iw4x-client/src/Components/Modules/ClientCommand.cpp

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#include <STDInclude.hpp>
#include "GSC/Script.hpp"
namespace Components
{
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std::unordered_map<std::string, std::function<void(Game::gentity_s*, const Command::ServerParams*)>> ClientCommand::HandlersSV;
bool ClientCommand::CheatsOk(const Game::gentity_s* ent)
{
const auto entNum = ent->s.number;
if (!(*Game::g_cheats)->current.enabled)
{
Logger::Debug("Cheats are disabled!");
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"GAME_CHEATSNOTENABLED\"", 0x65));
return false;
}
if (ent->health < 1)
{
Logger::Debug("Entity {} must be alive to use this command!", entNum);
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"GAME_MUSTBEALIVECOMMAND\"", 0x65));
return false;
}
return true;
}
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void ClientCommand::Add(const char* name, const std::function<void(Game::gentity_s*, const Command::ServerParams*)>& callback)
{
const auto command = Utils::String::ToLower(name);
HandlersSV[command] = callback;
}
void ClientCommand::ClientCommandStub(const int clientNum)
{
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const auto ent = &Game::g_entities[clientNum];
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if (ent->client == nullptr)
{
Logger::Debug("ClientCommand: client {} is not fully in game yet", clientNum);
return;
}
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Command::ServerParams params;
const auto command = Utils::String::ToLower(params.get(0));
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if (const auto got = HandlersSV.find(command); got != HandlersSV.end())
{
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got->second(ent, &params);
return;
}
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Utils::Hook::Call<void(int)>(0x416790)(clientNum);
}
void ClientCommand::AddCheatCommands()
{
Add("noclip", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
if (!CheatsOk(ent))
return;
ent->client->flags ^= Game::PLAYER_FLAG_NOCLIP;
const auto entNum = ent->s.number;
Logger::Debug("Noclip toggled for entity {}", entNum);
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65,
(ent->client->flags & Game::PLAYER_FLAG_NOCLIP) ? "GAME_NOCLIPON" : "GAME_NOCLIPOFF"));
});
Add("ufo", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
if (!CheatsOk(ent))
return;
ent->client->flags ^= Game::PLAYER_FLAG_UFO;
const auto entNum = ent->s.number;
Logger::Debug("UFO toggled for entity {}", entNum);
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65,
(ent->client->flags & Game::PLAYER_FLAG_UFO) ? "GAME_UFOON" : "GAME_UFOOFF"));
});
Add("god", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
if (!CheatsOk(ent))
return;
ent->flags ^= Game::FL_GODMODE;
const auto entNum = ent->s.number;
Logger::Debug("God toggled for entity {}", entNum);
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65,
(ent->flags & Game::FL_GODMODE) ? "GAME_GODMODE_ON" : "GAME_GODMODE_OFF"));
});
Add("demigod", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
if (!CheatsOk(ent))
return;
ent->flags ^= Game::FL_DEMI_GODMODE;
const auto entNum = ent->s.number;
Logger::Debug("Demigod toggled for entity {}", entNum);
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65,
(ent->flags & Game::FL_DEMI_GODMODE) ? "GAME_DEMI_GODMODE_ON" : "GAME_DEMI_GODMODE_OFF"));
});
Add("notarget", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
if (!CheatsOk(ent))
return;
ent->flags ^= Game::FL_NOTARGET;
const auto entNum = ent->s.number;
Logger::Debug("Notarget toggled for entity {}", entNum);
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65,
(ent->flags & Game::FL_NOTARGET) ? "GAME_NOTARGETON" : "GAME_NOTARGETOFF"));
});
