Address some parts of review
This commit is contained in:
parent
6687d73f20
commit
cfc540991c
@ -107,8 +107,7 @@ namespace Components
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Loader::Register(new Movement());
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Loader::Register(new Elevators());
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Loader::Register(new ClientCommand());
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Loader::Register(new Client());
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Loader::Register(new ScriptExtension());
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Loader::Pregame = false;
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}
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@ -137,4 +137,4 @@ namespace Components
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#include "Modules/ClientCommand.hpp"
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#include "Modules/Gamepad.hpp"
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#include "Modules/Client.hpp"
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#include "Modules/ScriptExtension.hpp"
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@ -1,74 +1,51 @@
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#include "STDInclude.hpp"
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#define KEY_MASK_FIRE 1
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#define KEY_MASK_SPRINT 2
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#define KEY_MASK_MELEE 4
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#define KEY_MASK_RELOAD 16
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#define KEY_MASK_LEANLEFT 64
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#define KEY_MASK_LEANRIGHT 128
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#define KEY_MASK_PRONE 256
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#define KEY_MASK_CROUCH 512
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#define KEY_MASK_JUMP 1024
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#define KEY_MASK_ADS_MODE 2048
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#define KEY_MASK_TEMP_ACTION 4096
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#define KEY_MASK_HOLDBREATH 8192
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#define KEY_MASK_FRAG 16384
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#define KEY_MASK_SMOKE 32768
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#define KEY_MASK_NIGHTVISION 262144
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#define KEY_MASK_ADS 524288
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#define KEY_MASK_USE 0x28
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#define MAX_G_BOTAI_ENTRIES 18
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namespace Components
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{
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std::vector<std::string> Bots::BotNames;
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typedef struct BotMovementInfo_t
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struct BotMovementInfo_t
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{
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/* Actions */
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int buttons;
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/* Movement */
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int buttons; // Actions
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int8_t forward;
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int8_t right;
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/* Weapon */
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uint16_t weapon;
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} BotMovementInfo_t;
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};
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static BotMovementInfo_t g_botai[MAX_G_BOTAI_ENTRIES];
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static BotMovementInfo_t g_botai[18];
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struct BotAction_t
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struct BotAction
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{
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const char* action;
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int key;
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};
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static const BotAction_t BotActions[] =
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static const BotAction BotActions[] =
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{
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{ "gostand", KEY_MASK_JUMP },
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{ "gocrouch", KEY_MASK_CROUCH },
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{ "goprone", KEY_MASK_PRONE },
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{ "fire", KEY_MASK_FIRE },
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{ "melee", KEY_MASK_MELEE },
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{ "frag", KEY_MASK_FRAG },
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{ "smoke", KEY_MASK_SMOKE },
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{ "reload", KEY_MASK_RELOAD },
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{ "sprint", KEY_MASK_SPRINT },
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{ "leanleft", KEY_MASK_LEANLEFT },
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{ "leanright", KEY_MASK_LEANRIGHT },
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{ "ads", KEY_MASK_ADS_MODE },
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{ "holdbreath", KEY_MASK_HOLDBREATH },
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{ "use", KEY_MASK_USE },
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{ "0", 8 },
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{ "1", 32 },
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{ "2", 65536 },
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{ "3", 131072 },
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{ "4", 1048576 },
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{ "5", 2097152 },
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{ "6", 4194304 },
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{ "7", 8388608 },
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{ "8", 16777216 },
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{ "9", 33554432 },
