[Bots] Spawn models delayed
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1e617dc299
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91c9cda59f
@ -38,38 +38,36 @@ namespace Components
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strncpy_s(buffer, 0x400, Utils::String::VA(connectString, num, Bots::BotNames[botId++].data(), protocol, checksum, statVer, statStuff, port), 0x400);
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}
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unsigned int Bots::Spawn(unsigned int count)
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void Bots::Spawn(unsigned int count)
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{
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int error = 0;
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std::vector<Game::gentity_t*> entRefs;
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for (unsigned int i = 0; i < count; ++i)
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{
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std::this_thread::sleep_for(10ms);
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Game::gentity_t* entRef = Game::SV_AddTestClient();
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if (entRef) entRefs.push_back(entRef);
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else if (++error == 3) break;
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}
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for (auto& entRef : entRefs)
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{
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Renderer::OnDelay([entRef]()
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Renderer::OnDelay([]()
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{
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Game::Scr_AddString("autoassign");
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Game::Scr_AddString("team_marinesopfor");
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Game::Scr_Notify(entRef, Game::SL_GetString("menuresponse", 0), 2);
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Renderer::OnDelay([entRef]()
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for (int i = 0; i < 3; ++i)
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{
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Game::Scr_AddString(Utils::String::VA("class%d", Utils::Cryptography::Rand::GenerateInt() % 5));
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Game::Scr_AddString("changeclass");
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Game::Scr_Notify(entRef, Game::SL_GetString("menuresponse", 0), 2);
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}, 1s);
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}, 1s);
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}
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Game::gentity_t* entRef = Game::SV_AddTestClient();
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if (entRef)
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{
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Renderer::OnDelay([entRef]()
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{
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Game::Scr_AddString("autoassign");
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Game::Scr_AddString("team_marinesopfor");
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Game::Scr_Notify(entRef, Game::SL_GetString("menuresponse", 0), 2);
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return entRefs.size();
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Renderer::OnDelay([entRef]()
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{
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Game::Scr_AddString(Utils::String::VA("class%d", Utils::Cryptography::Rand::GenerateInt() % 5));
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Game::Scr_AddString("changeclass");
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Game::Scr_Notify(entRef, Game::SL_GetString("menuresponse", 0), 2);
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}, 1s);
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}, 1s);
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break;
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}
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}
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}, 500ms * (i + 1));
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}
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}
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Bots::Bots()
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@ -90,24 +88,20 @@ namespace Components
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else count = atoi(params->get(1));
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}
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count = std::min(18u, count);
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// Check if ingame and host
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if (!Game::SV_Loaded())
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{
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Toast::Show("cardicon_headshot", "^1Error", "You need to be host to spawn bots!", 3000);
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Logger::Print("You need to be host to spawn bots!\n");
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return;
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}
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count = Bots::Spawn(count);
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if (count)
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{
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Toast::Show("cardicon_headshot", "^2Success", Utils::String::VA("%d %s spawned", count, (count == 1 ? "bot" : "bots")), 3000);
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Logger::Print("%d %s spawned successfully!\n", count, (count == 1 ? "bot" : "bots"));
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}
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else
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{
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Toast::Show("cardicon_headshot", "^1Error", "Unable to spawn new bots!", 3000);
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Logger::Print("Unable to spawn new bots!");
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}
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Toast::Show("cardicon_headshot", "^2Success", Utils::String::VA("Spawning %d %s...", count, (count == 1 ? "bot" : "bots")), 3000);
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Logger::Print("Spawning %d %s...\n", count, (count == 1 ? "bot" : "bots"));
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Bots::Spawn(count);
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});
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}
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@ -17,6 +17,6 @@ namespace Components
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static void BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port);
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static unsigned int Spawn(unsigned int count);
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static void Spawn(unsigned int count);
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};
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}
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