Anticheat fixes and aimbot detection
This commit is contained in:
parent
4fc7de502a
commit
b0df3e0e21
@ -9,7 +9,7 @@ namespace Components
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// This function does nothing, it only adds the two passed variables and returns the value
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// The only important thing it does is to clean the first parameter, and then return
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// By returning, the crash procedure will be called, as it hasn't been cleaned from the stack
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void __declspec(naked) AntiCheat::NullSub()
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__declspec(naked) void AntiCheat::NullSub()
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{
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__asm
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{
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@ -28,7 +28,8 @@ namespace Components
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}
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}
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void __declspec(naked) AntiCheat::CrashClient()
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#if 0
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__declspec(naked) void AntiCheat::CrashClient()
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{
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static uint8_t crashProcedure[] =
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{
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@ -83,26 +84,20 @@ namespace Components
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jmp AntiCheat::NullSub
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}
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}
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#endif
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void AntiCheat::AssertLibraryCall(void* callee)
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void AntiCheat::CrashClient()
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{
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HMODULE hModuleSelf = nullptr;
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GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, reinterpret_cast<char*>(AntiCheat::AssertLibraryCall), &hModuleSelf);
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AntiCheat::AssertModuleCall(hModuleSelf, callee);
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Utils::Hook::Set<BYTE>(0x41BA2C, 0xEB);
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}
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void AntiCheat::AssertProcessCall(void* callee)
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void AntiCheat::AssertCalleeModule(void* callee)
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{
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AntiCheat::AssertModuleCall(GetModuleHandle(NULL), callee);
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}
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void AntiCheat::AssertModuleCall(HMODULE module, void* callee)
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{
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HMODULE hModuleTarget = nullptr;
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HMODULE hModuleSelf = nullptr, hModuleTarget = nullptr, hModuleProcess = GetModuleHandleA(NULL);
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GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, reinterpret_cast<char*>(callee), &hModuleTarget);
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GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, reinterpret_cast<char*>(AntiCheat::AssertCalleeModule), &hModuleSelf);
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if (!module || !hModuleTarget || module != hModuleTarget)
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if (!hModuleSelf || !hModuleTarget || !hModuleProcess || (hModuleTarget != hModuleSelf &&hModuleTarget != hModuleProcess))
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{
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//AntiCheat::CrashClient();
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AntiCheat::Hash.append("\0", 1);
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@ -110,12 +105,12 @@ namespace Components
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}
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// This has to be called when doing .text changes during runtime
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void AntiCheat::EmptyHash()
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__declspec(noinline) void AntiCheat::EmptyHash()
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{
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AntiCheat::LastCheck = 0;
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AntiCheat::Hash.clear();
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AntiCheat::AssertLibraryCall(_ReturnAddress());
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AntiCheat::AssertCalleeModule(_ReturnAddress());
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}
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void AntiCheat::InitLoadLibHook()
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@ -255,7 +250,7 @@ namespace Components
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AntiCheat::InstallLibHook();
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}
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void __declspec(naked) AntiCheat::CinematicStub()
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__declspec(naked) void AntiCheat::CinematicStub()
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{
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__asm
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{
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@ -273,14 +268,34 @@ namespace Components
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}
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}
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void __declspec(naked) AntiCheat::AimTargetGetTagPosStub()
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__declspec(naked) void AntiCheat::DObjGetWorldTagPosStub()
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{
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__asm
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{
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pushad
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push[esp + 20h]
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call AntiCheat::AssertCalleeModule
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pop esi
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popad
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push ecx
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mov ecx, [esp + 10h]
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push 426585h
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retn
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}
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}
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__declspec(naked) void AntiCheat::AimTargetGetTagPosStub()
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{
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__asm
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{
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pushad
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push [esp + 20h]
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call AntiCheat::AssertProcessCall
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call AntiCheat::AssertCalleeModule
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pop esi
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popad