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{ "gostand", Bots::JUMP },
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{ "gocrouch", Bots::CROUCH },
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{ "goprone", Bots::PRONE },
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{ "fire", Bots::FIRE },
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{ "melee", Bots::FIRE},
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{ "frag", Bots::THROW_EQUIPMENT },
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{ "smoke", Bots::THROW_SPECIAL },
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{ "reload", Bots::RELOAD },
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{ "sprint", Bots::SPRINT },
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{ "leanleft", Bots::LEAN_LEFT},
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{ "leanright", Bots::LEAN_RIGHT },
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{ "ads", Bots::ADS_MODE },
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{ "holdbreath", Bots::HOLD_BREATH },
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{ "use", Bots::USE },
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{ "0", Bots::NUM_0 },
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{ "1", Bots::NUM_1 },
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{ "2", Bots::NUM_2 },
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{ "3", Bots::NUM_3 },
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{ "4", Bots::NUM_4},
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{ "5", Bots::NUM_5 },
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{ "6", Bots::NUM_6 },
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{ "7", Bots::NUM_7 },
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{ "8", Bots::NUM_8 },
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{ "9", Bots::NUM_9 },
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};
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void Bots::BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port)
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@ -110,9 +87,9 @@ namespace Components
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_snprintf_s(buffer, 0x400, _TRUNCATE, connectString, num, botName, protocol, checksum, statVer, statStuff, port);
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}
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void Bots::Spawn(int count)
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void Bots::Spawn(unsigned int count)
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{
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for (auto i = 0; i < count; ++i)
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for (auto i = 0u; i < count; ++i)
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{
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Scheduler::OnDelay([]()
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{
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@ -188,6 +165,12 @@ namespace Components
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{
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const auto* weapon = Game::Scr_GetString(0);
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if (weapon == nullptr)
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{
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Game::Scr_ParamError(0, "^1BotWeapon: Illegal parameter!\n");
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return;
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}
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const auto* gentity = Script::GetEntFromEntRef(entref);
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const auto* client = Script::GetClientFromEnt(gentity);
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@ -204,13 +187,19 @@ namespace Components
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}
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const auto weapId = Game::G_GetWeaponIndexForName(weapon);
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g_botai[entref.entnum].weapon = static_cast<uint16_t>(weapId);
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g_botai[entref.entnum].weapon = static_cast<unsigned short>(weapId);
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});
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Script::AddFunction("BotAction", [](Game::scr_entref_t entref) // Usage: <bot> BotAction(<str action>);
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{
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const auto* action = Game::Scr_GetString(0);
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if (action == nullptr)
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{
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Game::Scr_ParamError(0, "^1BotAction: Illegal parameter!\n");
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return;
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}
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const auto* gentity = Script::GetEntFromEntRef(entref);
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const auto* client = Script::GetClientFromEnt(gentity);
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@ -226,9 +215,9 @@ namespace Components
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return;
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}
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for (auto i = 0u; i < sizeof(BotActions) / sizeof(BotAction_t); ++i)
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for (auto i = 0u; i < std::extent_v<decltype(BotActions)>; ++i)
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{
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if (strcmp(&action[1], BotActions[i].action))
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if (strcmp(&action[1], BotActions[i].action) != 0)
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continue;
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if (action[0] == '+')
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@ -256,17 +245,8 @@ namespace Components
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return;
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}
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if (forwardInt > 127)
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forwardInt = 127;
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if (forwardInt < -127)
