[Friends] Steam avatars
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171cdcf0fd
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@ -554,6 +554,13 @@ namespace Components
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Command::Execute("openmenu popup_friends", true);
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}, HOOK_JUMP).install()->quick();
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// Avatar callback
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// Steam::Proxy::RegisterCallback(333, [](void* data)
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// {
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// MessageBoxA(0, 0, 0, 0);
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//
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// });
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// Callback to update user information
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Steam::Proxy::RegisterCallback(336, [](void* data)
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{
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@ -687,6 +694,64 @@ namespace Components
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Friends::UpdateFriends();
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});
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Command::Add("testavatar", [](Command::Params*)
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{
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std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
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for(auto user : Friends::FriendsList)
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{
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Logger::Print("Fetching %s...\n", user.name.data());
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int index = Steam::Proxy::SteamFriends->GetSmallFriendAvatar(user.userId);
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if (!Steam::Proxy::SteamUtils) return;
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static Game::GfxImage image = { nullptr };
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if (image.map) Game::Image_Release(&image);
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static Game::Material* material = nullptr;
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unsigned int width, height;
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Steam::Proxy::SteamUtils->GetImageSize(index, &width, &height);
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Game::Image_Setup(&image, static_cast<short>(width), static_cast<short>(height), 1, 0x1000003, D3DFMT_A8R8G8B8);
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D3DLOCKED_RECT lockedRect;
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image.map->LockRect(0, &lockedRect, nullptr, 0);
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unsigned char* buffer = static_cast<unsigned char*>(lockedRect.pBits);
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Steam::Proxy::SteamUtils->GetImageRGBA(index, buffer, width * height * 4);
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for (unsigned int i = 0; i < width * height * 4; i += 4)
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{
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unsigned char r = buffer[i + 0];
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unsigned char g = buffer[i + 1];
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unsigned char b = buffer[i + 2];
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unsigned char a = buffer[i + 3];
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buffer[i + 0] = a;
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buffer[i + 1] = r;
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buffer[i + 2] = g;
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buffer[i + 3] = b;
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}
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image.map->UnlockRect(0);
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if (!material)
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{
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material = Materials::Create("avatar", &image);
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Scheduler::OnFrame([]()
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{
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float color[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
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Game::CL_DrawStretchPicPhysical(10.0f, 10.0f, 100.0f, 100.0f, 0, 0, 1.0f, 1.0f, color, material);
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});
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}
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break;
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}
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});
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}
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Friends::~Friends()
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@ -695,6 +760,7 @@ namespace Components
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Friends::StoreFriendsList();
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//Steam::Proxy::UnregisterCallback(333);
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Steam::Proxy::UnregisterCallback(336);
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Steam::Proxy::UnregisterCallback(304);
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@ -32,6 +32,14 @@ namespace Components
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};
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#pragma pack(pop)
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struct AvatarImageLoaded
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{
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SteamID m_steamID; // steamid the avatar has been loaded for
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int m_iImage; // the image index of the now loaded image
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int m_iWide; // width of the loaded image
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int m_iTall; // height of the loaded image
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};
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struct PersonaStateChange
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{
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SteamID m_ulSteamID; // steamID of the friend who changed
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@ -5,6 +5,75 @@ namespace Components
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int Materials::ImageNameLength;
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Utils::Hook Materials::ImageVersionCheckHook;
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std::vector<Game::Material*> Materials::MaterialTable;
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Game::Material* Materials::Create(std::string name, Game::GfxImage* image)
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{
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Game::Material* material = Utils::Memory::GetAllocator()->allocate<Game::Material>();
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Game::MaterialTextureDef* texture = Utils::Memory::GetAllocator()->allocate<Game::MaterialTextureDef>();
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material->textureCount = 1;
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material->textureTable = texture;
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material->name = Utils::Memory::GetAllocator()->duplicateString(name);
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material->sortKey = 0x22;
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material->textureAtlasColumnCount = 1;
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material->textureAtlasRowCount = 1;
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for(int i = 0; i < 48; ++i)
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{
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if(i != 4) material->stateBitsEntry[i] = -1;
