iw4x-client/src/Components/Modules/Bots.cpp

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#include <STDInclude.hpp>
#include "Bots.hpp"
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#include "ClanTags.hpp"
#include "GSC/Script.hpp"
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// From Quake-III
#define ANGLE2SHORT(x) ((int)((x) * (USHRT_MAX + 1) / 360.0f) & USHRT_MAX)
#define SHORT2ANGLE(x) ((x)* (360.0f / (USHRT_MAX + 1)))
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namespace Components
{
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constexpr std::size_t MAX_NAME_LENGTH = 16;
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std::vector<Bots::botData> Bots::BotNames;
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const Game::dvar_t* Bots::sv_randomBotNames;
const Game::dvar_t* Bots::sv_replaceBots;
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struct BotMovementInfo
{
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std::int32_t buttons; // Actions
std::int8_t forward;
std::int8_t right;
std::uint16_t weapon;
bool active;
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};
static BotMovementInfo g_botai[Game::MAX_CLIENTS];
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struct BotAction
{
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std::string action;
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std::int32_t key;
};
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static const BotAction BotActions[] =
{
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{ "gostand", Game::CMD_BUTTON_UP },
{ "gocrouch", Game::CMD_BUTTON_CROUCH },
{ "goprone", Game::CMD_BUTTON_PRONE },
{ "fire", Game::CMD_BUTTON_ATTACK },
{ "melee", Game::CMD_BUTTON_MELEE },
{ "frag", Game::CMD_BUTTON_FRAG },
{ "smoke", Game::CMD_BUTTON_OFFHAND_SECONDARY },
{ "reload", Game::CMD_BUTTON_RELOAD },
{ "sprint", Game::CMD_BUTTON_SPRINT },
{ "leanleft", Game::CMD_BUTTON_LEAN_LEFT },
{ "leanright", Game::CMD_BUTTON_LEAN_RIGHT },
{ "ads", Game::CMD_BUTTON_ADS },
{ "holdbreath", Game::CMD_BUTTON_BREATH },
{ "usereload", Game::CMD_BUTTON_USE_RELOAD },
{ "activate", Game::CMD_BUTTON_ACTIVATE },
};
void Bots::RandomizeBotNames()
{
std::random_device rd;
std::mt19937 gen(rd());
std::ranges::shuffle(BotNames, gen);
}
void Bots::LoadBotNames()
{
FileSystem::File bots("bots.txt");
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if (!bots.exists())
{
return;
}
auto data = Utils::String::Split(bots.getBuffer(), '\n');
for (auto& entry : data)
{
// Take into account for CR line endings
Utils::String::Replace(entry, "\r", "");
// Remove whitespace
Utils::String::Trim(entry);
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if (entry.empty())
{
continue;
}
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std::string clanAbbrev;
// Check if there is a clan tag
if (const auto pos = entry.find(','); pos != std::string::npos)
{
// Only start copying over from non-null characters (otherwise it can be "<=")
if ((pos + 1) < entry.size())
{
clanAbbrev = entry.substr(pos + 1, ClanTags::MAX_CLAN_NAME_LENGTH - 1);
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}
entry = entry.substr(0, pos);
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}
entry = entry.substr(0, MAX_NAME_LENGTH - 1);
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BotNames.emplace_back(entry, clanAbbrev);
}
if (sv_randomBotNames->current.enabled)
{
RandomizeBotNames();
}
}
int Bots::BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port)
{
static std::size_t botId = 0; // Loop over the BotNames vector
static bool loadedNames = false; // Load file only once
std::string botName;
std::string clanName;
if (!loadedNames)
{
loadedNames = true;
LoadBotNames();
}
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if (!BotNames.empty())
{
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botId %= BotNames.size();
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const auto index = botId++;
botName = BotNames[index].first;
clanName = BotNames[index].second;
}
else
{
botName = std::format("bot{}", ++botId);
clanName = "BOT"s;
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}
return _snprintf_s(buffer, 0x400, _TRUNCATE, connectString, num, botName.data(), clanName.data(), protocol, checksum, statVer, statStuff, port);
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}
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void Bots::Spawn(unsigned int count)