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@ -311,8 +326,9 @@ namespace Components
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Utils::Hook(0x418204, AntiCheat::SoundInitDriverStub, HOOK_CALL).Install()->Quick();
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QuickPatch::OnFrame(AntiCheat::Frame);
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// Check AimTarget_GetTagPos
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//Utils::Hook(0x56AC60, AntiCheat::AimTargetGetTagPosStub, HOOK_JUMP).Install()->Quick();
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// Detect aimbots
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Utils::Hook(0x426580, AntiCheat::DObjGetWorldTagPosStub, HOOK_JUMP).Install()->Quick();
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Utils::Hook(0x56AC60, AntiCheat::AimTargetGetTagPosStub, HOOK_JUMP).Install()->Quick();
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// TODO: Probably move that :P
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AntiCheat::InitLoadLibHook();
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@ -27,9 +27,7 @@ namespace Components
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static void NullSub();
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static void AssertLibraryCall(void* callee);
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static void AssertProcessCall(void* callee);
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static void AssertModuleCall(HMODULE module, void* callee);
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static void AssertCalleeModule(void* callee);
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static void UninstallLibHook();
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static void InstallLibHook();
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@ -44,6 +42,7 @@ namespace Components
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static void SoundInitStub(int a1, int a2, int a3);
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static void SoundInitDriverStub();
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static void DObjGetWorldTagPosStub();
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static void AimTargetGetTagPosStub();
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static Utils::Hook LoadLibHook[4];
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@ -64,7 +64,7 @@ namespace Components
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return header;
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}
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void __declspec(naked) AssetHandler::FindAssetStub()
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__declspec(naked) void AssetHandler::FindAssetStub()
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{
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__asm
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{
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@ -122,7 +122,7 @@ namespace Components
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return (!restrict);
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}
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void __declspec(naked) AssetHandler::AddAssetStub()
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__declspec(naked) void AssetHandler::AddAssetStub()
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{
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__asm
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{
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@ -152,7 +152,7 @@ namespace Components
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}
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}
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void __declspec(naked) Auth::DirectConnectStub()
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__declspec(naked) void Auth::DirectConnectStub()
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{
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__asm
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{
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@ -86,7 +86,7 @@ namespace Components
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return std::string(buffer);
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}
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void __declspec(naked) Colors::ClientUserinfoChanged()
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__declspec(naked) void Colors::ClientUserinfoChanged()
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{
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__asm
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{
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@ -190,7 +190,7 @@ namespace Components
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return string;
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}
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void __declspec(naked) Colors::LookupColorStub()
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__declspec(naked) void Colors::LookupColorStub()
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{
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__asm
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{
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@ -433,7 +433,7 @@ namespace Components
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ExitProcess(1);
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}
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void __declspec(naked) Console::DrawSolidConsoleStub()
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__declspec(naked) void Console::DrawSolidConsoleStub()
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{
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__asm
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{
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@ -48,7 +48,7 @@ namespace Components
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Utils::Hook::Call<void()>(0x60C3D0)();
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}
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void __declspec(naked) Dedicated::PostInitializationStub()
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__declspec(naked) void Dedicated::PostInitializationStub()
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{
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__asm
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{
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@ -74,7 +74,7 @@ namespace Components
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return text;
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}
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void __declspec(naked) Dedicated::PreSayStub()
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__declspec(naked) void Dedicated::PreSayStub()
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{
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__asm
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{
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@ -90,7 +90,7 @@ namespace Components
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}
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}
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void __declspec(naked) Dedicated::PostSayStub()
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__declspec(naked) void Dedicated::PostSayStub()
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{
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__asm
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{
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@ -113,7 +113,7 @@ namespace Components
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FileSystem::RegisterFolder("userraw");
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}