Add("setviewpos", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
assert(ent != nullptr);
if (!CheatsOk(ent))
return;
Game::vec3_t origin, angles{0.f, 0.f, 0.f};
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if (params->size() < 4 || params->size() > 6)
{
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Game::SV_GameSendServerCommand(ent->s.number, Game::SV_CMD_CAN_IGNORE,
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Utils::String::VA("%c \"GAME_USAGE\x15: setviewpos x y z [yaw] [pitch]\n\"", 0x65));
return;
}
for (auto i = 0; i < 3; i++)
{
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origin[i] = std::strtof(params->get(i + 1), nullptr);
}
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if (params->size() >= 5)
{
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angles[1] = std::strtof(params->get(4), nullptr); // Yaw
}
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if (params->size() == 6)
{
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angles[0] = std::strtof(params->get(5), nullptr); // Pitch
}
Logger::Debug("Teleported entity {} to {:f} {:f} {:f}\nviewpos {:f} {:f}", ent->s.number,
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origin[0], origin[1], origin[2], angles[0], angles[2]);
Game::TeleportPlayer(ent, origin, angles);
});
Add("give", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
if (!CheatsOk(ent))
return;
if (params->size() < 2)
{
Game::SV_GameSendServerCommand(ent->s.number, Game::SV_CMD_CAN_IGNORE,
Utils::String::VA("%c \"GAME_USAGE\x15: give <weapon name>\"", 0x65));
return;
}
Game::level->initializing = 1;
const auto* weaponName = params->get(1);
Logger::Debug("Giving weapon {} to entity {}", weaponName, ent->s.number);
const auto weaponIndex = Game::G_GetWeaponIndexForName(weaponName);
if (weaponIndex == 0)
{
Game::level->initializing = 0;
return;
}
if (Game::BG_GetWeaponDef(weaponIndex)->inventoryType == Game::weapInventoryType_t::WEAPINVENTORY_ALTMODE)
{
Logger::PrintError(Game::CON_CHANNEL_ERROR,
"You can't directly spawn the altfire weapon '{}'. Spawn a weapon that has this altmode instead.\n", weaponName);
Game::level->initializing = 0;
return;
}
auto* weapEnt = Game::G_Spawn();
std::memcpy(weapEnt->r.currentOrigin, ent->r.currentOrigin, sizeof(std::float_t[3]));
Game::G_GetItemClassname(static_cast<int>(weaponIndex), weapEnt);
Game::G_SpawnItem(weapEnt, static_cast<int>(weaponIndex));
weapEnt->active = 1;
const auto offHandClass = Game::BG_GetWeaponDef(weaponIndex)->offhandClass;
if (offHandClass != Game::OFFHAND_CLASS_NONE)
{
auto* client = ent->client;
if ((client->ps.weapCommon.offhandPrimary != offHandClass) && (client->ps.weapCommon.offhandSecondary != offHandClass))
{
switch (offHandClass)
{
case Game::OFFHAND_CLASS_FRAG_GRENADE:
case Game::OFFHAND_CLASS_THROWINGKNIFE:
case Game::OFFHAND_CLASS_OTHER:
Logger::Debug("Setting offhandPrimary");
client->ps.weapCommon.offhandPrimary = offHandClass;
break;
default:
Logger::Debug("Setting offhandSecondary");
client->ps.weapCommon.offhandSecondary = offHandClass;
break;
}
}
}
Game::Touch_Item(weapEnt, ent, 0);
weapEnt->active = 0;
if (weapEnt->r.isInUse)
{
Logger::Debug("Freeing up entity {}", weapEnt->s.number);
Game::G_FreeEntity(weapEnt);
}
Game::level->initializing = 0;
for (std::size_t i = 0; i < std::extent_v<decltype(Game::playerState_s::weaponsEquipped)>; ++i)
{
const auto index = ent->client->ps.weaponsEquipped[i];
if (index)
{
Game::Add_Ammo(ent, index, 0, 998, 1);
}
}
});
Add("kill", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
assert(ent->client != nullptr);
assert(ent->client->sess.connected != Game::CON_DISCONNECTED);
if (ent->client->sess.sessionState != Game::SESS_STATE_PLAYING || !CheatsOk(ent))
return;
Scheduler::Once([ent]
{
ent->flags &= ~(Game::FL_GODMODE | Game::FL_DEMI_GODMODE);
ent->health = 0;
ent->client->ps.stats[0] = 0;