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{
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for (std::size_t i = 0; i < count; ++i)
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{
Scheduler::Once([]
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{
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auto* ent = Game::SV_AddTestClient();
if (!ent)
{
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return;
}
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Scheduler::Once([ent]
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{
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Game::Scr_AddString("autoassign");
Game::Scr_AddString("team_marinesopfor");
Game::Scr_Notify(ent, static_cast<std::uint16_t>(Game::SL_GetString("menuresponse", 0)), 2);
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Scheduler::Once([ent]
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{
Game::Scr_AddString(Utils::String::Format("class{}", std::rand() % 5));
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Game::Scr_AddString("changeclass");
Game::Scr_Notify(ent, static_cast<std::uint16_t>(Game::SL_GetString("menuresponse", 0)), 2);
}, Scheduler::Pipeline::SERVER, 1s);
}, Scheduler::Pipeline::SERVER, 1s);
}, Scheduler::Pipeline::SERVER, 500ms * (i + 1));
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}
}
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void Bots::GScr_isTestClient(const Game::scr_entref_t entref)
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{
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const auto* ent = Game::GetEntity(entref);
if (!ent->client)
{
Game::Scr_Error("isTestClient: entity must be a player entity");
return;
}
Game::Scr_AddBool(Game::SV_IsTestClient(ent->s.number) != 0);
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}
void Bots::AddScriptMethods()
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{
GSC::Script::AddMethMultiple(GScr_isTestClient, false, {"IsTestClient", "IsBot"}); // Usage: self IsTestClient();
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GSC::Script::AddMethod("BotStop", [](const Game::scr_entref_t entref) // Usage: <bot> BotStop();
{
const auto* ent = GSC::Script::Scr_GetPlayerEntity(entref);
if (!Game::SV_IsTestClient(ent->s.number))
{
Game::Scr_Error("BotStop: Can only call on a bot!");
return;
}
ZeroMemory(&g_botai[entref.entnum], sizeof(BotMovementInfo));
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g_botai[entref.entnum].weapon = 1;
g_botai[entref.entnum].active = true;
});
GSC::Script::AddMethod("BotWeapon", [](const Game::scr_entref_t entref) // Usage: <bot> BotWeapon(<str>);
{
const auto* ent = GSC::Script::Scr_GetPlayerEntity(entref);
if (!Game::SV_IsTestClient(ent->s.number))
{
Game::Scr_Error("BotWeapon: Can only call on a bot!");
return;
}
const auto* weapon = Game::Scr_GetString(0);
if (!weapon || !*weapon)
{
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g_botai[entref.entnum].weapon = 1;
return;
}
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const auto weapId = Game::G_GetWeaponIndexForName(weapon);
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g_botai[entref.entnum].weapon = static_cast<uint16_t>(weapId);
g_botai[entref.entnum].active = true;
});
GSC::Script::AddMethod("BotAction", [](const Game::scr_entref_t entref) // Usage: <bot> BotAction(<str action>);
{
const auto* ent = GSC::Script::Scr_GetPlayerEntity(entref);
if (!Game::SV_IsTestClient(ent->s.number))
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{
Game::Scr_Error("BotAction: Can only call on a bot!");
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return;
}
const auto* action = Game::Scr_GetString(0);
if (!action)
{
Game::Scr_ParamError(0, "BotAction: Illegal parameter!");
return;
}
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if (action[0] != '+' && action[0] != '-')
{
Game::Scr_ParamError(0, "BotAction: Sign for action must be '+' or '-'");
return;
}
for (std::size_t i = 0; i < std::extent_v<decltype(BotActions)>; ++i)
{
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if (Utils::String::ToLower(&action[1]) != BotActions[i].action)
continue;
if (action[0] == '+')
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g_botai[entref.entnum].buttons |= BotActions[i].key;
else
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g_botai[entref.entnum].buttons &= ~BotActions[i].key;
g_botai[entref.entnum].active = true;
return;
}
