momo5502
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4fa89722a2
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[General] Use const string references
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2018-12-17 15:34:28 +01:00 |
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momo5502
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33a8baa9b5
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[Game] Adapt to correct structures
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2018-05-09 14:33:52 +02:00 |
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momo5502
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08bc848267
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[General] Small code fixes and optimization
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2017-06-14 20:53:54 +02:00 |
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momo5502
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5e3a8b313c
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[Materials] Recover images to prevent vid_restart crashes
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2017-06-06 14:02:56 +02:00 |
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momo5502
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38b64628ef
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[Materials] Correctly cleanup images
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2017-06-05 14:31:45 +02:00 |
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momo5502
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6cc4fa582a
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[Friends] First version of working avatars
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2017-06-05 12:53:26 +02:00 |
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momo5502
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6f7ebb43b1
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[Friends] Steam avatars
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2017-06-05 00:00:46 +02:00 |
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momo5502
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fe3e37347d
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[Scheduler] Distinguish between dedi and client interface
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2017-06-01 10:25:13 +02:00 |
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momo5502
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fe6cb2d737
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[Scheduler] Introduce scheduler with 80 compile errors
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2017-05-31 15:50:32 +02:00 |
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momo5502
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d57bbbec18
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[Materials] Remove unnecessary workarounds
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2017-05-29 10:56:35 +02:00 |
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momo5502
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669a829c5c
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[Materials] Don't synchronize techset remapping
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2017-05-28 22:39:37 +02:00 |
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momo5502
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144874d36b
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[Materials] Don't compare remapped techniques
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2017-05-28 22:21:26 +02:00 |
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momo5502
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df2dd13b1d
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[Maps] Make sure techsets are clean when sorting materials
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2017-05-28 18:13:48 +02:00 |
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momo5502
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29acb108be
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[Hooking] Optimizie inline-asm hooks
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2017-02-01 15:04:32 +01:00 |
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momo5502
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82e9f3864c
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[General] Refactor all the code
This is the actual refactoring, the last commit was broken
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2017-01-20 22:41:03 +01:00 |
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momo5502
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74b34f2a6d
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[LineEndings] Fix them all
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2017-01-19 22:55:15 +01:00 |
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sr0
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e1a4e3ec27
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Remove .gitattributes file
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2017-01-18 23:44:36 +01:00 |
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/dev/root
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6c9e28ff42
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[LineEndings] Fix crlf lineendings
- added gitattributes file to force crlf for hpp/cpp/lua
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2017-01-16 17:42:50 +01:00 |
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momo5502
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b8aa24b19d
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[ZoneBuilder] Add support for empty assets
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2017-01-13 15:47:21 +01:00 |
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momo5502
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c37cb11d8a
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[Materials] Don't print size
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2016-12-28 17:29:57 +01:00 |
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momo5502
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e909329910
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[IMaterial] Sortkey workaround
Search a material with the same techset and copy its sortkey
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2016-12-27 19:22:52 +01:00 |
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TheApadayo
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b3e6da21dc
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[Materials] Add material compare hook.
- It takes forever to run with it on because there are so many comparisons and logging it takes a while
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2016-12-27 10:43:20 -05:00 |
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momo5502
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43db338a5a
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[General] Fix compiler warnings
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2016-12-27 15:33:47 +01:00 |
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momo5502
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61647226f4
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[Materials] Use reader to hopefully prevent concurrency errors
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2016-12-13 22:19:18 +01:00 |
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momo5502
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bc5aed43d8
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[Materials] Redirect preview images to loadscreens
This is a temporary workaround. We should create real previews!
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2016-12-13 21:31:51 +01:00 |
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momo5502
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8085e4bd88
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
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momo5502
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ee42fd20b0
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Cool buffer overflow, NTAuthority!
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2016-10-30 19:37:10 +01:00 |
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momo5502
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f48bb934ac
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Fix code analysis stuff
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2016-10-30 15:24:07 +01:00 |
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momo5502
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51aba51a3f
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Material dump stuff
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2016-10-23 19:39:46 +02:00 |
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momo5502
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080f9b3599
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359 zone stuff, (360 seems to work as well, as an old shipment copy i have on my hdd loads, i just don't have the iwds), gfx world still broken, might be possible to fix!
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2016-10-02 04:07:48 +02:00 |
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momo5502
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5e71960c7e
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IW5 material emedding system
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2016-09-04 17:13:06 +02:00 |
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momo5502
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fe6c08acc8
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Better material fix until is done
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2016-09-03 16:59:05 +02:00 |
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momo5502
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b0df3e0e21
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Anticheat fixes and aimbot detection
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2016-08-08 01:57:00 +02:00 |
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/dev/urandom
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f753acbe74
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premake5: Use precompiled headers.
This easily doubles the compilation speed!!1
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2016-01-04 20:58:00 +01:00 |
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momo5502
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556a8594af
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Fully fix material exploit
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2015-12-30 16:06:58 +01:00 |
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momo5502
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87c1c36943
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Use premake.
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2015-12-29 02:52:31 +01:00 |
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