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void __declspec(naked) FileSystem::StartupStub()
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__declspec(naked) void FileSystem::StartupStub()
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{
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__asm
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{
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@ -108,7 +108,7 @@ namespace Components
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}
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}
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void __declspec(naked) Logger::PrintMessageStub()
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__declspec(naked) void Logger::PrintMessageStub()
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{
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__asm
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{
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@ -1,59 +1,59 @@
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#include "STDInclude.hpp"
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namespace Components
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{
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Utils::Hook Materials::ImageVersionCheckHook;
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void __declspec(naked) Materials::ImageVersionCheck()
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{
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__asm
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{
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cmp eax, 9
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je returnSafely
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jmp Materials::ImageVersionCheckHook.Original
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returnSafely:
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mov al, 1
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add esp, 18h
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retn
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}
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}
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Game::Material* Materials::VerifyMaterial(Game::Material* material)
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{
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if (!IsBadReadPtr(material, 4) && !IsBadReadPtr(material->name, 1))
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{
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return material;
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}
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return Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MATERIAL, "default").material;
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}
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void __declspec(naked) Materials::DrawMaterialStub()
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{
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__asm
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{
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push eax
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call Materials::VerifyMaterial
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add esp, 4h
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mov edx, 5310F0h
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jmp edx
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}
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}
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Materials::Materials()
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{
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// Allow codo images
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Materials::ImageVersionCheckHook.Initialize(0x53A456, Materials::ImageVersionCheck, HOOK_CALL)->Install();
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// Fix material pointer exploit
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Utils::Hook(0x534E0C, Materials::DrawMaterialStub, HOOK_CALL).Install()->Quick();
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}
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Materials::~Materials()
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{
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Materials::ImageVersionCheckHook.Uninstall();
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}
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}
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#include "STDInclude.hpp"
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namespace Components
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{
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Utils::Hook Materials::ImageVersionCheckHook;
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__declspec(naked) void Materials::ImageVersionCheck()
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{
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__asm
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{
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cmp eax, 9
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je returnSafely
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jmp Materials::ImageVersionCheckHook.Original
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returnSafely:
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mov al, 1
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add esp, 18h
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retn
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}
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}
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Game::Material* Materials::VerifyMaterial(Game::Material* material)
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{
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if (!IsBadReadPtr(material, 4) && !IsBadReadPtr(material->name, 1))
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{
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return material;
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}
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return Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MATERIAL, "default").material;
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}
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__declspec(naked) void Materials::DrawMaterialStub()
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{
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__asm
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{
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push eax
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call Materials::VerifyMaterial
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add esp, 4h
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mov edx, 5310F0h
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jmp edx
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}
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}
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Materials::Materials()
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{
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// Allow codo images
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Materials::ImageVersionCheckHook.Initialize(0x53A456, Materials::ImageVersionCheck, HOOK_CALL)->Install();
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// Fix material pointer exploit
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Utils::Hook(0x534E0C, Materials::DrawMaterialStub, HOOK_CALL).Install()->Quick();
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}
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Materials::~Materials()
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{
