2022-02-27 07:53:44 -05:00
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#include <STDInclude.hpp>
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2022-07-06 11:48:40 -04:00
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#include "GSC/Script.hpp"
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2021-12-09 07:01:37 -05:00
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namespace Components
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{
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2022-04-12 08:34:51 -04:00
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std::unordered_map<std::string, std::function<void(Game::gentity_s*, Command::ServerParams*)>> ClientCommand::HandlersSV;
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2021-12-09 07:01:37 -05:00
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bool ClientCommand::CheatsOk(const Game::gentity_s* ent)
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{
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const auto entNum = ent->s.number;
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if (!Dvar::Var("sv_cheats").get<bool>())
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{
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2022-06-22 04:58:51 -04:00
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Logger::Debug("Cheats are disabled!");
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2022-05-31 11:57:44 -04:00
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"GAME_CHEATSNOTENABLED\"", 0x65));
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return false;
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}
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if (ent->health < 1)
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{
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Logger::Debug("Entity {} must be alive to use this command!", entNum);
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2022-05-31 11:57:44 -04:00
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"GAME_MUSTBEALIVECOMMAND\"", 0x65));
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return false;
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}
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return true;
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}
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2022-07-23 19:08:01 -04:00
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void ClientCommand::Add(const char* name, const std::function<void(Game::gentity_s*, Command::ServerParams*)>& callback)
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{
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const auto command = Utils::String::ToLower(name);
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2022-07-23 19:08:01 -04:00
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ClientCommand::HandlersSV[command] = callback;
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}
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void ClientCommand::ClientCommandStub(const int clientNum)
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{
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const auto ent = &Game::g_entities[clientNum];
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if (ent->client == nullptr)
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{
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Logger::Debug("ClientCommand: client {} is not fully in game yet", clientNum);
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return;
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}
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Command::ServerParams params;
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const auto command = Utils::String::ToLower(params.get(0));
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if (const auto got = HandlersSV.find(command); got != HandlersSV.end())
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{
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got->second(ent, ¶ms);
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return;
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}
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2022-07-23 19:08:01 -04:00
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Utils::Hook::Call<void(int)>(0x416790)(clientNum);
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}
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void ClientCommand::AddCheatCommands()
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{
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ClientCommand::Add("noclip", [](Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params)
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{
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if (!ClientCommand::CheatsOk(ent))
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return;
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ent->client->flags ^= Game::PLAYER_FLAG_NOCLIP;
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const auto entNum = ent->s.number;
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Logger::Debug("Noclip toggled for entity {}", entNum);
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2022-05-31 11:57:44 -04:00
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65,
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2021-12-09 07:01:37 -05:00
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(ent->client->flags & Game::PLAYER_FLAG_NOCLIP) ? "GAME_NOCLIPON" : "GAME_NOCLIPOFF"));
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});
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ClientCommand::Add("ufo", [](Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params)
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{
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if (!ClientCommand::CheatsOk(ent))
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return;
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ent->client->flags ^= Game::PLAYER_FLAG_UFO;
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const auto entNum = ent->s.number;
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Logger::Debug("UFO toggled for entity {}", entNum);
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2022-05-31 11:57:44 -04:00
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65,
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(ent->client->flags & Game::PLAYER_FLAG_UFO) ? "GAME_UFOON" : "GAME_UFOOFF"));
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});
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2022-04-12 08:34:51 -04:00
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ClientCommand::Add("god", [](Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params)
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{
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if (!ClientCommand::CheatsOk(ent))
