Add level struct for simpler referencing
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@ -180,7 +180,7 @@ namespace Components
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ClientCommand::Add("entitycount", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params)
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{
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Logger::Print("Entity count = %i\n", *Game::level_num_entities);
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Logger::Print("Entity count = %i\n", Game::level->num_entities);
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});
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// Also known as: "vis"
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@ -243,7 +243,7 @@ namespace Components
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ClientCommand::Add("g_testCmd", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params)
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{
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assert(ent != nullptr);
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ent->client->ps.stunTime = 1000 + *Game::level_time; // 1000 is the default test stun time
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ent->client->ps.stunTime = 1000 + Game::level->time; // 1000 is the default test stun time
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});
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}
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@ -607,7 +607,7 @@ namespace Components
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return;
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}
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Logger::Print(*Game::level_scriptPrintChannel, "%s", str);
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Logger::Print(Game::level->scriptPrintChannel, "%s", str);
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}
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});
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@ -460,10 +460,6 @@ namespace Game
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gentity_t* g_entities = reinterpret_cast<gentity_t*>(0x18835D8);
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int* level_num_entities = reinterpret_cast<int*>(0x1A831B0);
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int* level_time = reinterpret_cast<int*>(0x1A83554);
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int* level_scriptPrintChannel = reinterpret_cast<int*>(0x1A860FC);
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netadr_t* connectedHost = reinterpret_cast<netadr_t*>(0xA1E888);
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SOCKET* ip_socket = reinterpret_cast<SOCKET*>(0x64A3008);
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@ -538,6 +534,8 @@ namespace Game
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vec3_t* CorrectSolidDeltas = reinterpret_cast<vec3_t*>(0x739BB8); // Count 26
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level_locals_t* level = reinterpret_cast<level_locals_t*>(0x1A831A8);
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void Sys_LockRead(FastCriticalSection* critSect)
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{
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InterlockedIncrement(&critSect->readCount);
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@ -1036,10 +1036,6 @@ namespace Game
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constexpr auto ENTITYNUM_NONE = MAX_GENTITIES - 1;
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extern gentity_t* g_entities;
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extern int* level_num_entities;
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extern int* level_time;
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extern int* level_scriptPrintChannel;
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extern netadr_t* connectedHost;
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extern SOCKET* ip_socket;
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@ -1117,6 +1113,8 @@ namespace Game
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extern FastCriticalSection* db_hashCritSect;
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extern level_locals_t* level;
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void Sys_LockRead(FastCriticalSection* critSect);
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void Sys_UnlockRead(FastCriticalSection* critSect);
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@ -7282,6 +7282,139 @@ namespace Game
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TempPriority tempPriority;
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};
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struct trigger_info_t
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{
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unsigned __int16 entnum;
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unsigned __int16 otherEntnum;
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int useCount;
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int otherUseCount;
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};
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struct com_parse_mark_t
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{
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int lines;
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const char* text;
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int ungetToken;
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int backup_lines;
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const char* backup_text;
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};
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struct cached_tag_mat_t
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{
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int time;
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int entnum;
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unsigned __int16 name;
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float tagMat[4][3];
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};
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struct Turret
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{
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bool inuse;
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int flags;
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int fireTime;
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float arcmin[2];
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float arcmax[2];
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float dropPitch;
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int stance;
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int prevStance;
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int fireSndDelay;
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float userOrigin[3];
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float playerSpread;
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int state;
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EntHandle target;
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float targetOffset[3];
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EntHandle manualTarget;
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float manualTargetOffset[3];
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int targetTime;
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int stateChangeTime;
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int modeChangeTime;
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float maxRangeSquared;
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int prevTargetIndex;
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team_t eTeam;
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int convergenceTime[2];
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float targetPos[3];
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float missOffsetNormalized[3];
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float scanSpeed;
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float scanDecelYaw;
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int scanPauseTime;
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bool triggerDown;
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float heatLevel;
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int heatPenaltyEndTime;
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float barrelRollRate;
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int autoRotationStopDelay;
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int lastAutoRotationRequestTime;
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unsigned __int8 fireSnd;
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unsigned __int8 fireSndPlayer;
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unsigned __int8 stopSnd;
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unsigned __int8 stopSndPlayer;
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unsigned __int8 scanSnd;
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};
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static_assert(sizeof(Turret) == 0xC4);
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struct level_locals_t
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{
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gclient_s* clients;
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gentity_s* gentities;
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int num_entities;
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gentity_s* firstFreeEnt;
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gentity_s* lastFreeEnt;
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Turret* turrets;
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void* logFile;
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int initializing;
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int clientIsSpawning;
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objective_t objectives[32];
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int maxclients;
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int framenum;
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int time;
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int previousTime;
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int frametime;
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int startTime;
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int teamScores[4];
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int lastTeammateHealthTime;
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int bUpdateScoresForIntermission;
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bool teamHasRadar[4];
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bool teamRadarBlocked[4];
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int manualNameChange;
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int numConnectedClients;
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int sortedClients[18];
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char voteString[1024];
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char voteDisplayString[1024];
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int voteTime;
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int voteExecuteTime;
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int voteYes;
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int voteNo;
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int numVotingClients;
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SpawnVar spawnVar;
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int savepersist;
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EntHandle droppedWeaponCue[32];
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float fFogOpaqueDist;
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float fFogOpaqueDistSqrd;
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int currentPlayerClone;
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trigger_info_t pendingTriggerList[256];
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trigger_info_t currentTriggerList[256];
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int pendingTriggerListSize;
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int currentTriggerListSize;
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int finished;
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int bPlayerIgnoreRadiusDamage;
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int bPlayerIgnoreRadiusDamageLatched;
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int registerWeapons;
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int bRegisterItems;
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int currentEntityThink;
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void* openScriptIOFileHandles[1];
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char* openScriptIOFileBuffers[1];
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com_parse_mark_t currentScriptIOLineMark[1];
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cached_tag_mat_t cachedTagMat;
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int scriptPrintChannel;
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float compassMapUpperLeft[2];
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float compassMapWorldSize[2];
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float compassNorth[2];
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void* vehicles;
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int hudElemLastAssignedSoundID;
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};
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static_assert(sizeof(level_locals_t) == 0x2F78);
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#pragma endregion
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#ifndef IDA
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