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forwardInt = -127;
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if (rightInt > 127)
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rightInt = 127;
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if (rightInt < -127)
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rightInt = -127;
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forwardInt = std::clamp(forwardInt, -128, 127);
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rightInt = std::clamp(rightInt, -128, 127);
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g_botai[entref.entnum].forward = static_cast<int8_t>(forwardInt);
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g_botai[entref.entnum].right = static_cast<int8_t>(rightInt);
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@ -286,10 +266,10 @@ namespace Components
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Utils::Hook(0x627241, 0x4BB9B0, HOOK_CALL).install()->quick();
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// Zero the bot command array
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for (auto i = 0; i < MAX_G_BOTAI_ENTRIES; i++)
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for (auto i = 0u; i < std::extent_v<decltype(g_botai)>; i++)
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{
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g_botai[i] = {0};
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g_botai[i].weapon = 1; // Prevent the bots from defaulting to the 'none' weapon
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g_botai[i].weapon = 1; // Prevent the bots from defaulting to the 'none' weapon
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}
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// Have the bots perform the command every server frame
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@ -325,17 +305,30 @@ namespace Components
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Command::Add("spawnBot", [](Command::Params* params)
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{
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auto count = 1;
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auto count = 1u;
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if (params->length() > 1)
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{
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if (params->get(1) == "all"s)
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{
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count = *Game::svs_numclients;
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}
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else
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count = std::atoi(params->get(1));
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{
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char* endptr;
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const auto* input = params->get(1);
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count = std::strtoul(input, &endptr, 10);
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if (input == endptr)
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{
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Logger::Print("Warning: %s is not a valid input\n"
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"Usage: %s optional <number of bots> or optional <all>\n",
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input, params->get(0));
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}
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}
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}
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count = std::min(*Game::svs_numclients, count);
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count = std::min(static_cast<unsigned int>(*Game::svs_numclients), count);
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// Check if ingame and host
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if (!Game::SV_Loaded())
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@ -353,9 +346,4 @@ namespace Components
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Bots::AddMethods();
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}
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Bots::~Bots()
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{
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Bots::BotNames.clear();
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}
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}
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@ -6,14 +6,46 @@ namespace Components
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{
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public:
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Bots();
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~Bots();
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enum PlayerKeyFlag
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{
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FIRE = 0x1,
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SPRINT = 0x2,
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MELEE = 0x4,
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RELOAD = 0x10,
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LEAN_LEFT = 0x40,
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LEAN_RIGHT = 0x80,
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PRONE = 0x100,
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CROUCH = 0x200,
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JUMP = 0x400,
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ADS_MODE = 0x800,
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TEMP_ACTION = 0x1000,
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HOLD_BREATH = 0x2000,
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THROW_EQUIPMENT = 0x4000,
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THROW_SPECIAL = 0x8000,
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NIGHT_VISION = 0x40000,
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ADS = 0x80000,
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NUM_0 = 0x8,
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NUM_1 = 0x20,
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NUM_2 = 0x10000,
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NUM_3 = 0x20000,
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NUM_4 = 0x100000,
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NUM_5 = 0x200000,
