Commit Graph

36 Commits

Author SHA1 Message Date
momo5502
4fa89722a2 [General] Use const string references 2018-12-17 15:34:28 +01:00
momo5502
33a8baa9b5 [Game] Adapt to correct structures 2018-05-09 14:33:52 +02:00
momo5502
08bc848267 [General] Small code fixes and optimization 2017-06-14 20:53:54 +02:00
momo5502
5e3a8b313c [Materials] Recover images to prevent vid_restart crashes 2017-06-06 14:02:56 +02:00
momo5502
38b64628ef [Materials] Correctly cleanup images 2017-06-05 14:31:45 +02:00
momo5502
6cc4fa582a [Friends] First version of working avatars 2017-06-05 12:53:26 +02:00
momo5502
6f7ebb43b1 [Friends] Steam avatars 2017-06-05 00:00:46 +02:00
momo5502
fe3e37347d [Scheduler] Distinguish between dedi and client interface 2017-06-01 10:25:13 +02:00
momo5502
fe6cb2d737 [Scheduler] Introduce scheduler with 80 compile errors 2017-05-31 15:50:32 +02:00
momo5502
d57bbbec18 [Materials] Remove unnecessary workarounds 2017-05-29 10:56:35 +02:00
momo5502
669a829c5c [Materials] Don't synchronize techset remapping 2017-05-28 22:39:37 +02:00
momo5502
144874d36b [Materials] Don't compare remapped techniques 2017-05-28 22:21:26 +02:00
momo5502
df2dd13b1d [Maps] Make sure techsets are clean when sorting materials 2017-05-28 18:13:48 +02:00
momo5502
29acb108be [Hooking] Optimizie inline-asm hooks 2017-02-01 15:04:32 +01:00
momo5502
82e9f3864c [General] Refactor all the code
This is the actual refactoring, the last commit was broken
2017-01-20 22:41:03 +01:00
momo5502
74b34f2a6d [LineEndings] Fix them all 2017-01-19 22:55:15 +01:00
sr0
e1a4e3ec27 Remove .gitattributes file 2017-01-18 23:44:36 +01:00
/dev/root
6c9e28ff42 [LineEndings] Fix crlf lineendings
- added gitattributes file to force crlf for hpp/cpp/lua
2017-01-16 17:42:50 +01:00
momo5502
b8aa24b19d [ZoneBuilder] Add support for empty assets 2017-01-13 15:47:21 +01:00
momo5502
c37cb11d8a [Materials] Don't print size 2016-12-28 17:29:57 +01:00
momo5502
e909329910 [IMaterial] Sortkey workaround
Search a material with the same techset and copy its sortkey
2016-12-27 19:22:52 +01:00
TheApadayo
b3e6da21dc [Materials] Add material compare hook.
- It takes forever to run with it on because there are so many comparisons and logging it takes a while
2016-12-27 10:43:20 -05:00
momo5502
43db338a5a [General] Fix compiler warnings 2016-12-27 15:33:47 +01:00
momo5502
61647226f4 [Materials] Use reader to hopefully prevent concurrency errors 2016-12-13 22:19:18 +01:00
momo5502
bc5aed43d8 [Materials] Redirect preview images to loadscreens
This is a temporary workaround. We should create real previews!
2016-12-13 21:31:51 +01:00
momo5502
8085e4bd88 [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
momo5502
ee42fd20b0 Cool buffer overflow, NTAuthority! 2016-10-30 19:37:10 +01:00
momo5502
f48bb934ac Fix code analysis stuff 2016-10-30 15:24:07 +01:00
momo5502
51aba51a3f Material dump stuff 2016-10-23 19:39:46 +02:00
momo5502
080f9b3599 359 zone stuff, (360 seems to work as well, as an old shipment copy i have on my hdd loads, i just don't have the iwds), gfx world still broken, might be possible to fix! 2016-10-02 04:07:48 +02:00
momo5502
5e71960c7e IW5 material emedding system 2016-09-04 17:13:06 +02:00
momo5502
fe6c08acc8 Better material fix until is done 2016-09-03 16:59:05 +02:00
momo5502
b0df3e0e21 Anticheat fixes and aimbot detection 2016-08-08 01:57:00 +02:00
/dev/urandom
f753acbe74
premake5: Use precompiled headers.
This easily doubles the compilation speed!!1
2016-01-04 20:58:00 +01:00
momo5502
556a8594af Fully fix material exploit 2015-12-30 16:06:58 +01:00
momo5502
87c1c36943 Use premake. 2015-12-29 02:52:31 +01:00