Material dump stuff
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e077bb0db6
commit
51aba51a3f
@ -93,6 +93,23 @@ namespace Components
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}
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}
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#ifdef DEBUG
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void Materials::DumpImageCfg(int, const char*, const char* material)
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{
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Materials::DumpImageCfgPath(0, nullptr, Utils::String::VA("images/%s.iwi", material));
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}
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void Materials::DumpImageCfgPath(int, const char*, const char* material)
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{
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FILE* fp;
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if (!fopen_s(&fp, "dump.cfg", "a"))
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{
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fprintf(fp, "dumpraw %s\n", material);
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fclose(fp);
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}
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}
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#endif
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Materials::Materials()
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{
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Materials::ImageNameLength = 7;
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@ -110,9 +127,18 @@ namespace Components
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Utils::Hook(0x5A30D9, Materials::DeathMessageStub, HOOK_JUMP).Install()->Quick();
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#ifdef DEBUG
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// Ignore missing images
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Utils::Hook::Nop(0x51F5AC, 5);
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Utils::Hook::Nop(0x51F4C4, 5);
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if (Flags::HasFlag("dump"))
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{
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Utils::Hook(0x51F5AC, Materials::DumpImageCfg, HOOK_CALL).Install()->Quick();
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Utils::Hook(0x51F4C4, Materials::DumpImageCfg, HOOK_CALL).Install()->Quick();
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Utils::Hook(0x53AC62, Materials::DumpImageCfgPath, HOOK_CALL).Install()->Quick();
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}
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else
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{
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// Ignore missing images
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Utils::Hook::Nop(0x51F5AC, 5);
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Utils::Hook::Nop(0x51F4C4, 5);
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}
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#endif
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// Renderer::OnFrame([] ()
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@ -22,5 +22,10 @@ namespace Components
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static int WriteDeathMessageIcon(char* string, int offset, Game::Material* material);
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static void DeathMessageStub();
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#ifdef DEBUG
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static void DumpImageCfg(int, const char*, const char* material);
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static void DumpImageCfgPath(int, const char*, const char* material);
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#endif
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};
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}
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