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Materials::ImageVersionCheckHook.Uninstall();
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}
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}
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@ -278,7 +278,7 @@ namespace Components
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Network::StartupSignal();
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}
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void __declspec(naked) Network::NetworkStartStub()
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__declspec(naked) void Network::NetworkStartStub()
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{
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__asm
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{
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@ -288,7 +288,7 @@ namespace Components
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}
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}
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void __declspec(naked) Network::DeployPacketStub()
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__declspec(naked) void Network::DeployPacketStub()
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{
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__asm
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{
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@ -7,7 +7,7 @@ namespace Components
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wink::signal<wink::slot<Renderer::Callback>> Renderer::FrameOnceSignal;
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wink::signal<wink::slot<Renderer::BackendCallback>> Renderer::BackendFrameSignal;
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void __declspec(naked) Renderer::FrameStub()
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__declspec(naked) void Renderer::FrameStub()
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{
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__asm
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{
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@ -23,7 +23,7 @@ namespace Components
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Renderer::FrameOnceSignal.clear();
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}
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void __declspec(naked) Renderer::BackendFrameStub()
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__declspec(naked) void Renderer::BackendFrameStub()
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{
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__asm
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{
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@ -21,7 +21,7 @@ namespace Components
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Logger::Error(5, "script compile error\nunknown function %s\n%s\n\n", funcName.data(), Script::ScriptName.data());
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}
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void __declspec(naked) Script::StoreFunctionNameStub()
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__declspec(naked) void Script::StoreFunctionNameStub()
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{
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__asm
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{
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@ -48,7 +48,7 @@ namespace Components
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}
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}
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void __declspec(naked) Script::StoreScriptNameStub()
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__declspec(naked) void Script::StoreScriptNameStub()
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{
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__asm
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{
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@ -71,7 +71,7 @@ namespace Components
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Script::ScriptNameStack.pop_back();
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}
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void __declspec(naked) Script::RestoreScriptNameStub()
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__declspec(naked) void Script::RestoreScriptNameStub()
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{
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__asm
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{
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@ -88,7 +88,7 @@ namespace Components
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Game::UI_DrawText(cxt, addressText.data(), 0x7FFFFFFF, font, x2 - Game::UI_TextWidth(addressText.data(), 0, font, fontSize), y, 0, 0, fontSize, reinterpret_cast<float*>(0x747F34), 3);
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}
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void __declspec(naked) ServerInfo::DrawScoreboardStub()
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__declspec(naked) void ServerInfo::DrawScoreboardStub()
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{
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__asm
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{
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@ -30,7 +30,7 @@ namespace Components
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std::memcpy(Theatre::BaselineSnapshot, *reinterpret_cast<DWORD**>(snapshotMsg + 8), *reinterpret_cast<DWORD*>(snapshotMsg + 20));
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}
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void __declspec(naked) Theatre::BaselineStoreStub()
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__declspec(naked) void Theatre::BaselineStoreStub()
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{
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_asm
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{
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@ -79,7 +79,7 @@ namespace Components
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}
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}
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void __declspec(naked) Theatre::BaselineToFileStub()
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__declspec(naked) void Theatre::BaselineToFileStub()
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{
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__asm
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{
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@ -95,7 +95,7 @@ namespace Components
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}
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}
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void __declspec(naked) Theatre::AdjustTimeDeltaStub()
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__declspec(naked) void Theatre::AdjustTimeDeltaStub()
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{
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__asm
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{
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@ -113,7 +113,7 @@ namespace Components
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}
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}
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void __declspec(naked) Theatre::ServerTimedOutStub()
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__declspec(naked) void Theatre::ServerTimedOutStub()
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{
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__asm
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{
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@ -132,7 +132,7 @@ namespace Components
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}
