[General]: Use some static assert (#909)

This commit is contained in:
Edo 2023-04-07 11:52:46 +02:00 committed by GitHub
parent 44ca51e11b
commit 64ed0ba7fb
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 23 additions and 8 deletions

View File

@ -278,10 +278,8 @@ namespace Components
return;
}
const auto entnum = cl->gentity->s.number;
// Keep test client functionality
if (!g_botai[entnum].active)
if (!g_botai[cl - Game::svs_clients].active)
{
Game::SV_BotUserMove(cl);
return;
@ -292,10 +290,10 @@ namespace Components
userCmd.serverTime = *Game::svs_time;
userCmd.buttons = g_botai[entnum].buttons;
userCmd.forwardmove = g_botai[entnum].forward;
userCmd.rightmove = g_botai[entnum].right;
userCmd.weapon = g_botai[entnum].weapon;
userCmd.buttons = g_botai[cl - Game::svs_clients].buttons;
userCmd.forwardmove = g_botai[cl - Game::svs_clients].forward;
userCmd.rightmove = g_botai[cl - Game::svs_clients].right;
userCmd.weapon = g_botai[cl - Game::svs_clients].weapon;
userCmd.angles[0] = ANGLE2SHORT((cl->gentity->client->ps.viewangles[0] - cl->gentity->client->ps.delta_angles[0]));
userCmd.angles[1] = ANGLE2SHORT((cl->gentity->client->ps.viewangles[1] - cl->gentity->client->ps.delta_angles[1]));
@ -349,10 +347,23 @@ namespace Components
}
}
int Bots::SV_GetClientPing_Hk(const int clientNum)
{
AssertIn(clientNum, Game::MAX_CLIENTS);
if (Game::SV_IsTestClient(clientNum))
{
return -1;
}
return Game::svs_clients[clientNum].ping;
}
Bots::Bots()
{
AssertOffset(Game::client_t, bIsTestClient, 0x41AF0);
AssertOffset(Game::client_t, ping, 0x212C8);
AssertOffset(Game::client_t, gentity, 0x212A0);
// Replace connect string
Utils::Hook::Set<const char*>(0x48ADA6, "connect bot%d \"\\cg_predictItems\\1\\cl_anonymous\\0\\color\\4\\head\\default\\model\\multi\\snaps\\20\\rate\\5000\\name\\%s\\clanAbbrev\\%s\\protocol\\%d\\checksum\\%d\\statver\\%d %u\\qport\\%d\"");
@ -365,10 +376,12 @@ namespace Components
Utils::Hook(0x441B80, G_SelectWeaponIndex_Hk, HOOK_JUMP).install()->quick();
Utils::Hook(0x459654, SV_GetClientPing_Hk, HOOK_CALL).install()->quick();
SVRandomBotNames = Dvar::Register<bool>("sv_RandomBotNames", false, Game::DVAR_NONE, "Randomize the bots' names");
// Reset BotMovementInfo.active when client is dropped
Events::OnClientDisconnect([](const int clientNum)
Events::OnClientDisconnect([](const int clientNum) -> void
{
g_botai[clientNum].active = false;
});

View File

@ -27,5 +27,7 @@ namespace Components
static void G_SelectWeaponIndex(int clientNum, int iWeaponIndex);
static void G_SelectWeaponIndex_Hk();
static int SV_GetClientPing_Hk(int clientNum);
};
}