More stuff

This commit is contained in:
momo5502 2016-09-18 20:52:32 +02:00
parent 49beaf5566
commit 3ff854f0dd
5 changed files with 285 additions and 11 deletions

View File

@ -149,6 +149,11 @@ namespace Components
Maps::DependencyList[expression] = zone;
}
bool Maps::IgnoreEntityStub(const char* entity)
{
return (Utils::String::StartsWith(entity, "dyn_") || Utils::String::StartsWith(entity, "node_") || Utils::String::StartsWith(entity, "actor_"));
}
void Maps::ReallocateEntryPool()
{
Assert_Size(Game::XAssetEntry, 16);
@ -208,6 +213,9 @@ namespace Components
// Intercept map zone loading
Utils::Hook(0x42C2AF, Maps::LoadMapZones, HOOK_CALL).Install()->Quick();
// Ignore SP entities
Utils::Hook(0x5FBD6E, Maps::IgnoreEntityStub, HOOK_CALL).Install()->Quick();
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_GAME_MAP_SP, 1);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_IMAGE, 7168);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_LOADED_SOUND, 2700);

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@ -24,6 +24,8 @@ namespace Components
static void OverrideMapEnts(Game::MapEnts* ents);
static bool IgnoreEntityStub(const char* entity);
void ReallocateEntryPool();
};
}