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}
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void __declspec(naked) Theatre::UISetActiveMenuStub()
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__declspec(naked) void Theatre::UISetActiveMenuStub()
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{
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__asm
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{
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|
@ -1,285 +1,285 @@
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#include "STDInclude.hpp"
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namespace Components
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{
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UIFeeder::Container UIFeeder::Current;
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std::map<float, UIFeeder::Callbacks> UIFeeder::Feeders;
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void UIFeeder::Add(float feeder, UIFeeder::GetItemCount_t itemCountCb, UIFeeder::GetItemText_t itemTextCb, UIFeeder::Select_t selectCb)
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{
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UIFeeder::Feeders[feeder] = { itemCountCb, itemTextCb, selectCb };
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}
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const char* UIFeeder::GetItemText()
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{
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if (UIFeeder::Feeders.find(UIFeeder::Current.Feeder) != UIFeeder::Feeders.end())
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{
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return UIFeeder::Feeders[UIFeeder::Current.Feeder].GetItemText(UIFeeder::Current.Index, UIFeeder::Current.Column);
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}
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return nullptr;
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}
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unsigned int UIFeeder::GetItemCount()
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{
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if (UIFeeder::Feeders.find(UIFeeder::Current.Feeder) != UIFeeder::Feeders.end())
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{
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return UIFeeder::Feeders[UIFeeder::Current.Feeder].GetItemCount();
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}
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return 0;
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}
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bool UIFeeder::SetItemSelection()
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{
|
||||
if (UIFeeder::Feeders.find(UIFeeder::Current.Feeder) != UIFeeder::Feeders.end())
|
||||
{
|
||||
UIFeeder::Feeders[UIFeeder::Current.Feeder].Select(UIFeeder::Current.Index);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UIFeeder::CheckFeeder()
|
||||
{
|
||||
if (UIFeeder::Current.Feeder == 15.0f) return false;
|
||||
return (UIFeeder::Feeders.find(UIFeeder::Current.Feeder) != UIFeeder::Feeders.end());
|
||||
}
|
||||
|
||||
void __declspec(naked) UIFeeder::SetItemSelectionStub()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
mov eax, [esp + 08h]
|
||||
mov UIFeeder::Current.Feeder, eax
|
||||
|
||||
mov eax, [esp + 0Ch]
|
||||
mov UIFeeder::Current.Index, eax
|
||||
|
||||
call UIFeeder::SetItemSelection
|
||||
|
||||
test al, al
|
||||
jz continue
|
||||
|
||||
retn
|
||||
|
||||
continue:
|
||||
fld ds:739FD0h
|
||||
|
||||
mov eax, 4C25D6h
|
||||
jmp eax
|
||||
}
|
||||
}
|
||||
|
||||
void __declspec(naked) UIFeeder::GetItemTextStub()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
mov eax, [esp + 0Ch]
|
||||
mov UIFeeder::Current.Feeder, eax
|
||||
|
||||
mov eax, [esp + 10h]
|
||||
mov UIFeeder::Current.Index, eax
|
||||
|
||||
mov eax, [esp + 14h]
|
||||
mov UIFeeder::Current.Column, eax
|
||||
|
||||
call UIFeeder::GetItemText
|
||||
|
||||
test eax, eax
|
||||
jz continue
|
||||
|
||||
push ebx
|
||||
mov ebx, [esp + 4 + 28h]
|
||||
mov dword ptr[ebx], 0
|
||||
pop ebx
|
||||
retn
|
||||
|
||||
continue:
|
||||
push ecx
|
||||
fld ds:739FD0h
|
||||
|
||||
mov eax, 4CE9E7h
|
||||
jmp eax
|
||||
}
|
||||
}
|
||||
|
||||
void __declspec(naked) UIFeeder::GetItemCountStub()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
mov eax, [esp + 8h]
|
||||
mov UIFeeder::Current.Feeder, eax
|
||||
|
||||
call UIFeeder::GetItemCount
|
||||
|
||||
test eax, eax
|
||||
jz continue
|
||||
|
||||
retn
|
||||
|
||||
continue:
|
||||
push ecx
|
||||
fld ds:739FD0h
|
||||
|
||||
mov eax, 41A0D7h
|
||||
jmp eax;
|
||||
}
|
||||
}
|
||||
|
||||
void __declspec(naked) UIFeeder::HandleKeyStub()
|
||||
{
|
||||
static int NextClickTime = 0;
|
||||
|
||||
__asm
|
||||
{
|
||||
mov ebx, ebp
|
||||
mov eax, [ebp + 12Ch]
|
||||
mov UIFeeder::Current.Feeder, eax
|
||||
|
||||
push ebx
|
||||
call UIFeeder::CheckFeeder
|
||||
pop ebx
|
||||
|
||||
test al, al
|
||||
jz continueOriginal
|
||||
|
||||
// Get current milliseconds
|
||||
call Game::Sys_Milliseconds
|
||||
|
||||
// Check if allowed to click
|
||||
cmp eax, NextClickTime
|
||||
jl continueOriginal
|
||||
|
||||
// Set next allowed click time to current time + 300ms
|
||||
add eax, 300
|
||||
mov NextClickTime, eax
|
||||
|
||||
// Get item cursor position ptr
|
||||
mov ecx, ebx
|
||||
add ecx, Game::itemDef_t::cursorPos
|
||||
|
||||
// Get item listbox ptr
|
||||
mov edx, ebx
|
||||
add edx, Game::itemDef_t::typeData
|
||||
|
||||
// Get listbox cursor pos
|
||||
mov edx, [edx]
|
||||
add edx, Game::listBoxDef_s::startPos
|
||||
mov edx, [edx]
|
||||
|
||||
// Resolve item cursor pos pointer
|
||||
mov ebx, [ecx]
|
||||
|
||||
// Check if item cursor pos equals listbox cursor pos
|
||||
cmp ebx, edx
|
||||
je returnSafe
|
||||
|
||||
// Update indices if not
|
||||
mov [ecx], edx
|
||||
mov UIFeeder::Current.Index, edx
|
||||
|
||||
call UIFeeder::SetItemSelection
|
||||
|
||||
returnSafe:
|
||||
retn
|
||||
|
||||
continueOriginal:
|
||||
mov eax, 635570h
|
||||
jmp eax
|
||||
}
|
||||
}
|
||||
|
||||
void __declspec(naked) UIFeeder::MouseEnterStub()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
mov eax, [edi + 12Ch]
|
||||
mov UIFeeder::Current.Feeder, eax
|
||||
|
||||
call UIFeeder::CheckFeeder
|
||||
|
||||
test al, al
|
||||
jnz continue
|
||||
|
||||
mov[edi + 130h], esi
|
||||
|
||||
continue:
|
||||
mov eax, 639D75h
|
||||
jmp eax
|
||||
}
|
||||
}
|
||||
|
||||
void __declspec(naked) UIFeeder::MouseSelectStub()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
mov eax, [esp + 08h]
|
||||
mov UIFeeder::Current.Feeder, eax
|
||||
|
||||
call UIFeeder::CheckFeeder
|
||||
|
||||
test al, al
|
||||
jnz continue
|
||||
|
||||
mov eax, 4C25D0h
|
||||
jmp eax
|
||||
|
||||
continue:
|
||||
retn
|
||||
}
|
||||
}
|
||||
|
||||
void __declspec(naked) UIFeeder::PlaySoundStub()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
mov eax, [edi + 12Ch]
|
||||
mov UIFeeder::Current.Feeder, eax
|
||||
|
||||
call UIFeeder::CheckFeeder
|
||||
|
||||
test al, al
|
||||
jnz continue
|
||||
|
||||
mov eax, 685E10h
|
||||
jmp eax
|
||||
|
||||
continue:
|
||||
retn
|
||||
}
|
||||
}
|
||||
|
||||
UIFeeder::UIFeeder()
|
||||
{
|
||||
// Get feeder item count
|
||||
Utils::Hook(0x41A0D0, UIFeeder::GetItemCountStub, HOOK_JUMP).Install()->Quick();
|
||||
|
||||
// Get feeder item text
|
||||
Utils::Hook(0x4CE9E0, UIFeeder::GetItemTextStub, HOOK_JUMP).Install()->Quick();
|
||||
|
||||
// Select feeder item
|
||||
Utils::Hook(0x4C25D0, UIFeeder::SetItemSelectionStub, HOOK_JUMP).Install()->Quick();
|
||||
|
||||
// Mouse enter check
|
||||
Utils::Hook(0x639D6E, UIFeeder::MouseEnterStub, HOOK_JUMP).Install()->Quick();
|
||||
|
||||
// Handle key event
|
||||
Utils::Hook(0x63C5BC, UIFeeder::HandleKeyStub, HOOK_CALL).Install()->Quick();