Game::player_die(ent, ent, ent, 100000, Game::MOD_SUICIDE, 0, nullptr, Game::HITLOC_NONE, 0);
}, Scheduler::Pipeline::SERVER);
});
}
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void ClientCommand::AddDevelopmentCommands()
{
Add("dropallbots", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
Game::SV_DropAllBots();
});
Add("entitylist", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
Game::Svcmd_EntityList_f();
});
Add("printentities", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
Game::G_PrintEntities();
});
Add("entitycount", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
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Logger::Print("Entity count = {}\n", Game::level->num_entities);
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});
// Also known as: "vis"
Add("visionsetnaked", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
if (params->size() < 2)
{
Logger::Print("USAGE: visionSetNaked <name> <duration>\n");
return;
}
auto duration = 1000;
if (params->size() > 2)
{
const auto input = std::strtof(params->get(2), nullptr);
duration = static_cast<int>(std::floorf(input * 1000.0f + 0.5f));
}
assert(ent->client != nullptr);
constexpr auto visMode = Game::visionSetMode_t::VISIONSET_NORMAL;
const auto* name = params->get(1);
ent->client->visionDuration[visMode] = duration;
strncpy_s(ent->client->visionName[visMode],
sizeof(Game::gclient_t::visionName[0]) / sizeof(char), name, _TRUNCATE);
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Game::SV_GameSendServerCommand(ent->s.number, Game::SV_CMD_RELIABLE,
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Utils::String::VA("%c \"%s\" %i", Game::MY_CMDS[visMode], name, duration));
});
Add("visionsetnight", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
if (params->size() < 2)
{
Logger::Print("USAGE: visionSetNight <name> <duration>\n");
return;
}
auto duration = 1000;
if (params->size() > 2)
{
const auto input = std::strtof(params->get(2), nullptr);
duration = static_cast<int>(std::floorf(input * 1000.0f + 0.5f));
}
assert(ent->client != nullptr);
constexpr auto visMode = Game::visionSetMode_t::VISIONSET_NIGHT;
const auto* name = params->get(1);
ent->client->visionDuration[visMode] = duration;
strncpy_s(ent->client->visionName[visMode],
sizeof(Game::gclient_t::visionName[0]) / sizeof(char), name, _TRUNCATE);
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Game::SV_GameSendServerCommand(ent->s.number, Game::SV_CMD_RELIABLE,
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Utils::String::VA("%c \"%s\" %i", Game::MY_CMDS[visMode], name, duration));
});
Add("g_testCmd", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
assert(ent != nullptr);
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ent->client->ps.stunTime = 1000 + Game::level->time; // 1000 is the default test stun time
Logger::Debug("playerState_s.stunTime is {}", ent->client->ps.stunTime);
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});
Add("dumpEntInfo", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
G_DumpEntityDebugInfoToConsole(false);
});
Add("dumpEntInfoCSV", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
G_DumpEntityDebugInfoToCSV("");
});
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}
void ClientCommand::AddScriptFunctions()
{
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Script::AddFunction("DropAllBots", [] // gsc: DropAllBots();
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{
Game::SV_DropAllBots();
});
}
const char* ClientCommand::EntInfoLine(const int entNum)
{
const auto* ent = &Game::g_entities[entNum];
Game::XModel* model = nullptr;
if (ent->model)
{
model = Game::G_GetModel(ent->model);
}
Game::vec3_t point, angles;
point[0] = ent->r.currentOrigin[0] - (*Game::viewposNow)->current.vector[0];
