[General]: Use some static assert (#909)
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@ -278,10 +278,8 @@ namespace Components
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return;
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}
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const auto entnum = cl->gentity->s.number;
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// Keep test client functionality
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if (!g_botai[entnum].active)
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if (!g_botai[cl - Game::svs_clients].active)
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{
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Game::SV_BotUserMove(cl);
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return;
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@ -292,10 +290,10 @@ namespace Components
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userCmd.serverTime = *Game::svs_time;
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userCmd.buttons = g_botai[entnum].buttons;
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userCmd.forwardmove = g_botai[entnum].forward;
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userCmd.rightmove = g_botai[entnum].right;
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userCmd.weapon = g_botai[entnum].weapon;
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userCmd.buttons = g_botai[cl - Game::svs_clients].buttons;
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userCmd.forwardmove = g_botai[cl - Game::svs_clients].forward;
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userCmd.rightmove = g_botai[cl - Game::svs_clients].right;
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userCmd.weapon = g_botai[cl - Game::svs_clients].weapon;
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userCmd.angles[0] = ANGLE2SHORT((cl->gentity->client->ps.viewangles[0] - cl->gentity->client->ps.delta_angles[0]));
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userCmd.angles[1] = ANGLE2SHORT((cl->gentity->client->ps.viewangles[1] - cl->gentity->client->ps.delta_angles[1]));
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@ -349,10 +347,23 @@ namespace Components
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}
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}
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int Bots::SV_GetClientPing_Hk(const int clientNum)
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{
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AssertIn(clientNum, Game::MAX_CLIENTS);
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if (Game::SV_IsTestClient(clientNum))
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{
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return -1;
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}
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return Game::svs_clients[clientNum].ping;
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}
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Bots::Bots()
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{
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AssertOffset(Game::client_t, bIsTestClient, 0x41AF0);
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AssertOffset(Game::client_t, ping, 0x212C8);
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AssertOffset(Game::client_t, gentity, 0x212A0);
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// Replace connect string
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Utils::Hook::Set<const char*>(0x48ADA6, "connect bot%d \"\\cg_predictItems\\1\\cl_anonymous\\0\\color\\4\\head\\default\\model\\multi\\snaps\\20\\rate\\5000\\name\\%s\\clanAbbrev\\%s\\protocol\\%d\\checksum\\%d\\statver\\%d %u\\qport\\%d\"");
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@ -365,10 +376,12 @@ namespace Components
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Utils::Hook(0x441B80, G_SelectWeaponIndex_Hk, HOOK_JUMP).install()->quick();
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Utils::Hook(0x459654, SV_GetClientPing_Hk, HOOK_CALL).install()->quick();
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SVRandomBotNames = Dvar::Register<bool>("sv_RandomBotNames", false, Game::DVAR_NONE, "Randomize the bots' names");
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// Reset BotMovementInfo.active when client is dropped
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Events::OnClientDisconnect([](const int clientNum)
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Events::OnClientDisconnect([](const int clientNum) -> void
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{
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g_botai[clientNum].active = false;
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});
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@ -27,5 +27,7 @@ namespace Components
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static void G_SelectWeaponIndex(int clientNum, int iWeaponIndex);
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static void G_SelectWeaponIndex_Hk();
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static int SV_GetClientPing_Hk(int clientNum);
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};
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}
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