Shader stuff
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@ -165,7 +165,7 @@ namespace Components
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void Maps::GetBSPName(char* buffer, size_t size, const char* format, const char* mapname)
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{
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if (!Utils::String::StartsWith(mapname, "mp_") && mapname != "zm_asylum_sh"s)
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if (!Utils::String::StartsWith(mapname, "mp_") && mapname != "zm_asylum_sh"s && mapname != "zm_prototype_sh"s && mapname != "zm_zombie_training"s)
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{
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format = "maps/%s.d3dbsp";
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}
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@ -517,6 +517,7 @@ namespace Components
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_VERTEXDECL, 196);
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_WEAPON, 2400);
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_STRINGTABLE, 800);
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_IMPACTFX, 8);
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Maps::ReallocateEntryPool();
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@ -15,6 +15,8 @@ namespace Components
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static std::pair<std::string, std::string> GetTeamsForMap(std::string map);
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static std::string CurrentMainZone;
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private:
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class DLC
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{
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@ -28,7 +30,6 @@ namespace Components
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static std::vector<DLC> DlcPacks;
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static std::vector<Game::XAssetEntry> EntryPool;
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static std::string CurrentMainZone;
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static std::vector<std::pair<std::string, std::string>> DependencyList;
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static std::vector<std::string> CurrentDependencies;
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@ -1045,17 +1045,18 @@ namespace Components
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if (arg->paramID > 15 && arg->paramID < 30)
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{
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arg->paramID -= 1;
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if (arg->paramID == 19)
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{
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arg->paramID = 21;
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}
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}
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else if (arg->paramID >= 50)
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{
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arg->paramID += 6;
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}
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}
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}
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// else if (Zones::Version() >= 359 && arg->paramID == 20592)
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// {
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// arg->paramID == 25180;
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// }
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}
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}
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return result;
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