBoxA(nullptr, Utils::String::VA("Loading library %s via %s %X", std::string(library.begin(), library.end()).data(), buffer, reinterpret_cast<uint32_t>(callee)), nullptr, 0);
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return LoadLibraryExW(library.data(), nullptr, 0);
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}
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@ -1,3 +1,5 @@
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#pragma once
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namespace Components
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{
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class ArenaLength : public Component
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@ -50,7 +50,7 @@ namespace Components
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Game::XAssetHeader AssetHandler::FindAsset(Game::XAssetType type, const char* filename)
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{
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Game::XAssetHeader header = { 0 };
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Game::XAssetHeader header = { nullptr };
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if (filename)
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{
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@ -5,6 +5,7 @@ namespace Assets
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void IComWorld::mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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Game::ComWorld* asset = header.comWorld;
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if (asset->lights)
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{
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for (int i = 0; i < asset->lightCount; ++i)
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@ -29,7 +29,8 @@ namespace Assets
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{
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Utils::Stream::Reader reader(builder->getAllocator(), imageFile.getBuffer());
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if (reader.read<__int64>() != *reinterpret_cast<__int64*>("IW4xImg" IW4X_IMG_VERSION))
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__int64 magic = reader.read<__int64>();
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if (std::memcmp(&magic, "IW4xImg" IW4X_IMG_VERSION, 8))
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{
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Components::Logger::Error(0, "Reading image '%s' failed, header is invalid!", name.data());
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}
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@ -132,6 +133,11 @@ namespace Assets
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image->loadDef->format = 0x35545844;
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break;
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}
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default:
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{
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break;
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}
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}
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header->image = image;
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@ -136,7 +136,8 @@ namespace Assets
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{
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Utils::Stream::Reader reader(builder->getAllocator(), mapFile.getBuffer());
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if (reader.read<__int64>() != *reinterpret_cast<__int64*>("IW4xGfxW"))
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__int64 magic = reader.read<__int64>();
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if (std::memcmp(&magic, "IW4xGfxW", 8))
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{
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Components::Logger::Error("Reading gfxworld '%s' failed, header is invalid!", name.data());
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}
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@ -25,7 +25,8 @@ namespace Assets
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Utils::Stream::Reader reader(builder->getAllocator(), materialFile.getBuffer());
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if (reader.read<__int64>() != *reinterpret_cast<__int64*>("IW4xMat" IW4X_MAT_VERSION))
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__int64 magic = reader.read<__int64>();
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if (std::memcmp(&magic, "IW4xMat" IW4X_MAT_VERSION, 8))
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{
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Components::Logger::Error(0, "Reading material '%s' failed, header is invalid!", name.data());
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}
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@ -39,7 +40,7 @@ namespace Assets
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material->surfaceTypeBits = reader.read<int>();
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material->hashIndex = reader.read<unsigned __int16>();
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char* stateBitsEntry = reader.readArray<char>(48);
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memcpy(material->stateBitsEntry, stateBitsEntry, 48);
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std::memcpy(material->stateBitsEntry, stateBitsEntry, 48);
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material->textureCount = reader.readByte();
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material->constantCount = reader.readByte();
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material->stateBitsCount = reader.readByte();
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@ -297,7 +298,7 @@ namespace Assets
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}
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else
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{
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material->textureTable = 0;
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material->textureTable = nullptr;
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}
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material->textureCount = static_cast<char>(textureList.size()) & 0xFF;
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@ -12,7 +12,8 @@ namespace Assets
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{
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Utils::Stream::Reader reader(builder->getAllocator(), animFile.getBuffer());
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if (reader.read<__int64>() != *reinterpret_cast<__int64*>("IW4xAnim"))
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__int64 magic = reader.read<__int64>();
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if (std::memcmp(&magic, "IW4xAnim", 8))
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{
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Components::Logger::Error(0, "Reading animation '%s' failed, header is invalid!", name.data());
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}
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@ -80,7 +80,8 @@ namespace Assets
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{
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Utils::Stream::Reader reader(builder->getAllocator(), modelFile.getBuffer());
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if (reader.read<__int64>() != *reinterpret_cast<__int64*>("IW4xModl"))
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__int64 magic = reader.read<__int64>();
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if (std::memcmp(&magic, "IW4xModl", 8))
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{
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Components::Logger::Error(0, "Reading model '%s' failed, header is invalid!", name.data());
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}
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@ -371,7 +371,7 @@ namespace Assets
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{
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AssertSize(Game::cbrushside_t, 8);
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MessageBoxA(0, "BrushSide shouldn't be written in cBrush!", "WARNING", MB_ICONEXCLAMATION);
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MessageBoxA(nullptr, "BrushSide shouldn't be written in cBrush!", "WARNING", MB_ICONEXCLAMATION);
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buffer->align(Utils::Stream::ALIGN_4);
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builder->storePointer(brush->sides);
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@ -588,7 +588,8 @@ namespace Assets
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Utils::Stream::Reader reader(builder->getAllocator(), clipFile.getBuffer());
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if (reader.read<__int64>() != *reinterpret_cast<__int64*>("IW4xClip"))
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__int64 magic = reader.read<__int64>();
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if (std::memcmp(&magic, "IW4xClip", 8))
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{
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Components::Logger::Error(0, "Reading clipMap_t '%s' failed, header is invalid!", name.data());
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}
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@ -62,7 +62,7 @@ namespace Components
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{
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if (Loader::IsPregame())
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{
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MessageBoxA(0, "Registering server commands in pregamestate is illegal!", nullptr, MB_ICONERROR);
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MessageBoxA(nullptr, "Registering server commands in pregamestate is illegal!", nullptr, MB_ICONERROR);
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#ifdef DEBUG
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__debugbreak();
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@ -68,11 +68,11 @@ namespace Components
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char regred[MAX_PATH] = { 0 };
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// Check if the game has been moved.
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openRes = RegQueryValueExA(hKey, nullptr, 0, 0, reinterpret_cast<BYTE*>(regred), &dwsize);
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openRes = RegQueryValueExA(hKey, nullptr, nullptr, nullptr, reinterpret_cast<BYTE*>(regred), &dwsize);
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if (openRes == ERROR_SUCCESS)
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{
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char* endPtr = strstr(regred, "\" \"%1\"");
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if (endPtr != NULL)
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if (endPtr != nullptr)
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{
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*endPtr = 0;
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}
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@ -110,7 +110,7 @@ namespace Components
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}
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// Create SOFTWARE\\Classes\\iw4x
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openRes = RegCreateKeyExA(hKey, "iw4x", 0, 0, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, 0, &hKey, 0);
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openRes = RegCreateKeyExA(hKey, "iw4x", 0, nullptr, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, nullptr, &hKey, nullptr);
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if (openRes != ERROR_SUCCESS)
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{
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@ -128,7 +128,7 @@ namespace Components
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}
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// Create SOFTWARE\\Classes\\iw4x\\DefaultIcon
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openRes = RegCreateKeyExA(hKey, "DefaultIcon", 0, 0, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, 0, &hKey, 0);
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openRes = RegCreateKeyExA(hKey, "DefaultIcon", 0, nullptr, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, nullptr, &hKey, nullptr);
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if (openRes != ERROR_SUCCESS)
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{
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@ -136,7 +136,7 @@ namespace Components
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}
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data = Utils::String::VA("%s,1", ownPth);
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openRes = RegSetValueExA(hKey, 0, 0, REG_SZ, reinterpret_cast<const BYTE*>(data.data()), data.size() + 1);
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openRes = RegSetValueExA(hKey, nullptr, 0, REG_SZ, reinterpret_cast<const BYTE*>(data.data()), data.size() + 1);
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RegCloseKey(hKey);
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if (openRes != ERROR_SUCCESS)
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@ -152,7 +152,7 @@ namespace Components
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return false;
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}
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openRes = RegCreateKeyExA(hKey, "shell\\open\\command", 0, 0, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, 0, &hKey, 0);
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openRes = RegCreateKeyExA(hKey, "shell\\open\\command", 0, nullptr, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, nullptr, &hKey, nullptr);
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if (openRes != ERROR_SUCCESS)
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{
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@ -160,7 +160,7 @@ namespace Components
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}
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data = Utils::String::VA("\"%s\" \"%s\"", ownPth, "%1");
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openRes = RegSetValueExA(hKey, 0, 0, REG_SZ, reinterpret_cast<const BYTE*>(data.data()), data.size() + 1);
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openRes = RegSetValueExA(hKey, nullptr, 0, REG_SZ, reinterpret_cast<const BYTE*>(data.data()), data.size() + 1);
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RegCloseKey(hKey);
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if (openRes != ERROR_SUCCESS)
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@ -36,7 +36,7 @@ namespace Components
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Utils::Hook::Xor<DWORD>(0xB2C538, 1);
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// g_consoleField
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Game::Field_Clear((void*)0xA1B6B0);
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Game::Field_Clear(reinterpret_cast<void*>(0xA1B6B0));
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// show console output?
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Utils::Hook::Set<BYTE>(0xA15F38, 0);
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@ -142,7 +142,7 @@ namespace Components
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if (c == ERR)
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{
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return NULL;
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return nullptr;
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}
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switch (c)
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@ -241,7 +241,7 @@ namespace Components
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break;
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}
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return NULL;
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return nullptr;
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}
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void Console::Destroy()
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@ -388,7 +388,7 @@ namespace Components
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Game::Sys_ShowConsole();
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MSG message;
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while (IsWindow(*reinterpret_cast<HWND*>(0x64A3288)) != FALSE && GetMessageA(&message, 0, 0, 0))
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while (IsWindow(*reinterpret_cast<HWND*>(0x64A3288)) != FALSE && GetMessageA(&message, nullptr, 0, 0))
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{
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TranslateMessage(&message);
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DispatchMessageA(&message);
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@ -397,7 +397,7 @@ namespace Components
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if (Console::SkipShutdown) return;
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if (Game::Sys_Milliseconds() - Console::LastRefresh > 100 &&
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MessageBoxA(0, "The application is not responding anymore, do you want to force its termination?", "Application is not responding", MB_ICONEXCLAMATION | MB_YESNO) == IDYES)
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MessageBoxA(nullptr, "The application is not responding anymore, do you want to force its termination?", "Application is not responding", MB_ICONEXCLAMATION | MB_YESNO) == IDYES)
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{
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// Force process termination
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// if the main thread is not responding
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@ -6,36 +6,36 @@ namespace Components
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HRESULT D3D9Ex::D3D9Device::QueryInterface(REFIID riid, void** ppvObj)
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{
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*ppvObj = NULL;
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*ppvObj = nullptr;
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HRESULT hRes = m_pIDirect3DDevice9->QueryInterface(riid, ppvObj);
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if (hRes == NOERROR) *ppvObj = this;
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return hRes;
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}
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ULONG D3D9Ex::D3D9Device::AddRef(void)
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ULONG D3D9Ex::D3D9Device::AddRef()
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{
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return m_pIDirect3DDevice9->AddRef();
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}
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ULONG D3D9Ex::D3D9Device::Release(void)
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ULONG D3D9Ex::D3D9Device::Release()
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{
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ULONG count = m_pIDirect3DDevice9->Release();
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if (!count) delete this;
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return count;
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}
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HRESULT D3D9Ex::D3D9Device::TestCooperativeLevel(void)
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HRESULT D3D9Ex::D3D9Device::TestCooperativeLevel()
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{
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return m_pIDirect3DDevice9->TestCooperativeLevel();
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}
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UINT D3D9Ex::D3D9Device::GetAvailableTextureMem(void)
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UINT D3D9Ex::D3D9Device::GetAvailableTextureMem()
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{
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return m_pIDirect3DDevice9->GetAvailableTextureMem();
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}
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HRESULT D3D9Ex::D3D9Device::EvictManagedResources(void)
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HRESULT D3D9Ex::D3D9Device::EvictManagedResources()
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{
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return m_pIDirect3DDevice9->EvictManagedResources();
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}
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@ -85,7 +85,7 @@ namespace Components
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return m_pIDirect3DDevice9->GetSwapChain(iSwapChain, pSwapChain);
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}
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UINT D3D9Ex::D3D9Device::GetNumberOfSwapChains(void)