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NUM_6 = 0x400000,
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NUM_7 = 0x800000,
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NUM_8 = 0x1000000,
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NUM_9 = 0x2000000,
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USE = 0x28,
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};
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private:
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static std::vector<std::string> BotNames;
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static void BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port);
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static void Spawn(int count);
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static void Spawn(unsigned int count);
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static void AddMethods();
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};
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@ -150,7 +150,7 @@ namespace Components
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return;
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}
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if (Game::Scr_GetNumParam() == 1u)
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if (Game::Scr_GetNumParam() >= 1u)
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{
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if (Game::Scr_GetInt(0))
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{
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@ -177,7 +177,7 @@ namespace Components
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return;
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}
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if (Game::Scr_GetNumParam() == 1u)
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if (Game::Scr_GetNumParam() >= 1u)
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{
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if (Game::Scr_GetInt(0))
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{
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@ -198,7 +198,7 @@ namespace Components
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{
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auto* ent = Script::GetEntFromEntRef(entref);
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if (Game::Scr_GetNumParam() == 1u)
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if (Game::Scr_GetNumParam() >= 1u)
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{
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if (Game::Scr_GetInt(0))
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{
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@ -219,7 +219,7 @@ namespace Components
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{
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auto* ent = Script::GetEntFromEntRef(entref);
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if (Game::Scr_GetNumParam() == 1u)
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if (Game::Scr_GetNumParam() >= 1u)
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{
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if (Game::Scr_GetInt(0))
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{
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@ -240,7 +240,7 @@ namespace Components
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{
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auto* ent = Script::GetEntFromEntRef(entref);
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if (Game::Scr_GetNumParam() == 1u)
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if (Game::Scr_GetNumParam() >= 1u)
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{
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if (Game::Scr_GetInt(0))
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{
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@ -964,13 +964,20 @@ namespace Components
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Download::ScriptDownloads.clear();
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});
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Script::AddFunction("httpGet", [](Game::scr_entref_t)
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Script::AddFunction("HttpGet", [](Game::scr_entref_t)
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{
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if (!Dedicated::IsEnabled() && !Flags::HasFlag("scriptablehttp")) return;
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if (Game::Scr_GetNumParam() < 1u) return;
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std::string url = Game::Scr_GetString(0);
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unsigned int object = Game::AllocObject();
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if (url.empty())
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{
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Game::Scr_ParamError(0, "^1HttpGet: Illegal parameters!\n");
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return;
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}
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auto object = Game::AllocObject();
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Game::Scr_AddObject(object);
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@ -50,24 +50,25 @@ namespace Components
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const auto developer = Dvar::Var("developer").get<int>();
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// Allow error messages to be printed if developer mode is on
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// Should check scrVarPub.developer but it's absent in this version of the game
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// Should check scrVarPub.developer but it's absent
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// in this version of the game so let's check the dvar
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if (!Game::scrVmPub->terminal_error && !developer)
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return;
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// If were are developing let's just print a brief message
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// If were are developing let's call RuntimeErrorInternal
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// scrVmPub.debugCode seems to be always false