|
||||
|
||||
// Mouse select check
|
||||
Utils::Hook(0x639D31, UIFeeder::MouseSelectStub, HOOK_CALL).Install()->Quick();
|
||||
|
||||
// Play mouse over sound check
|
||||
Utils::Hook(0x639D66, UIFeeder::PlaySoundStub, HOOK_CALL).Install()->Quick();
|
||||
|
||||
// some thing overwriting feeder 2's data
|
||||
Utils::Hook::Set<BYTE>(0x4A06A9, 0xEB);
|
||||
}
|
||||
|
||||
UIFeeder::~UIFeeder()
|
||||
{
|
||||
UIFeeder::Feeders.clear();
|
||||
}
|
||||
}
|
||||
#include "STDInclude.hpp"
|
||||
|
||||
namespace Components
|
||||
{
|
||||
UIFeeder::Container UIFeeder::Current;
|
||||
std::map<float, UIFeeder::Callbacks> UIFeeder::Feeders;
|
||||
|
||||
void UIFeeder::Add(float feeder, UIFeeder::GetItemCount_t itemCountCb, UIFeeder::GetItemText_t itemTextCb, UIFeeder::Select_t selectCb)
|
||||
{
|
||||
UIFeeder::Feeders[feeder] = { itemCountCb, itemTextCb, selectCb };
|
||||
}
|
||||
|
||||
const char* UIFeeder::GetItemText()
|
||||
{
|
||||
if (UIFeeder::Feeders.find(UIFeeder::Current.Feeder) != UIFeeder::Feeders.end())
|
||||
{
|
||||
return UIFeeder::Feeders[UIFeeder::Current.Feeder].GetItemText(UIFeeder::Current.Index, UIFeeder::Current.Column);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
unsigned int UIFeeder::GetItemCount()
|
||||
{
|
||||
if (UIFeeder::Feeders.find(UIFeeder::Current.Feeder) != UIFeeder::Feeders.end())
|
||||
{
|
||||
return UIFeeder::Feeders[UIFeeder::Current.Feeder].GetItemCount();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool UIFeeder::SetItemSelection()
|
||||
{
|
||||
if (UIFeeder::Feeders.find(UIFeeder::Current.Feeder) != UIFeeder::Feeders.end())
|
||||
{
|
||||
UIFeeder::Feeders[UIFeeder::Current.Feeder].Select(UIFeeder::Current.Index);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UIFeeder::CheckFeeder()
|
||||
{
|
||||
if (UIFeeder::Current.Feeder == 15.0f) return false;
|
||||
return (UIFeeder::Feeders.find(UIFeeder::Current.Feeder) != UIFeeder::Feeders.end());
|
||||
}
|
||||
|
||||
__declspec(naked) void UIFeeder::SetItemSelectionStub()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
mov eax, [esp + 08h]
|
||||
mov UIFeeder::Current.Feeder, eax
|
||||
|
||||
mov eax, [esp + 0Ch]
|
||||
mov UIFeeder::Current.Index, eax
|
||||
|
||||
call UIFeeder::SetItemSelection
|
||||
|
||||
test al, al
|
||||
jz continue
|
||||
|
||||
retn
|
||||
|
||||
continue:
|
||||
fld ds:739FD0h
|
||||
|
||||
mov eax, 4C25D6h
|
||||
jmp eax
|
||||
}
|
||||
}
|
||||
|
||||
__declspec(naked) void UIFeeder::GetItemTextStub()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
mov eax, [esp + 0Ch]
|
||||
mov UIFeeder::Current.Feeder, eax
|
||||
|
||||
mov eax, [esp + 10h]
|
||||
mov UIFeeder::Current.Index, eax
|
||||
|
||||
mov eax, [esp + 14h]
|
||||
mov UIFeeder::Current.Column, eax
|
||||
|
||||
call UIFeeder::GetItemText
|
||||
|
||||
test eax, eax
|
||||
jz continue
|
||||
|
||||
push ebx
|
||||
mov ebx, [esp + 4 + 28h]
|
||||
mov dword ptr[ebx], 0
|
||||
pop ebx
|
||||
retn
|
||||
|
||||
continue:
|
||||
push ecx
|
||||
fld ds:739FD0h
|
||||
|
||||
mov eax, 4CE9E7h
|
||||
jmp eax
|
||||
}
|
||||
}
|
||||
|
||||
__declspec(naked) void UIFeeder::GetItemCountStub()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
mov eax, [esp + 8h]
|
||||
mov UIFeeder::Current.Feeder, eax
|
||||
|
||||
call UIFeeder::GetItemCount
|
||||
|
||||
test eax, eax
|
||||
jz continue
|
||||
|
||||
retn
|
||||
|
||||
continue:
|
||||
push ecx
|
||||
fld ds:739FD0h
|
||||
|
||||
mov eax, 41A0D7h
|
||||
jmp eax;
|
||||
}
|
||||
}
|
||||
|
||||
__declspec(naked) void UIFeeder::HandleKeyStub()
|
||||
{
|
||||
static int NextClickTime = 0;
|
||||
|
||||
__asm
|
||||
{
|
||||
mov ebx, ebp
|
||||
mov eax, [ebp + 12Ch]
|
||||
mov UIFeeder::Current.Feeder, eax
|
||||
|
||||
push ebx
|
||||
call UIFeeder::CheckFeeder
|
||||
pop ebx
|
||||
|
||||
test al, al
|
||||
jz continueOriginal
|
||||
|
||||
// Get current milliseconds
|
||||
call Game::Sys_Milliseconds
|
||||
|
||||
// Check if allowed to click
|
||||
cmp eax, NextClickTime
|
||||
jl continueOriginal
|
||||
|
||||
// Set next allowed click time to current time + 300ms
|
||||
add eax, 300
|
||||
mov NextClickTime, eax
|
||||
|
||||
// Get item cursor position ptr
|
||||
mov ecx, ebx
|
||||
add ecx, Game::itemDef_t::cursorPos
|
||||
|
||||
// Get item listbox ptr
|
||||
mov edx, ebx
|
||||
add edx, Game::itemDef_t::typeData
|
||||
|
||||
// Get listbox cursor pos
|
||||
mov edx, [edx]
|
||||
add edx, Game::listBoxDef_s::startPos
|
||||
mov edx, [edx]
|
||||
|
||||
// Resolve item cursor pos pointer
|
||||
mov ebx, [ecx]
|
||||
|
||||
// Check if item cursor pos equals listbox cursor pos
|
||||
cmp ebx, edx
|
||||
je returnSafe
|
||||
|
||||
// Update indices if not
|
||||
mov [ecx], edx
|
||||
mov UIFeeder::Current.Index, edx
|
||||
|
||||
call UIFeeder::SetItemSelection
|
||||
|
||||
returnSafe:
|
||||
retn
|
||||
|
||||
continueOriginal:
|
||||
mov eax, 635570h
|
||||
jmp eax
|
||||
}
|
||||
}
|
||||
|
||||
__declspec(naked) void UIFeeder::MouseEnterStub()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
mov eax, [edi + 12Ch]
|
||||
mov UIFeeder::Current.Feeder, eax
|
||||
|
||||
call UIFeeder::CheckFeeder
|
||||
|
||||
test al, al
|
||||
jnz continue
|
||||
|
||||
mov[edi + 130h], esi
|
||||
|
||||
continue:
|
||||
mov eax, 639D75h
|
||||
jmp eax
|
||||
}
|
||||
}
|
||||
|
||||
__declspec(naked) void UIFeeder::MouseSelectStub()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
mov eax, [esp + 08h]
|
||||
mov UIFeeder::Current.Feeder, eax
|
||||
|
||||
call UIFeeder::CheckFeeder
|
||||
|
||||
test al, al
|
||||
jnz continue
|
||||
|
||||
mov eax, 4C25D0h
|
||||
jmp eax
|
||||
|
||||
continue:
|
||||
retn
|
||||
}
|
||||
}
|
||||
|
||||
__declspec(naked) void UIFeeder::PlaySoundStub()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
mov eax, [edi + 12Ch]
|
||||
mov UIFeeder::Current.Feeder, eax
|
||||
|
||||
call UIFeeder::CheckFeeder
|
||||
|
||||
test al, al
|
||||
jnz continue
|
||||
|
||||
mov eax, 685E10h
|
||||
jmp eax
|
||||
|
||||
continue:
|
||||
retn
|
||||
}
|
||||
}
|
||||
|
||||
UIFeeder::UIFeeder()
|
||||
{
|
||||
// Get feeder item count
|
||||
Utils::Hook(0x41A0D0, UIFeeder::GetItemCountStub, HOOK_JUMP).Install()->Quick();
|
||||
|
||||
// Get feeder item text
|
||||
Utils::Hook(0x4CE9E0, UIFeeder::GetItemTextStub, HOOK_JUMP).Install()->Quick();
|
||||
|
||||
// Select feeder item
|
||||
Utils::Hook(0x4C25D0, UIFeeder::SetItemSelectionStub, HOOK_JUMP).Install()->Quick();
|
||||
|
||||
// Mouse enter check
|
||||
Utils::Hook(0x639D6E, UIFeeder::MouseEnterStub, HOOK_JUMP).Install()->Quick();
|
||||
|
||||
// Handle key event
|
||||
Utils::Hook(0x63C5BC, UIFeeder::HandleKeyStub, HOOK_CALL).Install()->Quick();
|
||||
|
||||
// Mouse select check
|
||||
Utils::Hook(0x639D31, UIFeeder::MouseSelectStub, HOOK_CALL).Install()->Quick();
|
||||
|
||||
// Play mouse over sound check
|
||||
Utils::Hook(0x639D66, UIFeeder::PlaySoundStub, HOOK_CALL).Install()->Quick();
|
||||
|
||||
// some thing overwriting feeder 2's data
|
||||
Utils::Hook::Set<BYTE>(0x4A06A9, 0xEB);
|
||||
}
|
||||
|
||||
UIFeeder::~UIFeeder()
|
||||
{
|
||||
UIFeeder::Feeders.clear();
|
||||
}
|
||||
}
|
||||
|
@ -1,136 +1,136 @@
|
||||
#include "STDInclude.hpp"
|
||||
|
||||
namespace Components
|
||||
{
|
||||
std::map<std::string, wink::slot<UIScript::Callback>> UIScript::UIScripts;
|
||||
std::map<int, wink::slot<UIScript::CallbackRaw>> UIScript::UIOwnerDraws;
|
||||
|
||||
template<> int UIScript::Token::Get()
|
||||
{
|
||||
if (this->IsValid())
|
||||
{
|
||||
return atoi(this->token);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
template<> char* UIScript::Token::Get()
|
||||
{
|
||||
if (this->IsValid())
|
||||
{
|
||||
return this->token;
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
template<> const char* UIScript::Token::Get()
|
||||
{
|
||||
return this->Get<char*>();
|
||||
}
|
||||
|
||||