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UINT D3D9Ex::D3D9Device::GetNumberOfSwapChains()
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{
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return m_pIDirect3DDevice9->GetNumberOfSwapChains();
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}
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@ -227,12 +227,12 @@ namespace Components
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return m_pIDirect3DDevice9->GetDepthStencilSurface(ppZStencilSurface);
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}
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HRESULT D3D9Ex::D3D9Device::BeginScene(void)
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HRESULT D3D9Ex::D3D9Device::BeginScene()
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{
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return m_pIDirect3DDevice9->BeginScene();
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}
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HRESULT D3D9Ex::D3D9Device::EndScene(void)
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HRESULT D3D9Ex::D3D9Device::EndScene()
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{
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return m_pIDirect3DDevice9->EndScene();
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}
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@ -322,7 +322,7 @@ namespace Components
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return m_pIDirect3DDevice9->CreateStateBlock(Type, ppSB);
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}
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HRESULT D3D9Ex::D3D9Device::BeginStateBlock(void)
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HRESULT D3D9Ex::D3D9Device::BeginStateBlock()
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{
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return m_pIDirect3DDevice9->BeginStateBlock();
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}
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@ -412,7 +412,7 @@ namespace Components
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return m_pIDirect3DDevice9->SetSoftwareVertexProcessing(bSoftware);
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}
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BOOL D3D9Ex::D3D9Device::GetSoftwareVertexProcessing(void)
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BOOL D3D9Ex::D3D9Device::GetSoftwareVertexProcessing()
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{
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return m_pIDirect3DDevice9->GetSoftwareVertexProcessing();
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}
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@ -422,7 +422,7 @@ namespace Components
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return m_pIDirect3DDevice9->SetNPatchMode(nSegments);
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}
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float D3D9Ex::D3D9Device::GetNPatchMode(void)
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float D3D9Ex::D3D9Device::GetNPatchMode()
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{
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return m_pIDirect3DDevice9->GetNPatchMode();
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}
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@ -629,7 +629,7 @@ namespace Components
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HRESULT __stdcall D3D9Ex::D3D9::QueryInterface(REFIID riid, void** ppvObj)
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{
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*ppvObj = NULL;
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*ppvObj = nullptr;
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HRESULT hRes = m_pIDirect3D9->QueryInterface(riid, ppvObj);
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@ -641,12 +641,12 @@ namespace Components
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return hRes;
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}
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ULONG __stdcall D3D9Ex::D3D9::AddRef(void)
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ULONG __stdcall D3D9Ex::D3D9::AddRef()
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{
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return m_pIDirect3D9->AddRef();
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}
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ULONG __stdcall D3D9Ex::D3D9::Release(void)
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ULONG __stdcall D3D9Ex::D3D9::Release()
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||||
{
|
||||
ULONG count = m_pIDirect3D9->Release();
|
||||
if (!count) delete this;
|
||||
@ -658,7 +658,7 @@ namespace Components
|
||||
return m_pIDirect3D9->RegisterSoftwareDevice(pInitializeFunction);
|
||||
}
|
||||
|
||||
UINT __stdcall D3D9Ex::D3D9::GetAdapterCount(void)
|
||||
UINT __stdcall D3D9Ex::D3D9::GetAdapterCount()
|
||||
{
|
||||
return m_pIDirect3D9->GetAdapterCount();
|
||||
}
|
||||
|
@ -17,127 +17,127 @@ namespace Components
|
||||
{
|
||||
public:
|
||||
D3D9Device(IDirect3DDevice9* pOriginal) : m_pIDirect3DDevice9(pOriginal) {};
|
||||
virtual ~D3D9Device(void) {};
|
||||
virtual ~D3D9Device() {};
|
||||
|
||||
HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj);
|
||||
ULONG __stdcall AddRef(void);
|
||||
ULONG __stdcall Release(void);
|
||||
HRESULT __stdcall TestCooperativeLevel(void);
|
||||
UINT __stdcall GetAvailableTextureMem(void);
|
||||
HRESULT __stdcall EvictManagedResources(void);
|
||||
HRESULT __stdcall GetDirect3D(IDirect3D9** ppD3D9);
|
||||
HRESULT __stdcall GetDeviceCaps(D3DCAPS9* pCaps);
|
||||
HRESULT __stdcall GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode);
|
||||
HRESULT __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters);
|
||||
HRESULT __stdcall SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap);
|
||||
void __stdcall SetCursorPosition(int X, int Y, DWORD Flags);
|
||||
BOOL __stdcall ShowCursor(BOOL bShow);
|
||||
HRESULT __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
|
||||
HRESULT __stdcall GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
|
||||
UINT __stdcall GetNumberOfSwapChains(void);
|
||||
HRESULT __stdcall Reset(D3DPRESENT_PARAMETERS* pPresentationParameters);
|
||||
HRESULT __stdcall Present(CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
|
||||
HRESULT __stdcall GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer);
|
||||
HRESULT __stdcall GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus);
|
||||
HRESULT __stdcall SetDialogBoxMode(BOOL bEnableDialogs);
|
||||
void __stdcall SetGammaRamp(UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
|
||||
void __stdcall GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp);
|
||||
HRESULT __stdcall CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
|
||||
HRESULT __stdcall CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
|
||||
HRESULT __stdcall CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
|
||||
HRESULT __stdcall CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
|
||||
HRESULT __stdcall CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
|
||||
HRESULT __stdcall CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
|
||||
HRESULT __stdcall CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
|
||||
HRESULT __stdcall UpdateSurface(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint);
|
||||
HRESULT __stdcall UpdateTexture(IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture);
|
||||
HRESULT __stdcall GetRenderTargetData(IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface);
|
||||
HRESULT __stdcall GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface);
|
||||
HRESULT __stdcall StretchRect(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter);
|
||||
HRESULT __stdcall ColorFill(IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color);
|
||||
HRESULT __stdcall CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
|
||||
HRESULT __stdcall SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget);
|
||||
HRESULT __stdcall GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget);
|
||||
HRESULT __stdcall SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil);
|
||||
HRESULT __stdcall GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface);
|
||||
HRESULT __stdcall BeginScene(void);
|
||||
HRESULT __stdcall EndScene(void);
|
||||
HRESULT __stdcall Clear(DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
|
||||
HRESULT __stdcall SetTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
|
||||
HRESULT __stdcall GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
|
||||
HRESULT __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
|
||||
HRESULT __stdcall SetViewport(CONST D3DVIEWPORT9* pViewport);
|
||||
HRESULT __stdcall GetViewport(D3DVIEWPORT9* pViewport);
|
||||
HRESULT __stdcall SetMaterial(CONST D3DMATERIAL9* pMaterial);
|
||||
HRESULT __stdcall GetMaterial(D3DMATERIAL9* pMaterial);
|
||||
HRESULT __stdcall SetLight(DWORD Index, CONST D3DLIGHT9* pLight);
|
||||
HRESULT __stdcall GetLight(DWORD Index, D3DLIGHT9* pLight);
|
||||
HRESULT __stdcall LightEnable(DWORD Index, BOOL Enable);
|
||||
HRESULT __stdcall GetLightEnable(DWORD Index, BOOL* pEnable);
|
||||
HRESULT __stdcall SetClipPlane(DWORD Index, CONST float* pPlane);
|
||||
HRESULT __stdcall GetClipPlane(DWORD Index, float* pPlane);
|
||||
HRESULT __stdcall SetRenderState(D3DRENDERSTATETYPE State, DWORD Value);
|
||||
HRESULT __stdcall GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue);
|
||||
HRESULT __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
|
||||
HRESULT __stdcall BeginStateBlock(void);
|
||||
HRESULT __stdcall EndStateBlock(IDirect3DStateBlock9** ppSB);
|
||||
HRESULT __stdcall SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus);
|
||||
HRESULT __stdcall GetClipStatus(D3DCLIPSTATUS9* pClipStatus);
|
||||
HRESULT __stdcall GetTexture(DWORD Stage, IDirect3DBaseTexture9** ppTexture);
|
||||
HRESULT __stdcall SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture);
|
||||
HRESULT __stdcall GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
|
||||
HRESULT __stdcall SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
|
||||
HRESULT __stdcall GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue);
|
||||
HRESULT __stdcall SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
|
||||
HRESULT __stdcall ValidateDevice(DWORD* pNumPasses);
|
||||
HRESULT __stdcall SetPaletteEntries(UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
|
||||
HRESULT __stdcall GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY* pEntries);
|
||||
HRESULT __stdcall SetCurrentTexturePalette(UINT PaletteNumber);
|
||||
HRESULT __stdcall GetCurrentTexturePalette(UINT *PaletteNumber);
|
||||
HRESULT __stdcall SetScissorRect(CONST RECT* pRect);
|
||||
HRESULT __stdcall GetScissorRect(RECT* pRect);
|
||||
HRESULT __stdcall SetSoftwareVertexProcessing(BOOL bSoftware);
|
||||
BOOL __stdcall GetSoftwareVertexProcessing(void);
|
||||
HRESULT __stdcall SetNPatchMode(float nSegments);
|
||||
float __stdcall GetNPatchMode(void);
|
||||
HRESULT __stdcall DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
|
||||
HRESULT __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
|
||||
HRESULT __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
|
||||
HRESULT __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
|
||||
HRESULT __stdcall ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags);
|
||||
HRESULT __stdcall CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
|
||||
HRESULT __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl);
|
||||
HRESULT __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl);
|
||||
HRESULT __stdcall SetFVF(DWORD FVF);
|
||||
HRESULT __stdcall GetFVF(DWORD* pFVF);
|
||||
HRESULT __stdcall CreateVertexShader(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
|
||||
HRESULT __stdcall SetVertexShader(IDirect3DVertexShader9* pShader);
|
||||
HRESULT __stdcall GetVertexShader(IDirect3DVertexShader9** ppShader);
|
||||
HRESULT __stdcall SetVertexShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
|
||||
HRESULT __stdcall GetVertexShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount);
|
||||
HRESULT __stdcall SetVertexShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
|
||||
HRESULT __stdcall GetVertexShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount);
|
||||
HRESULT __stdcall SetVertexShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
|
||||
HRESULT __stdcall GetVertexShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
|
||||
HRESULT __stdcall SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
|
||||
HRESULT __stdcall GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
|
||||
HRESULT __stdcall SetStreamSourceFreq(UINT StreamNumber, UINT Divider);
|
||||
HRESULT __stdcall GetStreamSourceFreq(UINT StreamNumber, UINT* Divider);
|
||||
HRESULT __stdcall SetIndices(IDirect3DIndexBuffer9* pIndexData);
|
||||
HRESULT __stdcall GetIndices(IDirect3DIndexBuffer9** ppIndexData);
|
||||
HRESULT __stdcall CreatePixelShader(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
|
||||
HRESULT __stdcall SetPixelShader(IDirect3DPixelShader9* pShader);
|
||||
HRESULT __stdcall GetPixelShader(IDirect3DPixelShader9** ppShader);
|
||||
HRESULT __stdcall SetPixelShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
|
||||
HRESULT __stdcall GetPixelShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount);
|
||||
HRESULT __stdcall SetPixelShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
|
||||
HRESULT __stdcall GetPixelShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount);
|
||||
HRESULT __stdcall SetPixelShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
|
||||
HRESULT __stdcall GetPixelShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
|
||||
HRESULT __stdcall DrawRectPatch(UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo);
|
||||
HRESULT __stdcall DrawTriPatch(UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo);
|
||||
HRESULT __stdcall DeletePatch(UINT Handle);
|
||||
HRESULT __stdcall CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
|
||||
HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj) override;
|
||||
ULONG __stdcall AddRef() override;
|
||||
ULONG __stdcall Release() override;
|
||||
HRESULT __stdcall TestCooperativeLevel() override;
|
||||
UINT __stdcall GetAvailableTextureMem() override;
|
||||
HRESULT __stdcall EvictManagedResources() override;
|
||||
HRESULT __stdcall GetDirect3D(IDirect3D9** ppD3D9) override;
|
||||
HRESULT __stdcall GetDeviceCaps(D3DCAPS9* pCaps) override;
|
||||
HRESULT __stdcall GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode) override;
|
||||
HRESULT __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters) override;
|
||||
HRESULT __stdcall SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) override;
|
||||
void __stdcall SetCursorPosition(int X, int Y, DWORD Flags) override;
|
||||
BOOL __stdcall ShowCursor(BOOL bShow) override;
|
||||
HRESULT __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) override;
|
||||
HRESULT __stdcall GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) override;
|
||||
UINT __stdcall GetNumberOfSwapChains() override;
|
||||
HRESULT __stdcall Reset(D3DPRESENT_PARAMETERS* pPresentationParameters) override;
|
||||
HRESULT __stdcall Present(CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion) override;
|
||||
HRESULT __stdcall GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) override;
|
||||
HRESULT __stdcall GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) override;
|
||||
HRESULT __stdcall SetDialogBoxMode(BOOL bEnableDialogs) override;
|
||||
void __stdcall SetGammaRamp(UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) override;
|
||||
void __stdcall GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp) override;
|
||||
HRESULT __stdcall CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) override;
|
||||
HRESULT __stdcall CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) override;
|
||||
HRESULT __stdcall CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) override;
|
||||
HRESULT __stdcall CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) override;
|
||||
HRESULT __stdcall CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) override;
|
||||
HRESULT __stdcall CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
|
||||
HRESULT __stdcall CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
|
||||
HRESULT __stdcall UpdateSurface(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) override;
|
||||
HRESULT __stdcall UpdateTexture(IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) override;
|
||||
HRESULT __stdcall GetRenderTargetData(IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) override;
|
||||
HRESULT __stdcall GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface) override;
|
||||
HRESULT __stdcall StretchRect(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) override;
|
||||
HRESULT __stdcall ColorFill(IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) override;
|
||||
HRESULT __stdcall CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
|
||||
HRESULT __stdcall SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) override;
|
||||
HRESULT __stdcall GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) override;
|
||||
HRESULT __stdcall SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil) override;
|
||||
HRESULT __stdcall GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface) override;
|
||||
HRESULT __stdcall BeginScene() override;
|
||||
HRESULT __stdcall EndScene() override;
|
||||
HRESULT __stdcall Clear(DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) override;
|
||||
HRESULT __stdcall SetTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) override;
|
||||
HRESULT __stdcall GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) override;
|
||||
HRESULT __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) override;
|
||||
HRESULT __stdcall SetViewport(CONST D3DVIEWPORT9* pViewport) override;
|
||||
HRESULT __stdcall GetViewport(D3DVIEWPORT9* pViewport) override;
|
||||
HRESULT __stdcall SetMaterial(CONST D3DMATERIAL9* pMaterial) override;
|
||||
HRESULT __stdcall GetMaterial(D3DMATERIAL9* pMaterial) override;
|
||||
HRESULT __stdcall SetLight(DWORD Index, CONST D3DLIGHT9* pLight) override;
|
||||
HRESULT __stdcall GetLight(DWORD Index, D3DLIGHT9* pLight) override;
|
||||
HRESULT __stdcall LightEnable(DWORD Index, BOOL Enable) override;
|
||||
HRESULT __stdcall GetLightEnable(DWORD Index, BOOL* pEnable) override;
|
||||
HRESULT __stdcall SetClipPlane(DWORD Index, CONST float* pPlane) override;
|
||||
HRESULT __stdcall GetClipPlane(DWORD Index, float* pPlane) override;
|
||||
HRESULT __stdcall SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) override;
|
||||
HRESULT __stdcall GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue) override;
|
||||
HRESULT __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) override;
|
||||
HRESULT __stdcall BeginStateBlock() override;
|
||||
HRESULT __stdcall EndStateBlock(IDirect3DStateBlock9** ppSB) override;
|
||||
HRESULT __stdcall SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus) override;
|
||||
HRESULT __stdcall GetClipStatus(D3DCLIPSTATUS9* pClipStatus) override;
|
||||
HRESULT __stdcall GetTexture(DWORD Stage, IDirect3DBaseTexture9** ppTexture) override;
|
||||
HRESULT __stdcall SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture) override;
|
||||
HRESULT __stdcall GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) override;
|
||||
HRESULT __stdcall SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) override;
|
||||
HRESULT __stdcall GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) override;
|
||||
HRESULT __stdcall SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) override;
|
||||
HRESULT __stdcall ValidateDevice(DWORD* pNumPasses) override;
|
||||
HRESULT __stdcall SetPaletteEntries(UINT PaletteNumber, CONST PALETTEENTRY* pEntries) override;
|
||||
HRESULT __stdcall GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY* pEntries) override;
|
||||
HRESULT __stdcall SetCurrentTexturePalette(UINT PaletteNumber) override;
|
||||
HRESULT __stdcall GetCurrentTexturePalette(UINT *PaletteNumber) override;
|
||||
HRESULT __stdcall SetScissorRect(CONST RECT* pRect) override;
|
||||
HRESULT __stdcall GetScissorRect(RECT* pRect) override;
|
||||
HRESULT __stdcall SetSoftwareVertexProcessing(BOOL bSoftware) override;
|
||||
BOOL __stdcall GetSoftwareVertexProcessing() override;
|
||||
HRESULT __stdcall SetNPatchMode(float nSegments) override;
|
||||
float __stdcall GetNPatchMode() override;
|
||||
HRESULT __stdcall DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) override;
|
||||
HRESULT __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) override;
|
||||
HRESULT __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override;
|
||||
HRESULT __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override;
|
||||
HRESULT __stdcall ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) override;
|
||||
HRESULT __stdcall CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) override;
|
||||
HRESULT __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl) override;
|
||||
HRESULT __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl) override;
|
||||
HRESULT __stdcall SetFVF(DWORD FVF) override;
|
||||
HRESULT __stdcall GetFVF(DWORD* pFVF) override;
|
||||
HRESULT __stdcall CreateVertexShader(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) override;