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return;
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ent->flags ^= Game::FL_GODMODE;
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2021-12-09 12:49:47 -05:00
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const auto entNum = ent->s.number;
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Logger::Debug("God toggled for entity {}", entNum);
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2022-05-31 11:57:44 -04:00
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65,
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(ent->flags & Game::FL_GODMODE) ? "GAME_GODMODE_ON" : "GAME_GODMODE_OFF"));
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});
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2022-04-12 08:34:51 -04:00
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ClientCommand::Add("demigod", [](Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params)
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{
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if (!ClientCommand::CheatsOk(ent))
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return;
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ent->flags ^= Game::FL_DEMI_GODMODE;
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const auto entNum = ent->s.number;
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Logger::Debug("Demigod toggled for entity {}", entNum);
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2022-05-31 11:57:44 -04:00
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65,
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2021-12-09 07:01:37 -05:00
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(ent->flags & Game::FL_DEMI_GODMODE) ? "GAME_DEMI_GODMODE_ON" : "GAME_DEMI_GODMODE_OFF"));
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});
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2022-04-12 08:34:51 -04:00
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ClientCommand::Add("notarget", [](Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params)
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{
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if (!ClientCommand::CheatsOk(ent))
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return;
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ent->flags ^= Game::FL_NOTARGET;
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const auto entNum = ent->s.number;
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Logger::Debug("Notarget toggled for entity {}", entNum);
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2022-05-31 11:57:44 -04:00
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65,
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(ent->flags & Game::FL_NOTARGET) ? "GAME_NOTARGETON" : "GAME_NOTARGETOFF"));
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});
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2022-01-10 07:04:39 -05:00
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2022-04-12 08:34:51 -04:00
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ClientCommand::Add("setviewpos", [](Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params)
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{
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assert(ent != nullptr);
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if (!ClientCommand::CheatsOk(ent))
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return;
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Game::vec3_t origin, angles{0.f, 0.f, 0.f};
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2022-04-12 08:34:51 -04:00
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if (params->size() < 4 || params->size() > 6)
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{
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Game::SV_GameSendServerCommand(ent->s.number, Game::SV_CMD_CAN_IGNORE,
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2022-01-11 13:53:20 -05:00
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Utils::String::VA("%c \"GAME_USAGE\x15: setviewpos x y z [yaw] [pitch]\n\"", 0x65));
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return;
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}
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for (auto i = 0; i < 3; i++)
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{
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origin[i] = std::strtof(params->get(i + 1), nullptr);
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}
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if (params->size() >= 5)
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{
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angles[1] = std::strtof(params->get(4), nullptr); // Yaw
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}
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if (params->size() == 6)
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{
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angles[0] = std::strtof(params->get(5), nullptr); // Pitch
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}
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2022-06-22 04:58:51 -04:00
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Logger::Debug("Teleported entity {} to {:f} {:f} {:f}\nviewpos {:f} {:f}", ent->s.number,
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2022-06-12 17:07:53 -04:00
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origin[0], origin[1], origin[2], angles[0], angles[2]);
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2022-01-10 07:04:39 -05:00
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Game::TeleportPlayer(ent, origin, angles);
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});
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2022-06-20 05:06:30 -04:00
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ClientCommand::Add("give", [](Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params)
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{
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if (!ClientCommand::CheatsOk(ent))
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return;
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if (params->size() < 2)
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{
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Game::SV_GameSendServerCommand(ent->s.number, Game::SV_CMD_CAN_IGNORE,
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Utils::String::VA("%c \"GAME_USAGE\x15: give <weapon name>\"", 0x65));
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return;
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}
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Game::level->initializing = 1;
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const auto* weaponName = params->get(1);
