[General] Prepare code for use with multiple projects
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@ -507,7 +507,7 @@ namespace Components
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{ "con_outputWindowColor", { 0.25f, 0.25f, 0.25f, 0.85f } },
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};
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for (int i = 0; i < ARRAY_SIZE(patchedColors); ++i)
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for (int i = 0; i < ARRAYSIZE(patchedColors); ++i)
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{
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if (std::string(name) == patchedColors[i].name)
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{
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@ -244,7 +244,7 @@ namespace Components
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Game::newMapArena_t* arena = &ArenaLength::NewArenas[i];
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if (arena->mapName == map)
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{
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for (int j = 0; j < ARRAY_SIZE(arena->keys); ++j)
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for (int j = 0; j < ARRAYSIZE(arena->keys); ++j)
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{
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if (arena->keys[j] == "dependency"s)
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{
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@ -267,7 +267,7 @@ namespace Components
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Game::newMapArena_t* arena = &ArenaLength::NewArenas[i];
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if (arena->mapName == map)
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{
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for (int j = 0; j < ARRAY_SIZE(arena->keys); ++j)
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for (int j = 0; j < ARRAYSIZE(arena->keys); ++j)
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{
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if (arena->keys[j] == "allieschar"s)
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{
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@ -77,7 +77,7 @@ namespace Components
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header.sectionHeader[Game::SECTION_FIXUP].buffer = allocator.allocateArray<char>(header.sectionHeader[Game::SECTION_FIXUP].size);
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// Load section data
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for (int i = 0; i < ARRAY_SIZE(header.sectionHeader); ++i)
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for (int i = 0; i < ARRAYSIZE(header.sectionHeader); ++i)
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{
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model.seek(header.sectionHeader[i].offset, FS_SEEK_SET);
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if (!model.read(header.sectionHeader[i].buffer, header.sectionHeader[i].size))
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@ -53,15 +53,8 @@ namespace Components
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CreateProcessA("updater.exe", nullptr, nullptr, nullptr, false, NULL, nullptr, nullptr, &sInfo, &pInfo);
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if (pInfo.hThread && pInfo.hThread != INVALID_HANDLE_VALUE)
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{
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CloseHandle(pInfo.hThread);
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}
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if (pInfo.hProcess && pInfo.hProcess != INVALID_HANDLE_VALUE)
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{
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CloseHandle(pInfo.hProcess);
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}
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if (pInfo.hThread && pInfo.hThread != INVALID_HANDLE_VALUE) CloseHandle(pInfo.hThread);
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if (pInfo.hProcess && pInfo.hProcess != INVALID_HANDLE_VALUE) CloseHandle(pInfo.hProcess);
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TerminateProcess(GetCurrentProcess(), exitCode);
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}
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@ -14,7 +14,7 @@ namespace Components
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{
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#if(0) // Disabled for now
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{
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for (int i = 0; i < ARRAY_SIZE(PlayerName::PlayerNames); ++i)
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for (int i = 0; i < ARRAYSIZE(PlayerName::PlayerNames); ++i)
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{
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PlayerName::PlayerNames[i] = "mumu";
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}
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@ -26,7 +26,7 @@ namespace Components
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PlayerName::~PlayerName()
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{
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for (int i = 0; i < ARRAY_SIZE(PlayerName::PlayerNames); ++i)
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for (int i = 0; i < ARRAYSIZE(PlayerName::PlayerNames); ++i)
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{
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PlayerName::PlayerNames[i].clear();
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}
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@ -83,6 +83,11 @@ template <size_t S> class Sizer { };
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#pragma warning(pop)
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#define ENABLE_BASE64
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#ifndef DISABLE_BASE128
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#define ENABLE_BASE128
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#endif
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#include "Utils/IO.hpp"
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#include "Utils/CSV.hpp"
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#include "Utils/Time.hpp"
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@ -29,7 +29,7 @@ namespace Utils
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if (Cache::ValidUrl.empty())
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{
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for (int i = 0; i < ARRAY_SIZE(Cache::Urls); i++)
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for (int i = 0; i < ARRAYSIZE(Cache::Urls); i++)
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{
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std::string result = Utils::WebIO(useragent, Cache::GetUrl(Cache::Urls[i], path)).setTimeout(timeout)->get();
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@ -1,5 +1,5 @@
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#include "STDInclude.hpp"
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#ifndef DISABLE_BASE128
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#ifdef ENABLE_BASE128
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#include "base128.h"
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#endif
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@ -158,7 +158,7 @@ namespace Utils
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double bytesPerSecond = (1000.0 / milliseconds) * bytes;
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int i;
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for (i = 0; bytesPerSecond > 1000 && i < ARRAY_SIZE(sizes); ++i) // 1024 or 1000?
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for (i = 0; bytesPerSecond > 1000 && i < ARRAYSIZE(sizes); ++i) // 1024 or 1000?
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{
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bytesPerSecond /= 1000;
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}
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@ -166,6 +166,7 @@ namespace Utils
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return Utils::String::VA("%.2f %s/s", static_cast<float>(bytesPerSecond), sizes[i]);
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}
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#ifdef ENABLE_BASE64
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// Encodes a given string in Base64
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std::string EncodeBase64(const char* input, const unsigned long inputSize)
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{
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@ -182,8 +183,9 @@ namespace Utils
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{
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return EncodeBase64(input.data(), input.size());
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}
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#endif
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#ifndef DISABLE_BASE128
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#ifdef ENABLE_BASE128
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// Encodes a given string in Base128
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std::string EncodeBase128(const std::string& input)
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{
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