|
||||
HRESULT __stdcall SetVertexShader(IDirect3DVertexShader9* pShader) override;
|
||||
HRESULT __stdcall GetVertexShader(IDirect3DVertexShader9** ppShader) override;
|
||||
HRESULT __stdcall SetVertexShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) override;
|
||||
HRESULT __stdcall GetVertexShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) override;
|
||||
HRESULT __stdcall SetVertexShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) override;
|
||||
HRESULT __stdcall GetVertexShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) override;
|
||||
HRESULT __stdcall SetVertexShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) override;
|
||||
HRESULT __stdcall GetVertexShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) override;
|
||||
HRESULT __stdcall SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) override;
|
||||
HRESULT __stdcall GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride) override;
|
||||
HRESULT __stdcall SetStreamSourceFreq(UINT StreamNumber, UINT Divider) override;
|
||||
HRESULT __stdcall GetStreamSourceFreq(UINT StreamNumber, UINT* Divider) override;
|
||||
HRESULT __stdcall SetIndices(IDirect3DIndexBuffer9* pIndexData) override;
|
||||
HRESULT __stdcall GetIndices(IDirect3DIndexBuffer9** ppIndexData) override;
|
||||
HRESULT __stdcall CreatePixelShader(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) override;
|
||||
HRESULT __stdcall SetPixelShader(IDirect3DPixelShader9* pShader) override;
|
||||
HRESULT __stdcall GetPixelShader(IDirect3DPixelShader9** ppShader) override;
|
||||
HRESULT __stdcall SetPixelShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) override;
|
||||
HRESULT __stdcall GetPixelShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) override;
|
||||
HRESULT __stdcall SetPixelShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) override;
|
||||
HRESULT __stdcall GetPixelShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) override;
|
||||
HRESULT __stdcall SetPixelShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) override;
|
||||
HRESULT __stdcall GetPixelShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) override;
|
||||
HRESULT __stdcall DrawRectPatch(UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) override;
|
||||
HRESULT __stdcall DrawTriPatch(UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) override;
|
||||
HRESULT __stdcall DeletePatch(UINT Handle) override;
|
||||
HRESULT __stdcall CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) override;
|
||||
|
||||
private:
|
||||
IDirect3DDevice9 *m_pIDirect3DDevice9;
|
||||
@ -147,25 +147,25 @@ namespace Components
|
||||
{
|
||||
public:
|
||||
D3D9(IDirect3D9Ex *pOriginal) : m_pIDirect3D9(pOriginal) {};
|
||||
virtual ~D3D9(void) {};
|
||||
virtual ~D3D9() {};
|
||||
|
||||
HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj);
|
||||
ULONG __stdcall AddRef(void);
|
||||
ULONG __stdcall Release(void);
|
||||
HRESULT __stdcall RegisterSoftwareDevice(void* pInitializeFunction);
|
||||
UINT __stdcall GetAdapterCount(void);
|
||||
HRESULT __stdcall GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier);
|
||||
UINT __stdcall GetAdapterModeCount(UINT Adapter, D3DFORMAT Format);
|
||||
HRESULT __stdcall EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode);
|
||||
HRESULT __stdcall GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode);
|
||||
HRESULT __stdcall CheckDeviceType(UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
|
||||
HRESULT __stdcall CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
|
||||
HRESULT __stdcall CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels);
|
||||
HRESULT __stdcall CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
|
||||
HRESULT __stdcall CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
|
||||
HRESULT __stdcall GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps);
|
||||
HMONITOR __stdcall GetAdapterMonitor(UINT Adapter);
|
||||
HRESULT __stdcall CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface);
|
||||
HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj) override;
|
||||
ULONG __stdcall AddRef() override;
|
||||
ULONG __stdcall Release() override;
|
||||
HRESULT __stdcall RegisterSoftwareDevice(void* pInitializeFunction) override;
|
||||
UINT __stdcall GetAdapterCount() override;
|
||||
HRESULT __stdcall GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) override;
|
||||
UINT __stdcall GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) override;
|
||||
HRESULT __stdcall EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) override;
|
||||
HRESULT __stdcall GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode) override;
|
||||
HRESULT __stdcall CheckDeviceType(UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) override;
|
||||
HRESULT __stdcall CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) override;
|
||||
HRESULT __stdcall CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) override;
|
||||
HRESULT __stdcall CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) override;
|
||||
HRESULT __stdcall CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) override;
|
||||
HRESULT __stdcall GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) override;
|
||||
HMONITOR __stdcall GetAdapterMonitor(UINT Adapter) override;
|
||||
HRESULT __stdcall CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface) override;
|
||||
|
||||
private:
|
||||
IDirect3D9 *m_pIDirect3D9;
|
||||
|
@ -160,7 +160,7 @@ namespace Components
|
||||
|
||||
download->valid = true;
|
||||
mg_mgr_init(&download->mgr, &fDownload);
|
||||
mg_connect_http(&download->mgr, Download::DownloadHandler, url.data(), NULL, NULL);
|
||||
mg_connect_http(&download->mgr, Download::DownloadHandler, url.data(), nullptr, nullptr);
|
||||
|
||||
while (fDownload.downloading && !fDownload.download->terminateThread)
|
||||
{
|
||||
@ -343,7 +343,7 @@ namespace Components
|
||||
for (auto i = list.begin(); i != list.end(); ++i)
|
||||
{
|
||||
std::string filename = path + "\\" + *i;
|
||||
if (strstr(i->data(), "_svr_") == NULL && Utils::IO::FileExists(filename))
|
||||
if (strstr(i->data(), "_svr_") == nullptr && Utils::IO::FileExists(filename))
|
||||
{
|
||||
std::map<std::string, json11::Json> file;
|
||||
std::string fileBuffer = Utils::IO::ReadFile(path + "\\" + *i);
|
||||
@ -389,7 +389,7 @@ namespace Components
|
||||
|
||||
Utils::String::Replace(url, "%20", " ");
|
||||
|
||||
if (url.find_first_of("/") != std::string::npos || (!Utils::String::EndsWith(url, ".iwd") && url != "mod.ff") || strstr(url.data(), "_svr_") != NULL)
|
||||
if (url.find_first_of("/") != std::string::npos || (!Utils::String::EndsWith(url, ".iwd") && url != "mod.ff") || strstr(url.data(), "_svr_") != nullptr)
|
||||
{
|
||||
Download::Forbid(nc);
|
||||
return;
|
||||
@ -564,7 +564,7 @@ namespace Components
|
||||
{
|
||||
if (Dedicated::IsEnabled())
|
||||
{
|
||||
mg_mgr_init(&Download::Mgr, NULL);
|
||||
mg_mgr_init(&Download::Mgr, nullptr);
|
||||
|
||||
Network::OnStart([] ()
|
||||
{
|
||||
|
@ -19,7 +19,7 @@ namespace Components
|
||||
class Var
|
||||
{
|
||||
public:
|
||||
Var() : dvar(0) {};
|
||||
Var() : dvar(nullptr) {};
|
||||
Var(const Var &obj) { this->dvar = obj.dvar; };
|
||||
Var(Game::dvar_t* _dvar) : dvar(_dvar) {};
|
||||
Var(DWORD ppdvar) : Var(*reinterpret_cast<Game::dvar_t**>(ppdvar)) {};
|
||||
@ -57,6 +57,6 @@ namespace Components
|
||||
private:
|
||||
static Utils::Signal<Callback> RegistrationSignal;
|
||||
|
||||
static Game::dvar_t* RegisterName(const char* name, const char* default, Game::dvar_flag flag, const char* description);
|
||||
static Game::dvar_t* RegisterName(const char* name, const char* defaultVal, Game::dvar_flag flag, const char* description);
|
||||
};
|
||||
}
|
||||
|
@ -1,12 +1,5 @@
|
||||
#include "STDInclude.hpp"
|
||||
|
||||
// Stuff causes warnings
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable: 4091)
|
||||
#include <dbghelp.h>
|
||||
#pragma comment(lib, "dbghelp.lib")
|
||||
#pragma warning(pop)
|
||||
|
||||
namespace Components
|
||||
{
|
||||
Utils::Hook Exception::SetFilterHook;
|
||||
|
@ -342,7 +342,7 @@ namespace Components
|
||||
|
||||
unsigned long outLen = sizeof(FastFiles::CurrentKey);
|
||||
rsa_import(FastFiles::ZoneKey, sizeof(FastFiles::ZoneKey), &key);
|
||||
rsa_decrypt_key_ex(encKey, 256, FastFiles::CurrentKey.data, &outLen, NULL, NULL, hash, (Zones::Version() >= 359 ? 1 : 2), &stat, &key);
|
||||
rsa_decrypt_key_ex(encKey, 256, FastFiles::CurrentKey.data, &outLen, nullptr, NULL, hash, (Zones::Version() >= 359 ? 1 : 2), &stat, &key);
|
||||
rsa_free(&key);
|
||||
|
||||
ctr_start(aes, FastFiles::CurrentKey.iv, FastFiles::CurrentKey.key, sizeof(FastFiles::CurrentKey.key), 0, 0, &FastFiles::CurrentCTR);
|
||||
|
@ -31,7 +31,7 @@ namespace Components
|
||||
Game::DB_GetRawBuffer(rawfile, const_cast<char*>(this->buffer.data()), this->buffer.size());
|
||||
}
|
||||
|
||||
FileSystem::FileReader::FileReader(std::string file) : name(file), handle(0)
|
||||
FileSystem::FileReader::FileReader(std::string file) : handle(0), name(file)
|
||||
{
|
||||
this->size = Game::FS_FOpenFileReadCurrentThread(this->name.data(), &this->handle);
|
||||
}
|
||||
@ -154,7 +154,7 @@ namespace Components
|
||||
std::vector<std::string> fileList;
|
||||
|
||||
int numFiles = 0;
|
||||
char** files = Game::Sys_ListFiles(path.data(), extension.data(), NULL, &numFiles, folders);
|
||||
char** files = Game::Sys_ListFiles(path.data(), extension.data(), nullptr, &numFiles, folders);
|
||||
|
||||
if (files)
|
||||
{
|
||||
|
@ -52,7 +52,7 @@ namespace Components
|
||||
class FileReader
|
||||
{
|
||||
public:
|
||||
FileReader() : size(-1), name(), handle(0) {};
|
||||
FileReader() : handle(0), size(-1), name() {};
|
||||
FileReader(std::string file);
|
||||
~FileReader();
|
||||
|
||||
@ -72,7 +72,7 @@ namespace Components
|
||||
class FileWriter
|
||||
{
|
||||
public:
|
||||
FileWriter(std::string file, bool append = false) : filePath(file), handle(0) { this->open(append); };
|
||||
FileWriter(std::string file, bool append = false) : handle(0), filePath(file) { this->open(append); };
|
||||
~FileWriter() { this->close(); };
|
||||
|
||||
void write(std::string data);
|
||||
|
@ -27,7 +27,7 @@ namespace Components
|
||||
timeout.tv_sec = msec / 1000;
|
||||
timeout.tv_usec = (msec % 1000) * 1000;
|
||||
|
||||
int retval = select(highestfd + 1, &fdr, NULL, NULL, &timeout);
|
||||
int retval = select(highestfd + 1, &fdr, nullptr, nullptr, &timeout);
|
||||
|
||||
if (retval == SOCKET_ERROR)
|
||||
{
|
||||
|
@ -24,7 +24,7 @@ namespace Components
|
||||
this->type = IPCTYPE_CLIENT;
|
||||
this->setName(name);
|
||||
|
||||
this->pipe = CreateFileA(this->pipeFile, GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, NULL);
|
||||
this->pipe = CreateFileA(this->pipeFile, GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
|
||||
|
||||
if (INVALID_HANDLE_VALUE == this->pipe)
|
||||
{
|
||||
@ -58,7 +58,7 @@ namespace Components
|
||||
this->type = IPCTYPE_SERVER;
|
||||
this->setName(name);
|
||||
|
||||
this->pipe = CreateNamedPipeA(this->pipeFile, PIPE_ACCESS_DUPLEX, PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE | PIPE_WAIT, PIPE_UNLIMITED_INSTANCES, sizeof(this->packet), sizeof(this->packet), NMPWAIT_USE_DEFAULT_WAIT, NULL);
|
||||
this->pipe = CreateNamedPipeA(this->pipeFile, PIPE_ACCESS_DUPLEX, PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE | PIPE_WAIT, PIPE_UNLIMITED_INSTANCES, sizeof(this->packet), sizeof(this->packet), NMPWAIT_USE_DEFAULT_WAIT, nullptr);
|
||||
|
||||
if (INVALID_HANDLE_VALUE != this->pipe && this->pipe)
|
||||
{
|
||||
@ -97,7 +97,7 @@ namespace Components
|
||||
strcpy_s(_packet.buffer, data.data());
|
||||
|
||||
DWORD cbBytes;
|
||||
return (WriteFile(this->pipe, &_packet, sizeof(_packet), &cbBytes, NULL) || GetLastError() == ERROR_IO_PENDING);
|
||||
return (WriteFile(this->pipe, &_packet, sizeof(_packet), &cbBytes, nullptr) || GetLastError() == ERROR_IO_PENDING);
|
||||
}
|
||||
|
||||
void Pipe::destroy()
|
||||
@ -140,7 +140,7 @@ namespace Components
|
||||
{
|
||||
if (!pipe || pipe->type != IPCTYPE_SERVER || pipe->pipe == INVALID_HANDLE_VALUE || !pipe->pipe) return;
|
||||
|
||||
if (ConnectNamedPipe(pipe->pipe, NULL) == FALSE)
|
||||
if (ConnectNamedPipe(pipe->pipe, nullptr) == FALSE)
|
||||
{
|
||||
Logger::Print("Failed to initialize pipe reading.\n");
|
||||
return;
|
||||
@ -153,7 +153,7 @@ namespace Components
|
||||
|
||||
while (pipe->threadAttached && pipe->pipe && pipe->pipe != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
BOOL bResult = ReadFile(pipe->pipe, &pipe->packet, sizeof(pipe->packet), &cbBytes, NULL);
|
||||
BOOL bResult = ReadFile(pipe->pipe, &pipe->packet, sizeof(pipe->packet), &cbBytes, nullptr);
|
||||
|
||||
if (bResult && cbBytes)
|
||||
{
|
||||
@ -167,7 +167,7 @@ namespace Components
|
||||
Logger::Print("Failed to read from client through pipe\n");
|
||||
|
||||
DisconnectNamedPipe(pipe->pipe);
|
||||
ConnectNamedPipe(pipe->pipe, NULL);
|
||||
ConnectNamedPipe(pipe->pipe, nullptr);
|
||||
pipe->connectCallback();
|
||||
}
|
||||
|
||||
|
@ -37,8 +37,8 @@ namespace Components
|
||||
cmds->buttons |= BUTTON_FLAG_LEANRIGHT;
|
||||
}
|
||||
|
||||
Lean::in_leanleft.wasPressed = 0;
|
||||
Lean::in_leanright.wasPressed = 0;
|
||||
Lean::in_leanleft.wasPressed = false;
|
||||
Lean::in_leanright.wasPressed = false;
|
||||
}
|
||||
|
||||
void __declspec(naked) Lean::CL_CmdButtonsStub()
|
||||
|
@ -161,7 +161,7 @@ namespace Components
|
||||
{
|
||||
AssetHandler::OnFind(Game::XAssetType::ASSET_TYPE_LOCALIZE_ENTRY, [] (Game::XAssetType, std::string filename)
|
||||
{
|
||||
Game::XAssetHeader header = { 0 };
|
||||
Game::XAssetHeader header = { nullptr };
|
||||
std::lock_guard<std::recursive_mutex> _(Localization::LocalizeMutex);
|
||||
|
||||
if (Localization::TempLocalizeMap.find(filename) != Localization::TempLocalizeMap.end())
|
||||
|
@ -225,7 +225,7 @@ namespace Components
|
||||
}
|
||||
catch (const std::exception e)
|
||||
{
|
||||
MessageBoxA(0, Utils::String::VA("Invalid regular expression: %s", expression.data()), "Warning", MB_ICONEXCLAMATION);
|
||||
MessageBoxA(nullptr, Utils::String::VA("Invalid regular expression: %s", expression.data()), "Warning", MB_ICONEXCLAMATION);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -523,7 +523,7 @@ namespace Components
|
||||
{
|
||||
if (pack.index == dlc)
|
||||
{
|
||||
ShellExecuteA(NULL, "open", pack.url.data(), 0, 0, SW_SHOWNORMAL);
|
||||
ShellExecuteA(nullptr, "open", pack.url.data(), nullptr, nullptr, SW_SHOWNORMAL);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -129,9 +129,7 @@ namespace Components
|
||||
|
||||
int Materials::MaterialComparePrint(Game::Material* m1, Game::Material* m2)
|
||||
{
|
||||
static Game::Material* a,* b;
|
||||
a = m1, b = m2;
|
||||
|
||||
//__debugbreak();
|
||||
return Utils::Hook::Call<int(Game::Material*, Game::Material*)>(0x5235B0)(m1, m2);
|
||||
}
|
||||
|
||||
|
@ -20,7 +20,7 @@ namespace Components
|
||||
return 0;
|
||||
|
||||
// Reserve it, if yes
|
||||
Game::sourceFiles[i] = (Game::source_t*)1;
|
||||
Game::sourceFiles[i] = reinterpret_cast<Game::source_t*>(1);
|
||||
|
||||
return i;
|
||||
}
|
||||
@ -57,7 +57,6 @@ namespace Components
|
||||
int handle = Menus::ReserveSourceHandle();
|
||||
if (!Menus::IsValidSourceHandle(handle)) return 0; // No free source slot!
|
||||
|
||||
Game::source_t *source = nullptr;
|
||||
Game::script_t *script = Menus::LoadMenuScript(name, buffer);
|
||||
|
||||
if (!script)
|
||||
@ -66,9 +65,9 @@ namespace Components
|
||||
return 0;
|
||||
}
|
||||
|
||||
script->next = NULL;
|
||||
script->next = nullptr;
|
||||
|
||||
source = Utils::Memory::Allocate<Game::source_t>();
|
||||
Game::source_t *source = Utils::Memory::Allocate<Game::source_t>();
|
||||
if (!source)
|
||||
{
|
||||
Game::FreeMemory(script);
|
||||
@ -77,11 +76,11 @@ namespace Components
|
||||
|
||||
strncpy_s(source->filename, 64, "string", 64);
|
||||
source->scriptstack = script;
|
||||
source->tokens = NULL;
|
||||
source->defines = NULL;
|
||||
source->indentstack = NULL;
|
||||
source->tokens = nullptr;
|
||||
source->defines = nullptr;
|
||||
source->indentstack = nullptr;
|
||||
source->skip = 0;
|
||||
source->definehash = (Game::define_t**)Utils::Memory::Allocate(4096);
|
||||
source->definehash = static_cast<Game::define_t**>(Utils::Memory::Allocate(4096));
|
||||
|
||||
Game::sourceFiles[handle] = source;
|
||||
|
||||
@ -513,7 +512,7 @@ namespace Components
|
||||
|
||||
Game::XAssetHeader Menus::MenuFileLoad(Game::XAssetType type, std::string filename)
|
||||
{
|
||||
Game::XAssetHeader header = { 0 };
|
||||
Game::XAssetHeader header = { nullptr };
|
||||
|
||||
Game::MenuList* menuList = Game::DB_FindXAssetHeader(type, filename.data()).menuList;
|
||||
header.menuList = menuList;
|
||||
@ -602,7 +601,7 @@ namespace Components
|
||||
}
|
||||
|
||||
// Clear last menu
|
||||
dc->menus[--dc->menuCount] = 0;
|
||||
dc->menus[--dc->menuCount] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -14,13 +14,13 @@ namespace Components
|
||||
|
||||
Minidump::~Minidump()
|
||||
{
|
||||
if (this->mapFileHandle != NULL && this->mapFileHandle != INVALID_HANDLE_VALUE)
|
||||
if (this->mapFileHandle != nullptr && this->mapFileHandle != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
CloseHandle(this->mapFileHandle);
|
||||
this->mapFileHandle = INVALID_HANDLE_VALUE;
|
||||
}
|
||||
|
||||
if (this->fileHandle != NULL && this->fileHandle != INVALID_HANDLE_VALUE)
|
||||
if (this->fileHandle != nullptr && this->fileHandle != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
CloseHandle(this->fileHandle);
|
||||
this->fileHandle = INVALID_HANDLE_VALUE;
|
||||
@ -29,7 +29,7 @@ namespace Components
|
||||
|
||||
std::string Minidump::ToString()
|
||||
{
|
||||
if (!this->EnsureFileMapping()) return false;
|
||||
if (!this->EnsureFileMapping()) return nullptr;
|
||||
|
||||
auto pBuf = MapViewOfFile(this->mapFileHandle, FILE_MAP_READ, 0, 0, 0);
|
||||
if (!pBuf)
|
||||
@ -44,7 +44,7 @@ namespace Components
|
||||
#ifdef _WIN64
|
||||
fileSize |= ((size_t)fileSizeHi << 32);
|
||||
#endif
|
||||
std::string retval = std::string((const char*)pBuf, fileSize * sizeof(const char));
|
||||
std::string retval = std::string(static_cast<const char*>(pBuf), fileSize * sizeof(const char));
|
||||
UnmapViewOfFile(pBuf);
|
||||
return retval;
|
||||
}
|
||||
@ -74,7 +74,7 @@ namespace Components
|
||||
PVOID stream;
|
||||
ULONG streamSize;
|
||||
return Minidump::GetStream(ExceptionStream, &directory, &stream, &streamSize);*/
|
||||
return Minidump::GetStream(ExceptionStream, NULL, NULL, NULL);
|
||||
return Minidump::GetStream(ExceptionStream, nullptr, nullptr, nullptr);
|
||||
}
|
||||
|
||||
Minidump* Minidump::Create(std::string path, LPEXCEPTION_POINTERS exceptionInfo, int type)
|
||||
@ -84,14 +84,14 @@ namespace Components
|
||||
|
||||
// Do the dump generation
|
||||
MINIDUMP_EXCEPTION_INFORMATION ex = { GetCurrentThreadId(), exceptionInfo, FALSE };
|
||||
if (!MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), minidump->fileHandle, (MINIDUMP_TYPE)type, &ex, NULL, NULL))
|
||||
if (!MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), minidump->fileHandle, static_cast<MINIDUMP_TYPE>(type), &ex, nullptr, nullptr))
|
||||
{
|
||||
Utils::OutputDebugLastError();
|
||||
delete minidump;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (SetFilePointer(minidump->fileHandle, 0, NULL, FILE_BEGIN) == INVALID_SET_FILE_POINTER)
|
||||
if (SetFilePointer(minidump->fileHandle, 0, nullptr, FILE_BEGIN) == INVALID_SET_FILE_POINTER)
|
||||
{
|
||||
Utils::OutputDebugLastError();
|
||||
delete minidump;
|
||||
@ -109,10 +109,10 @@ namespace Components
|
||||
|
||||
bool Minidump::EnsureFileMapping()
|
||||
{
|
||||
if (this->mapFileHandle == NULL || this->mapFileHandle == INVALID_HANDLE_VALUE)
|
||||
if (this->mapFileHandle == nullptr || this->mapFileHandle == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
this->mapFileHandle = CreateFileMappingA(this->fileHandle, NULL, PAGE_READONLY, 0, 0, NULL);
|
||||
if (this->mapFileHandle == NULL || this->mapFileHandle == INVALID_HANDLE_VALUE)
|
||||
this->mapFileHandle = CreateFileMappingA(this->fileHandle, nullptr, PAGE_READONLY, 0, 0, nullptr);
|
||||
if (this->mapFileHandle == nullptr || this->mapFileHandle == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
Utils::OutputDebugLastError();
|
||||
return false;
|
||||
@ -127,9 +127,9 @@ namespace Components
|
||||
|
||||
minidump->fileHandle = CreateFileA(path.data(),
|
||||
GENERIC_WRITE | GENERIC_READ, fileShare,
|
||||
NULL, (fileShare & FILE_SHARE_WRITE) > 0 ? OPEN_ALWAYS : OPEN_EXISTING, NULL, NULL);
|
||||
nullptr, (fileShare & FILE_SHARE_WRITE) > 0 ? OPEN_ALWAYS : OPEN_EXISTING, NULL, nullptr);
|
||||
|
||||
if (minidump->fileHandle == NULL || minidump->fileHandle == INVALID_HANDLE_VALUE)
|
||||
if (minidump->fileHandle == nullptr || minidump->fileHandle == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
Utils::OutputDebugLastError();
|
||||
delete minidump;
|
||||
@ -172,7 +172,7 @@ namespace Components
|
||||
|
||||
bool MinidumpUpload::EnsureQueuedMinidumpsFolderExists()
|
||||
{
|
||||
BOOL success = CreateDirectoryA(MinidumpUpload::queuedMinidumpsFolder.data(), NULL);
|
||||
BOOL success = CreateDirectoryA(MinidumpUpload::queuedMinidumpsFolder.data(), nullptr);
|
||||
|
||||
if (success != TRUE)
|
||||
{
|
||||
@ -187,11 +187,11 @@ namespace Components
|
||||
// Note that most of the Path* functions are DEPRECATED and they have been replaced by Cch variants that only work on Windows 8+.
|
||||
// If you plan to drop support for Windows 7, please upgrade these calls to prevent accidental buffer overflows!
