iw4x-client/src/Components/Modules/ClientCommand.cpp

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#include <STDInclude.hpp>
#include "GSC/Script.hpp"
namespace Components
{
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std::unordered_map<std::string, std::function<void(Game::gentity_s*, const Command::ServerParams*)>> ClientCommand::HandlersSV;
bool ClientCommand::CheatsOk(const Game::gentity_s* ent)
{
const auto entNum = ent->s.number;
if (!(*Game::g_cheats)->current.enabled)
{
Logger::Debug("Cheats are disabled!");
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"GAME_CHEATSNOTENABLED\"", 0x65));
return false;
}
if (ent->health < 1)
{
Logger::Debug("Entity {} must be alive to use this command!", entNum);
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"GAME_MUSTBEALIVECOMMAND\"", 0x65));
return false;
}
return true;
}
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void ClientCommand::Add(const char* name, const std::function<void(Game::gentity_s*, const Command::ServerParams*)>& callback)
{
const auto command = Utils::String::ToLower(name);
ClientCommand::HandlersSV[command] = callback;
}
void ClientCommand::ClientCommandStub(const int clientNum)
{
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const auto ent = &Game::g_entities[clientNum];
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if (ent->client == nullptr)
{
Logger::Debug("ClientCommand: client {} is not fully in game yet", clientNum);
return;
}
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Command::ServerParams params;
const auto command = Utils::String::ToLower(params.get(0));
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if (const auto got = HandlersSV.find(command); got != HandlersSV.end())
{
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got->second(ent, &params);
return;
}
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Utils::Hook::Call<void(int)>(0x416790)(clientNum);
}
void ClientCommand::AddCheatCommands()
{
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ClientCommand::Add("noclip", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
if (!ClientCommand::CheatsOk(ent))
return;
ent->client->flags ^= Game::PLAYER_FLAG_NOCLIP;
const auto entNum = ent->s.number;
Logger::Debug("Noclip toggled for entity {}", entNum);
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65,
(ent->client->flags & Game::PLAYER_FLAG_NOCLIP) ? "GAME_NOCLIPON" : "GAME_NOCLIPOFF"));
});
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ClientCommand::Add("ufo", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
if (!ClientCommand::CheatsOk(ent))
return;
ent->client->flags ^= Game::PLAYER_FLAG_UFO;
const auto entNum = ent->s.number;
Logger::Debug("UFO toggled for entity {}", entNum);
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65,
(ent->client->flags & Game::PLAYER_FLAG_UFO) ? "GAME_UFOON" : "GAME_UFOOFF"));
});
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ClientCommand::Add("god", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
if (!ClientCommand::CheatsOk(ent))
return;
ent->flags ^= Game::FL_GODMODE;
const auto entNum = ent->s.number;
Logger::Debug("God toggled for entity {}", entNum);
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65,
(ent->flags & Game::FL_GODMODE) ? "GAME_GODMODE_ON" : "GAME_GODMODE_OFF"));
});
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ClientCommand::Add("demigod", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
if (!ClientCommand::CheatsOk(ent))
return;
ent->flags ^= Game::FL_DEMI_GODMODE;
const auto entNum = ent->s.number;
Logger::Debug("Demigod toggled for entity {}", entNum);
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65,
(ent->flags & Game::FL_DEMI_GODMODE) ? "GAME_DEMI_GODMODE_ON" : "GAME_DEMI_GODMODE_OFF"));
});
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ClientCommand::Add("notarget", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
if (!ClientCommand::CheatsOk(ent))
return;
ent->flags ^= Game::FL_NOTARGET;
const auto entNum = ent->s.number;
Logger::Debug("Notarget toggled for entity {}", entNum);
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65,
