ISO Core guidelines
This commit is contained in:
parent
7b91b9c781
commit
c54981c6df
@ -1,4 +1,4 @@
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <StdInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <StdInclude.hpp>
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#define IW4X_COMMAP_VERSION 0
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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#define STB_TRUETYPE_IMPLEMENTATION
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#include <stb_truetype.h>
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#include "STDInclude.hpp"
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#include <StdInclude.hpp>
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#define IW4X_FX_VERSION 1
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#include "StdInclude.hpp"
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#include <StdInclude.hpp>
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namespace Assets
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{
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#include "STDInclude.hpp"
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#include <StdInclude.hpp>
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namespace Assets
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{
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#include "STDInclude.hpp"
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#include <StdInclude.hpp>
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namespace Assets
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{
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#include "STDInclude.hpp"
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#include <StdInclude.hpp>
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#define IW4X_IMG_VERSION "0"
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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#define IW4X_LIGHT_VERSION "0"
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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#define IW4X_GFXMAP_VERSION 1
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Assets
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Assets
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Assets
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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#define IW4X_MAT_VERSION "1"
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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#define IW4X_TECHSET_VERSION "0"
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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#define IW4X_TECHSET_VERSION "0"
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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#define IW4X_TECHSET_VERSION "0"
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#include "STDInclude.hpp"
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#include <StdInclude.hpp>
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#define IW4X_TECHSET_VERSION "0"
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Assets
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Assets
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Assets
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Assets
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Assets
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Assets
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Assets
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Assets
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Assets
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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#define IW4X_ANIM_VERSION 1
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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#define IW4X_MODEL_VERSION 5
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Assets
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{
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#include "StdInclude.hpp"
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#include <StdInclude.hpp>
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#define IW4X_CLIPMAP_VERSION 2
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#include "STDInclude.hpp"
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#include <StdInclude.hpp>
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namespace Assets
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Assets
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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#define KEY_MASK_FIRE 1
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#define KEY_MASK_SPRINT 2
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#pragma once
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#include "Game/Functions.hpp"
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#include <Game/Functions.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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#undef getch
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#undef ungetch
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#include <conio.h>
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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||||
{
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||||
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#include "STDInclude.hpp"
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||||
#include <STDInclude.hpp>
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||||
#define NEWS_MOTD_DEFAULT "Welcome to IW4x Multiplayer!"
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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||||
namespace Components
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||||
{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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||||
namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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||||
namespace Components
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||||
{
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||||
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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||||
namespace Components
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||||
{
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||||
|
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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||||
namespace Components
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||||
{
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||||
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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||||
namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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{
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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namespace Components
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||||
{
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||||
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#pragma once
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||||
#include "Game/Structs.hpp"
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#include <Game/Structs.hpp>
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||||
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||||
namespace Components
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||||
{
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||||
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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||||
namespace Components
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||||
{
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||||
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#include "STDInclude.hpp"
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#include <STDInclude.hpp>
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||||
namespace Components
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||||
{
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||||
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#include "STDInclude.hpp"
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||||
#include <STDInclude.hpp>
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||||
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||||
namespace Components
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||||
{
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||||
|
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||||
#include "STDInclude.hpp"
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||||
#include <STDInclude.hpp>
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||||
namespace Components
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||||
{
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||||
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#include "STDInclude.hpp"
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||||
#include <STDInclude.hpp>
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||||
|
||||
namespace Components
|
||||
{
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "STDInclude.hpp"
|
||||
#include <STDInclude.hpp>
|
||||
|
||||
namespace Components
|
||||
{
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "STDInclude.hpp"
|
||||
#include <STDInclude.hpp>
|
||||
|
||||
namespace Components
|
||||
{
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "STDInclude.hpp"
|
||||
#include <STDInclude.hpp>
|
||||
|
||||
namespace Components
|
||||
{
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "STDInclude.hpp"
|
||||
#include <STDInclude.hpp>
|
||||
|
||||
namespace Components
|
||||
{
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "STDInclude.hpp"
|
||||
#include <STDInclude.hpp>
|
||||
|
||||
namespace Components
|
||||
{
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "STDInclude.hpp"
|
||||
#include <STDInclude.hpp>
|
||||
|
||||
namespace Components
|
||||
{
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user