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@ -114,6 +114,239 @@ namespace Components
return modelSurfs;
}
Game::FS_FOpenFileRead_t FS_FOpenFileReadDatabase = (Game::FS_FOpenFileRead_t)0x42ECA0;
void FS_FOpenFileReadCurrentThread(char* filename, int* handle)
{
if (GetCurrentThreadId() == *(DWORD*)0x1CDE7FC)
{
Game::FS_FOpenFileRead(filename, handle, 0);
}
else if (GetCurrentThreadId() == *(DWORD*)0x1CDE814)
{
FS_FOpenFileReadDatabase(filename, handle, 0);
}
else
{
*handle = NULL;
}
}
struct CModelSectionHeader
{
int size;
int offset;
int fixupStart;
int fixupCount;
char* buffer;
};
struct CModelHeader
{
int version;
unsigned int signature;
CModelSectionHeader main;
CModelSectionHeader index;
CModelSectionHeader vertex;
CModelSectionHeader fixup;
};
void ReadCModelSection(int handle, CModelSectionHeader& header)
{
Game::FS_Seek(handle, header.offset, FS_SEEK_SET);
Game::FS_Read(header.buffer, header.size, handle);
}
void FixupCModelSection(CModelHeader& header, CModelSectionHeader& section, DWORD* fixups)
{
for (int i = section.fixupStart; i < section.fixupStart + section.fixupCount; i++)
{
DWORD fixup = fixups[i];
int targetSectionNum = fixup & 3;
CModelSectionHeader* targetSection;
if (targetSectionNum == 0)
{
targetSection = &header.main;
}
else if (targetSectionNum == 1)
{
targetSection = &header.index;
}
else if (targetSectionNum == 2)
{
targetSection = &header.vertex;
}
*(DWORD*)(section.buffer + (fixup >> 3)) += (DWORD)targetSection->buffer;
}
}
void Load_VertexBuffer(void* data, void** where, int len)
{
DWORD func = 0x5112C0;
__asm
{
push edi
mov eax, len
mov edi, where
push data
call func
add esp, 4
pop edi
}
}
typedef void* (__cdecl * R_AllocStaticIndexBuffer_t)(void** store, int length);
R_AllocStaticIndexBuffer_t R_AllocStaticIndexBuffer = (R_AllocStaticIndexBuffer_t)0x51E7A0;
void Load_IndexBuffer(void* data, void** storeHere, int count)
{
static Game::dvar_t* r_loadForRenderer = *(Game::dvar_t**)0x69F0ED4;
if (r_loadForRenderer->current.boolean)
{
void* buffer = R_AllocStaticIndexBuffer(storeHere, 2 * count);
memcpy(buffer, data, 2 * count);
if (IsBadReadPtr(storeHere, 4) || IsBadReadPtr(*storeHere, 4))
{
Game::Com_Error(0, "Static index buffer allocation failed.");
}
__asm
{
push ecx
mov ecx, storeHere
mov ecx, [ecx]
mov eax, [ecx]
add eax, 30h
mov eax, [eax]
push ecx
call eax
pop ecx
}
}
}
void CreateCModelBuffers(void* surfs)
{
Game::XModelSurfs* model = (Game::XModelSurfs*)surfs;
for (int i = 0; i < model->numSurfaces; i++)
{
Game::XSurface* surface = &model->surfaces[i];
void* vertexBuffer;
void* indexBuffer;
Load_VertexBuffer(surface->vertexBuffer, &vertexBuffer, surface->numVertices * 32);
Load_IndexBuffer(surface->indexBuffer, &indexBuffer, surface->numPrimitives * 3);
ModelSurfs::BufferMap[surface->vertexBuffer] = (IUnknown*)vertexBuffer;
ModelSurfs::BufferMap[surface->indexBuffer] = (IUnknown*)indexBuffer;
}
}
char* LoadCModel(const char* name)
{
char filename[512];
sprintf_s(filename, sizeof(filename), "models/%s", name);
int handle;
FS_FOpenFileReadCurrentThread(filename, &handle);
if (handle <= 0)
{
Game::Com_Error(1, "Error opening %s", filename);
}
CModelHeader header;
if (Game::FS_Read(&header, sizeof(header), handle) != sizeof(header))
{
Game::FS_FCloseFile(handle);
Game::Com_Error(1, "%s: header could not be read", filename);
}
if (header.version != 1)
{
Game::FS_FCloseFile(handle);
Game::Com_Error(1, "%s: header version is not '1'", filename);
}
static DWORD fixups[4096];
if (header.fixup.size >= sizeof(fixups))
{
Game::FS_FCloseFile(handle);
Game::Com_Error(1, "%s: fixup size too big", filename);
}
header.main.buffer = (char*)malloc(header.main.size);
header.index.buffer = (char*)_aligned_malloc(header.index.size, 16);
header.vertex.buffer = (char*)_aligned_malloc(header.vertex.size, 16);
header.fixup.buffer = (char*)fixups;
ReadCModelSection(handle, header.main);
ReadCModelSection(handle, header.index);
ReadCModelSection(handle, header.vertex);
ReadCModelSection(handle, header.fixup);
Game::FS_FCloseFile(handle);
FixupCModelSection(header, header.main, fixups);
FixupCModelSection(header, header.index, fixups);
FixupCModelSection(header, header.vertex, fixups);
Game::CModelAllocData* allocationData = (Game::CModelAllocData*)malloc(sizeof(Game::CModelAllocData));
allocationData->mainArray = header.main.buffer;
allocationData->indexBuffer = header.index.buffer;
allocationData->vertexBuffer = header.vertex.buffer;
*(void**)(header.main.buffer + 44) = allocationData;
// maybe the +36/48 = 0 stuff here?
// move buffers to work with iw4
int numSurfaces = *(short*)(header.main.buffer + 8);
char* tempSurface = new char[84 * numSurfaces];
char* surface = *(char**)(header.main.buffer + 4);
for (int i = 0; i < numSurfaces; i++)
{
char* source = &surface[84 * i];
char* dest = &tempSurface[64 * i];
memcpy(dest, source, 12);
memcpy(dest + 12, source + 16, 20);
memcpy(dest + 32, source + 40, 8);
memcpy(dest + 40, source + 52, 24);
dest[6] = 0xFF; // fake stream handle for the vertex/index buffer get code to use
}
memcpy(surface, tempSurface, 84 * numSurfaces);
delete[] tempSurface;
// create vertex/index buffers
CreateCModelBuffers(header.main.buffer);
// store the buffer bit
ModelSurfs::AllocMap[header.vertex.buffer] = allocationData;
return header.main.buffer;
}
bool ModelSurfs::LoadSurfaces(Game::XModel* model)
{
if (!model) return false;
@ -121,6 +354,9 @@ namespace Components
short surfCount = 0;
static_assert(offsetof(Game::XModel, lods) == 64, "");
static_assert(offsetof(Game::XModelLodInfo, surfs) == 36, "");
for (char i = 0; i < model->numLods; ++i)
{
Game::XModelSurfs* surfs = model->lods[i].surfaces;
@ -139,12 +375,46 @@ namespace Components
model->lods[i].someCount = numSurfs;
model->lods[i].someTotalCount = surfCount;
surfCount += numSurfs;
changed = true;
}
}
return changed;
}
bool Load_XModelAssetHookFunc(char* xmodel)
{
bool didStuff = false;
short totalv = 0;
for (int i = 0; i < xmodel[241]; i++)
{
Game::XModelSurfs* surfs = *(Game::XModelSurfs**)(xmodel + 72 + (44 * i));
if (!surfs->surfaces)
{
char* newSurfs = LoadCModel(surfs->name);
memcpy(xmodel + 76 + (44 * i), &newSurfs[12], 24);
memcpy(xmodel + 100 + (44 * i), &newSurfs[4], 4);
short v = *(short*)(newSurfs + 8);
*(short*)(xmodel + 68 + (44 * i)) = v;
*(short*)(xmodel + 70 + (44 * i)) = totalv;
totalv += v;
surfs->numSurfaces = ((Game::XModelSurfs*)newSurfs)->numSurfaces;
surfs->surfaces = ((Game::XModelSurfs*)newSurfs)->surfaces;
didStuff = true;
}
}
return didStuff;
}
void ModelSurfs::ReleaseModelSurf(Game::XAssetHeader header)
{
for (int i = 0; i < header.surfaces->numSurfaces && header.surfaces->surfaces; ++i)
@ -200,7 +470,8 @@ namespace Components
void ModelSurfs::XModelSurfsFixup(Game::XModel* model)
{
if (!ModelSurfs::LoadSurfaces(model))
//if (!ModelSurfs::LoadSurfaces(model))
if(!Load_XModelAssetHookFunc((char*)model))
{
Game::DB_XModelSurfsFixup(model);
}