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if (Game::scrVmPub->debugCode || Game::scrVarPub->developer_script)
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{
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Logger::Print(23, "%s\n", msg);
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Game::RuntimeErrorInternal(23, codePos, index, msg);
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if (!Game::scrVmPub->terminal_error)
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return;
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}
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else
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{
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Game::RuntimeErrorInternal(23, codePos, index, msg);
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Logger::Print(23, "%s\n", msg);
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// Let's not throw error unless we have to
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if (!Game::scrVmPub->abort_on_error && !Game::scrVmPub->terminal_error)
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if (Game::scrVmPub->abort_on_error && !Game::scrVmPub->terminal_error)
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return;
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}
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@ -522,14 +523,12 @@ namespace Components
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Game::gentity_t* Script::GetEntFromEntRef(const Game::scr_entref_t entref)
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{
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if (entref.classnum != 0)
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if (entref.classnum != 0 || entref.entnum >= Game::MAX_GENTITIES)
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{
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Game::Scr_ObjectError("Not an entity");
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return nullptr;
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}
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assert(entref.entnum < Game::MAX_GENTITIES);
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return &Game::g_entities[entref.entnum];
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}
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@ -541,6 +540,12 @@ namespace Components
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return nullptr;
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}
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if (gentity->s.number >= *Game::svs_numclients)
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{
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Game::Scr_ObjectError(Utils::String::VA("Entity %i is out of bounds", gentity->s.number));
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return nullptr;
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}
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return &Game::svs_clients[gentity->s.number];
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}
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@ -580,14 +585,28 @@ namespace Components
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// Print to console, even without being in 'developer 1'.
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Script::AddFunction("PrintConsole", [](Game::scr_entref_t) // gsc: PrintConsole(<string>)
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{
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const auto str = Game::Scr_GetString(0);
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Game::Com_Printf(0, str);
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const auto* str = Game::Scr_GetString(0);
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if (str == nullptr)
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{
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Game::Scr_ParamError(0, "^1PrintConsole: Illegal parameters!\n");
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return;
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}
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Logger::Print(0, "%s", str);
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});
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// Executes command to the console
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Script::AddFunction("Exec", [](Game::scr_entref_t) // gsc: Exec(<string>)
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{
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const auto str = Game::Scr_GetString(0);
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if (str == nullptr)
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{
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Game::Scr_ParamError(0, "^1Exec: Illegal parameters!\n");
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return;
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}
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Command::Execute(str, false);
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});
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@ -51,7 +51,7 @@ namespace Components
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static void FunctionError();
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static void StoreFunctionNameStub();
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static void RuntimeError(const char*, unsigned int, const char*, const char*);
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static void RuntimeError(const char* codePos, unsigned int index, const char* msg, const char* dialogMessage);
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static void StoreScriptName(const char* name);
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static void StoreScriptNameStub();
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|
@ -2,19 +2,25 @@
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namespace Components
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{
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void Client::AddFunctions()
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void ScriptExtension::AddFunctions()
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{
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//File functions
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Script::AddFunction("fileWrite", [](Game::scr_entref_t) // gsc: fileWrite(<filepath>, <string>, <mode>)