template<> std::string UIScript::Token::Get()
|
||||
{
|
||||
return this->Get<const char*>();
|
||||
}
|
||||
|
||||
bool UIScript::Token::IsValid()
|
||||
{
|
||||
return (token && token[0]);
|
||||
}
|
||||
|
||||
void UIScript::Token::Parse(const char** args)
|
||||
{
|
||||
if (args)
|
||||
{
|
||||
this->token = Game::Com_ParseExt(args);
|
||||
}
|
||||
}
|
||||
|
||||
void UIScript::Add(std::string name, UIScript::Callback* callback)
|
||||
{
|
||||
UIScript::UIScripts[name] = callback;
|
||||
}
|
||||
|
||||
void UIScript::Add(std::string name, UIScript::CallbackRaw* callback)
|
||||
{
|
||||
UIScript::Add(name, reinterpret_cast<UIScript::Callback*>(callback));
|
||||
}
|
||||
|
||||
void UIScript::AddOwnerDraw(int ownerdraw, UIScript::CallbackRaw* callback)
|
||||
{
|
||||
UIScript::UIOwnerDraws[ownerdraw] = callback;
|
||||
}
|
||||
|
||||
bool UIScript::RunMenuScript(const char* name, const char** args)
|
||||
{
|
||||
if (UIScript::UIScripts.find(name) != UIScript::UIScripts.end())
|
||||
{
|
||||
UIScript::UIScripts[name](UIScript::Token(args));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void UIScript::OwnerDrawHandleKeyStub(int ownerDraw, int flags, float *special, int key)
|
||||
{
|
||||
if (key == 200 || key == 201) //mouse buttons
|
||||
{
|
||||
for (auto i = UIScript::UIOwnerDraws.begin(); i != UIScript::UIOwnerDraws.end(); ++i)
|
||||
{
|
||||
if (i->first == ownerDraw)
|
||||
{
|
||||
i->second();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Utils::Hook::Call<void(int, int, float*, int)>(0x4F58A0)(ownerDraw, flags, special, key);
|
||||
}
|
||||
|
||||
void __declspec(naked) UIScript::RunMenuScriptStub()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
mov eax, esp
|
||||
add eax, 8h
|
||||
mov edx, eax // UIScript name
|
||||
mov eax, [esp + 0C10h] // UIScript args
|
||||
|
||||
push eax
|
||||
push edx
|
||||
call UIScript::RunMenuScript
|
||||
add esp, 8h
|
||||
|
||||
test al, al
|
||||
jz continue
|
||||
|
||||
// if returned
|
||||
pop edi
|
||||
pop esi
|
||||
add esp, 0C00h
|
||||
retn
|
||||
|
||||
continue:
|
||||
mov eax, 45ED00h
|
||||
jmp eax
|
||||
}
|
||||
}
|
||||
|
||||
UIScript::UIScript()
|
||||
{
|
||||
// Install handler
|
||||
Utils::Hook::RedirectJump(0x45EC59, UIScript::RunMenuScriptStub);
|
||||
|
||||
// Install ownerdraw handler
|
||||
Utils::Hook(0x63D233, UIScript::OwnerDrawHandleKeyStub, HOOK_CALL).Install()->Quick();
|
||||
}
|
||||
|
||||
UIScript::~UIScript()
|
||||
{
|
||||
UIScript::UIScripts.clear();
|
||||
UIScript::UIOwnerDraws.clear();
|
||||
}
|
||||
}
|
||||
#include "STDInclude.hpp"
|
||||
|
||||
namespace Components
|
||||
{
|
||||
std::map<std::string, wink::slot<UIScript::Callback>> UIScript::UIScripts;
|
||||
std::map<int, wink::slot<UIScript::CallbackRaw>> UIScript::UIOwnerDraws;
|
||||
|
||||
template<> int UIScript::Token::Get()
|
||||
{
|
||||
if (this->IsValid())
|
||||
{
|
||||
return atoi(this->token);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
template<> char* UIScript::Token::Get()
|
||||
{
|
||||
if (this->IsValid())
|
||||
{
|
||||
return this->token;
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
template<> const char* UIScript::Token::Get()
|
||||
{
|
||||
return this->Get<char*>();
|
||||
}
|
||||
|
||||
template<> std::string UIScript::Token::Get()
|
||||
{
|
||||
return this->Get<const char*>();
|
||||
}
|
||||
|
||||
bool UIScript::Token::IsValid()
|
||||
{
|
||||
return (token && token[0]);
|
||||
}
|
||||
|
||||
void UIScript::Token::Parse(const char** args)
|
||||
{
|
||||
if (args)
|
||||
{
|
||||
this->token = Game::Com_ParseExt(args);
|
||||
}
|
||||
}
|
||||
|
||||
void UIScript::Add(std::string name, UIScript::Callback* callback)
|
||||
{
|
||||
UIScript::UIScripts[name] = callback;
|
||||
}
|
||||
|
||||
void UIScript::Add(std::string name, UIScript::CallbackRaw* callback)
|
||||
{
|
||||
UIScript::Add(name, reinterpret_cast<UIScript::Callback*>(callback));
|
||||
}
|
||||
|
||||
void UIScript::AddOwnerDraw(int ownerdraw, UIScript::CallbackRaw* callback)
|
||||
{
|
||||
UIScript::UIOwnerDraws[ownerdraw] = callback;
|
||||
}
|
||||
|
||||
bool UIScript::RunMenuScript(const char* name, const char** args)
|
||||
{
|
||||
if (UIScript::UIScripts.find(name) != UIScript::UIScripts.end())
|
||||
{
|
||||
UIScript::UIScripts[name](UIScript::Token(args));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void UIScript::OwnerDrawHandleKeyStub(int ownerDraw, int flags, float *special, int key)
|
||||
{
|
||||
if (key == 200 || key == 201) //mouse buttons
|
||||
{
|
||||
for (auto i = UIScript::UIOwnerDraws.begin(); i != UIScript::UIOwnerDraws.end(); ++i)
|
||||
{
|
||||
if (i->first == ownerDraw)
|
||||
{
|
||||
i->second();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Utils::Hook::Call<void(int, int, float*, int)>(0x4F58A0)(ownerDraw, flags, special, key);
|
||||
}
|
||||
|
||||
__declspec(naked) void UIScript::RunMenuScriptStub()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
mov eax, esp
|
||||
add eax, 8h
|
||||
mov edx, eax // UIScript name
|
||||
mov eax, [esp + 0C10h] // UIScript args
|
||||
|
||||
push eax
|
||||
push edx
|
||||
call UIScript::RunMenuScript
|
||||
add esp, 8h
|
||||
|
||||
test al, al
|
||||
jz continue
|
||||
|
||||
// if returned
|
||||
pop edi
|
||||
pop esi
|
||||
add esp, 0C00h
|
||||
retn
|
||||
|
||||
continue:
|
||||
mov eax, 45ED00h
|
||||
jmp eax
|
||||
}
|
||||
}
|
||||
|
||||
UIScript::UIScript()
|
||||
{
|
||||
// Install handler
|
||||
Utils::Hook::RedirectJump(0x45EC59, UIScript::RunMenuScriptStub);
|
||||
|
||||
// Install ownerdraw handler
|
||||
Utils::Hook(0x63D233, UIScript::OwnerDrawHandleKeyStub, HOOK_CALL).Install()->Quick();
|
||||
}
|
||||
|
||||
UIScript::~UIScript()
|
||||
{
|
||||
UIScript::UIScripts.clear();
|
||||
UIScript::UIOwnerDraws.clear();
|
||||
}
|
||||
}
|
||||
|
@ -1,165 +1,165 @@
|
||||
#include "STDInclude.hpp"
|
||||
|
||||
namespace Components
|
||||
{
|
||||
Dvar::Var Window::NoBorder;
|
||||
Dvar::Var Window::NativeCursor;
|
||||
|
||||
HWND Window::MainWindow = 0;
|
||||
BOOL Window::CursorVisible = TRUE;
|
||||
|
||||
int Window::Width()
|
||||
{
|
||||
return Window::Width(Window::MainWindow);
|
||||
}
|
||||
|
||||
int Window::Height()
|
||||
{
|
||||
return Window::Height(Window::MainWindow);
|
||||
}
|
||||
|
||||
int Window::Width(HWND window)
|
||||
{
|
||||
RECT rect;
|
||||
Window::Dimension(window, &rect);
|
||||
return (rect.right - rect.left);
|
||||
}
|
||||
|
||||
int Window::Height(HWND window)
|
||||
{
|
||||
RECT rect;
|
||||
Window::Dimension(window, &rect);
|
||||
return (rect.bottom - rect.top);
|
||||
}
|
||||
|
||||
void Window::Dimension(RECT* rect)
|
||||
{
|
||||
Window::Dimension(Window::MainWindow, rect);
|
||||
}
|
||||
|
||||
void Window::Dimension(HWND window, RECT* rect)
|
||||
{
|
||||
if (rect)
|
||||
{
|
||||
ZeroMemory(rect, sizeof(RECT));
|
||||
|
||||
if (window && IsWindow(window))
|
||||
{
|
||||
GetWindowRect(window, rect);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Window::IsCursorWithin(HWND window)
|
||||
{
|
||||
RECT rect;
|
||||
POINT point;
|
||||
Window::Dimension(window, &rect);
|
||||
|
||||
GetCursorPos(&point);
|
||||
|
||||
return ((point.x - rect.left) > 0 && (point.y - rect.top) > 0 && (rect.right - point.x) > 0 && (rect.bottom - point.y) > 0);
|
||||
}
|
||||
|
||||
int Window::IsNoBorder()
|
||||
{
|
||||
return Window::NoBorder.Get<bool>();
|
||||
}
|
||||
|
||||
void __declspec(naked) Window::StyleHookStub()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
call Window::IsNoBorder
|
||||
test al, al
|
||||
jz setBorder
|
||||
|
||||
mov ebp, WS_VISIBLE | WS_POPUP
|
||||
retn
|
||||
|
||||
setBorder:
|
||||
mov ebp, WS_VISIBLE | WS_SYSMENU | WS_CAPTION
|
||||
retn
|
||||
}
|
||||
}
|
||||
|
||||
void Window::DrawCursorStub(void *scrPlace, float x, float y, float w, float h, int horzAlign, int vertAlign, const float *color, Game::Material *material)
|
||||
