Use premake.

This commit is contained in:
momo5502 2015-12-29 02:52:31 +01:00
parent 93d1380139
commit 87c1c36943
85 changed files with 85 additions and 519 deletions

3
.gitignore vendored
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@ -56,7 +56,8 @@ Temporary Items
*.suo
# Additional stuff
Normal
build
premake5.exe
# IDA
# =========================

19
iw4.sln
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@ -1,19 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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EndGlobalSection
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{38B4FC13-CEBC-4099-8698-3E62943C1EAA}.Normal|Win32.Build.0 = Normal|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -1,46 +0,0 @@
namespace Components
{
class Component
{
public:
Component() {};
virtual ~Component() {};
virtual const char* GetName() { return "Unknown"; };
};
class Loader
{
public:
static void Initialize();
static void Uninitialize();
static void Register(Component* component);
private:
static std::vector<Component*> Components;
};
}
#include "Dvar.hpp"
#include "Maps.hpp"
#include "Menus.hpp"
#include "Colors.hpp"
#include "Logger.hpp"
#include "Window.hpp"
#include "Command.hpp"
#include "Console.hpp"
#include "Network.hpp"
#include "Party.hpp" // Destroys the order, but requires network classes :D
#include "RawFiles.hpp"
#include "Renderer.hpp"
#include "UIFeeder.hpp"
#include "UIScript.hpp"
#include "Dedicated.hpp"
#include "FastFiles.hpp"
#include "Materials.hpp"
#include "Singleton.hpp"
#include "FileSystem.hpp"
#include "QuickPatch.hpp"
#include "ServerList.hpp"
#include "AssetHandler.hpp"
#include "Localization.hpp"
#include "MusicalTalent.hpp"

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@ -1,144 +0,0 @@
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<ClInclude Include="Components\UIFeeder.hpp" />
<ClInclude Include="Components\UIScript.hpp" />
<ClInclude Include="Components\Window.hpp" />
<ClInclude Include="Game\Functions.hpp" />
<ClInclude Include="Game\Structs.hpp" />
<ClInclude Include="Steam\Interfaces\SteamFriends.hpp" />
<ClInclude Include="Steam\Interfaces\SteamGameServer.hpp" />
<ClInclude Include="Steam\Interfaces\SteamMasterServerUpdater.hpp" />
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<ClCompile Include="Components\Maps.cpp" />
<ClCompile Include="Components\Materials.cpp" />
<ClCompile Include="Components\Menus.cpp" />
<ClCompile Include="Components\MusicalTalent.cpp" />
<ClCompile Include="Components\Network.cpp" />
<ClCompile Include="Components\Party.cpp" />
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@ -1,266 +0,0 @@
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@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Normal|Win32'">
<LocalDebuggerCommand>iw4m.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>D:\Games\SteamLibrary\steamapps\common\Call of Duty Modern Warfare 2\</LocalDebuggerWorkingDirectory>
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@ -1,10 +0,0 @@
{
"name": "iw4",
"version": "1.0.0",
"description": "",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"author": "",
"license": "ISC"
}

13
premake5.lua Normal file
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@ -0,0 +1,13 @@
solution "iw4x"
location ("./build")
configurations { "Normal" }
project "iw4x"
kind "SharedLib"
language "C++"
files { "src/**.hpp", "src/**.cpp" }
toolset "v120" -- Compatibility for users
configuration "Normal"
defines { "NDEBUG" }
flags { "Optimize", "MultiProcessorCompile", "Symbols" }

46
src/Components/Loader.hpp Normal file
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@ -0,0 +1,46 @@
namespace Components
{
class Component
{
public:
Component() {};
virtual ~Component() {};
virtual const char* GetName() { return "Unknown"; };
};
class Loader
{
public:
static void Initialize();
static void Uninitialize();
static void Register(Component* component);
private:
static std::vector<Component*> Components;
};
}
#include "Modules\Dvar.hpp"
#include "Modules\Maps.hpp"
#include "Modules\Menus.hpp"
#include "Modules\Colors.hpp"
#include "Modules\Logger.hpp"
#include "Modules\Window.hpp"
#include "Modules\Command.hpp"
#include "Modules\Console.hpp"
#include "Modules\Network.hpp"
#include "Modules\Party.hpp" // Destroys the order, but requires network classes :D
#include "Modules\RawFiles.hpp"
#include "Modules\Renderer.hpp"
#include "Modules\UIFeeder.hpp"
#include "Modules\UIScript.hpp"
#include "Modules\Dedicated.hpp"
#include "Modules\FastFiles.hpp"
#include "Modules\Materials.hpp"
#include "Modules\Singleton.hpp"
#include "Modules\FileSystem.hpp"
#include "Modules\QuickPatch.hpp"
#include "Modules\ServerList.hpp"
#include "Modules\AssetHandler.hpp"
#include "Modules\Localization.hpp"
#include "Modules\MusicalTalent.hpp"

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{

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@ -1,4 +1,4 @@
#include "..\STDInclude.hpp"
#include "..\..\STDInclude.hpp"
namespace Components
{