|
||||
Script::AddFunction("FileWrite", [](Game::scr_entref_t) // gsc: FileWrite(<filepath>, <string>, <mode>)
|
||||
{
|
||||
std::string path = Game::Scr_GetString(0);
|
||||
auto text = Game::Scr_GetString(1);
|
||||
auto mode = Game::Scr_GetString(2);
|
||||
const std::string path = Game::Scr_GetString(0);
|
||||
auto* text = Game::Scr_GetString(1);
|
||||
auto* mode = Game::Scr_GetString(2);
|
||||
|
||||
if (path.empty())
|
||||
{
|
||||
Game::Com_Printf(0, "^1fileWrite: filepath not defined!\n");
|
||||
Game::Scr_ParamError(0, "^1FileWrite: filepath not defined!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (text == nullptr || mode == nullptr)
|
||||
{
|
||||
Game::Scr_Error("^1FileWrite: Illegal parameters!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -23,14 +29,14 @@ namespace Components
|
||||
{
|
||||
if (path.find(queryStrings[i]) != std::string::npos)
|
||||
{
|
||||
Game::Com_Printf(0, "^1fileWrite: directory traversal is not allowed!\n");
|
||||
Logger::Print("^1FileWrite: directory traversal is not allowed!\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (mode != "append"s && mode != "write"s)
|
||||
{
|
||||
Game::Com_Printf(0, "^3fileWrite: mode not defined or was wrong, defaulting to 'write'\n");
|
||||
Logger::Print("^3FileWrite: mode not defined or was wrong, defaulting to 'write'\n");
|
||||
mode = "write";
|
||||
}
|
||||
|
||||
@ -44,13 +50,13 @@ namespace Components
|
||||
}
|
||||
});
|
||||
|
||||
Script::AddFunction("fileRead", [](Game::scr_entref_t) // gsc: fileRead(<filepath>)
|
||||
Script::AddFunction("FileRead", [](Game::scr_entref_t) // gsc: FileRead(<filepath>)
|
||||
{
|
||||
std::string path = Game::Scr_GetString(0);
|
||||
|
||||
if (path.empty())
|
||||
{
|
||||
Game::Com_Printf(0, "^1fileRead: filepath not defined!\n");
|
||||
Game::Scr_ParamError(0, "^1FileRead: filepath not defined!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -59,27 +65,27 @@ namespace Components
|
||||
{
|
||||
if (path.find(queryStrings[i]) != std::string::npos)
|
||||
{
|
||||
Game::Com_Printf(0, "^1fileRead: directory traversal is not allowed!\n");
|
||||
Logger::Print("^1FileRead: directory traversal is not allowed!\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!FileSystem::FileReader(path).exists())
|
||||
{
|
||||
Game::Com_Printf(0, "^1fileRead: file not found!\n");
|
||||
Logger::Print("^1FileRead: file not found!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
Game::Scr_AddString(FileSystem::FileReader(path).getBuffer().data());
|
||||
});
|
||||
|
||||
Script::AddFunction("fileExists", [](Game::scr_entref_t) // gsc: fileExists(<filepath>)
|
||||
Script::AddFunction("FileExists", [](Game::scr_entref_t) // gsc: FileExists(<filepath>)
|
||||
{
|
||||
std::string path = Game::Scr_GetString(0);
|
||||
|
||||
if (path.empty())
|
||||
{
|
||||
Game::Com_Printf(0, "^1fileExists: filepath not defined!\n");
|
||||
Game::Scr_ParamError(0, "^1FileExists: filepath not defined!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -88,7 +94,7 @@ namespace Components
|
||||
{
|
||||
if (path.find(queryStrings[i]) != std::string::npos)
|
||||
{
|
||||
Game::Com_Printf(0, "^1fileExists: directory traversal is not allowed!\n");
|
||||
Logger::Print("^1FileExists: directory traversal is not allowed!\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -96,13 +102,13 @@ namespace Components
|
||||
Game::Scr_AddInt(FileSystem::FileReader(path).exists());
|
||||
});
|
||||
|
||||
Script::AddFunction("fileRemove", [](Game::scr_entref_t) // gsc: fileRemove(<filepath>)
|
||||
Script::AddFunction("FileRemove", [](Game::scr_entref_t) // gsc: FileRemove(<filepath>)
|
||||
{
|
||||
std::string path = Game::Scr_GetString(0);
|
||||
|
||||
if (path.empty())
|
||||
{
|
||||
Game::Com_Printf(0, "^1fileRemove: filepath not defined!\n");
|
||||
Game::Scr_ParamError(0, "^1FileRemove: filepath not defined!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -111,7 +117,7 @@ namespace Components
|
||||
{
|
||||
if (path.find(queryStrings[i]) != std::string::npos)
|
||||
{
|
||||
Game::Com_Printf(0, "^1fileRemove: directory traversal is not allowed!\n");
|
||||
Logger::Print("^1fileRemove: directory traversal is not allowed!\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -123,9 +129,9 @@ namespace Components
|
||||
});
|
||||
}
|
||||
|
||||
void Client::AddMethods()
|
||||
void ScriptExtension::AddMethods()
|
||||
{
|
||||
// Client methods
|
||||
// ScriptExtension methods
|
||||
Script::AddFunction("GetIp", [](Game::scr_entref_t entref) // gsc: self GetIp()
|
||||
{
|
||||
const auto* gentity = Script::GetEntFromEntRef(entref);
|
||||
@ -133,8 +139,10 @@ namespace Components
|
||||
|
||||
std::string ip = Game::NET_AdrToString(client->netchan.remoteAddress);
|
||||
|
||||
if (ip.find_first_of(":") != std::string::npos)
|
||||
ip.erase(ip.begin() + ip.find_first_of(":"), ip.end()); // Erase port
|
||||
const auto pos = ip.find_first_of(":");
|
||||
|
||||
if (pos != std::string::npos)
|
||||
ip.erase(ip.begin() + pos, ip.end()); // Erase port
|
||||
|
||||
Game::Scr_AddString(ip.data());
|
||||
});
|
||||
@ -148,13 +156,9 @@ namespace Components
|
||||
});
|
||||
}
|
||||
|
||||
Client::Client()
|
||||
{
|
||||
Client::AddFunctions();
|
||||
Client::AddMethods();
|
||||
}
|
||||
|
||||
Client::~Client()
|
||||
ScriptExtension::ScriptExtension()
|
||||
{
|
||||
ScriptExtension::AddFunctions();
|
||||
ScriptExtension::AddMethods();
|
||||
}
|
||||
}
|
@ -2,11 +2,10 @@
|
||||
|
||||
namespace Components
|
||||
{
|
||||
class Client : public Component
|
||||
class ScriptExtension : public Component
|
||||
{
|
||||
public:
|
||||
Client();
|
||||
~Client();
|
||||
ScriptExtension();
|
||||
|
||||
private:
|
||||
|
@ -1218,11 +1218,11 @@ namespace Game
|
||||
{
|
||||
pushad
|
||||
|
||||
mov eax, [esp + 0x10 + 0x20]
|
||||
mov edi, [esp + 0x4 + 0x20]
|
||||
mov eax, [esp + 0x10 + 0x20] // msg
|
||||
mov edi, [esp + 0x4 + 0x20] // channel
|
||||
|
||||
push [esp + 0xC + 0x20]
|
||||
push [esp + 0xC + 0x20]
|
||||
push [esp + 0xC + 0x20] // index
|
||||
push [esp + 0xC + 0x20] // codePos
|
||||
|
||||
mov edx, 0x61ABE0
|
||||
call edx
|
||||
|
@ -20,11 +20,11 @@ namespace Game
|
||||
typedef vec_t vec3_t[3];
|
||||
typedef vec_t vec4_t[4];
|
||||
|
||||
typedef struct
|
||||
struct scr_entref_t
|
||||
{
|
||||
unsigned __int16 entnum;
|
||||
unsigned __int16 classnum;
|
||||
} scr_entref_t;
|
||||
};
|
||||
|
||||
typedef void(__cdecl * scr_function_t)(scr_entref_t);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user