Game::Scr_ParamError(0, "BotAction: Unknown action");
});
GSC::Script::AddMethod("BotMovement", [](const Game::scr_entref_t entref) // Usage: <bot> BotMovement(<int>, <int>);
{
const auto* ent = GSC::Script::Scr_GetPlayerEntity(entref);
if (!Game::SV_IsTestClient(ent->s.number))
{
Game::Scr_Error("BotMovement: Can only call on a bot!");
return;
}
const auto forwardInt = std::clamp<int>(Game::Scr_GetInt(0), std::numeric_limits<char>::min(), std::numeric_limits<char>::max());
const auto rightInt = std::clamp<int>(Game::Scr_GetInt(1), std::numeric_limits<char>::min(), std::numeric_limits<char>::max());
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g_botai[entref.entnum].forward = static_cast<int8_t>(forwardInt);
g_botai[entref.entnum].right = static_cast<int8_t>(rightInt);
g_botai[entref.entnum].active = true;
});
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GSC::Script::AddMethod("SetPing", []([[maybe_unused]] const Game::scr_entref_t entref)
{});
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}
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void Bots::BotAiAction(Game::client_t* cl)
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{
if (!cl->gentity)
{
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return;
}
// Keep test client functionality
if (!g_botai[cl - Game::svs_clients].active)
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{
Game::SV_BotUserMove(cl);
return;
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}
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Game::usercmd_s userCmd;
ZeroMemory(&userCmd, sizeof(Game::usercmd_s));
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userCmd.serverTime = *Game::svs_time;
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userCmd.buttons = g_botai[cl - Game::svs_clients].buttons;
userCmd.forwardmove = g_botai[cl - Game::svs_clients].forward;
userCmd.rightmove = g_botai[cl - Game::svs_clients].right;
userCmd.weapon = g_botai[cl - Game::svs_clients].weapon;
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userCmd.angles[0] = ANGLE2SHORT((cl->gentity->client->ps.viewangles[0] - cl->gentity->client->ps.delta_angles[0]));
userCmd.angles[1] = ANGLE2SHORT((cl->gentity->client->ps.viewangles[1] - cl->gentity->client->ps.delta_angles[1]));
userCmd.angles[2] = ANGLE2SHORT((cl->gentity->client->ps.viewangles[2] - cl->gentity->client->ps.delta_angles[2]));
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Game::SV_ClientThink(cl, &userCmd);
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}
__declspec(naked) void Bots::SV_BotUserMove_Hk()
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{
__asm
{
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pushad
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push edi
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call BotAiAction
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add esp, 4
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popad
ret
}
}
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void Bots::G_SelectWeaponIndex(int clientNum, int iWeaponIndex)
{
if (g_botai[clientNum].active)
{
g_botai[clientNum].weapon = static_cast<uint16_t>(iWeaponIndex);
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}
}
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__declspec(naked) void Bots::G_SelectWeaponIndex_Hk()
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{
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__asm
{
pushad
push [esp + 0x20 + 0x8]
push [esp + 0x20 + 0x8]
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call G_SelectWeaponIndex
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add esp, 0x8
popad
// Code skipped by hook
mov eax, [esp + 0x8]
push eax
push 0x441B85
retn
}
}
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int Bots::SV_GetClientPing_Hk(const int clientNum)
{
AssertIn(clientNum, Game::MAX_CLIENTS);
if (Game::SV_IsTestClient(clientNum))
{
return -1;
}
return Game::svs_clients[clientNum].ping;
}
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bool Bots::IsFull()
{
auto i = 0;
while (i < *Game::svs_clientCount)
{
if (Game::svs_clients[i].header.state == Game::CS_FREE)
{
// Free slot was found
break;
}
++i;
}
return i == *Game::svs_clientCount;
}
void Bots::SV_DirectConnect_Full_Check()
{
if (!sv_replaceBots->current.enabled || !IsFull())
{
return;
}
for (auto i = 0; i < (*Game::sv_maxclients)->current.integer; ++i)
{
auto* cl = &Game::svs_clients[i];
if (cl->bIsTestClient)
{