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Logger::Debug("Giving weapon {} to entity {}", weaponName, ent->s.number);
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2022-06-20 05:06:30 -04:00
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const auto weaponIndex = Game::G_GetWeaponIndexForName(weaponName);
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if (weaponIndex == 0)
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{
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Game::level->initializing = 0;
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return;
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}
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if (Game::BG_GetWeaponDef(weaponIndex)->inventoryType == Game::weapInventoryType_t::WEAPINVENTORY_ALTMODE)
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{
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Logger::PrintError(Game::CON_CHANNEL_ERROR,
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"You can't directly spawn the altfire weapon '{}'. Spawn a weapon that has this altmode instead.\n", weaponName);
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Game::level->initializing = 0;
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return;
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}
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auto* weapEnt = Game::G_Spawn();
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2022-06-22 04:58:51 -04:00
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std::memcpy(weapEnt->r.currentOrigin, ent->r.currentOrigin, sizeof(std::float_t[3]));
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2022-06-20 05:06:30 -04:00
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Game::G_GetItemClassname(static_cast<int>(weaponIndex), weapEnt);
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Game::G_SpawnItem(weapEnt, static_cast<int>(weaponIndex));
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weapEnt->active = 1;
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const auto offHandClass = Game::BG_GetWeaponDef(weaponIndex)->offhandClass;
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if (offHandClass != Game::OFFHAND_CLASS_NONE)
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{
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auto* client = ent->client;
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if ((client->ps.weapCommon.offhandPrimary != offHandClass) && (client->ps.weapCommon.offhandSecondary != offHandClass))
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{
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switch (offHandClass)
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{
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case Game::OFFHAND_CLASS_FRAG_GRENADE:
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case Game::OFFHAND_CLASS_THROWINGKNIFE:
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case Game::OFFHAND_CLASS_OTHER:
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2022-06-22 04:58:51 -04:00
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Logger::Debug("Setting offhandPrimary");
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2022-06-20 05:06:30 -04:00
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client->ps.weapCommon.offhandPrimary = offHandClass;
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break;
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default:
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2022-06-22 04:58:51 -04:00
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Logger::Debug("Setting offhandSecondary");
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2022-06-20 05:06:30 -04:00
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client->ps.weapCommon.offhandSecondary = offHandClass;
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break;
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}
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}
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}
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Game::Touch_Item(weapEnt, ent, 0);
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weapEnt->active = 0;
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if (weapEnt->r.isInUse)
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{
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2022-06-22 04:58:51 -04:00
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Logger::Debug("Freeing up entity {}", weapEnt->s.number);
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2022-06-20 05:06:30 -04:00
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Game::G_FreeEntity(weapEnt);
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}
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Game::level->initializing = 0;
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for (std::size_t i = 0; i < std::extent_v<decltype(Game::playerState_s::weaponsEquipped)>; ++i)
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{
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const auto index = ent->client->ps.weaponsEquipped[i];
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if (index != 0)
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{
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Game::Add_Ammo(ent, index, 0, 998, 1);
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}
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}
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});
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2021-12-09 07:01:37 -05:00
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}
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2022-04-12 08:34:51 -04:00
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void ClientCommand::AddDevelopmentCommands()
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{
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ClientCommand::Add("dropallbots", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params)
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{
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Game::SV_DropAllBots();
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});
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ClientCommand::Add("entitylist", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params)
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{
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Game::Svcmd_EntityList_f();
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});
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ClientCommand::Add("printentities", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params)
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{
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Game::G_PrintEntities();
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});
