[Maps] Disable model sorting until it's fixed

This commit is contained in:
momo5502 2017-04-16 14:29:35 +02:00
parent ee466a26bc
commit 85d519b7b0
2 changed files with 6 additions and 52 deletions

View File

@ -772,57 +772,6 @@ namespace Components
Maps::Maps()
{
Dvar::OnInit([]()
{
bool value = false;
#ifdef DEBUG
value = true;
#endif
Dvar::Register<bool>("r_disableModelWorkaround", value, 0, "Disable static model drawing workaround for custom maps");
});
// Hook R_ClearDpvsSceneView to force drawing all models in front of us
Utils::Hook(0x50EF39, []()
{
Utils::Hook::Call<void()>(0x518530)(); // R_ClearDpvsSceneView
Game::GfxWorld*& gameWorld = *reinterpret_cast<Game::GfxWorld**>(0x66DEE94);
if (!Game::CL_IsCgameInitialized() || !gameWorld || Dvar::Var("r_disableModelWorkaround").get<bool>() || gameWorld->checksum != 0xDEADBEEF) return;
Game::vec3_t _forward, _right;
Game::AngleVectors(reinterpret_cast<float*>(0x85F650), _forward, _right, nullptr);
glm::vec2 right(_right[0], _right[1]);
glm::vec2 forward = glm::normalize(glm::vec2(_forward[0], _forward[1]));
float* _selfOrigin = reinterpret_cast<float*>(0x85B708);
glm::vec2 selfOrigin(_selfOrigin[0], _selfOrigin[1]);
selfOrigin -= (forward * 200.0f); // Move 200 units back
for (unsigned int i = 0; i < gameWorld->dpvs.smodelCount; ++i)
{
float* _origin = gameWorld->dpvs.smodelDrawInsts[i].placement.origin;
glm::vec2 modelOrigin(_origin[0], _origin[1]);
// If matrix is singular just draw the models
glm::mat2x2 matrix(right[0], -(forward[0]), right[1], -(forward[1]));
if (glm::determinant(matrix) != 0)
{
glm::mat2x2 invMatrix = glm::inverse(matrix);
glm::vec2 solve = modelOrigin - selfOrigin;
glm::vec2 result = invMatrix * solve;
glm::vec2 path = modelOrigin - (selfOrigin + (result[0] * right));
// Compare signs and skip to the next model if they don't equal
if ((path[0] < 0) == (forward[0] >= 0) && (path[1] < 0) == (forward[1] >= 0)) continue;
}
gameWorld->dpvs.smodelVisData[0][i] = 1;
gameWorld->dpvs.smodelVisData[1][i] = 1;
gameWorld->dpvs.smodelVisData[2][i] = 1;
}
}, HOOK_CALL).install()->quick();
Dvar::OnInit([]()
{
Dvar::Register<bool>("isDlcInstalled_All", false, Game::DVAR_FLAG_USERCREATED | Game::DVAR_FLAG_WRITEPROTECTED, "");
@ -856,6 +805,11 @@ namespace Components
});
});
#ifndef DEBUG
// Don't sort static models
Utils::Hook::Nop(0x53D815, 2);
#endif
// Restrict asset loading
AssetHandler::OnLoad(Maps::LoadAssetRestrict);

View File

@ -8,7 +8,7 @@ namespace Utils
while (char byte = this->readByte())
{
str.append(&byte, 1);
str.push_back(byte);
}
return str;