|
||||
|
||||
if (!EnsureQueuedMinidumpsFolderExists()) return NULL;
|
||||
if (!EnsureQueuedMinidumpsFolderExists()) return nullptr;
|
||||
|
||||
// Current executable name
|
||||
char exeFileName[MAX_PATH];
|
||||
GetModuleFileNameA(NULL, exeFileName, MAX_PATH);
|
||||
GetModuleFileNameA(nullptr, exeFileName, MAX_PATH);
|
||||
PathStripPathA(exeFileName);
|
||||
PathRemoveExtensionA(exeFileName);
|
||||
|
||||
|
@ -11,7 +11,7 @@ namespace Components
|
||||
|
||||
Game::XAssetHeader MusicalTalent::ModifyAliases(Game::XAssetType type, std::string filename)
|
||||
{
|
||||
Game::XAssetHeader header = { 0 };
|
||||
Game::XAssetHeader header = { nullptr };
|
||||
|
||||
if (MusicalTalent::SoundAliasList.find(Utils::String::ToLower(filename)) != MusicalTalent::SoundAliasList.end())
|
||||
{
|
||||
|
@ -51,7 +51,7 @@ namespace Components
|
||||
ZeroMemory(&pInfo, sizeof(pInfo));
|
||||
sInfo.cb = sizeof(sInfo);
|
||||
|
||||
CreateProcessA("updater.exe", NULL, NULL, NULL, false, NULL, NULL, NULL, &sInfo, &pInfo);
|
||||
CreateProcessA("updater.exe", nullptr, nullptr, nullptr, false, NULL, nullptr, nullptr, &sInfo, &pInfo);
|
||||
|
||||
if (pInfo.hThread && pInfo.hThread != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
@ -105,7 +105,7 @@ namespace Components
|
||||
|
||||
Dvar::Register<int>("cl_updateoldversion", REVISION, REVISION, REVISION, Game::DVAR_FLAG_WRITEPROTECTED, "Current version number.");
|
||||
Dvar::Register<int>("cl_updateversion", 0, 0, -1, Game::DVAR_FLAG_WRITEPROTECTED, "New version number.");
|
||||
Dvar::Register<bool>("cl_updateavailable", 0, Game::DVAR_FLAG_WRITEPROTECTED, "New update is available.");
|
||||
Dvar::Register<bool>("cl_updateavailable", false, Game::DVAR_FLAG_WRITEPROTECTED, "New update is available.");
|
||||
|
||||
Localization::Set("MPUI_CHANGELOG_TEXT", "Loading...");
|
||||
Localization::Set("MPUI_MOTD_TEXT", NEWS_MOTD_DEFUALT);
|
||||
|
@ -12,7 +12,7 @@ namespace Components
|
||||
|
||||
PlayerName::PlayerName()
|
||||
{
|
||||
if (0) // Disabled for now (comment out that line to enable it)
|
||||
#if(0) // Disabled for now
|
||||
{
|
||||
for (int i = 0; i < ARRAY_SIZE(PlayerName::PlayerNames); ++i)
|
||||
{
|
||||
@ -21,6 +21,7 @@ namespace Components
|
||||
|
||||
Utils::Hook(Game::CL_GetClientName, PlayerName::GetClientName, HOOK_JUMP).install()->quick();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
PlayerName::~PlayerName()
|
||||
|
@ -453,7 +453,7 @@ namespace Components
|
||||
});
|
||||
|
||||
// Dvars
|
||||
Dvar::Register<bool>("ui_streamFriendly", 0, Game::DVAR_FLAG_SAVED, "Stream friendly UI");
|
||||
Dvar::Register<bool>("ui_streamFriendly", false, Game::DVAR_FLAG_SAVED, "Stream friendly UI");
|
||||
|
||||
// Debug patches
|
||||
#ifdef DEBUG
|
||||
|
@ -165,7 +165,7 @@ namespace Components
|
||||
if (!Game::Scr_LoadScript(script.data()))
|
||||
{
|
||||
Logger::Print("Script %s encountered an error while loading. (doesn't exist?)", script.data());
|
||||
Logger::Error(1, (char*)0x70B810, script.data());
|
||||
Logger::Error(1, reinterpret_cast<char*>(0x70B810), script.data());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -26,6 +26,8 @@ namespace Components
|
||||
|
||||
case 3:
|
||||
return Utils::String::VA("%d", ServerInfo::PlayerContainer.playerList[index].ping);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -121,6 +121,11 @@ namespace Components
|
||||
{
|
||||
return Utils::String::VA("%i", server->ping);
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
break;
|
||||
};
|
||||
}
|
||||
|
||||
return "";
|
||||
|
@ -22,9 +22,9 @@ namespace Components
|
||||
|
||||
if (Loader::PerformingUnitTests() || Dedicated::IsEnabled() || ZoneBuilder::IsEnabled()) return;
|
||||
|
||||
Singleton::FirstInstance = (CreateMutexA(NULL, FALSE, "iw4x_mutex") && GetLastError() != ERROR_ALREADY_EXISTS);
|
||||
Singleton::FirstInstance = (CreateMutexA(nullptr, FALSE, "iw4x_mutex") && GetLastError() != ERROR_ALREADY_EXISTS);
|
||||
|
||||
if (!Singleton::FirstInstance && !ConnectProtocol::Used() && MessageBoxA(0, "Do you want to start another instance?", "Game already running", MB_ICONEXCLAMATION | MB_YESNO) == IDNO)
|
||||
if (!Singleton::FirstInstance && !ConnectProtocol::Used() && MessageBoxA(nullptr, "Do you want to start another instance?", "Game already running", MB_ICONEXCLAMATION | MB_YESNO) == IDNO)
|
||||
{
|
||||
ExitProcess(0);
|
||||
}
|
||||
|
@ -73,7 +73,7 @@ namespace Components
|
||||
{
|
||||
AssetHandler::OnFind(Game::XAssetType::ASSET_TYPE_STRINGTABLE, [] (Game::XAssetType, std::string filename)
|
||||
{
|
||||
Game::XAssetHeader header = { 0 };
|
||||
Game::XAssetHeader header = { nullptr };
|
||||
|
||||
filename = Utils::String::ToLower(filename);
|
||||
|
||||
|
@ -203,7 +203,7 @@ namespace Components
|
||||
info.author = metaObject["author"].string_value();
|
||||
info.gametype = metaObject["gametype"].string_value();
|
||||
info.mapname = metaObject["mapname"].string_value();
|
||||
info.length = (int)metaObject["length"].number_value();
|
||||
info.length = static_cast<int>(metaObject["length"].number_value());
|
||||
info.timeStamp = _atoi64(metaObject["timestamp"].string_value().data());
|
||||
|
||||
Theatre::Demos.push_back(info);
|
||||
@ -311,7 +311,7 @@ namespace Components
|
||||
FileSystem::DeleteFile("demos", Utils::String::VA("%s.json", files[i].data()));
|
||||
}
|
||||
|
||||
Command::Execute(Utils::String::VA("record auto_%lld", time(0)), true);
|
||||
Command::Execute(Utils::String::VA("record auto_%lld", time(nullptr)), true);
|
||||
}
|
||||
|
||||
return Utils::Hook::Call<DWORD()>(0x42BBB0)();
|
||||
|
@ -130,7 +130,7 @@ namespace Components
|
||||
|
||||
__declspec(naked) void UIFeeder::HandleKeyStub()
|
||||
{
|
||||
static int NextClickTime = 0;
|
||||
static int nextClickTime = 0;
|
||||
|
||||
__asm
|
||||
{
|
||||
@ -149,12 +149,12 @@ namespace Components
|
||||
call Game::Sys_Milliseconds
|
||||
|
||||
// Check if allowed to click
|
||||
cmp eax, NextClickTime
|
||||
cmp eax, nextClickTime
|
||||
jl continueOriginal
|
||||
|
||||
// Set next allowed click time to current time + 300ms
|
||||
add eax, 300
|
||||
mov NextClickTime, eax
|
||||
mov nextClickTime, eax
|
||||
|
||||
// Get item cursor position ptr
|
||||
mov ecx, ebx
|
||||
|
@ -15,14 +15,13 @@ namespace Components
|
||||
class Token
|
||||
{
|
||||
public:
|
||||
Token() : token(0) {};
|
||||
Token(const char** args) : token(0) { this->parse(args); };
|
||||
Token() : token(nullptr) {};
|
||||
Token(const char** args) : token(nullptr) { this->parse(args); };
|
||||
Token(const Token &obj) { this->token = obj.token; };
|
||||
|
||||
template<typename T> T get();
|
||||
bool isValid();
|
||||
|
||||
|
||||
private:
|
||||
char* token;
|
||||
|
||||
|
@ -4,7 +4,7 @@ namespace Components
|
||||
{
|
||||
Game::XAssetHeader Weapon::WeaponFileLoad(Game::XAssetType /*type*/, std::string filename)
|
||||
{
|
||||
Game::XAssetHeader header = { 0 };
|
||||
Game::XAssetHeader header = { nullptr };
|
||||
|
||||
// Try loading raw weapon
|
||||
if (FileSystem::File(Utils::String::VA("weapons/mp/%s", filename.data())).exists())
|
||||
|
@ -5,7 +5,7 @@ namespace Components
|
||||
Dvar::Var Window::NoBorder;
|
||||
Dvar::Var Window::NativeCursor;
|
||||
|
||||
HWND Window::MainWindow = 0;
|
||||
HWND Window::MainWindow = nullptr;
|
||||
BOOL Window::CursorVisible = TRUE;
|
||||
|
||||
int Window::Width()
|
||||
@ -143,14 +143,14 @@ namespace Components
|
||||
|
||||
if (Window::CursorVisible)
|
||||
{
|
||||
SetCursor(LoadCursor(NULL, IDC_ARROW));
|
||||
SetCursor(LoadCursor(nullptr, IDC_ARROW));
|
||||
|
||||
while ((value = ShowCursor(TRUE)) < 0);
|
||||
while ((value = ShowCursor(TRUE)) < 0) {};
|
||||
while (value > 0) { value = ShowCursor(FALSE); } // Set display counter to 0
|
||||
}
|
||||
else
|
||||
{
|
||||
while ((value = ShowCursor(FALSE)) >= 0);
|
||||
while ((value = ShowCursor(FALSE)) >= 0) {};
|
||||
while (value < -1) { value = ShowCursor(TRUE); } // Set display counter to -1
|
||||
}
|
||||
|
||||
|
@ -9,14 +9,15 @@ namespace Components
|
||||
|
||||
std::vector<std::pair<Game::XAssetType, std::string>> ZoneBuilder::CommonAssets;
|
||||
|
||||
ZoneBuilder::Zone::Zone(std::string name) : dataMap("zone_source/" + name + ".csv"), zoneName(name), indexStart(0), externalSize(0), branding { 0 },
|
||||
|
||||
// Reserve 100MB by default.
|
||||
// That's totally fine, as the dedi doesn't load images and therefore doesn't need much memory.
|
||||
// That way we can be sure it won't need to reallocate memory.
|
||||
// Side note: if you need a fastfile larger than 100MB, you're doing it wrong-
|
||||
// Well, decompressed maps can get way larger than 100MB, so let's increase that.
|
||||
buffer(0xC800000)
|
||||
ZoneBuilder::Zone::Zone(std::string name) : indexStart(0), externalSize(0),
|
||||
|
||||
// Reserve 100MB by default.
|
||||
// That's totally fine, as the dedi doesn't load images and therefore doesn't need much memory.
|
||||
// That way we can be sure it won't need to reallocate memory.
|
||||
// Side note: if you need a fastfile larger than 100MB, you're doing it wrong-
|
||||
// Well, decompressed maps can get way larger than 100MB, so let's increase that.
|
||||
buffer(0xC800000),
|
||||
zoneName(name), dataMap("zone_source/" + name + ".csv"), branding { nullptr }
|
||||
{}
|
||||
|
||||
ZoneBuilder::Zone::~Zone()
|
||||
@ -268,7 +269,7 @@ namespace Components
|
||||
}
|
||||
}
|
||||
|
||||
return { 0 };
|
||||
return { nullptr };
|
||||
}
|
||||
|
||||
Game::XAsset* ZoneBuilder::Zone::getAsset(int index)
|
||||
@ -431,7 +432,7 @@ namespace Components
|
||||
// AssetTable
|
||||
for (auto asset : this->loadedAssets)
|
||||
{
|
||||
Game::XAsset entry = { asset.type, 0 };
|
||||
Game::XAsset entry = { asset.type, nullptr };
|
||||
Utils::Stream::ClearPointer(&entry.header.data);
|
||||
|
||||
this->buffer.save(&entry);
|
||||
@ -473,7 +474,7 @@ namespace Components
|
||||
void ZoneBuilder::Zone::addBranding()
|
||||
{
|
||||
char* data = "FastFile built using IW4x ZoneTool!";
|
||||
this->branding = { this->zoneName.data(), (int)strlen(data), 0, data };
|
||||
this->branding = { this->zoneName.data(), static_cast<int>(strlen(data)), 0, data };
|
||||
|
||||
if (this->findAsset(Game::XAssetType::ASSET_TYPE_RAWFILE, this->branding.name) != -1)
|
||||
{
|
||||
@ -659,7 +660,7 @@ namespace Components
|
||||
|
||||
Game::XAssetHeader ZoneBuilder::GetEmptyAssetIfCommon(Game::XAssetType type, std::string name, ZoneBuilder::Zone* builder)
|
||||
{
|
||||
Game::XAssetHeader header = { 0 };
|
||||
Game::XAssetHeader header = { nullptr };
|
||||
|
||||
if (type >= 0 && type < Game::XAssetType::ASSET_TYPE_COUNT)
|
||||
{
|
||||
|
@ -94,7 +94,7 @@ namespace Components
|
||||
~ZoneBuilder();
|
||||
|
||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||
const char* getName() { return "ZoneBuilder"; };
|
||||
const char* getName() override { return "ZoneBuilder"; };
|
||||
#endif
|
||||
|
||||
static bool IsEnabled();
|
||||
|
@ -617,7 +617,7 @@ namespace Components
|
||||
void* vec2 = Game::DB_AllocStreamPos(3);
|
||||
*reinterpret_cast<void**>(varWeaponCompleteDef + 2524) = vec2;
|
||||
|
||||
Game::Load_Stream(true, (void*)vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + 3044));
|
||||
Game::Load_Stream(true, vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + 3044));
|
||||
}
|
||||
|
||||
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2520);
|
||||
@ -628,7 +628,7 @@ namespace Components
|
||||
void* vec2 = Game::DB_AllocStreamPos(3);
|
||||
*reinterpret_cast<void**>(varWeaponCompleteDef + 2528) = vec2;
|
||||
|
||||
Game::Load_Stream(true, (void*)vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + 3046));
|
||||
Game::Load_Stream(true, vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + 3046));
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -638,7 +638,7 @@ namespace Components
|
||||
void* vec2 = Game::DB_AllocStreamPos(3);
|
||||
*reinterpret_cast<void**>(varWeaponCompleteDef + 2556) = vec2;
|
||||
|
||||
Game::Load_Stream(true, (void*)vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + ((Zones::ZoneVersion >= 318) ? 3076 : 3040)));
|
||||
Game::Load_Stream(true, vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + ((Zones::ZoneVersion >= 318) ? 3076 : 3040)));
|
||||
}
|
||||
|
||||
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2552);
|
||||
@ -649,7 +649,7 @@ namespace Components
|
||||
void* vec2 = Game::DB_AllocStreamPos(3);
|
||||
*reinterpret_cast<void**>(varWeaponCompleteDef + 2560) = vec2;
|
||||
|
||||
Game::Load_Stream(true, (void*)vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + ((Zones::ZoneVersion >= 318) ? 3078 : 3042)));
|
||||
Game::Load_Stream(true, vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + ((Zones::ZoneVersion >= 318) ? 3078 : 3042)));
|
||||
}
|
||||
}
|
||||
|
||||
@ -833,7 +833,7 @@ namespace Components
|
||||
void* vec2 = Game::DB_AllocStreamPos(3);
|
||||
*reinterpret_cast<void**>(varWeaponCompleteDef + 3048) = vec2;
|
||||
|
||||
Game::Load_Stream(true, (void*)vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + 3044));
|
||||
Game::Load_Stream(true, vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + 3044));
|
||||
}
|
||||
|
||||
if (*reinterpret_cast<DWORD*>(varWeaponCompleteDef + 3052) == -1)
|
||||
@ -841,7 +841,7 @@ namespace Components
|
||||
void* vec2 = Game::DB_AllocStreamPos(3);
|
||||
*reinterpret_cast<void**>(varWeaponCompleteDef + 3052) = vec2;
|
||||
|
||||
Game::Load_Stream(true, (void*)vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + 3046));
|
||||
Game::Load_Stream(true, vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + 3046));
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -851,7 +851,7 @@ namespace Components
|
||||
void* vec2 = Game::DB_AllocStreamPos(3);
|
||||
*reinterpret_cast<void**>(varWeaponCompleteDef + 3044) = vec2;
|
||||
|
||||
Game::Load_Stream(true, (void*)vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + 3040));
|
||||
Game::Load_Stream(true, vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + 3040));
|
||||
}
|
||||
|
||||
if (*reinterpret_cast<DWORD*>(varWeaponCompleteDef + 3048) == -1)
|
||||
@ -859,7 +859,7 @@ namespace Components
|
||||
void* vec2 = Game::DB_AllocStreamPos(3);
|
||||
*reinterpret_cast<void**>(varWeaponCompleteDef + 3048) = vec2;
|
||||
|
||||
Game::Load_Stream(true, (void*)vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + 3042));
|
||||
Game::Load_Stream(true, vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + 3042));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1305,7 +1305,7 @@ namespace Components
|
||||
|
||||
static_assert(offsetof(Game::Material, stateBitsEntry) == 24, "");
|
||||
|
||||
Game::Material* material = (Game::Material*)buffer;
|
||||
Game::Material* material = reinterpret_cast<Game::Material*>(buffer);
|