(ent->flags & Game::FL_NOTARGET) ? "GAME_NOTARGETON" : "GAME_NOTARGETOFF"));
});
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ClientCommand::Add("setviewpos", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
assert(ent != nullptr);
if (!ClientCommand::CheatsOk(ent))
return;
Game::vec3_t origin, angles{0.f, 0.f, 0.f};
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if (params->size() < 4 || params->size() > 6)
{
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Game::SV_GameSendServerCommand(ent->s.number, Game::SV_CMD_CAN_IGNORE,
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Utils::String::VA("%c \"GAME_USAGE\x15: setviewpos x y z [yaw] [pitch]\n\"", 0x65));
return;
}
for (auto i = 0; i < 3; i++)
{
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origin[i] = std::strtof(params->get(i + 1), nullptr);
}
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if (params->size() >= 5)
{
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angles[1] = std::strtof(params->get(4), nullptr); // Yaw
}
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if (params->size() == 6)
{
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angles[0] = std::strtof(params->get(5), nullptr); // Pitch
}
Logger::Debug("Teleported entity {} to {:f} {:f} {:f}\nviewpos {:f} {:f}", ent->s.number,
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origin[0], origin[1], origin[2], angles[0], angles[2]);
Game::TeleportPlayer(ent, origin, angles);
});
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ClientCommand::Add("give", [](Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
if (!ClientCommand::CheatsOk(ent))
return;
if (params->size() < 2)
{
Game::SV_GameSendServerCommand(ent->s.number, Game::SV_CMD_CAN_IGNORE,
Utils::String::VA("%c \"GAME_USAGE\x15: give <weapon name>\"", 0x65));
return;
}
Game::level->initializing = 1;
const auto* weaponName = params->get(1);
Logger::Debug("Giving weapon {} to entity {}", weaponName, ent->s.number);
const auto weaponIndex = Game::G_GetWeaponIndexForName(weaponName);
if (weaponIndex == 0)
{
Game::level->initializing = 0;
return;
}
if (Game::BG_GetWeaponDef(weaponIndex)->inventoryType == Game::weapInventoryType_t::WEAPINVENTORY_ALTMODE)
{
Logger::PrintError(Game::CON_CHANNEL_ERROR,
"You can't directly spawn the altfire weapon '{}'. Spawn a weapon that has this altmode instead.\n", weaponName);
Game::level->initializing = 0;
return;
}
auto* weapEnt = Game::G_Spawn();
std::memcpy(weapEnt->r.currentOrigin, ent->r.currentOrigin, sizeof(std::float_t[3]));
Game::G_GetItemClassname(static_cast<int>(weaponIndex), weapEnt);
Game::G_SpawnItem(weapEnt, static_cast<int>(weaponIndex));
weapEnt->active = 1;
const auto offHandClass = Game::BG_GetWeaponDef(weaponIndex)->offhandClass;
if (offHandClass != Game::OFFHAND_CLASS_NONE)
{
auto* client = ent->client;
if ((client->ps.weapCommon.offhandPrimary != offHandClass) && (client->ps.weapCommon.offhandSecondary != offHandClass))
{
switch (offHandClass)
{
case Game::OFFHAND_CLASS_FRAG_GRENADE:
case Game::OFFHAND_CLASS_THROWINGKNIFE:
case Game::OFFHAND_CLASS_OTHER:
Logger::Debug("Setting offhandPrimary");
client->ps.weapCommon.offhandPrimary = offHandClass;
break;
default:
Logger::Debug("Setting offhandSecondary");
client->ps.weapCommon.offhandSecondary = offHandClass;
break;
}
}
}
Game::Touch_Item(weapEnt, ent, 0);
weapEnt->active = 0;
if (weapEnt->r.isInUse)
{
Logger::Debug("Freeing up entity {}", weapEnt->s.number);
Game::G_FreeEntity(weapEnt);
}
Game::level->initializing = 0;
for (std::size_t i = 0; i < std::extent_v<decltype(Game::playerState_s::weaponsEquipped)>; ++i)
{
const auto index = ent->client->ps.weaponsEquipped[i];
if (index != 0)
{
Game::Add_Ammo(ent, index, 0, 998, 1);
}
}
});
ClientCommand::Add("kill", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
{
assert(ent->client != nullptr);
assert(ent->client->sess.connected != Game::CON_DISCONNECTED);
if (ent->client->sess.sessionState != Game::SESS_STATE_PLAYING || !ClientCommand::CheatsOk(ent))
return;
Scheduler::Once([ent]
{
ent->flags &= ~(Game::FL_GODMODE | Game::FL_DEMI_GODMODE);
ent->health = 0;