Game::SV_DropClient(cl, "EXE_DISCONNECTED", false);
cl->header.state = Game::CS_FREE;
return;
}
}
}
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void Bots::CleanBotArray()
{
ZeroMemory(&g_botai, sizeof(g_botai));
for (std::size_t i = 0; i < std::extent_v<decltype(g_botai)>; ++i)
{
g_botai[i].weapon = 1; // Prevent the bots from defaulting to the 'none' weapon
}
}
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Bots::Bots()
{
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AssertOffset(Game::client_t, bIsTestClient, 0x41AF0);
AssertOffset(Game::client_t, ping, 0x212C8);
AssertOffset(Game::client_t, gentity, 0x212A0);
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// Replace connect string
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Utils::Hook::Set<const char*>(0x48ADA6, "connect bot%d \"\\cg_predictItems\\1\\cl_anonymous\\0\\color\\4\\head\\default\\model\\multi\\snaps\\20\\rate\\5000\\name\\%s\\clanAbbrev\\%s\\protocol\\%d\\checksum\\%d\\statver\\%d %u\\qport\\%d\"");
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// Intercept sprintf for the connect string
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Utils::Hook(0x48ADAB, BuildConnectString, HOOK_CALL).install()->quick();
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Utils::Hook(0x627021, SV_BotUserMove_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x627241, SV_BotUserMove_Hk, HOOK_CALL).install()->quick();
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Utils::Hook(0x441B80, G_SelectWeaponIndex_Hk, HOOK_JUMP).install()->quick();
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Utils::Hook(0x459654, SV_GetClientPing_Hk, HOOK_CALL).install()->quick();
sv_randomBotNames = Game::Dvar_RegisterBool("sv_randomBotNames", false, Game::DVAR_NONE, "Randomize the bots' names");
sv_replaceBots = Game::Dvar_RegisterBool("sv_replaceBots", false, Game::DVAR_NONE, "Test clients will be replaced by connecting players when the server is full.");
// Reset BotMovementInfo.active when client is dropped
Events::OnClientDisconnect([](const int clientNum) -> void
{
g_botai[clientNum].active = false;
});
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CleanBotArray();
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Command::Add("spawnBot", [](Command::Params* params)
{
if (!Dedicated::IsRunning())
{
Logger::Print("Server is not running.\n");
return;
}
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if (IsFull())
{
Logger::Warning(Game::CON_CHANNEL_DONT_FILTER, "Server is full.\n");
return;
}
std::size_t count = 1;
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if (params->size() > 1)
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{
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if (params->get(1) == "all"s)
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{
count = Game::MAX_CLIENTS;
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}
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else
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{
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char* end;
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const auto* input = params->get(1);
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count = std::strtoul(input, &end, 10);
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if (input == end)
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{
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Logger::Warning(Game::CON_CHANNEL_DONT_FILTER, "{} is not a valid input\nUsage: {} optional <number of bots> or optional <\"all\">\n",
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input, params->get(0));
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return;
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}
}
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}
count = std::min(Game::MAX_CLIENTS, count);
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Logger::Print("Spawning {} {}", count, (count == 1 ? "bot" : "bots"));
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Spawn(count);
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});
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AddScriptMethods();
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// In case a loaded mod didn't call "BotStop" before the VM shutdown
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Events::OnVMShutdown(CleanBotArray);
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}
}