||||
memcpy(&material359, material, sizeof(material359));
|
||||
|
||||
material->name = material359.name;
|
||||
|
@ -2,335 +2,334 @@
|
||||
|
||||
namespace Game
|
||||
{
|
||||
// C-Style casts are fine here, that's where we're doing our dirty stuff anyways...
|
||||
BG_LoadWeaponDef_LoadObj_t BG_LoadWeaponDef_LoadObj = (BG_LoadWeaponDef_LoadObj_t)0x57B5F0;
|
||||
|
||||
Cbuf_AddServerText_t Cbuf_AddServerText = (Cbuf_AddServerText_t)0x4BB9B0;
|
||||
Cbuf_AddText_t Cbuf_AddText = (Cbuf_AddText_t)0x404B20;
|
||||
|
||||
CG_GetClientNum_t CG_GetClientNum = (CG_GetClientNum_t)0x433700;
|
||||
|
||||
CL_GetClientName_t CL_GetClientName = (CL_GetClientName_t)0x4563D0;
|
||||
CL_IsCgameInitialized_t CL_IsCgameInitialized = (CL_IsCgameInitialized_t)0x43EB20;
|
||||
CL_ConnectFromParty_t CL_ConnectFromParty = (CL_ConnectFromParty_t)0x433D30;
|
||||
CL_DownloadsComplete_t CL_DownloadsComplete = (CL_DownloadsComplete_t)0x42CE90;
|
||||
CL_DrawStretchPicPhysical_t CL_DrawStretchPicPhysical = (CL_DrawStretchPicPhysical_t)0x4FC120;
|
||||
CL_HandleRelayPacket_t CL_HandleRelayPacket = (CL_HandleRelayPacket_t)0x5A8C70;
|
||||
CL_ResetViewport_t CL_ResetViewport = (CL_ResetViewport_t)0x4A8830;
|
||||
CL_SelectStringTableEntryInDvar_f_t CL_SelectStringTableEntryInDvar_f = (CL_SelectStringTableEntryInDvar_f_t)0x4A4560;
|
||||
|
||||
Cmd_AddCommand_t Cmd_AddCommand = (Cmd_AddCommand_t)0x470090;
|
||||
Cmd_AddServerCommand_t Cmd_AddServerCommand = (Cmd_AddServerCommand_t)0x4DCE00;
|
||||
Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand = (Cmd_ExecuteSingleCommand_t)0x609540;
|
||||
Com_ClientPacketEvent_t Com_ClientPacketEvent = (Com_ClientPacketEvent_t)0x49F0B0;
|
||||
|
||||
Com_Error_t Com_Error = (Com_Error_t)0x4B22D0;
|
||||
Com_Printf_t Com_Printf = (Com_Printf_t)0x402500;
|
||||
Com_PrintMessage_t Com_PrintMessage = (Com_PrintMessage_t)0x4AA830;
|
||||
Com_EndParseSession_t Com_EndParseSession = (Com_EndParseSession_t)0x4B80B0;
|
||||
Com_BeginParseSession_t Com_BeginParseSession = (Com_BeginParseSession_t)0x4AAB80;
|
||||
Com_SetSpaceDelimited_t Com_SetSpaceDelimited = (Com_SetSpaceDelimited_t)0x4FC710;
|
||||
Com_Parse_t Com_Parse = (Com_Parse_t)0x474D60;
|
||||
Com_SetSlowMotion_t Com_SetSlowMotion = (Com_SetSlowMotion_t)0x446E20;
|
||||
|
||||
Con_DrawMiniConsole_t Con_DrawMiniConsole = (Con_DrawMiniConsole_t)0x464F30;
|
||||
Con_DrawSolidConsole_t Con_DrawSolidConsole = (Con_DrawSolidConsole_t)0x5A5040;
|
||||
|
||||
DB_AllocStreamPos_t DB_AllocStreamPos = (DB_AllocStreamPos_t)0x418380;
|
||||
DB_PushStreamPos_t DB_PushStreamPos = (DB_PushStreamPos_t)0x458A20;
|
||||
DB_PopStreamPos_t DB_PopStreamPos = (DB_PopStreamPos_t)0x4D1D60;
|
||||
|
||||
DB_BeginRecoverLostDevice_t DB_BeginRecoverLostDevice = (DB_BeginRecoverLostDevice_t)0x4BFF90;
|
||||
DB_EndRecoverLostDevice_t DB_EndRecoverLostDevice = (DB_EndRecoverLostDevice_t)0x46B660;
|
||||
DB_EnumXAssets_t DB_EnumXAssets = (DB_EnumXAssets_t)0x4B76D0;
|
||||
DB_EnumXAssets_Internal_t DB_EnumXAssets_Internal = (DB_EnumXAssets_Internal_t)0x5BB0A0;
|
||||
DB_FindXAssetHeader_t DB_FindXAssetHeader = (DB_FindXAssetHeader_t)0x407930;
|
||||
DB_GetRawBuffer_t DB_GetRawBuffer = (DB_GetRawBuffer_t)0x4CDC50;
|
||||
DB_GetRawFileLen_t DB_GetRawFileLen = (DB_GetRawFileLen_t)0x4DAA80;
|
||||
DB_GetLoadedFraction_t DB_GetLoadedFraction = (DB_GetLoadedFraction_t)0x468380;
|
||||
DB_GetXAssetNameHandler_t* DB_GetXAssetNameHandlers = (DB_GetXAssetNameHandler_t*)0x799328;
|
||||
DB_GetXAssetSizeHandler_t* DB_GetXAssetSizeHandlers = (DB_GetXAssetSizeHandler_t*)0x799488;
|
||||
DB_GetXAssetTypeName_t DB_GetXAssetTypeName = (DB_GetXAssetTypeName_t)0x4CFCF0;
|
||||
DB_IsXAssetDefault_t DB_IsXAssetDefault = (DB_IsXAssetDefault_t)0x48E6A0;
|
||||
DB_LoadXAssets_t DB_LoadXAssets = (DB_LoadXAssets_t)0x4E5930;
|
||||
DB_LoadXFileData_t DB_LoadXFileData = (DB_LoadXFileData_t)0x445460;
|
||||
DB_ReadXFile_t DB_ReadXFile = (DB_ReadXFile_t)0x445460;
|
||||
DB_ReadXFileUncompressed_t DB_ReadXFileUncompressed = (DB_ReadXFileUncompressed_t)0x4705E0;
|
||||
DB_ReleaseXAssetHandler_t* DB_ReleaseXAssetHandlers = (DB_ReleaseXAssetHandler_t*)0x799AB8;
|
||||
DB_SetXAssetName_t DB_SetXAssetName = (DB_SetXAssetName_t)0x453580;
|
||||
DB_SetXAssetNameHandler_t* DB_SetXAssetNameHandlers = (DB_SetXAssetNameHandler_t*)0x7993D8;
|
||||
DB_XModelSurfsFixup_t DB_XModelSurfsFixup = (DB_XModelSurfsFixup_t)0x5BAC50;
|
||||
|
||||
Dvar_RegisterBool_t Dvar_RegisterBool = (Dvar_RegisterBool_t)0x4CE1A0;
|
||||
Dvar_RegisterFloat_t Dvar_RegisterFloat = (Dvar_RegisterFloat_t)0x648440;
|
||||
Dvar_RegisterVec2_t Dvar_RegisterVec2 = (Dvar_RegisterVec2_t)0x4F6070;
|
||||
Dvar_RegisterVec3_t Dvar_RegisterVec3 = (Dvar_RegisterVec3_t)0x4EF8E0;
|
||||
Dvar_RegisterVec4_t Dvar_RegisterVec4 = (Dvar_RegisterVec4_t)0x4F28E0;
|
||||
Dvar_RegisterInt_t Dvar_RegisterInt = (Dvar_RegisterInt_t)0x479830;
|
||||
Dvar_RegisterEnum_t Dvar_RegisterEnum = (Dvar_RegisterEnum_t)0x412E40;
|
||||
Dvar_RegisterString_t Dvar_RegisterString = (Dvar_RegisterString_t)0x4FC7E0;
|
||||
Dvar_RegisterColor_t Dvar_RegisterColor = (Dvar_RegisterColor_t)0x4F28E0;//0x471500;
|
||||
|
||||
Dvar_GetUnpackedColorByName_t Dvar_GetUnpackedColorByName = (Dvar_GetUnpackedColorByName_t)0x406530;
|
||||
Dvar_FindVar_t Dvar_FindVar = (Dvar_FindVar_t)0x4D5390;
|
||||
Dvar_InfoString_Big_t Dvar_InfoString_Big = (Dvar_InfoString_Big_t)0x4D98A0;
|
||||
Dvar_SetCommand_t Dvar_SetCommand = (Dvar_SetCommand_t)0x4EE430;
|
||||
|
||||
Encode_Init_t Encode_Init = (Encode_Init_t)0x462AB0;
|
||||
|
||||
Field_Clear_t Field_Clear = (Field_Clear_t)0x437EB0;
|
||||
|
||||
FreeMemory_t FreeMemory = (FreeMemory_t)0x4D6640;
|
||||
|
||||
FS_FileExists_t FS_FileExists = (FS_FileExists_t)0x4DEFA0;
|
||||
FS_FreeFile_t FS_FreeFile = (FS_FreeFile_t)0x4416B0;
|
||||
FS_ReadFile_t FS_ReadFile = (FS_ReadFile_t)0x4F4B90;
|
||||
FS_GetFileList_t FS_GetFileList = (FS_GetFileList_t)0x441BB0;
|
||||
FS_FreeFileList_t FS_FreeFileList = (FS_FreeFileList_t)0x4A5DE0;
|
||||
FS_FOpenFileAppend_t FS_FOpenFileAppend = (FS_FOpenFileAppend_t)0x410BB0;
|
||||
FS_FOpenFileAppend_t FS_FOpenFileWrite = (FS_FOpenFileAppend_t)0x4BA530;
|
||||
FS_FOpenFileRead_t FS_FOpenFileRead = (FS_FOpenFileRead_t)0x46CBF0;
|
||||
FS_FOpenFileRead_t FS_FOpenFileReadDatabase = (FS_FOpenFileRead_t)0x42ECA0;
|
||||
FS_FOpenFileReadForThread_t FS_FOpenFileReadForThread = (FS_FOpenFileReadForThread_t)0x643270;
|
||||
FS_FCloseFile_t FS_FCloseFile = (FS_FCloseFile_t)0x462000;
|
||||
FS_WriteFile_t FS_WriteFile = (FS_WriteFile_t)0x426450;
|
||||
FS_Write_t FS_Write = (FS_Write_t)0x4C06E0;
|
||||
FS_Read_t FS_Read = (FS_Read_t)0x4A04C0;
|
||||
FS_Seek_t FS_Seek = (FS_Seek_t)0x4A63D0;
|
||||
FS_FTell_t FS_FTell = (FS_FTell_t)0x4E6760;
|
||||
FS_Remove_t FS_Remove = (FS_Remove_t)0x4660F0;
|
||||
FS_Restart_t FS_Restart = (FS_Restart_t)0x461A50;
|
||||
FS_BuildPathToFile_t FS_BuildPathToFile = (FS_BuildPathToFile_t)0x4702C0;
|
||||
|
||||
G_SpawnEntitiesFromString_t G_SpawnEntitiesFromString = (G_SpawnEntitiesFromString_t)0x4D8840;
|
||||
|
||||
GScr_LoadGameTypeScript_t GScr_LoadGameTypeScript = (GScr_LoadGameTypeScript_t)0x4ED9A0;
|
||||
|
||||
Image_LoadFromFileWithReader_t Image_LoadFromFileWithReader = (Image_LoadFromFileWithReader_t)0x53ABF0;
|
||||
Image_Release_t Image_Release = (Image_Release_t)0x51F010;
|
||||
|
||||
Key_SetCatcher_t Key_SetCatcher = (Key_SetCatcher_t)0x43BD00;
|
||||
|
||||
LargeLocalInit_t LargeLocalInit = (LargeLocalInit_t)0x4A62A0;
|
||||
|
||||
Load_Stream_t Load_Stream = (Load_Stream_t)0x470E30;
|
||||
Load_XString_t Load_XString = (Load_XString_t)0x47FDA0;
|
||||
Load_XModelPtr_t Load_XModelPtr = (Load_XModelPtr_t)0x4FCA70;
|
||||
Load_XModelSurfsFixup_t Load_XModelSurfsFixup = (Load_XModelSurfsFixup_t)0x40D7A0;
|
||||
Load_XStringArray_t Load_XStringArray = (Load_XStringArray_t)0x4977F0;
|
||||
Load_XStringCustom_t Load_XStringCustom = (Load_XStringCustom_t)0x4E0DD0;
|
||||
Load_FxEffectDefHandle_t Load_FxEffectDefHandle = (Load_FxEffectDefHandle_t)0x4D9B90;
|
||||
Load_FxElemDef_t Load_FxElemDef = (Load_FxElemDef_t)0x45AD90;
|
||||
Load_GfxImagePtr_t Load_GfxImagePtr = (Load_GfxImagePtr_t)0x4C13D0;
|
||||
Load_Texture_t Load_Texture = (Load_Texture_t)0x51F4E0;
|
||||
Load_GfxTextureLoad_t Load_GfxTextureLoad = (Load_GfxTextureLoad_t)0x4D3210;
|
||||
Load_SndAliasCustom_t Load_SndAliasCustom = (Load_SndAliasCustom_t)0x49B6B0;
|
||||
Load_MaterialHandle_t Load_MaterialHandle = (Load_MaterialHandle_t)0x403960;
|
||||
Load_PhysCollmapPtr_t Load_PhysCollmapPtr = (Load_PhysCollmapPtr_t)0x47E990;
|
||||
Load_PhysPresetPtr_t Load_PhysPresetPtr = (Load_PhysPresetPtr_t)0x4FAD30;
|
||||
Load_TracerDefPtr_t Load_TracerDefPtr = (Load_TracerDefPtr_t)0x493090;
|
||||
Load_snd_alias_list_nameArray_t Load_snd_alias_list_nameArray = (Load_snd_alias_list_nameArray_t)0x4499F0;
|
||||
|
||||
Menus_CloseAll_t Menus_CloseAll = (Menus_CloseAll_t)0x4BA5B0;
|
||||
Menus_OpenByName_t Menus_OpenByName = (Menus_OpenByName_t)0x4CCE60;
|
||||
Menus_FindByName_t Menus_FindByName = (Menus_FindByName_t)0x487240;
|
||||
Menu_IsVisible_t Menu_IsVisible = (Menu_IsVisible_t)0x4D77D0;
|
||||
Menus_MenuIsInStack_t Menus_MenuIsInStack = (Menus_MenuIsInStack_t)0x47ACB0;
|
||||
|
||||
MSG_Init_t MSG_Init = (MSG_Init_t)0x45FCA0;
|
||||
MSG_ReadData_t MSG_ReadData = (MSG_ReadData_t)0x4527C0;
|
||||
MSG_ReadLong_t MSG_ReadLong = (MSG_ReadLong_t)0x4C9550;
|
||||
MSG_ReadShort_t MSG_ReadShort = (MSG_ReadShort_t)0x40BDD0;
|
||||
MSG_ReadInt64_t MSG_ReadInt64 = (MSG_ReadInt64_t)0x4F1850;
|
||||
MSG_ReadString_t MSG_ReadString = (MSG_ReadString_t)0x60E2B0;
|
||||
MSG_WriteByte_t MSG_WriteByte = (MSG_WriteByte_t)0x48C520;
|
||||
MSG_WriteData_t MSG_WriteData = (MSG_WriteData_t)0x4F4120;
|
||||
MSG_WriteLong_t MSG_WriteLong = (MSG_WriteLong_t)0x41CA20;
|
||||
MSG_WriteBitsCompress_t MSG_WriteBitsCompress = (MSG_WriteBitsCompress_t)0x4319D0;
|
||||
MSG_ReadByte_t MSG_ReadByte = (MSG_ReadByte_t)0x4C1C20;
|
||||
MSG_ReadBitsCompress_t MSG_ReadBitsCompress = (MSG_ReadBitsCompress_t)0x4DCC30;
|
||||
|
||||
NetadrToSockadr_t NetadrToSockadr = (NetadrToSockadr_t)0x4B4B40;
|
||||
|
||||
NET_AdrToString_t NET_AdrToString = (NET_AdrToString_t)0x469880;
|
||||
NET_CompareAdr_t NET_CompareAdr = (NET_CompareAdr_t)0x4D0AA0;
|
||||
NET_ErrorString_t NET_ErrorString = (NET_ErrorString_t)0x4E7720;
|
||||
NET_Init_t NET_Init = (NET_Init_t)0x491860;
|
||||
NET_IsLocalAddress_t NET_IsLocalAddress = (NET_IsLocalAddress_t)0x402BD0;
|
||||
NET_StringToAdr_t NET_StringToAdr = (NET_StringToAdr_t)0x409010;
|
||||
NET_OutOfBandPrint_t NET_OutOfBandPrint = (NET_OutOfBandPrint_t)0x4AEF00;
|
||||
NET_OutOfBandData_t NET_OutOfBandData = (NET_OutOfBandData_t)0x49C7E0;
|
||||
|
||||
Live_MPAcceptInvite_t Live_MPAcceptInvite = (Live_MPAcceptInvite_t)0x420A6D;
|
||||
Live_GetMapIndex_t Live_GetMapIndex = (Live_GetMapIndex_t)0x4F6440;
|
||||
|
||||
LoadModdableRawfile_t LoadModdableRawfile = (LoadModdableRawfile_t)0x61ABC0;
|
||||
|
||||
PC_ReadToken_t PC_ReadToken = (PC_ReadToken_t)0x4ACCD0;
|
||||
PC_ReadTokenHandle_t PC_ReadTokenHandle = (PC_ReadTokenHandle_t)0x4D2060;
|
||||
PC_SourceError_t PC_SourceError = (PC_SourceError_t)0x467A00;
|
||||
|
||||
Party_GetMaxPlayers_t Party_GetMaxPlayers = (Party_GetMaxPlayers_t)0x4F5D60;
|
||||
PartyHost_CountMembers_t PartyHost_CountMembers = (PartyHost_CountMembers_t)0x497330;
|
||||
PartyHost_GetMemberAddressBySlot_t PartyHost_GetMemberAddressBySlot = (PartyHost_GetMemberAddressBySlot_t)0x44E100;
|
||||
PartyHost_GetMemberName_t PartyHost_GetMemberName = (PartyHost_GetMemberName_t)0x44BE90;
|
||||
|
||||
Playlist_ParsePlaylists_t Playlist_ParsePlaylists = (Playlist_ParsePlaylists_t)0x4295A0;
|
||||
|
||||
R_AddCmdDrawStretchPic_t R_AddCmdDrawStretchPic = (R_AddCmdDrawStretchPic_t)0x509770;
|
||||
R_AllocStaticIndexBuffer_t R_AllocStaticIndexBuffer = (R_AllocStaticIndexBuffer_t)0x51E7A0;
|
||||
R_Cinematic_StartPlayback_Now_t R_Cinematic_StartPlayback_Now = (R_Cinematic_StartPlayback_Now_t)0x51C5B0;
|
||||
R_RegisterFont_t R_RegisterFont = (R_RegisterFont_t)0x505670;
|
||||
R_AddCmdDrawText_t R_AddCmdDrawText = (R_AddCmdDrawText_t)0x509D80;
|
||||
R_LoadGraphicsAssets_t R_LoadGraphicsAssets = (R_LoadGraphicsAssets_t)0x506AC0;
|
||||
R_TextWidth_t R_TextWidth = (R_TextWidth_t)0x5056C0;
|
||||
R_TextHeight_t R_TextHeight = (R_TextHeight_t)0x505770;
|
||||
R_FlushSun_t R_FlushSun = (R_FlushSun_t)0x53FB50;
|
||||
|
||||
Scr_LoadGameType_t Scr_LoadGameType = (Scr_LoadGameType_t)0x4D9520;
|
||||
|
||||
Scr_LoadScript_t Scr_LoadScript = (Scr_LoadScript_t)0x45D940;
|
||||
Scr_GetFunctionHandle_t Scr_GetFunctionHandle = (Scr_GetFunctionHandle_t)0x4234F0;
|
||||
|
||||
Scr_GetFloat_t Scr_GetFloat = (Scr_GetFloat_t)0x443140;
|
||||
Scr_GetNumParam_t Scr_GetNumParam = (Scr_GetNumParam_t)0x4B0E90;
|
||||
|
||||
Scr_ExecThread_t Scr_ExecThread = (Scr_ExecThread_t)0x4AD0B0;
|
||||
Scr_FreeThread_t Scr_FreeThread = (Scr_FreeThread_t)0x4BD320;
|
||||
|
||||
Scr_ShutdownAllocNode_t Scr_ShutdownAllocNode = (Scr_ShutdownAllocNode_t)0x441650;
|
||||
BG_LoadWeaponDef_LoadObj_t BG_LoadWeaponDef_LoadObj = BG_LoadWeaponDef_LoadObj_t(0x57B5F0);
|
||||
|
||||
Cbuf_AddServerText_t Cbuf_AddServerText = Cbuf_AddServerText_t(0x4BB9B0);
|
||||
Cbuf_AddText_t Cbuf_AddText = Cbuf_AddText_t(0x404B20);
|
||||
|
||||
CG_GetClientNum_t CG_GetClientNum = CG_GetClientNum_t(0x433700);
|
||||
|
||||
CL_GetClientName_t CL_GetClientName = CL_GetClientName_t(0x4563D0);
|
||||
CL_IsCgameInitialized_t CL_IsCgameInitialized = CL_IsCgameInitialized_t(0x43EB20);
|
||||
CL_ConnectFromParty_t CL_ConnectFromParty = CL_ConnectFromParty_t(0x433D30);
|
||||
CL_DownloadsComplete_t CL_DownloadsComplete = CL_DownloadsComplete_t(0x42CE90);
|
||||
CL_DrawStretchPicPhysical_t CL_DrawStretchPicPhysical = CL_DrawStretchPicPhysical_t(0x4FC120);
|
||||
CL_HandleRelayPacket_t CL_HandleRelayPacket = CL_HandleRelayPacket_t(0x5A8C70);
|
||||
CL_ResetViewport_t CL_ResetViewport = CL_ResetViewport_t(0x4A8830);
|
||||
CL_SelectStringTableEntryInDvar_f_t CL_SelectStringTableEntryInDvar_f = CL_SelectStringTableEntryInDvar_f_t(0x4A4560);
|
||||
|
||||
Cmd_AddCommand_t Cmd_AddCommand = Cmd_AddCommand_t(0x470090);
|
||||
Cmd_AddServerCommand_t Cmd_AddServerCommand = Cmd_AddServerCommand_t(0x4DCE00);
|
||||
Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand = Cmd_ExecuteSingleCommand_t(0x609540);
|
||||
Com_ClientPacketEvent_t Com_ClientPacketEvent = Com_ClientPacketEvent_t(0x49F0B0);
|
||||
|
||||
Com_Error_t Com_Error = Com_Error_t(0x4B22D0);
|
||||
Com_Printf_t Com_Printf = Com_Printf_t(0x402500);
|
||||
Com_PrintMessage_t Com_PrintMessage = Com_PrintMessage_t(0x4AA830);
|
||||
Com_EndParseSession_t Com_EndParseSession = Com_EndParseSession_t(0x4B80B0);
|
||||
Com_BeginParseSession_t Com_BeginParseSession = Com_BeginParseSession_t(0x4AAB80);
|
||||
Com_SetSpaceDelimited_t Com_SetSpaceDelimited = Com_SetSpaceDelimited_t(0x4FC710);
