ISO Core guidelines

This commit is contained in:
FutureRave 2022-02-27 12:53:44 +00:00
parent 7b91b9c781
commit c54981c6df
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GPG Key ID: E883E2BC9657D955
137 changed files with 138 additions and 137 deletions

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <StdInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <StdInclude.hpp>
#define IW4X_COMMAP_VERSION 0

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
#define STB_TRUETYPE_IMPLEMENTATION
#include <stb_truetype.h>

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#include "STDInclude.hpp"
#include <StdInclude.hpp>
#define IW4X_FX_VERSION 1

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#include "StdInclude.hpp"
#include <StdInclude.hpp>
namespace Assets
{

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#include "STDInclude.hpp"
#include <StdInclude.hpp>
namespace Assets
{

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#include "STDInclude.hpp"
#include <StdInclude.hpp>
namespace Assets
{

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#include "STDInclude.hpp"
#include <StdInclude.hpp>
#define IW4X_IMG_VERSION "0"

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
#define IW4X_LIGHT_VERSION "0"

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
#define IW4X_GFXMAP_VERSION 1

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
#define IW4X_MAT_VERSION "1"

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
#define IW4X_TECHSET_VERSION "0"

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
#define IW4X_TECHSET_VERSION "0"

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
#define IW4X_TECHSET_VERSION "0"

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#include "STDInclude.hpp"
#include <StdInclude.hpp>
#define IW4X_TECHSET_VERSION "0"

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
#define IW4X_ANIM_VERSION 1

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
#define IW4X_MODEL_VERSION 5

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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#include "StdInclude.hpp"
#include <StdInclude.hpp>
#define IW4X_CLIPMAP_VERSION 2

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#include "STDInclude.hpp"
#include <StdInclude.hpp>
namespace Assets
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
#define KEY_MASK_FIRE 1
#define KEY_MASK_SPRINT 2

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#pragma once
#include "Game/Functions.hpp"
#include <Game/Functions.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
#undef getch
#undef ungetch
#include <conio.h>

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
#define NEWS_MOTD_DEFAULT "Welcome to IW4x Multiplayer!"

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#pragma once
#include "Game/Structs.hpp"
#include <Game/Structs.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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