ent->client->ps.stats[0] = 0;
Game::player_die(ent, ent, ent, 100000, 12, 0, nullptr, Game::HITLOC_NONE, 0);
}, Scheduler::Pipeline::SERVER);
});
}
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void ClientCommand::AddDevelopmentCommands()
{
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ClientCommand::Add("dropallbots", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
Game::SV_DropAllBots();
});
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ClientCommand::Add("entitylist", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
Game::Svcmd_EntityList_f();
});
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ClientCommand::Add("printentities", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
Game::G_PrintEntities();
});
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ClientCommand::Add("entitycount", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
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Logger::Print("Entity count = {}\n", Game::level->num_entities);
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});
// Also known as: "vis"
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ClientCommand::Add("visionsetnaked", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
if (params->size() < 2)
{
Logger::Print("USAGE: visionSetNaked <name> <duration>\n");
return;
}
auto duration = 1000;
if (params->size() > 2)
{
const auto input = std::strtof(params->get(2), nullptr);
duration = static_cast<int>(std::floorf(input * 1000.0f + 0.5f));
}
assert(ent->client != nullptr);
constexpr auto visMode = Game::visionSetMode_t::VISIONSET_NORMAL;
const auto* name = params->get(1);
ent->client->visionDuration[visMode] = duration;
strncpy_s(ent->client->visionName[visMode],
sizeof(Game::gclient_t::visionName[0]) / sizeof(char), name, _TRUNCATE);
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Game::SV_GameSendServerCommand(ent->s.number, Game::SV_CMD_RELIABLE,
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Utils::String::VA("%c \"%s\" %i", Game::MY_CMDS[visMode], name, duration));
});
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ClientCommand::Add("visionsetnight", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
if (params->size() < 2)
{
Logger::Print("USAGE: visionSetNight <name> <duration>\n");
return;
}
auto duration = 1000;
if (params->size() > 2)
{
const auto input = std::strtof(params->get(2), nullptr);
duration = static_cast<int>(std::floorf(input * 1000.0f + 0.5f));
}
assert(ent->client != nullptr);
constexpr auto visMode = Game::visionSetMode_t::VISIONSET_NIGHT;
const auto* name = params->get(1);
ent->client->visionDuration[visMode] = duration;
strncpy_s(ent->client->visionName[visMode],
sizeof(Game::gclient_t::visionName[0]) / sizeof(char), name, _TRUNCATE);
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Game::SV_GameSendServerCommand(ent->s.number, Game::SV_CMD_RELIABLE,
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Utils::String::VA("%c \"%s\" %i", Game::MY_CMDS[visMode], name, duration));
});
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ClientCommand::Add("g_testCmd", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
assert(ent != nullptr);
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ent->client->ps.stunTime = 1000 + Game::level->time; // 1000 is the default test stun time
Logger::Debug("playerState_s.stunTime is {}", ent->client->ps.stunTime);
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});
}
void ClientCommand::AddScriptFunctions()
{
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Script::AddFunction("DropAllBots", [] // gsc: DropAllBots();
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{
Game::SV_DropAllBots();
});
}
ClientCommand::ClientCommand()
{
AssertOffset(Game::playerState_s, stats, 0x150);
// Hook call to ClientCommand in SV_ExecuteClientCommand so we may add custom commands
Utils::Hook(0x6259FA, ClientCommand::ClientCommandStub, HOOK_CALL).install()->quick();
ClientCommand::AddCheatCommands();
ClientCommand::AddScriptFunctions();
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#ifdef _DEBUG
ClientCommand::AddDevelopmentCommands();
#endif
}
}