|
||||
Com_Parse_t Com_Parse = Com_Parse_t(0x474D60);
|
||||
Com_SetSlowMotion_t Com_SetSlowMotion = Com_SetSlowMotion_t(0x446E20);
|
||||
|
||||
Con_DrawMiniConsole_t Con_DrawMiniConsole = Con_DrawMiniConsole_t(0x464F30);
|
||||
Con_DrawSolidConsole_t Con_DrawSolidConsole = Con_DrawSolidConsole_t(0x5A5040);
|
||||
|
||||
DB_AllocStreamPos_t DB_AllocStreamPos = DB_AllocStreamPos_t(0x418380);
|
||||
DB_PushStreamPos_t DB_PushStreamPos = DB_PushStreamPos_t(0x458A20);
|
||||
DB_PopStreamPos_t DB_PopStreamPos = DB_PopStreamPos_t(0x4D1D60);
|
||||
|
||||
DB_BeginRecoverLostDevice_t DB_BeginRecoverLostDevice = DB_BeginRecoverLostDevice_t(0x4BFF90);
|
||||
DB_EndRecoverLostDevice_t DB_EndRecoverLostDevice = DB_EndRecoverLostDevice_t(0x46B660);
|
||||
DB_EnumXAssets_t DB_EnumXAssets = DB_EnumXAssets_t(0x4B76D0);
|
||||
DB_EnumXAssets_Internal_t DB_EnumXAssets_Internal = DB_EnumXAssets_Internal_t(0x5BB0A0);
|
||||
DB_FindXAssetHeader_t DB_FindXAssetHeader = DB_FindXAssetHeader_t(0x407930);
|
||||
DB_GetRawBuffer_t DB_GetRawBuffer = DB_GetRawBuffer_t(0x4CDC50);
|
||||
DB_GetRawFileLen_t DB_GetRawFileLen = DB_GetRawFileLen_t(0x4DAA80);
|
||||
DB_GetLoadedFraction_t DB_GetLoadedFraction = DB_GetLoadedFraction_t(0x468380);
|
||||
DB_GetXAssetNameHandler_t* DB_GetXAssetNameHandlers = reinterpret_cast<DB_GetXAssetNameHandler_t*>(0x799328);
|
||||
DB_GetXAssetSizeHandler_t* DB_GetXAssetSizeHandlers = reinterpret_cast<DB_GetXAssetSizeHandler_t*>(0x799488);
|
||||
DB_GetXAssetTypeName_t DB_GetXAssetTypeName = DB_GetXAssetTypeName_t(0x4CFCF0);
|
||||
DB_IsXAssetDefault_t DB_IsXAssetDefault = DB_IsXAssetDefault_t(0x48E6A0);
|
||||
DB_LoadXAssets_t DB_LoadXAssets = DB_LoadXAssets_t(0x4E5930);
|
||||
DB_LoadXFileData_t DB_LoadXFileData = DB_LoadXFileData_t(0x445460);
|
||||
DB_ReadXFile_t DB_ReadXFile = DB_ReadXFile_t(0x445460);
|
||||
DB_ReadXFileUncompressed_t DB_ReadXFileUncompressed = DB_ReadXFileUncompressed_t(0x4705E0);
|
||||
DB_ReleaseXAssetHandler_t* DB_ReleaseXAssetHandlers = reinterpret_cast<DB_ReleaseXAssetHandler_t*>(0x799AB8);
|
||||
DB_SetXAssetName_t DB_SetXAssetName = DB_SetXAssetName_t(0x453580);
|
||||
DB_SetXAssetNameHandler_t* DB_SetXAssetNameHandlers = reinterpret_cast<DB_SetXAssetNameHandler_t*>(0x7993D8);
|
||||
DB_XModelSurfsFixup_t DB_XModelSurfsFixup = DB_XModelSurfsFixup_t(0x5BAC50);
|
||||
|
||||
Dvar_RegisterBool_t Dvar_RegisterBool = Dvar_RegisterBool_t(0x4CE1A0);
|
||||
Dvar_RegisterFloat_t Dvar_RegisterFloat = Dvar_RegisterFloat_t(0x648440);
|
||||
Dvar_RegisterVec2_t Dvar_RegisterVec2 = Dvar_RegisterVec2_t(0x4F6070);
|
||||
Dvar_RegisterVec3_t Dvar_RegisterVec3 = Dvar_RegisterVec3_t(0x4EF8E0);
|
||||
Dvar_RegisterVec4_t Dvar_RegisterVec4 = Dvar_RegisterVec4_t(0x4F28E0);
|
||||
Dvar_RegisterInt_t Dvar_RegisterInt = Dvar_RegisterInt_t(0x479830);
|
||||
Dvar_RegisterEnum_t Dvar_RegisterEnum = Dvar_RegisterEnum_t(0x412E40);
|
||||
Dvar_RegisterString_t Dvar_RegisterString = Dvar_RegisterString_t(0x4FC7E0);
|
||||
Dvar_RegisterColor_t Dvar_RegisterColor = Dvar_RegisterColor_t(0x4F28E0);//0x471500;
|
||||
|
||||
Dvar_GetUnpackedColorByName_t Dvar_GetUnpackedColorByName = Dvar_GetUnpackedColorByName_t(0x406530);
|
||||
Dvar_FindVar_t Dvar_FindVar = Dvar_FindVar_t(0x4D5390);
|
||||
Dvar_InfoString_Big_t Dvar_InfoString_Big = Dvar_InfoString_Big_t(0x4D98A0);
|
||||
Dvar_SetCommand_t Dvar_SetCommand = Dvar_SetCommand_t(0x4EE430);
|
||||
|
||||
Encode_Init_t Encode_Init = Encode_Init_t(0x462AB0);
|
||||
|
||||
Field_Clear_t Field_Clear = Field_Clear_t(0x437EB0);
|
||||
|
||||
FreeMemory_t FreeMemory = FreeMemory_t(0x4D6640);
|
||||
|
||||
FS_FileExists_t FS_FileExists = FS_FileExists_t(0x4DEFA0);
|
||||
FS_FreeFile_t FS_FreeFile = FS_FreeFile_t(0x4416B0);
|
||||
FS_ReadFile_t FS_ReadFile = FS_ReadFile_t(0x4F4B90);
|
||||
FS_GetFileList_t FS_GetFileList = FS_GetFileList_t(0x441BB0);
|
||||
FS_FreeFileList_t FS_FreeFileList = FS_FreeFileList_t(0x4A5DE0);
|
||||
FS_FOpenFileAppend_t FS_FOpenFileAppend = FS_FOpenFileAppend_t(0x410BB0);
|
||||
FS_FOpenFileAppend_t FS_FOpenFileWrite = FS_FOpenFileAppend_t(0x4BA530);
|
||||
FS_FOpenFileRead_t FS_FOpenFileRead = FS_FOpenFileRead_t(0x46CBF0);
|
||||
FS_FOpenFileRead_t FS_FOpenFileReadDatabase = FS_FOpenFileRead_t(0x42ECA0);
|
||||
FS_FOpenFileReadForThread_t FS_FOpenFileReadForThread = FS_FOpenFileReadForThread_t(0x643270);
|
||||
FS_FCloseFile_t FS_FCloseFile = FS_FCloseFile_t(0x462000);
|
||||
FS_WriteFile_t FS_WriteFile = FS_WriteFile_t(0x426450);
|
||||
FS_Write_t FS_Write = FS_Write_t(0x4C06E0);
|
||||
FS_Read_t FS_Read = FS_Read_t(0x4A04C0);
|
||||
FS_Seek_t FS_Seek = FS_Seek_t(0x4A63D0);
|
||||
FS_FTell_t FS_FTell = FS_FTell_t(0x4E6760);
|
||||
FS_Remove_t FS_Remove = FS_Remove_t(0x4660F0);
|
||||
FS_Restart_t FS_Restart = FS_Restart_t(0x461A50);
|
||||
FS_BuildPathToFile_t FS_BuildPathToFile = FS_BuildPathToFile_t(0x4702C0);
|
||||
|
||||
G_SpawnEntitiesFromString_t G_SpawnEntitiesFromString = G_SpawnEntitiesFromString_t(0x4D8840);
|
||||
|
||||
GScr_LoadGameTypeScript_t GScr_LoadGameTypeScript = GScr_LoadGameTypeScript_t(0x4ED9A0);
|
||||
|
||||
Image_LoadFromFileWithReader_t Image_LoadFromFileWithReader = Image_LoadFromFileWithReader_t(0x53ABF0);
|
||||
Image_Release_t Image_Release = Image_Release_t(0x51F010);
|
||||
|
||||
Key_SetCatcher_t Key_SetCatcher = Key_SetCatcher_t(0x43BD00);
|
||||
|
||||
LargeLocalInit_t LargeLocalInit = LargeLocalInit_t(0x4A62A0);
|
||||
|
||||
Load_Stream_t Load_Stream = Load_Stream_t(0x470E30);
|
||||
Load_XString_t Load_XString = Load_XString_t(0x47FDA0);
|
||||
Load_XModelPtr_t Load_XModelPtr = Load_XModelPtr_t(0x4FCA70);
|
||||
Load_XModelSurfsFixup_t Load_XModelSurfsFixup = Load_XModelSurfsFixup_t(0x40D7A0);
|
||||
Load_XStringArray_t Load_XStringArray = Load_XStringArray_t(0x4977F0);
|
||||
Load_XStringCustom_t Load_XStringCustom = Load_XStringCustom_t(0x4E0DD0);
|
||||
Load_FxEffectDefHandle_t Load_FxEffectDefHandle = Load_FxEffectDefHandle_t(0x4D9B90);
|
||||
Load_FxElemDef_t Load_FxElemDef = Load_FxElemDef_t(0x45AD90);
|
||||
Load_GfxImagePtr_t Load_GfxImagePtr = Load_GfxImagePtr_t(0x4C13D0);
|
||||
Load_Texture_t Load_Texture = Load_Texture_t(0x51F4E0);
|
||||
Load_GfxTextureLoad_t Load_GfxTextureLoad = Load_GfxTextureLoad_t(0x4D3210);
|
||||
Load_SndAliasCustom_t Load_SndAliasCustom = Load_SndAliasCustom_t(0x49B6B0);
|
||||
Load_MaterialHandle_t Load_MaterialHandle = Load_MaterialHandle_t(0x403960);
|
||||
Load_PhysCollmapPtr_t Load_PhysCollmapPtr = Load_PhysCollmapPtr_t(0x47E990);
|
||||
Load_PhysPresetPtr_t Load_PhysPresetPtr = Load_PhysPresetPtr_t(0x4FAD30);
|
||||
Load_TracerDefPtr_t Load_TracerDefPtr = Load_TracerDefPtr_t(0x493090);
|
||||
Load_snd_alias_list_nameArray_t Load_snd_alias_list_nameArray = Load_snd_alias_list_nameArray_t(0x4499F0);
|
||||
|
||||
Menus_CloseAll_t Menus_CloseAll = Menus_CloseAll_t(0x4BA5B0);
|
||||
Menus_OpenByName_t Menus_OpenByName = Menus_OpenByName_t(0x4CCE60);
|
||||
Menus_FindByName_t Menus_FindByName = Menus_FindByName_t(0x487240);
|
||||
Menu_IsVisible_t Menu_IsVisible = Menu_IsVisible_t(0x4D77D0);
|
||||
Menus_MenuIsInStack_t Menus_MenuIsInStack = Menus_MenuIsInStack_t(0x47ACB0);
|
||||
|
||||
MSG_Init_t MSG_Init = MSG_Init_t(0x45FCA0);
|
||||
MSG_ReadData_t MSG_ReadData = MSG_ReadData_t(0x4527C0);
|
||||
MSG_ReadLong_t MSG_ReadLong = MSG_ReadLong_t(0x4C9550);
|
||||
MSG_ReadShort_t MSG_ReadShort = MSG_ReadShort_t(0x40BDD0);
|
||||
MSG_ReadInt64_t MSG_ReadInt64 = MSG_ReadInt64_t(0x4F1850);
|
||||
MSG_ReadString_t MSG_ReadString = MSG_ReadString_t(0x60E2B0);
|
||||
MSG_WriteByte_t MSG_WriteByte = MSG_WriteByte_t(0x48C520);
|
||||
MSG_WriteData_t MSG_WriteData = MSG_WriteData_t(0x4F4120);
|
||||
MSG_WriteLong_t MSG_WriteLong = MSG_WriteLong_t(0x41CA20);
|
||||
MSG_WriteBitsCompress_t MSG_WriteBitsCompress = MSG_WriteBitsCompress_t(0x4319D0);
|
||||
MSG_ReadByte_t MSG_ReadByte = MSG_ReadByte_t(0x4C1C20);
|
||||
MSG_ReadBitsCompress_t MSG_ReadBitsCompress = MSG_ReadBitsCompress_t(0x4DCC30);
|
||||
|
||||
NetadrToSockadr_t NetadrToSockadr = NetadrToSockadr_t(0x4B4B40);
|
||||
|
||||
NET_AdrToString_t NET_AdrToString = NET_AdrToString_t(0x469880);
|
||||
NET_CompareAdr_t NET_CompareAdr = NET_CompareAdr_t(0x4D0AA0);
|
||||
NET_ErrorString_t NET_ErrorString = NET_ErrorString_t(0x4E7720);
|
||||
NET_Init_t NET_Init = NET_Init_t(0x491860);
|
||||
NET_IsLocalAddress_t NET_IsLocalAddress = NET_IsLocalAddress_t(0x402BD0);
|
||||
NET_StringToAdr_t NET_StringToAdr = NET_StringToAdr_t(0x409010);
|
||||
NET_OutOfBandPrint_t NET_OutOfBandPrint = NET_OutOfBandPrint_t(0x4AEF00);
|
||||
NET_OutOfBandData_t NET_OutOfBandData = NET_OutOfBandData_t(0x49C7E0);
|
||||
|
||||
Live_MPAcceptInvite_t Live_MPAcceptInvite = Live_MPAcceptInvite_t(0x420A6D);
|
||||
Live_GetMapIndex_t Live_GetMapIndex = Live_GetMapIndex_t(0x4F6440);
|
||||
|
||||
LoadModdableRawfile_t LoadModdableRawfile = LoadModdableRawfile_t(0x61ABC0);
|
||||
|
||||
PC_ReadToken_t PC_ReadToken = PC_ReadToken_t(0x4ACCD0);
|
||||
PC_ReadTokenHandle_t PC_ReadTokenHandle = PC_ReadTokenHandle_t(0x4D2060);
|
||||
PC_SourceError_t PC_SourceError = PC_SourceError_t(0x467A00);
|
||||
|
||||
Party_GetMaxPlayers_t Party_GetMaxPlayers = Party_GetMaxPlayers_t(0x4F5D60);
|
||||
PartyHost_CountMembers_t PartyHost_CountMembers = PartyHost_CountMembers_t(0x497330);
|
||||
PartyHost_GetMemberAddressBySlot_t PartyHost_GetMemberAddressBySlot = PartyHost_GetMemberAddressBySlot_t(0x44E100);
|
||||
PartyHost_GetMemberName_t PartyHost_GetMemberName = PartyHost_GetMemberName_t(0x44BE90);
|
||||
|
||||
Playlist_ParsePlaylists_t Playlist_ParsePlaylists = Playlist_ParsePlaylists_t(0x4295A0);
|
||||
|
||||
R_AddCmdDrawStretchPic_t R_AddCmdDrawStretchPic = R_AddCmdDrawStretchPic_t(0x509770);
|
||||
R_AllocStaticIndexBuffer_t R_AllocStaticIndexBuffer = R_AllocStaticIndexBuffer_t(0x51E7A0);
|
||||
R_Cinematic_StartPlayback_Now_t R_Cinematic_StartPlayback_Now = R_Cinematic_StartPlayback_Now_t(0x51C5B0);
|
||||
R_RegisterFont_t R_RegisterFont = R_RegisterFont_t(0x505670);
|
||||
R_AddCmdDrawText_t R_AddCmdDrawText = R_AddCmdDrawText_t(0x509D80);
|
||||
R_LoadGraphicsAssets_t R_LoadGraphicsAssets = R_LoadGraphicsAssets_t(0x506AC0);
|
||||
R_TextWidth_t R_TextWidth = R_TextWidth_t(0x5056C0);
|
||||
R_TextHeight_t R_TextHeight = R_TextHeight_t(0x505770);
|
||||
R_FlushSun_t R_FlushSun = R_FlushSun_t(0x53FB50);
|
||||
|
||||
Scr_LoadGameType_t Scr_LoadGameType = Scr_LoadGameType_t(0x4D9520);
|
||||
|
||||
Scr_LoadScript_t Scr_LoadScript = Scr_LoadScript_t(0x45D940);
|
||||
Scr_GetFunctionHandle_t Scr_GetFunctionHandle = Scr_GetFunctionHandle_t(0x4234F0);
|
||||
|
||||
Scr_GetFloat_t Scr_GetFloat = Scr_GetFloat_t(0x443140);
|
||||
Scr_GetNumParam_t Scr_GetNumParam = Scr_GetNumParam_t(0x4B0E90);
|
||||
|
||||
Scr_ExecThread_t Scr_ExecThread = Scr_ExecThread_t(0x4AD0B0);
|
||||
Scr_FreeThread_t Scr_FreeThread = Scr_FreeThread_t(0x4BD320);
|
||||
|
||||
Scr_ShutdownAllocNode_t Scr_ShutdownAllocNode = Scr_ShutdownAllocNode_t(0x441650);
|
||||
|
||||
Script_Alloc_t Script_Alloc = (Script_Alloc_t)0x422E70;
|
||||
Script_SetupTokens_t Script_SetupTokens = (Script_SetupTokens_t)0x4E6950;
|
||||
Script_CleanString_t Script_CleanString = (Script_CleanString_t)0x498220;
|
||||
Script_Alloc_t Script_Alloc = Script_Alloc_t(0x422E70);
|
||||
Script_SetupTokens_t Script_SetupTokens = Script_SetupTokens_t(0x4E6950);
|
||||
Script_CleanString_t Script_CleanString = Script_CleanString_t(0x498220);
|
||||
|
||||
SE_Load_t SE_Load = (SE_Load_t)0x502A30;
|
||||
SE_Load_t SE_Load = SE_Load_t(0x502A30);
|
||||
|
||||
SEH_StringEd_GetString_t SEH_StringEd_GetString = (SEH_StringEd_GetString_t)0x44BB30;
|
||||
SEH_StringEd_GetString_t SEH_StringEd_GetString = SEH_StringEd_GetString_t(0x44BB30);
|
||||
|
||||
Dvar_SetStringByName_t Dvar_SetStringByName = (Dvar_SetStringByName_t)0x44F060;
|
||||
Dvar_SetStringByName_t Dvar_SetStringByName = Dvar_SetStringByName_t(0x44F060);
|
||||
|
||||
SL_ConvertToString_t SL_ConvertToString = (SL_ConvertToString_t)0x4EC1D0;
|
||||
SL_GetString_t SL_GetString = (SL_GetString_t)0x4CDC10;
|
||||
SL_ConvertToString_t SL_ConvertToString = SL_ConvertToString_t(0x4EC1D0);
|
||||
SL_GetString_t SL_GetString = SL_GetString_t(0x4CDC10);
|
||||
|
||||
SND_Init_t SND_Init = (SND_Init_t)0x46A630;
|
||||
SND_InitDriver_t SND_InitDriver = (SND_InitDriver_t)0x4F5090;
|
||||
SND_Init_t SND_Init = SND_Init_t(0x46A630);
|
||||
SND_InitDriver_t SND_InitDriver = SND_InitDriver_t(0x4F5090);
|
||||
|
||||
SockadrToNetadr_t SockadrToNetadr = (SockadrToNetadr_t)0x4F8460;
|
||||
SockadrToNetadr_t SockadrToNetadr = SockadrToNetadr_t(0x4F8460);
|
||||
|
||||
Steam_JoinLobby_t Steam_JoinLobby = (Steam_JoinLobby_t)0x49CF70;
|
||||
Steam_JoinLobby_t Steam_JoinLobby = Steam_JoinLobby_t(0x49CF70);
|
||||
|
||||
SV_GameClientNum_Score_t SV_GameClientNum_Score = (SV_GameClientNum_Score_t)0x469AC0;
|
||||
SV_GameSendServerCommand_t SV_GameSendServerCommand = (SV_GameSendServerCommand_t)0x4BC3A0;
|
||||
SV_Cmd_TokenizeString_t SV_Cmd_TokenizeString = (SV_Cmd_TokenizeString_t)0x4B5780;
|
||||
SV_Cmd_EndTokenizedString_t SV_Cmd_EndTokenizedString = (SV_Cmd_EndTokenizedString_t)0x464750;
|
||||
SV_DirectConnect_t SV_DirectConnect = (SV_DirectConnect_t)0x460480;
|
||||
SV_GameClientNum_Score_t SV_GameClientNum_Score = SV_GameClientNum_Score_t(0x469AC0);
|
||||
SV_GameSendServerCommand_t SV_GameSendServerCommand = SV_GameSendServerCommand_t(0x4BC3A0);
|
||||
SV_Cmd_TokenizeString_t SV_Cmd_TokenizeString = SV_Cmd_TokenizeString_t(0x4B5780);
|
||||
SV_Cmd_EndTokenizedString_t SV_Cmd_EndTokenizedString = SV_Cmd_EndTokenizedString_t(0x464750);
|
||||
SV_DirectConnect_t SV_DirectConnect = SV_DirectConnect_t(0x460480);
|
||||
|
||||
Sys_Error_t Sys_Error = (Sys_Error_t)0x4E0200;
|
||||
Sys_FreeFileList_t Sys_FreeFileList = (Sys_FreeFileList_t)0x4D8580;
|
||||
Sys_IsDatabaseReady_t Sys_IsDatabaseReady = (Sys_IsDatabaseReady_t)0x4CA4A0;
|
||||
Sys_IsDatabaseReady2_t Sys_IsDatabaseReady2 = (Sys_IsDatabaseReady2_t)0x441280;
|
||||
Sys_IsMainThread_t Sys_IsMainThread = (Sys_IsMainThread_t)0x4C37D0;
|
||||
Sys_IsRenderThread_t Sys_IsRenderThread = (Sys_IsRenderThread_t)0x4B20E0;
|
||||
Sys_IsServerThread_t Sys_IsServerThread = (Sys_IsServerThread_t)0x4B0270;
|
||||
Sys_IsDatabaseThread_t Sys_IsDatabaseThread = (Sys_IsDatabaseThread_t)0x4C6020;
|
||||
Sys_SendPacket_t Sys_SendPacket = (Sys_SendPacket_t)0x60FDC0;
|
||||
Sys_ShowConsole_t Sys_ShowConsole = (Sys_ShowConsole_t)0x4305E0;
|
||||
Sys_ListFiles_t Sys_ListFiles = (Sys_ListFiles_t)0x45A660;
|
||||
Sys_Milliseconds_t Sys_Milliseconds = (Sys_Milliseconds_t)0x42A660;
|
||||
Sys_Error_t Sys_Error = Sys_Error_t(0x4E0200);
|
||||
Sys_FreeFileList_t Sys_FreeFileList = Sys_FreeFileList_t(0x4D8580);
|
||||
Sys_IsDatabaseReady_t Sys_IsDatabaseReady = Sys_IsDatabaseReady_t(0x4CA4A0);
|
||||
Sys_IsDatabaseReady2_t Sys_IsDatabaseReady2 = Sys_IsDatabaseReady2_t(0x441280);