point[1] = ent->r.currentOrigin[1] - (*Game::viewposNow)->current.vector[1];
point[2] = ent->r.currentOrigin[2] - (*Game::viewposNow)->current.vector[2];
angles[0] = ent->r.currentAngles[0];
angles[1] = ent->r.currentAngles[1];
angles[2] = ent->r.currentAngles[2];
const auto distance = std::sqrtf(point[0] * point[0] + point[1] * point[1]
+ point[2] * point[2]);
const auto* team = (ent->client) ? Game::CG_GetTeamName(ent->client->sess.cs.team) : "";
const auto* scriptLinkName = (ent->script_linkName) ? Game::SL_ConvertToString(ent->script_linkName) : "";
const auto* target = (ent->target) ? Game::SL_ConvertToString(ent->target) : "";
const auto* targetName = (ent->targetname) ? Game::SL_ConvertToString(ent->targetname) : "";
const auto* codeClassname = (ent->script_classname) ? Game::SL_ConvertToString(ent->script_classname) : "";
const auto* classname = (ent->classname) ? Game::SL_ConvertToString(ent->classname) : "";
const auto* eventType = (ent->s.eType < Game::ET_EVENTS) ? Game::G_GetEntityTypeName(ent) : "";
// See description of the format string in the function G_DumpEntityDebugInfoToCSV
// If empty it means the item does not exist in the current version of the game or it was not possible to reverse it
return Utils::String::VA("%i,%s,%.0f,%s,%s,%s,%s,%s,%s,%s,%s,%s,%.0f %.0f %.0f,%.0f %.0f %.0f,%i\n",
entNum, eventType, distance, classname, codeClassname, (model) ? model->name : "",
targetName, target, "", scriptLinkName, team, "",
point[0], point[1], point[2], angles[0], angles[1], angles[2], 0);
}
void ClientCommand::G_DumpEntityDebugInfoToConsole(bool logfileOnly)
{
const auto channel = logfileOnly ? Game::CON_CHANNEL_LOGFILEONLY : Game::CON_CHANNEL_SERVER;
Logger::Print(channel, "=====================================================================================\n");
Logger::Print(channel, "============(entity dump begin)\n");
Logger::Print(channel,
"Number,Type,Distance,Classname,Code Classname,Model,"
"Targetname,Target,Script Noteworthy,Script Linkname,Team,ParentNum,Origin,Angles,SentToClients\n");
for (auto i = 0; i < Game::MAX_GENTITIES; ++i)
{
if (&Game::g_entities[i] == nullptr)
{
continue;
}
const auto* line = EntInfoLine(i);
assert(line);
Logger::Print(channel, "%s", line);
}
Logger::Print(channel, "(end entity dump)============\n");
Logger::Print(channel, "=====================================================================================\n");
}
void ClientCommand::G_DumpEntityDebugInfoToCSV(const char* filenameSuffix)
{
assert(filenameSuffix);
const auto* fileName = Utils::String::VA("%s%s%s%s", "EntInfo", (*filenameSuffix) ? "_" : "", filenameSuffix, ".csv");
Logger::Print(Game::CON_CHANNEL_SERVER, "Opening file \"{}\" for writing.\n", fileName);
auto h = Game::FS_FOpenTextFileWrite(fileName);
if (!h)
{
Logger::PrintError(Game::CON_CHANNEL_SERVER, "Couldn't open file \"{}\" for writing.\n", fileName);
return;
}
Game::FS_Write("Number,Type,Distance,Classname,Code Classname,Model,Targetname,Target,Script Noteworthy,Script Linkname,Team,Paren"
"tNum,Origin,Angles,SentToClients\n", 147, h);
for (auto i = 0; i < Game::MAX_GENTITIES; ++i)
{
if (&Game::g_entities[i] == nullptr)
{
continue;
}
const auto* line = EntInfoLine(i);
const auto lineLen = std::strlen(line);
assert(line);
assert(lineLen);
Game::FS_Write(line, lineLen, h);
}
Game::FS_FCloseFile(h);
Logger::Print(Game::CON_CHANNEL_SERVER, "Done writing file.\n");
}
ClientCommand::ClientCommand()
{
AssertOffset(Game::playerState_s, stats, 0x150);
// Hook call to ClientCommand in SV_ExecuteClientCommand so we may add custom commands
Utils::Hook(0x6259FA, ClientCommandStub, HOOK_CALL).install()->quick();
AddCheatCommands();
AddScriptFunctions();
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#ifdef _DEBUG
AddDevelopmentCommands();
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#endif
}
}