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}
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material->stateFlags = 3;
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material->cameraRegion = 4;
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material->techniqueSet = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_TECHNIQUE_SET, "2d").techniqueSet;
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material->textureTable->nameHash = Game::R_HashString("colorMap");
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material->textureTable->nameStart = 'c';
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material->textureTable->nameEnd = 'p';
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material->textureTable->sampleState = -30;
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material->textureTable->info.image = image;
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Game::Material* cursor = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_MATERIAL, "ui_cursor").material;
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if(cursor)
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{
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material->stateBitTable = cursor->stateBitTable;
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material->stateBitsCount = cursor->stateBitsCount;
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}
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Materials::MaterialTable.push_back(material);
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return material;
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}
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void Materials::Delete(Game::Material* material)
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{
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if (!material) return;
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auto mat = std::find(Materials::MaterialTable.begin(), Materials::MaterialTable.end(), material);
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if(mat != Materials::MaterialTable.end())
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{
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Materials::MaterialTable.erase(mat);
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}
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Utils::Memory::GetAllocator()->free(material->textureTable);
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Utils::Memory::GetAllocator()->free(material->name);
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Utils::Memory::GetAllocator()->free(material);
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}
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void Materials::DeleteAll()
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{
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std::vector<Game::Material*> materials;
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Utils::Merge(&materials, Materials::MaterialTable);
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Materials::MaterialTable.clear();
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for(auto& material : materials)
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{
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Materials::Delete(material);
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}
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}
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__declspec(naked) void Materials::ImageVersionCheck()
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{
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__asm
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@ -198,6 +267,8 @@ namespace Components
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Materials::~Materials()
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{
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Materials::DeleteAll();
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Materials::ImageVersionCheckHook.uninstall();
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}
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}
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@ -10,7 +10,11 @@ namespace Components
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static int FormatImagePath(char* buffer, size_t size, int, int, const char* image);
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static Game::Material* Create(std::string name, Game::GfxImage* image);
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static void Delete(Game::Material* material);
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private:
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static std::vector<Game::Material*> MaterialTable;
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static int ImageNameLength;
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static Utils::Hook ImageVersionCheckHook;
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@ -29,5 +33,7 @@ namespace Components
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#endif
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static int MaterialComparePrint(Game::Material* m1, Game::Material* m2);
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static void DeleteAll();
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};
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}
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@ -870,6 +870,31 @@ namespace Game
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return atoi(StringTable_Lookup(rankTable, 0, maxrank, 7));
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}
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__declspec(naked) void Image_Setup(GfxImage* /*image*/, unsigned int /*width*/, unsigned int /*height*/, unsigned int /*depth*/, unsigned int /*flags*/, int /*format*/)
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{
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__asm
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{
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pushad
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xor edi, edi
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mov eax, [esp + 24h] // image
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mov di, word ptr [esp + 28h] // width
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push [esp + 38h] // format
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push [esp + 38h] // flags
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push 0
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push [esp + 3Ch] // depth
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push [esp + 3Ch] // height
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mov ecx, 54AF50h
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call ecx
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add esp, 14h
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popad
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retn
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}
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}
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void SortWorldSurfaces(GfxWorld* world)
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{
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DWORD* specular1 = reinterpret_cast<DWORD*>(0x69F105C);
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@ -845,6 +845,8 @@ namespace Game
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int CL_GetMaxXP();
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void Image_Setup(GfxImage* image, unsigned int width, unsigned int height, unsigned int depth, unsigned int flags, int format);
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void SortWorldSurfaces(GfxWorld* world);
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void R_AddDebugLine(float* color, float* v1, float* v2);
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void R_AddDebugString(float *color, float *pos, float scale, const char *str);
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