|
||||
Sys_IsMainThread_t Sys_IsMainThread = Sys_IsMainThread_t(0x4C37D0);
|
||||
Sys_IsRenderThread_t Sys_IsRenderThread = Sys_IsRenderThread_t(0x4B20E0);
|
||||
Sys_IsServerThread_t Sys_IsServerThread = Sys_IsServerThread_t(0x4B0270);
|
||||
Sys_IsDatabaseThread_t Sys_IsDatabaseThread = Sys_IsDatabaseThread_t(0x4C6020);
|
||||
Sys_SendPacket_t Sys_SendPacket = Sys_SendPacket_t(0x60FDC0);
|
||||
Sys_ShowConsole_t Sys_ShowConsole = Sys_ShowConsole_t(0x4305E0);
|
||||
Sys_ListFiles_t Sys_ListFiles = Sys_ListFiles_t(0x45A660);
|
||||
Sys_Milliseconds_t Sys_Milliseconds = Sys_Milliseconds_t(0x42A660);
|
||||
|
||||
TeleportPlayer_t TeleportPlayer = (TeleportPlayer_t)0x496850;
|
||||
TeleportPlayer_t TeleportPlayer = TeleportPlayer_t(0x496850);
|
||||
|
||||
UI_AddMenuList_t UI_AddMenuList = (UI_AddMenuList_t)0x4533C0;
|
||||
UI_CheckStringTranslation_t UI_CheckStringTranslation = (UI_CheckStringTranslation_t)0x4FB010;
|
||||
UI_LoadMenus_t UI_LoadMenus = (UI_LoadMenus_t)0x641460;
|
||||
UI_UpdateArenas_t UI_UpdateArenas = (UI_UpdateArenas_t)0x4A95B0;
|
||||
UI_DrawHandlePic_t UI_DrawHandlePic = (UI_DrawHandlePic_t)0x4D0EA0;
|
||||
UI_GetContext_t UI_GetContext = (UI_GetContext_t)0x4F8940;
|
||||
UI_TextWidth_t UI_TextWidth = (UI_TextWidth_t)0x6315C0;
|
||||
UI_DrawText_t UI_DrawText = (UI_DrawText_t)0x49C0D0;
|
||||
UI_AddMenuList_t UI_AddMenuList = UI_AddMenuList_t(0x4533C0);
|
||||
UI_CheckStringTranslation_t UI_CheckStringTranslation = UI_CheckStringTranslation_t(0x4FB010);
|
||||
UI_LoadMenus_t UI_LoadMenus = UI_LoadMenus_t(0x641460);
|
||||
UI_UpdateArenas_t UI_UpdateArenas = UI_UpdateArenas_t(0x4A95B0);
|
||||
UI_DrawHandlePic_t UI_DrawHandlePic = UI_DrawHandlePic_t(0x4D0EA0);
|
||||
UI_GetContext_t UI_GetContext = UI_GetContext_t(0x4F8940);
|
||||
UI_TextWidth_t UI_TextWidth = UI_TextWidth_t(0x6315C0);
|
||||
UI_DrawText_t UI_DrawText = UI_DrawText_t(0x49C0D0);
|
||||
|
||||
Win_GetLanguage_t Win_GetLanguage = (Win_GetLanguage_t)0x45CBA0;
|
||||
Win_GetLanguage_t Win_GetLanguage = Win_GetLanguage_t(0x45CBA0);
|
||||
|
||||
Vec3UnpackUnitVec_t Vec3UnpackUnitVec = (Vec3UnpackUnitVec_t)0x45CA90;
|
||||
Vec3UnpackUnitVec_t Vec3UnpackUnitVec = Vec3UnpackUnitVec_t(0x45CA90);
|
||||
|
||||
XAssetHeader* DB_XAssetPool = (XAssetHeader*)0x7998A8;
|
||||
unsigned int* g_poolSize = (unsigned int*)0x7995E8;
|
||||
XAssetHeader* DB_XAssetPool = reinterpret_cast<XAssetHeader*>(0x7998A8);
|
||||
unsigned int* g_poolSize = reinterpret_cast<unsigned int*>(0x7995E8);
|
||||
|
||||
DWORD* cmd_id = (DWORD*)0x1AAC5D0;
|
||||
DWORD* cmd_argc = (DWORD*)0x1AAC614;
|
||||
char*** cmd_argv = (char***)0x1AAC634;
|
||||
DWORD* cmd_id = reinterpret_cast<DWORD*>(0x1AAC5D0);
|
||||
DWORD* cmd_argc = reinterpret_cast<DWORD*>(0x1AAC614);
|
||||
char*** cmd_argv = reinterpret_cast<char***>(0x1AAC634);
|
||||
|
||||
DWORD* cmd_id_sv = (DWORD*)0x1ACF8A0;
|
||||
DWORD* cmd_argc_sv = (DWORD*)0x1ACF8E4;
|
||||
char*** cmd_argv_sv = (char***)0x1ACF904;
|
||||
DWORD* cmd_id_sv = reinterpret_cast<DWORD*>(0x1ACF8A0);
|
||||
DWORD* cmd_argc_sv = reinterpret_cast<DWORD*>(0x1ACF8E4);
|
||||
char*** cmd_argv_sv = reinterpret_cast<char***>(0x1ACF904);
|
||||
|
||||
cmd_function_t** cmd_functions = (cmd_function_t**)0x1AAC658;
|
||||
cmd_function_t** cmd_functions = reinterpret_cast<cmd_function_t**>(0x1AAC658);
|
||||
|
||||
source_t **sourceFiles = (source_t **)0x7C4A98;
|
||||
keywordHash_t **menuParseKeywordHash = (keywordHash_t **)0x63AE928;
|
||||
source_t **sourceFiles = reinterpret_cast<source_t **>(0x7C4A98);
|
||||
keywordHash_t **menuParseKeywordHash = reinterpret_cast<keywordHash_t **>(0x63AE928);
|
||||
|
||||
int* svs_numclients = (int*)0x31D938C;
|
||||
client_t* svs_clients = (client_t*)0x31D9390;
|
||||
int* svs_numclients = reinterpret_cast<int*>(0x31D938C);
|
||||
client_t* svs_clients = reinterpret_cast<client_t*>(0x31D9390);
|
||||
|
||||
UiContext *uiContext = (UiContext *)0x62E2858;
|
||||
UiContext *uiContext = reinterpret_cast<UiContext *>(0x62E2858);
|
||||
|
||||
int* arenaCount = (int*)0x62E6930;
|
||||
mapArena_t* arenas = (mapArena_t*)0x62E6934;
|
||||
int* arenaCount = reinterpret_cast<int*>(0x62E6930);
|
||||
mapArena_t* arenas = reinterpret_cast<mapArena_t*>(0x62E6934);
|
||||
|
||||
int* gameTypeCount = (int*)0x62E50A0;
|
||||
gameTypeName_t* gameTypes = (gameTypeName_t*)0x62E50A4;
|
||||
int* gameTypeCount = reinterpret_cast<int*>(0x62E50A0);
|
||||
gameTypeName_t* gameTypes = reinterpret_cast<gameTypeName_t*>(0x62E50A4);
|
||||
|
||||
searchpath_t* fs_searchpaths = (searchpath_t*)0x63D96E0;
|
||||
searchpath_t* fs_searchpaths = reinterpret_cast<searchpath_t*>(0x63D96E0);
|
||||
|
||||
XBlock** g_streamBlocks = (XBlock**)0x16E554C;
|
||||
int* g_streamPos = (int*)0x16E5554;
|
||||
int* g_streamPosIndex = (int*)0x16E5578;
|
||||
XBlock** g_streamBlocks = reinterpret_cast<XBlock**>(0x16E554C);
|
||||
int* g_streamPos = reinterpret_cast<int*>(0x16E5554);
|
||||
int* g_streamPosIndex = reinterpret_cast<int*>(0x16E5578);
|
||||
|
||||
bool* g_lobbyCreateInProgress = (bool*)0x66C9BC2;
|
||||
party_t** partyIngame = (party_t**)0x1081C00;
|
||||
PartyData_s** partyData = (PartyData_s**)0x107E500;
|
||||
bool* g_lobbyCreateInProgress = reinterpret_cast<bool*>(0x66C9BC2);
|
||||
party_t** partyIngame = reinterpret_cast<party_t**>(0x1081C00);
|
||||
PartyData_s** partyData = reinterpret_cast<PartyData_s**>(0x107E500);
|
||||
|
||||
int* numIP = (int*)0x64A1E68;
|
||||
netIP_t* localIP = (netIP_t*)0x64A1E28;
|
||||
int* numIP = reinterpret_cast<int*>(0x64A1E68);
|
||||
netIP_t* localIP = reinterpret_cast<netIP_t*>(0x64A1E28);
|
||||
|
||||
int* demoFile = (int*)0xA5EA1C;
|
||||
int* demoPlaying = (int*)0xA5EA0C;
|
||||
int* demoRecording = (int*)0xA5EA08;
|
||||
int* serverMessageSequence = (int*)0xA3E9B4;
|
||||
int* demoFile = reinterpret_cast<int*>(0xA5EA1C);
|
||||
int* demoPlaying = reinterpret_cast<int*>(0xA5EA0C);
|
||||
int* demoRecording = reinterpret_cast<int*>(0xA5EA08);
|
||||
int* serverMessageSequence = reinterpret_cast<int*>(0xA3E9B4);
|
||||
|
||||
gentity_t* g_entities = (gentity_t*)0x18835D8;
|
||||
gentity_t* g_entities = reinterpret_cast<gentity_t*>(0x18835D8);
|
||||
|
||||
netadr_t* connectedHost = (netadr_t*)0xA1E888;
|
||||
netadr_t* connectedHost = reinterpret_cast<netadr_t*>(0xA1E888);
|
||||
|
||||
SOCKET* ip_socket = (SOCKET*)0x64A3008;
|
||||
SOCKET* ip_socket = reinterpret_cast<SOCKET*>(0x64A3008);
|
||||
|
||||
uint32_t* com_frameTime = (uint32_t*)0x1AD8F3C;
|
||||
uint32_t* com_frameTime = reinterpret_cast<uint32_t*>(0x1AD8F3C);
|
||||
|
||||
SafeArea* safeArea = (SafeArea*)0xA15F3C;
|
||||
SafeArea* safeArea = reinterpret_cast<SafeArea*>(0xA15F3C);
|
||||
|
||||
SpawnVar* spawnVars = (SpawnVar*)0x1A83DE8;
|
||||
MapEnts** marMapEntsPtr = (MapEnts**)0x112AD34;
|
||||
SpawnVar* spawnVars = reinterpret_cast<SpawnVar*>(0x1A83DE8);
|
||||
MapEnts** marMapEntsPtr = reinterpret_cast<MapEnts**>(0x112AD34);
|
||||
|
||||
IDirect3D9** d3d9 = (IDirect3D9**)0x66DEF84;
|
||||
IDirect3DDevice9** dx_ptr = (IDirect3DDevice9**)0x66DEF88;
|
||||
IDirect3D9** d3d9 = reinterpret_cast<IDirect3D9**>(0x66DEF84);
|
||||
IDirect3DDevice9** dx_ptr = reinterpret_cast<IDirect3DDevice9**>(0x66DEF88);
|
||||
|
||||
mapname_t* mapnames = (mapname_t*)0x7471D0;
|
||||
mapname_t* mapnames = reinterpret_cast<mapname_t*>(0x7471D0);
|
||||
|
||||
char*** varXString = (char***)0x112B340;
|
||||
TracerDef*** varTracerDefPtr = (TracerDef***)0x112B3BC;
|
||||
XModel*** varXModelPtr = (XModel***)0x112A934;
|
||||
XModel** varXModel = (XModel**)0x112AE14;
|
||||
PathData** varPathData = (PathData**)0x112AD7C;
|
||||
const char** varConstChar = (const char**)0x112A774;
|
||||
Material*** varMaterialHandle = (Material***)0x112A878;
|
||||
FxEffectDef*** varFxEffectDefHandle = (FxEffectDef***)0x112ACC0;
|
||||
PhysCollmap*** varPhysCollmapPtr = (PhysCollmap***)0x112B440;
|
||||
PhysPreset*** varPhysPresetPtr = (PhysPreset***)0x112B378;
|
||||
Game::MaterialPass** varMaterialPass = (Game::MaterialPass**)0x112A960;
|
||||
snd_alias_list_t*** varsnd_alias_list_name = (snd_alias_list_t***)0x112AF38;
|
||||
char*** varXString = reinterpret_cast<char***>(0x112B340);
|
||||
TracerDef*** varTracerDefPtr = reinterpret_cast<TracerDef***>(0x112B3BC);
|
||||
XModel*** varXModelPtr = reinterpret_cast<XModel***>(0x112A934);
|
||||
XModel** varXModel = reinterpret_cast<XModel**>(0x112AE14);
|
||||
PathData** varPathData = reinterpret_cast<PathData**>(0x112AD7C);
|
||||
const char** varConstChar = reinterpret_cast<const char**>(0x112A774);
|
||||
Material*** varMaterialHandle = reinterpret_cast<Material***>(0x112A878);
|
||||
FxEffectDef*** varFxEffectDefHandle = reinterpret_cast<FxEffectDef***>(0x112ACC0);
|
||||
PhysCollmap*** varPhysCollmapPtr = reinterpret_cast<PhysCollmap***>(0x112B440);
|
||||
PhysPreset*** varPhysPresetPtr = reinterpret_cast<PhysPreset***>(0x112B378);
|
||||
Game::MaterialPass** varMaterialPass = reinterpret_cast<Game::MaterialPass**>(0x112A960);
|
||||
snd_alias_list_t*** varsnd_alias_list_name = reinterpret_cast<snd_alias_list_t***>(0x112AF38);
|
||||
|
||||
FxElemField* s_elemFields = (FxElemField*)0x73B848;
|
||||
FxElemField* s_elemFields = reinterpret_cast<FxElemField*>(0x73B848);
|
||||
|
||||
XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize)
|
||||
{
|
||||
|
@ -1,3 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
namespace Game
|
||||
{
|
||||
typedef void*(__cdecl * BG_LoadWeaponDef_LoadObj_t)(const char* filename);
|
||||
@ -147,10 +149,10 @@ namespace Game
|
||||
typedef void(__cdecl * DB_XModelSurfsFixup_t)(XModel* model);
|
||||
extern DB_XModelSurfsFixup_t DB_XModelSurfsFixup;
|
||||
|
||||
typedef dvar_t* (__cdecl * Dvar_RegisterBool_t)(const char* name, bool default, int flags, const char* description);
|
||||
typedef dvar_t* (__cdecl * Dvar_RegisterBool_t)(const char* name, bool defaultVal, int flags, const char* description);
|
||||
extern Dvar_RegisterBool_t Dvar_RegisterBool;
|
||||
|
||||
typedef dvar_t* (__cdecl * Dvar_RegisterFloat_t)(const char* name, float default, float min, float max, int flags, const char* description);
|
||||
typedef dvar_t* (__cdecl * Dvar_RegisterFloat_t)(const char* name, float defaultVal, float min, float max, int flags, const char* description);
|
||||
extern Dvar_RegisterFloat_t Dvar_RegisterFloat;
|
||||
|
||||
typedef dvar_t* (__cdecl * Dvar_RegisterVec2_t)(const char* name, float defx, float defy, float min, float max, int flags, const char* description);
|
||||
@ -162,13 +164,13 @@ namespace Game
|
||||
typedef dvar_t* (__cdecl * Dvar_RegisterVec4_t)(const char* name, float defx, float defy, float defz, float defw, float min, float max, int flags, const char* description);
|
||||
extern Dvar_RegisterVec4_t Dvar_RegisterVec4;
|
||||
|
||||
typedef dvar_t* (__cdecl * Dvar_RegisterInt_t)(const char* name, int default, int min, int max, int flags, const char* description);
|
||||
typedef dvar_t* (__cdecl * Dvar_RegisterInt_t)(const char* name, int defaultVal, int min, int max, int flags, const char* description);
|
||||
extern Dvar_RegisterInt_t Dvar_RegisterInt;
|
||||
|
||||
typedef dvar_t* (__cdecl * Dvar_RegisterEnum_t)(const char* name, char** enumValues, int default, int flags, const char* description);
|
||||
typedef dvar_t* (__cdecl * Dvar_RegisterEnum_t)(const char* name, char** enumValues, int defaultVal, int flags, const char* description);
|
||||
extern Dvar_RegisterEnum_t Dvar_RegisterEnum;
|
||||
|
||||
typedef dvar_t* (__cdecl * Dvar_RegisterString_t)(const char* name, const char* default, int, const char*);
|
||||
typedef dvar_t* (__cdecl * Dvar_RegisterString_t)(const char* name, const char* defaultVal, int, const char*);
|
||||
extern Dvar_RegisterString_t Dvar_RegisterString;
|
||||
|
||||
typedef dvar_t* (__cdecl * Dvar_RegisterColor_t)(const char* name, float r, float g, float b, float a, int flags, const char* description);
|
||||
@ -470,7 +472,7 @@ namespace Game
|
||||
typedef float(__cdecl * Scr_GetFloat_t)(int);
|
||||
extern Scr_GetFloat_t Scr_GetFloat;
|
||||
|
||||
typedef int(__cdecl * Scr_GetNumParam_t)(void);
|
||||
typedef int(__cdecl * Scr_GetNumParam_t)();
|
||||
extern Scr_GetNumParam_t Scr_GetNumParam;
|
||||
|
||||
typedef int(__cdecl * Scr_GetFunctionHandle_t)(const char*, const char*);
|
||||
|
@ -1,3 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#define PROTOCOL 0x92
|
||||
|
||||
// This allows us to compile our structures in IDA, for easier reversing :3
|
||||
|
@ -7,11 +7,10 @@ namespace Main
|
||||
void SetEnvironment()
|
||||
{
|
||||
wchar_t exeName[512];
|
||||
GetModuleFileName(GetModuleHandle(NULL), exeName, sizeof(exeName) / 2);
|
||||
GetModuleFileName(GetModuleHandle(nullptr), exeName, sizeof(exeName) / 2);
|
||||
|
||||
wchar_t* exeBaseName = wcsrchr(exeName, L'\\');
|
||||
exeBaseName[0] = L'\0';
|
||||
exeBaseName++;
|
||||
|
||||
SetCurrentDirectory(exeName);
|
||||
}
|
||||
@ -59,7 +58,7 @@ BOOL APIENTRY DllMain(HMODULE /*hModule*/, DWORD ul_reason_for_call, LPVOID /*l
|
||||
}
|
||||
|
||||
DWORD oldProtect;
|
||||
std::uint8_t* module = reinterpret_cast<std::uint8_t*>(GetModuleHandle(NULL));
|
||||
std::uint8_t* module = reinterpret_cast<std::uint8_t*>(GetModuleHandle(nullptr));
|
||||
//VirtualProtect(module, 0x6C73000, PAGE_EXECUTE_READWRITE, &oldProtect); // Unprotect the entire process
|
||||
VirtualProtect(module + 0x1000, 0x2D6000, PAGE_EXECUTE_READ, &oldProtect); // Protect the .text segment
|
||||
|
||||
|
@ -4,6 +4,9 @@ namespace Steam
|
||||
{
|
||||
class Friends
|
||||
{
|
||||
protected:
|
||||
~Friends() = default;
|
||||
|
||||
public:
|
||||
virtual const char *GetPersonaName();
|
||||
virtual void SetPersonaName(const char *pchPersonaName);
|
||||
|
@ -4,6 +4,9 @@ namespace Steam
|
||||
{
|
||||
class GameServer
|
||||
{
|
||||
protected:
|
||||
~GameServer() = default;
|
||||
|
||||
public:
|
||||
virtual void LogOn();
|
||||
virtual void LogOff();
|
||||
|
@ -4,6 +4,9 @@ namespace Steam
|
||||
{
|
||||
class MasterServerUpdater
|
||||
{
|
||||
protected:
|
||||
~MasterServerUpdater() = default;
|
||||
|
||||
public:
|
||||
virtual void SetActive(bool bActive);
|
||||
virtual void SetHeartbeatInterval(int iHeartbeatInterval);
|
||||
|
@ -23,6 +23,9 @@ namespace Steam
|
||||
|
||||
class Matchmaking
|
||||
{
|
||||
protected:
|
||||
~Matchmaking() = default;
|
||||
|
||||
public:
|
||||
virtual int GetFavoriteGameCount();
|
||||
virtual bool GetFavoriteGame(int iGame, unsigned int *pnAppID, unsigned int *pnIP, unsigned short *pnConnPort, unsigned short *pnQueryPort, unsigned int *punFlags, unsigned int *pRTime32LastPlayedOnServer);
|
||||
|
@ -4,6 +4,9 @@ namespace Steam
|
||||
{
|
||||
class Networking
|
||||
{
|
||||
protected:
|
||||
~Networking() = default;
|
||||
|
||||
public:
|
||||
virtual bool SendP2PPacket(SteamID steamIDRemote, const void *pubData, unsigned int cubData, int eP2PSendType);