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ClientCommand::Add("entitycount", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params)
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{
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2022-06-12 17:07:53 -04:00
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Logger::Print("Entity count = {}\n", Game::level->num_entities);
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2022-04-12 08:34:51 -04:00
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});
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// Also known as: "vis"
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ClientCommand::Add("visionsetnaked", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params)
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{
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if (params->size() < 2)
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{
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Logger::Print("USAGE: visionSetNaked <name> <duration>\n");
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return;
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}
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auto duration = 1000;
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|
|
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if (params->size() > 2)
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|
|
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{
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|
|
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const auto input = std::strtof(params->get(2), nullptr);
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duration = static_cast<int>(std::floorf(input * 1000.0f + 0.5f));
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|
|
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}
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|
|
|
|
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assert(ent->client != nullptr);
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|
|
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|
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constexpr auto visMode = Game::visionSetMode_t::VISIONSET_NORMAL;
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const auto* name = params->get(1);
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|
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ent->client->visionDuration[visMode] = duration;
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|
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strncpy_s(ent->client->visionName[visMode],
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sizeof(Game::gclient_t::visionName[0]) / sizeof(char), name, _TRUNCATE);
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|
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2022-05-31 11:57:44 -04:00
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Game::SV_GameSendServerCommand(ent->s.number, Game::SV_CMD_RELIABLE,
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2022-04-12 08:34:51 -04:00
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Utils::String::VA("%c \"%s\" %i", Game::MY_CMDS[visMode], name, duration));
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|
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});
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|
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|
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ClientCommand::Add("visionsetnight", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params)
|
|
|
|
{
|
|
|
|
if (params->size() < 2)
|
|
|
|
{
|
|
|
|
Logger::Print("USAGE: visionSetNight <name> <duration>\n");
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|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto duration = 1000;
|
|
|
|
if (params->size() > 2)
|
|
|
|
{
|
|
|
|
const auto input = std::strtof(params->get(2), nullptr);
|
|
|
|
duration = static_cast<int>(std::floorf(input * 1000.0f + 0.5f));
|
|
|
|
}
|
|
|
|
|
|
|
|
assert(ent->client != nullptr);
|
|
|
|
|
|
|
|
constexpr auto visMode = Game::visionSetMode_t::VISIONSET_NIGHT;
|
|
|
|
const auto* name = params->get(1);
|
|
|
|
|
|
|
|
ent->client->visionDuration[visMode] = duration;
|
|
|
|
strncpy_s(ent->client->visionName[visMode],
|
|
|
|
sizeof(Game::gclient_t::visionName[0]) / sizeof(char), name, _TRUNCATE);
|
|
|
|
|
2022-05-31 11:57:44 -04:00
|
|
|
Game::SV_GameSendServerCommand(ent->s.number, Game::SV_CMD_RELIABLE,
|
2022-04-12 08:34:51 -04:00
|
|
|
Utils::String::VA("%c \"%s\" %i", Game::MY_CMDS[visMode], name, duration));
|
|
|
|
});
|
|
|
|
|
|
|
|
ClientCommand::Add("g_testCmd", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params)
|
|
|
|
{
|
|
|
|
assert(ent != nullptr);
|
2022-06-12 17:07:53 -04:00
|
|
|
|
2022-04-15 06:16:12 -04:00
|
|
|
ent->client->ps.stunTime = 1000 + Game::level->time; // 1000 is the default test stun time
|
2022-06-22 04:58:51 -04:00
|
|
|
Logger::Debug("playerState_s.stunTime is {}", ent->client->ps.stunTime);
|
2022-04-12 08:34:51 -04:00
|
|
|
});
|
2022-05-27 06:30:43 -04:00
|
|
|
|
|
|
|
ClientCommand::Add("kill", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params)
|
|
|
|
{
|
|
|
|
assert(ent->client != nullptr);
|
2022-07-16 17:24:26 -04:00
|
|
|
assert(ent->client->sess.connected != Game::CON_DISCONNECTED);
|
2022-05-27 06:30:43 -04:00
|
|
|
|
2022-07-16 17:24:26 -04:00
|
|
|
if (ent->client->sess.sessionState != Game::SESS_STATE_PLAYING || !ClientCommand::CheatsOk(ent))
|
2022-05-27 06:30:43 -04:00
|
|
|
return;
|
|
|
|
|
|
|
|
Scheduler::Once([ent]
|
|
|
|
{
|
2022-07-16 17:24:26 -04:00
|
|
|
ent->flags &= ~(Game::FL_GODMODE | Game::FL_DEMI_GODMODE);
|
2022-05-27 06:30:43 -04:00
|
|
|
ent->health = 0;
|
|
|
|
ent->client->ps.stats[0] = 0;
|
2022-07-16 17:24:26 -04:00
|
|
|
Game::player_die(ent, ent, ent, 100000, 12, 0, nullptr, Game::HITLOC_NONE, 0);
|
2022-05-27 06:30:43 -04:00
|
|
|
}, Scheduler::Pipeline::SERVER);
|
|
|
|
});
|
2022-04-12 08:34:51 -04:00
|
|
|
}
|
|
|
|
|
2021-12-09 07:01:37 -05:00
|
|
|
void ClientCommand::AddScriptFunctions()
|
|
|
|
{
|
2022-07-23 17:22:58 -04:00
|
|
|
Script::AddFunction("DropAllBots", [] // gsc: DropAllBots();
|
2022-04-12 08:34:51 -04:00
|
|
|
{
|
|
|
|
Game::SV_DropAllBots();
|
|
|
|
});
|
2021-12-09 07:01:37 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
ClientCommand::ClientCommand()
|
|
|
|
{
|
2021-12-09 12:49:47 -05:00
|
|
|
// Hook call to ClientCommand in SV_ExecuteClientCommand so we may add custom commands
|
2021-12-09 07:01:37 -05:00
|
|
|
Utils::Hook(0x6259FA, ClientCommand::ClientCommandStub, HOOK_CALL).install()->quick();
|
|
|
|
|
|
|
|
ClientCommand::AddCheatCommands();
|
|
|
|
ClientCommand::AddScriptFunctions();
|
2022-04-12 08:34:51 -04:00
|
|
|
#ifdef _DEBUG
|
|
|
|
ClientCommand::AddDevelopmentCommands();
|
|
|
|
#endif
|
2021-12-09 07:01:37 -05:00
|
|
|
}
|
|
|
|
}
|