Load team zones.
This commit is contained in:
parent
0c419b9907
commit
7aba6250f6
@ -68,22 +68,21 @@ namespace Components
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Utils::Hook::Set<Game::newMapArena_t*>(0x630B2E, &ArenaLength::NewArenas[0]);
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Utils::Hook::Set<Game::newMapArena_t*>(0x632782, &ArenaLength::NewArenas[0]);
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Utils::Hook::Set<char*>(0x4A967A, &ArenaLength::NewArenas[0].other[0]);
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Utils::Hook::Set<char*>(0x4A96AD, &ArenaLength::NewArenas[0].other[0x20]);
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Utils::Hook::Set<char*>(0x42F214, &ArenaLength::NewArenas[0].other[0xA40]);
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Utils::Hook::Set<char*>(0x4A96ED, &ArenaLength::NewArenas[0].other[0xA48]);
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Utils::Hook::Set<char*>(0x4A9769, &ArenaLength::NewArenas[0].other[0xA48]);
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Utils::Hook::Set<char*>(0x4A97A5, &ArenaLength::NewArenas[0].other[0xA48]);
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Utils::Hook::Set<char*>(0x631E92, &ArenaLength::NewArenas[0].other[0xACC]);
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Utils::Hook::Set<char*>(0x4A967A, ArenaLength::NewArenas[0].description);
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Utils::Hook::Set<char*>(0x4A96AD, ArenaLength::NewArenas[0].mapimage);
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Utils::Hook::Set<char*>(0x4A9616, ArenaLength::NewArenas[0].mapName);
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Utils::Hook::Set<char*>(0x4A9703, ArenaLength::NewArenas[0].mapName);
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Utils::Hook::Set<char*>(0x4064A8, ArenaLength::NewArenas[0].mapName);
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Utils::Hook::Set<char*>(0x42F214, &ArenaLength::NewArenas[0].other[0]);
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Utils::Hook::Set<char*>(0x4A96ED, &ArenaLength::NewArenas[0].other[0x8]);
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Utils::Hook::Set<char*>(0x4A9769, &ArenaLength::NewArenas[0].other[0x8]);
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Utils::Hook::Set<char*>(0x4A97A5, &ArenaLength::NewArenas[0].other[0x8]);
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Utils::Hook::Set<char*>(0x631E92, &ArenaLength::NewArenas[0].other[0x8C]);
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// Resize the array
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Utils::Hook::Set<int>(0x4064DE, sizeof(Game::newMapArena_t));
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Utils::Hook::Set<int>(0x417802, sizeof(Game::newMapArena_t));
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@ -112,6 +111,6 @@ namespace Components
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Utils::Hook::Set<BYTE>(0x4A95F8, 32);
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Utils::Hook::Set<int>(0x42F22B, offsetof(Game::newMapArena_t, mapName) - offsetof(Game::newMapArena_t, other[0xA40]));
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Utils::Hook::Set<int>(0x42F22B, offsetof(Game::newMapArena_t, mapName) - offsetof(Game::newMapArena_t, other));
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}
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}
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@ -29,9 +29,22 @@ namespace Components
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}
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}
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Utils::Memory::Allocator allocator;
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auto teams = Maps::GetTeamsForMap(Maps::CurrentMainZone);
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std::vector<Game::XZoneInfo> data;
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Utils::Merge(&data, zoneInfo, zoneCount);
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Game::XZoneInfo team;
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team.allocFlags = zoneInfo->allocFlags;
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team.freeFlags = zoneInfo->freeFlags;
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team.name = allocator.DuplicateString(fmt::sprintf("iw4x_team_%s", teams.first.data()));
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data.push_back(team);
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team.name = allocator.DuplicateString(fmt::sprintf("iw4x_team_%s", teams.second.data()));
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data.push_back(team);
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for (unsigned int i = 0; i < Maps::CurrentDependencies.size(); ++i)
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{
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Game::XZoneInfo info;
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@ -198,6 +211,35 @@ namespace Components
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return (Utils::String::StartsWith(entity, "dyn_") || Utils::String::StartsWith(entity, "node_") || Utils::String::StartsWith(entity, "actor_"));
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}
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std::pair<std::string, std::string> Maps::GetTeamsForMap(std::string map)
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{
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std::string team_axis = "opforce_composite";
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std::string team_allies = "us_army";
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for (int i = 0; i < *Game::arenaCount; ++i)
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{
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Game::newMapArena_t* arena = &ArenaLength::NewArenas[i];
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if (arena->mapName == map)
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{
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for (int j = 0; j < ARRAY_SIZE(arena->keys); ++j)
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{
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if (arena->keys[j] == "allieschar"s)
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{
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team_allies = arena->values[j];
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}
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else if (arena->keys[j] == "axischar"s)
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{
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team_axis = arena->values[j];
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}
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}
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break;
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}
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}
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return { team_axis, team_allies };
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}
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#if defined(DEBUG) && defined(ENABLE_DXSDK)
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// Credit to SE2Dev, as we shouldn't share the code, keep that in debug mode!
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void Maps::ExportMap(Game::GfxWorld* world)
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@ -13,6 +13,8 @@ namespace Components
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static void HandleAsSPMap() { IsSPMap = true; }
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static void AddDependency(std::string expression, std::string zone);
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static std::pair<std::string, std::string> GetTeamsForMap(std::string map);
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private:
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class DLC
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{
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@ -3009,14 +3009,22 @@ namespace Game
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{
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char uiName[32];
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char mapName[16];
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char pad[2768];
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char description[32];
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char mapimage[32];
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char keys[32][16];
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char values[32][64];
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char pad[144];
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};
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struct newMapArena_t
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{
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char uiName[32];
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char oldMapName[16];
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char other[2768];
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char description[32];
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char mapimage[32];
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char keys[32][16];
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char values[32][64];
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char other[144];
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char mapName[32];
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};
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