{
|
||||
if (Window::NativeCursor.Get<bool>())
|
||||
{
|
||||
Window::CursorVisible = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
Game::UI_DrawHandlePic(scrPlace, x, y, w, h, horzAlign, vertAlign, color, material);
|
||||
}
|
||||
}
|
||||
|
||||
int WINAPI Window::ShowCursorHook(BOOL show)
|
||||
{
|
||||
if (Window::NativeCursor.Get<bool>() && IsWindow(Window::MainWindow) && GetForegroundWindow() == Window::MainWindow && Window::IsCursorWithin(Window::MainWindow))
|
||||
{
|
||||
static int count = 0;
|
||||
(show ? ++count : --count);
|
||||
|
||||
if (count >= 0)
|
||||
{
|
||||
Window::CursorVisible = TRUE;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
return ShowCursor(show);
|
||||
}
|
||||
|
||||
HWND WINAPI Window::CreateMainWindow(DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName, DWORD dwStyle, int X, int Y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam)
|
||||
{
|
||||
Window::MainWindow = CreateWindowExA(dwExStyle, lpClassName, lpWindowName, dwStyle, X, Y, nWidth, nHeight, hWndParent, hMenu, hInstance, lpParam);
|
||||
return Window::MainWindow;
|
||||
}
|
||||
|
||||
Window::Window()
|
||||
{
|
||||
// Borderless window
|
||||
Window::NoBorder = Dvar::Register<bool>("r_noborder", true, Game::dvar_flag::DVAR_FLAG_SAVED, "Do not use a border in windowed mode");
|
||||
Window::NativeCursor = Dvar::Register<bool>("ui_nativeCursor", false, Game::dvar_flag::DVAR_FLAG_SAVED, "Display native cursor");
|
||||
|
||||
Utils::Hook(0x507643, Window::StyleHookStub, HOOK_CALL).Install()->Quick();
|
||||
|
||||
// Main window creation
|
||||
Utils::Hook::Nop(0x5076AA, 1);
|
||||
Utils::Hook(0x5076AB, Window::CreateMainWindow, HOOK_CALL).Install()->Quick();
|
||||
|
||||
// Mark the cursor as visible
|
||||
Utils::Hook(0x48E5D3, Window::DrawCursorStub, HOOK_CALL).Install()->Quick();
|
||||
|
||||
// Draw the cursor if necessary
|
||||
Renderer::OnFrame([] ()
|
||||
{
|
||||
if (Window::NativeCursor.Get<bool>() && IsWindow(Window::MainWindow) && GetForegroundWindow() == Window::MainWindow && Window::IsCursorWithin(Window::MainWindow))
|
||||
{
|
||||
int value = 0;
|
||||
|
||||
if (Window::CursorVisible)
|
||||
{
|
||||
// TODO: Apply custom cursor
|
||||
SetCursor(LoadCursor(NULL, IDC_ARROW));
|
||||
|
||||
while ((value = ShowCursor(TRUE)) < 0);
|
||||
while (value > 0) { value = ShowCursor(FALSE); } // Set display counter to 0
|
||||
}
|
||||
else
|
||||
{
|
||||
while ((value = ShowCursor(FALSE)) >= 0);
|
||||
while (value < -1) { value = ShowCursor(TRUE); } // Set display counter to -1
|
||||
}
|
||||
|
||||
Window::CursorVisible = FALSE;
|
||||
}
|
||||
});
|
||||
|
||||
// Don't let the game interact with the native cursor
|
||||
Utils::Hook::Set(0x6D7348, Window::ShowCursorHook);
|
||||
}
|
||||
}
|
||||
#include "STDInclude.hpp"
|
||||
|
||||
namespace Components
|
||||
{
|
||||
Dvar::Var Window::NoBorder;
|
||||
Dvar::Var Window::NativeCursor;
|
||||
|
||||
HWND Window::MainWindow = 0;
|
||||
BOOL Window::CursorVisible = TRUE;
|
||||
|
||||
int Window::Width()
|
||||
{
|
||||
return Window::Width(Window::MainWindow);
|
||||
}
|
||||
|
||||
int Window::Height()
|
||||
{
|
||||
return Window::Height(Window::MainWindow);
|
||||
}
|
||||
|
||||
int Window::Width(HWND window)
|
||||
{
|
||||
RECT rect;
|
||||
Window::Dimension(window, &rect);
|
||||
return (rect.right - rect.left);
|
||||
}
|
||||
|
||||
int Window::Height(HWND window)
|
||||
{
|
||||
RECT rect;
|
||||
Window::Dimension(window, &rect);
|
||||
return (rect.bottom - rect.top);
|
||||
}
|
||||
|
||||
void Window::Dimension(RECT* rect)
|
||||
{
|
||||
Window::Dimension(Window::MainWindow, rect);
|
||||
}
|
||||
|
||||
void Window::Dimension(HWND window, RECT* rect)
|
||||
{
|
||||
if (rect)
|
||||
{
|
||||
ZeroMemory(rect, sizeof(RECT));
|
||||
|
||||
if (window && IsWindow(window))
|
||||
{
|
||||
GetWindowRect(window, rect);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Window::IsCursorWithin(HWND window)
|
||||
{
|
||||
RECT rect;
|
||||
POINT point;
|
||||
Window::Dimension(window, &rect);
|
||||
|
||||
GetCursorPos(&point);
|
||||
|
||||
return ((point.x - rect.left) > 0 && (point.y - rect.top) > 0 && (rect.right - point.x) > 0 && (rect.bottom - point.y) > 0);
|
||||
}
|
||||
|
||||
int Window::IsNoBorder()
|
||||
{
|
||||
return Window::NoBorder.Get<bool>();
|
||||
}
|
||||
|
||||
__declspec(naked) void Window::StyleHookStub()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
call Window::IsNoBorder
|
||||
test al, al
|
||||
jz setBorder
|
||||
|
||||
mov ebp, WS_VISIBLE | WS_POPUP
|
||||
retn
|
||||
|
||||
setBorder:
|
||||
mov ebp, WS_VISIBLE | WS_SYSMENU | WS_CAPTION
|
||||
retn
|
||||
}
|
||||
}
|
||||
|
||||
void Window::DrawCursorStub(void *scrPlace, float x, float y, float w, float h, int horzAlign, int vertAlign, const float *color, Game::Material *material)
|
||||
{
|
||||
if (Window::NativeCursor.Get<bool>())
|
||||
{
|
||||
Window::CursorVisible = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
Game::UI_DrawHandlePic(scrPlace, x, y, w, h, horzAlign, vertAlign, color, material);
|
||||
}
|
||||
}
|
||||
|
||||
int WINAPI Window::ShowCursorHook(BOOL show)
|
||||
{
|
||||
if (Window::NativeCursor.Get<bool>() && IsWindow(Window::MainWindow) && GetForegroundWindow() == Window::MainWindow && Window::IsCursorWithin(Window::MainWindow))
|
||||
{
|
||||
static int count = 0;
|
||||
(show ? ++count : --count);
|
||||
|
||||
if (count >= 0)
|
||||
{
|
||||
Window::CursorVisible = TRUE;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
return ShowCursor(show);
|
||||
}
|
||||
|
||||
HWND WINAPI Window::CreateMainWindow(DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName, DWORD dwStyle, int X, int Y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam)
|
||||
{
|
||||
Window::MainWindow = CreateWindowExA(dwExStyle, lpClassName, lpWindowName, dwStyle, X, Y, nWidth, nHeight, hWndParent, hMenu, hInstance, lpParam);
|
||||
return Window::MainWindow;
|
||||
}
|
||||
|
||||
Window::Window()
|
||||
{
|
||||
// Borderless window
|
||||
Window::NoBorder = Dvar::Register<bool>("r_noborder", true, Game::dvar_flag::DVAR_FLAG_SAVED, "Do not use a border in windowed mode");
|
||||
Window::NativeCursor = Dvar::Register<bool>("ui_nativeCursor", false, Game::dvar_flag::DVAR_FLAG_SAVED, "Display native cursor");
|
||||
|
||||
Utils::Hook(0x507643, Window::StyleHookStub, HOOK_CALL).Install()->Quick();
|
||||
|
||||
// Main window creation
|
||||
Utils::Hook::Nop(0x5076AA, 1);
|
||||
Utils::Hook(0x5076AB, Window::CreateMainWindow, HOOK_CALL).Install()->Quick();
|
||||
|
||||
// Mark the cursor as visible
|
||||
Utils::Hook(0x48E5D3, Window::DrawCursorStub, HOOK_CALL).Install()->Quick();
|
||||
|
||||
// Draw the cursor if necessary
|
||||
Renderer::OnFrame([] ()
|
||||
{
|
||||
if (Window::NativeCursor.Get<bool>() && IsWindow(Window::MainWindow) && GetForegroundWindow() == Window::MainWindow && Window::IsCursorWithin(Window::MainWindow))
|
||||
{
|
||||
int value = 0;
|
||||
|
||||
if (Window::CursorVisible)
|
||||
{
|
||||
// TODO: Apply custom cursor
|
||||
SetCursor(LoadCursor(NULL, IDC_ARROW));
|
||||
|
||||
while ((value = ShowCursor(TRUE)) < 0);
|
||||
while (value > 0) { value = ShowCursor(FALSE); } // Set display counter to 0
|
||||
}
|
||||
else
|
||||
{
|
||||
while ((value = ShowCursor(FALSE)) >= 0);
|
||||
while (value < -1) { value = ShowCursor(TRUE); } // Set display counter to -1
|
||||
}
|
||||
|
||||
Window::CursorVisible = FALSE;
|
||||
}
|
||||
});
|
||||
|
||||
// Don't let the game interact with the native cursor
|
||||
Utils::Hook::Set(0x6D7348, Window::ShowCursorHook);
|
||||
}
|
||||
}
|
||||
|
@ -56,7 +56,7 @@ namespace Utils
|
||||
*place = Hook::Interceptor::InterceptionStub;
|
||||
}
|
||||
|
||||
void __declspec(naked) Hook::Interceptor::InterceptionStub()
|
||||
__declspec(naked) void Hook::Interceptor::InterceptionStub()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user