View File

@ -10,7 +10,7 @@ namespace Components
const char* GetName() { return "ModelSurfs"; };
#endif
private:
//private:
static std::map<void*, IUnknown*> BufferMap;
static std::map<void*, Game::CModelAllocData*> AllocMap;

View File

@ -1036,7 +1036,7 @@ namespace Components
*(BYTE*)0x463D65 = (iw5) ? 0x90 : 0x40;
*(DWORD*)0x463D66 = (iw5) ? 0x9004E0C1 : 0xC003C003; // shl eax, 4 instead of add eax, eax * 2
// addon_map_ents asset type (we reuse it for weaponattach)
// addon_map_ents asset type (we reuse it for weaponattach)
*(BYTE*)0x418B30 = (iw5) ? 43 : Game::ASSET_TYPE_ADDON_MAP_ENTS;
// hooks
@ -1103,7 +1103,7 @@ namespace Components
loadTechniquePassHook.Uninstall();
loadStructuredDataChildArrayHook.Uninstall();
//xmodelDefaultHook.Uninstall();
xmodelDefaultHook.Uninstall();
fxDefaultHook.Uninstall();
}
}
@ -1114,19 +1114,12 @@ namespace Components
PatchMW2_FifthInfinityApply(version, version >= 316);
}
bool IgnoreEntityHookFunc(const char* entity)
{
return (!strncmp(entity, "dyn_", 4) || !strncmp(entity, "node_", 5) || !strncmp(entity, "actor_", 6)/* || !strncmp(entity, "weapon_", 7)*/);
}
Zones::Zones()
{
// Ignore missing soundaliases for now
// TODO: Include them in the dependency zone!
Utils::Hook::Nop(0x644207, 5);
Utils::Hook(0x5FBD6E, IgnoreEntityHookFunc).Install()->Quick();
fxEffectTailHook.Initialize(fxEffectTailHookLoc, FxEffectTailHookStub, HOOK_CALL);
fxEffectModifyHook.Initialize(fxEffectModifyHookLoc, FxEffectModifyHookFunc, HOOK_CALL);
xLodTailHook.Initialize(xLodTailHookLoc, XModelLODTailHookStub, HOOK_CALL);