[General]: Fix dvar name (#927)
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@ -1,6 +1,7 @@
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#include <STDInclude.hpp>
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#include "Bots.hpp"
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#include "ClanTags.hpp"
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#include "GSC/Script.hpp"
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@ -10,6 +11,8 @@
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namespace Components
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{
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constexpr std::size_t MAX_NAME_LENGTH = 16;
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std::vector<Bots::botData> Bots::BotNames;
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Dvar::Var Bots::SVRandomBotNames;
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@ -57,6 +60,16 @@ namespace Components
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std::ranges::shuffle(BotNames, gen);
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}
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std::string Bots::TruncBotString(const std::string& input, const std::size_t length)
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{
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if (length > input.size())
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{
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return input;
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}
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return input.substr(length);
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}
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void Bots::LoadBotNames()
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{
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FileSystem::File bots("bots.txt");
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@ -94,6 +107,9 @@ namespace Components
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entry = entry.substr(0, pos);
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}
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entry = TruncBotString(entry, MAX_NAME_LENGTH - 1);
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clanAbbrev = TruncBotString(clanAbbrev, ClanTags::MAX_CLAN_NAME_LENGTH - 1);
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BotNames.emplace_back(entry, clanAbbrev);
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}
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@ -381,7 +397,7 @@ namespace Components
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Utils::Hook(0x459654, SV_GetClientPing_Hk, HOOK_CALL).install()->quick();
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SVRandomBotNames = Dvar::Register<bool>("sv_RandomBotNames", false, Game::DVAR_NONE, "Randomize the bots' names");
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SVRandomBotNames = Dvar::Register<bool>("sv_randomBotNames", false, Game::DVAR_NONE, "Randomize the bots' names");
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// Reset BotMovementInfo.active when client is dropped
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Events::OnClientDisconnect([](const int clientNum) -> void
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@ -14,6 +14,7 @@ namespace Components
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static Dvar::Var SVRandomBotNames;
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static void RandomizeBotNames();
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static std::string TruncBotString(const std::string& input, std::size_t length);
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static void LoadBotNames();
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static int BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port);
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@ -8,7 +8,7 @@ namespace Components
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const Game::dvar_t* ClanTags::ClanName;
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// bgs_t and clientState_s do not have this
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char ClanTags::ClientState[Game::MAX_CLIENTS][5];
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char ClanTags::ClientState[Game::MAX_CLIENTS][MAX_CLAN_NAME_LENGTH];
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const char* ClanTags::GetClanTagWithName(int clientNum, const char* playerName)
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{
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@ -73,7 +73,7 @@ namespace Components
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void ClanTags::CL_SanitizeClanName()
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{
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char saneNameBuf[5]{};
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char saneNameBuf[MAX_CLAN_NAME_LENGTH]{};
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auto* saneName = saneNameBuf;
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assert(ClanName);
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@ -238,7 +238,7 @@ namespace Components
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ClanName = Game::Dvar_RegisterString("clanName", "", Game::DVAR_ARCHIVE, "Your clan abbreviation");
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});
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std::memset(&ClientState, 0, sizeof(char[Game::MAX_CLIENTS][5]));
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std::memset(&ClientState, 0, sizeof(char[Game::MAX_CLIENTS][MAX_CLAN_NAME_LENGTH]));
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ServerCommands::OnCommand(22, [](Command::Params* params)
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{
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@ -5,6 +5,8 @@ namespace Components
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class ClanTags : public Component
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{
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public:
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static constexpr std::size_t MAX_CLAN_NAME_LENGTH = 5;
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ClanTags();
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static const char* GetClanTagWithName(int clientNum, const char* playerName);
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