|
||||
virtual bool IsP2PPacketAvailable(unsigned int *pcubMsgSize);
|
||||
|
@ -4,6 +4,9 @@ namespace Steam
|
||||
{
|
||||
class RemoteStorage
|
||||
{
|
||||
protected:
|
||||
~RemoteStorage() = default;
|
||||
|
||||
public:
|
||||
virtual bool FileWrite(const char *pchFile, const void *pvData, int cubData);
|
||||
virtual int GetFileSize(const char *pchFile);
|
||||
|
@ -24,7 +24,7 @@ namespace Steam
|
||||
{
|
||||
if (Components::Dedicated::IsEnabled() || Components::ZoneBuilder::IsEnabled()) // Dedi guid
|
||||
{
|
||||
idBits = *reinterpret_cast<unsigned __int64*>("DEDICATE");
|
||||
idBits = *reinterpret_cast<unsigned __int64*>(static_cast<char*>("DEDICATE"));
|
||||
}
|
||||
else if (Components::Singleton::IsFirstInstance()) // ECDSA guid
|
||||
{
|
||||
|
@ -4,6 +4,9 @@ namespace Steam
|
||||
{
|
||||
class User
|
||||
{
|
||||
protected:
|
||||
~User() = default;
|
||||
|
||||
public:
|
||||
virtual int GetHSteamUser();
|
||||
virtual bool LoggedOn();
|
||||
|
@ -4,6 +4,9 @@ namespace Steam
|
||||
{
|
||||
class Utils
|
||||
{
|
||||
protected:
|
||||
~Utils() = default;
|
||||
|
||||
public:
|
||||
virtual unsigned int GetSecondsSinceAppActive();
|
||||
virtual unsigned int GetSecondsSinceComputerActive();
|
||||
|
@ -131,7 +131,7 @@ namespace Steam
|
||||
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, STEAM_REGISTRY_PATH, 0, KEY_QUERY_VALUE, &hRegKey) == ERROR_SUCCESS)
|
||||
{
|
||||
DWORD dwLength = sizeof(SteamPath);
|
||||
RegQueryValueExA(hRegKey, "InstallPath", NULL, NULL, reinterpret_cast<BYTE*>(SteamPath), &dwLength);
|
||||
RegQueryValueExA(hRegKey, "InstallPath", nullptr, nullptr, reinterpret_cast<BYTE*>(SteamPath), &dwLength);
|
||||
RegCloseKey(hRegKey);
|
||||
|
||||
return SteamPath;
|
||||
|
@ -14,6 +14,9 @@ namespace Steam
|
||||
{
|
||||
class ISteamClient008
|
||||
{
|
||||
protected:
|
||||
~ISteamClient008() = default;
|
||||
|
||||
public:
|
||||
virtual void* CreateSteamPipe() = 0;
|
||||
virtual bool ReleaseSteamPipe(void* hSteamPipe) = 0;
|
||||
@ -40,6 +43,9 @@ namespace Steam
|
||||
|
||||
class IClientUser
|
||||
{
|
||||
protected:
|
||||
~IClientUser() = default;
|
||||
|
||||
public:
|
||||
virtual int32_t GetHSteamUser() = 0;
|
||||
virtual void LogOn(bool bInteractive, SteamID steamID) = 0;
|
||||
@ -262,6 +268,9 @@ namespace Steam
|
||||
|
||||
class IClientEngine
|
||||
{
|
||||
protected:
|
||||
~IClientEngine() = default;
|
||||
|
||||
public:
|
||||
virtual void* CreateSteamPipe() = 0;
|
||||
virtual bool BReleaseSteamPipe(void* hSteamPipe) = 0;
|
||||
|
@ -32,14 +32,14 @@ struct GameID_t
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
#include "Interfaces\SteamUser.hpp"
|
||||
#include "Interfaces\SteamUtils.hpp"
|
||||
#include "Interfaces\SteamFriends.hpp"
|
||||
#include "Interfaces\SteamGameServer.hpp"
|
||||
#include "Interfaces\SteamNetworking.hpp"
|
||||
#include "Interfaces\SteamMatchmaking.hpp"
|
||||
#include "Interfaces\SteamRemoteStorage.hpp"
|
||||
#include "Interfaces\SteamMasterServerUpdater.hpp"
|
||||
#include "Interfaces/SteamUser.hpp"
|
||||
#include "Interfaces/SteamUtils.hpp"
|
||||
#include "Interfaces/SteamFriends.hpp"
|
||||
#include "Interfaces/SteamGameServer.hpp"
|
||||
#include "Interfaces/SteamNetworking.hpp"
|
||||
#include "Interfaces/SteamMatchmaking.hpp"
|
||||
#include "Interfaces/SteamRemoteStorage.hpp"
|
||||
#include "Interfaces/SteamMasterServerUpdater.hpp"
|
||||
|
||||
#include "Proxy.hpp"
|
||||
|
||||
@ -61,6 +61,8 @@ namespace Steam
|
||||
void SetICallback(int iCallback) { Callback = iCallback; }
|
||||
|
||||
protected:
|
||||
~Base() = default;
|
||||
|
||||
unsigned char Flags;
|
||||
int Callback;
|
||||
};
|
||||
|
@ -20,12 +20,12 @@ namespace Utils
|
||||
|
||||
bool isValid()
|
||||
{
|
||||
return (this->Object.use_count() > 0);
|
||||
return (this->object.use_count() > 0);
|
||||
}
|
||||
|
||||
void set(T object)
|
||||
{
|
||||
this->object = std::shared_ptr<T>(new T());
|
||||
this->object = std::make_shared<T>();
|
||||
*this->object.get() = object;
|
||||
}
|
||||
|
||||
@ -84,10 +84,10 @@ namespace Utils
|
||||
{
|
||||
std::lock_guard<std::mutex> _(this->mutex);
|
||||
|
||||
if (!this->Empty())
|
||||
if (!this->empty())
|
||||
{
|
||||
// Create new chain entry
|
||||
std::shared_ptr<Entry> currentObject = std::shared_ptr<Entry>(new Entry);
|
||||
std::shared_ptr<Entry> currentObject = std::make_shared<Entry>();
|
||||
*currentObject.get() = this->object;
|
||||
|
||||
// Add it to the chain
|
||||
|
@ -37,7 +37,7 @@ namespace Utils
|
||||
return "";
|
||||
}
|
||||
|
||||
int ret = 0;
|
||||
int ret;
|
||||
Utils::Memory::Allocator allocator;
|
||||
|
||||
uint8_t* dest = allocator.allocateArray<uint8_t>(CHUNK);
|
||||
|
@ -37,7 +37,7 @@ namespace Utils
|
||||
{
|
||||
ltc_mp = ltm_desc;
|
||||
register_prng(&fortuna_desc);
|
||||
rng_make_prng(128, find_prng("fortuna"), &Rand::State, NULL);
|
||||
rng_make_prng(128, find_prng("fortuna"), &Rand::State, nullptr);
|
||||
}
|
||||
|
||||
#pragma endregion
|
||||
@ -52,7 +52,7 @@ namespace Utils
|
||||
|
||||
ltc_mp = ltm_desc;
|
||||
|
||||
ecc_make_key(NULL, find_prng("sprng"), bits / 8, key.getKeyPtr());
|
||||
ecc_make_key(nullptr, find_prng("sprng"), bits / 8, key.getKeyPtr());
|
||||
|
||||
return key;
|
||||
}
|
||||
@ -68,7 +68,7 @@ namespace Utils
|
||||
|
||||
ltc_mp = ltm_desc;
|
||||
|
||||
ecc_sign_hash(reinterpret_cast<const uint8_t*>(message.data()), message.size(), buffer, &length, NULL, find_prng("sprng"), key.getKeyPtr());
|
||||
ecc_sign_hash(reinterpret_cast<const uint8_t*>(message.data()), message.size(), buffer, &length, nullptr, find_prng("sprng"), key.getKeyPtr());
|
||||
|
||||
return std::string(reinterpret_cast<char*>(buffer), length);
|
||||
}
|
||||
@ -96,7 +96,7 @@ namespace Utils
|
||||
|
||||
ltc_mp = ltm_desc;
|
||||
|
||||
rsa_make_key(NULL, find_prng("sprng"), bits / 8, 65537, key.getKeyPtr());
|
||||
rsa_make_key(nullptr, find_prng("sprng"), bits / 8, 65537, key.getKeyPtr());
|
||||
|
||||
return key;
|
||||
}
|
||||
|
@ -114,7 +114,7 @@ namespace Utils
|
||||
return std::string(this->tokenString.begin(), this->tokenString.end());
|
||||
}
|
||||
|
||||
const std::string toString() const
|
||||
std::string toString() const
|
||||
{
|
||||
return std::string(this->tokenString.begin(), this->tokenString.end());
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ namespace Utils
|
||||
{
|
||||
Hook::Signature::Container* container = &containers[k];
|
||||
|
||||
unsigned int j = 0;
|
||||
unsigned int j;
|
||||
for (j = 0; j < strlen(container->mask); ++j)
|
||||
{
|
||||
if (container->mask[j] != '?' &&container->signature[j] != address[j])
|
||||
|
@ -46,7 +46,7 @@ namespace Utils
|
||||
static void* PopReturn(void* place);
|
||||
};
|
||||
|
||||
Hook() : place(nullptr), stub(nullptr), initialized(false), installed(false), original(0), useJump(false), protection(0) { ZeroMemory(this->buffer, sizeof(this->buffer)); }
|
||||
Hook() : initialized(false), installed(false), place(nullptr), stub(nullptr), original(nullptr), useJump(false), protection(0) { ZeroMemory(this->buffer, sizeof(this->buffer)); }
|
||||
|
||||
Hook(void* place, void* stub, bool useJump = true) : Hook() { this->initialize(place, stub, useJump); }
|
||||
Hook(void* place, void(*stub)(), bool useJump = true) : Hook(place, reinterpret_cast<void*>(stub), useJump) {}
|
||||
|
@ -32,18 +32,17 @@ namespace Utils
|
||||
|
||||
if (FileExists(file))
|
||||
{
|
||||
std::streamsize size = 0;
|
||||
std::ifstream stream(file, std::ios::binary);
|
||||
if (!stream.is_open()) return buffer;
|
||||
|
||||
stream.seekg(0, std::ios::end);
|
||||
size = stream.tellg();
|
||||
std::streamsize size = stream.tellg();
|
||||
stream.seekg(0, std::ios::beg);
|
||||
|
||||
if (size > -1)
|
||||
{
|
||||
buffer.clear();
|
||||
buffer.resize((uint32_t)size);
|
||||
buffer.resize(static_cast<uint32_t>(size));
|
||||
|
||||
stream.read(const_cast<char*>(buffer.data()), size);
|
||||
}
|
||||
|
@ -2,9 +2,9 @@
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
Library::Library(std::string buffer, bool _freeOnDestroy) : freeOnDestroy(_freeOnDestroy), module(nullptr)
|
||||
Library::Library(std::string buffer, bool _freeOnDestroy) : module(nullptr), freeOnDestroy(_freeOnDestroy)
|
||||
{
|
||||
this->module = LoadLibraryExA(buffer.data(), NULL, 0);
|
||||
this->module = LoadLibraryExA(buffer.data(), nullptr, 0);
|
||||
}
|
||||
|
||||
Library::~Library()
|
||||
|
@ -17,7 +17,7 @@ namespace Utils
|
||||
{
|
||||
if (!this->valid())
|
||||
{
|
||||
throw new std::runtime_error("Library not loaded!");
|
||||
throw std::runtime_error("Library not loaded!");
|
||||
}
|
||||
|
||||
return reinterpret_cast<T*>(GetProcAddress(this->getModule(), process.data()));
|
||||
|
@ -64,7 +64,7 @@ namespace Utils
|
||||
void* pointer = this->read<void*>();
|
||||
if (!this->hasPointer(pointer))
|
||||
{
|
||||
this->pointerMap[pointer] = 0;
|
||||
this->pointerMap[pointer] = nullptr;
|
||||
}
|
||||
return pointer;
|
||||
}
|
||||
@ -103,7 +103,7 @@ namespace Utils
|
||||
|
||||
if (this->criticalSectionState != 0)
|
||||
{
|
||||
MessageBoxA(0, Utils::String::VA("Invalid critical section state '%i' for stream destruction!", this->criticalSectionState), "WARNING", MB_ICONEXCLAMATION);
|
||||
MessageBoxA(nullptr, Utils::String::VA("Invalid critical section state '%i' for stream destruction!", this->criticalSectionState), "WARNING", MB_ICONEXCLAMATION);
|
||||
}
|
||||
};
|
||||
|
||||
@ -137,7 +137,7 @@ namespace Utils
|
||||
|
||||
if (this->isCriticalSection() && this->length() + (size * count) > this->capacity())
|
||||
{
|
||||
MessageBoxA(0, Utils::String::VA("Potential stream reallocation during critical operation detected! Writing data of the length 0x%X exceeds the allocated stream size of 0x%X\n", (size * count), this->capacity()), "ERROR", MB_ICONERROR);
|
||||
MessageBoxA(nullptr, Utils::String::VA("Potential stream reallocation during critical operation detected! Writing data of the length 0x%X exceeds the allocated stream size of 0x%X\n", (size * count), this->capacity()), "ERROR", MB_ICONERROR);
|
||||
__debugbreak();
|
||||
}
|
||||
|
||||
@ -145,7 +145,7 @@ namespace Utils
|
||||
|
||||
if (this->data() != data && this->isCriticalSection())
|
||||
{
|
||||
MessageBoxA(0, "Stream reallocation during critical operations not permitted!\nPlease increase the initial memory size or reallocate memory during non-critical sections!", "ERROR", MB_ICONERROR);
|
||||
MessageBoxA(nullptr, "Stream reallocation during critical operations not permitted!\nPlease increase the initial memory size or reallocate memory during non-critical sections!", "ERROR", MB_ICONERROR);
|
||||
__debugbreak();
|
||||
}
|
||||
|
||||
@ -337,7 +337,7 @@ namespace Utils
|
||||
{
|
||||
if (this->criticalSectionState < 0)
|
||||
{
|
||||
MessageBoxA(0, "CriticalSectionState in stream has been overrun!", "ERROR", MB_ICONERROR);
|
||||
MessageBoxA(nullptr, "CriticalSectionState in stream has been overrun!", "ERROR", MB_ICONERROR);
|
||||
__debugbreak();
|
||||
}
|
||||
|
||||
|
@ -24,7 +24,7 @@ namespace Utils
|
||||
class Reader
|
||||
{
|
||||
public:
|
||||
Reader(Utils::Memory::Allocator* _allocator, std::string _buffer) : buffer(_buffer), allocator(_allocator), position(0) {}
|
||||
Reader(Utils::Memory::Allocator* _allocator, std::string _buffer) : position(0), buffer(_buffer), allocator(_allocator) {}
|
||||
|
||||
std::string readString();
|
||||
const char* readCString();
|
||||
|
@ -157,7 +157,7 @@ namespace Utils
|
||||
|
||||
double bytesPerSecond = (1000.0 / milliseconds) * bytes;
|
||||
|
||||
int i = 0;
|
||||
int i;
|
||||
for (i = 0; bytesPerSecond > 1000 && i < ARRAY_SIZE(sizes); ++i) // 1024 or 1000?
|
||||
{
|
||||
bytesPerSecond /= 1000;
|
||||
@ -172,7 +172,7 @@ namespace Utils
|
||||
unsigned long outlen = long(inputSize + (inputSize / 3.0) + 16);
|
||||
unsigned char* outbuf = new unsigned char[outlen]; //Reserve output memory
|
||||
base64_encode(reinterpret_cast<unsigned char*>(const_cast<char*>(input)), inputSize, outbuf, &outlen);
|
||||
std::string ret((char*)outbuf, outlen);
|
||||
std::string ret(reinterpret_cast<char*>(outbuf), outlen);
|
||||
delete[] outbuf;
|
||||
return ret;
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ namespace Utils
|
||||
std::string GetMimeType(std::string url)
|
||||
{
|
||||
wchar_t* mimeType = nullptr;
|
||||
FindMimeFromData(NULL, std::wstring(url.begin(), url.end()).data(), NULL, 0, NULL, 0, &mimeType, 0);
|
||||
FindMimeFromData(nullptr, std::wstring(url.begin(), url.end()).data(), nullptr, 0, nullptr, 0, &mimeType, 0);
|
||||
|
||||
if (mimeType)
|
||||
{
|
||||
@ -28,7 +28,7 @@ namespace Utils
|
||||
DWORD errorMessageID = ::GetLastError();
|
||||
LPSTR messageBuffer = nullptr;
|
||||
size_t size = FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
|
||||
NULL, errorMessageID, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPSTR)&messageBuffer, 0, NULL);
|
||||
nullptr, errorMessageID, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), reinterpret_cast<LPSTR>(&messageBuffer), 0, nullptr);
|
||||
std::string message(messageBuffer, size);
|
||||
|
||||
OutputDebugStringA(Utils::String::VA("Last error code: 0x%08X (%s)\n", errorMessageID, message));
|
||||
|
@ -26,7 +26,7 @@ namespace Utils
|
||||
|
||||
void WebIO::openSession(std::string useragent)
|
||||
{
|
||||
this->hSession = InternetOpenA(useragent.data(), INTERNET_OPEN_TYPE_DIRECT, NULL, NULL, 0);
|
||||
this->hSession = InternetOpenA(useragent.data(), INTERNET_OPEN_TYPE_DIRECT, nullptr, nullptr, 0);
|
||||
}
|
||||
|
||||
void WebIO::closeSession()
|
||||
@ -271,7 +271,7 @@ namespace Utils
|
||||
//InternetSetOption(WebIO::m_hConnect, INTERNET_OPTION_RECEIVE_TIMEOUT, &m_timeout, sizeof(m_timeout));
|
||||
//InternetSetOption(WebIO::m_hConnect, INTERNET_OPTION_SEND_TIMEOUT, &m_timeout, sizeof(m_timeout));
|
||||
|
||||
this->hFile = HttpOpenRequestA(this->hConnect, command, this->url.document.data(), NULL, NULL, acceptTypes, dwFlag, 0);
|
||||
this->hFile = HttpOpenRequestA(this->hConnect, command, this->url.document.data(), nullptr, nullptr, acceptTypes, dwFlag, 0);
|
||||
|
||||
if (!this->hFile || this->hFile == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
@ -301,7 +301,7 @@ namespace Utils
|
||||
|
||||
DWORD statusCode = 404;
|
||||
DWORD length = sizeof(statusCode);
|
||||
if (HttpQueryInfo(this->hFile, HTTP_QUERY_FLAG_NUMBER | HTTP_QUERY_STATUS_CODE, &statusCode, &length, NULL) == FALSE || (statusCode != 200 && statusCode != 201))
|
||||
if (HttpQueryInfo(this->hFile, HTTP_QUERY_FLAG_NUMBER | HTTP_QUERY_STATUS_CODE, &statusCode, &length, nullptr) == FALSE || (statusCode != 200 && statusCode != 201))
|
||||
{
|
||||
this->closeConnection();
|
||||
return "";
|
||||
|
Loading…
x
Reference in New Issue
Block a user