#include #include "GSC/Script.hpp" namespace Components { std::unordered_map> ClientCommand::HandlersSV; bool ClientCommand::CheatsOk(const Game::gentity_s* ent) { const auto entNum = ent->s.number; if (!Dvar::Var("sv_cheats").get()) { Logger::Debug("Cheats are disabled!"); Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"GAME_CHEATSNOTENABLED\"", 0x65)); return false; } if (ent->health < 1) { Logger::Debug("Entity {} must be alive to use this command!", entNum); Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"GAME_MUSTBEALIVECOMMAND\"", 0x65)); return false; } return true; } void ClientCommand::Add(const char* name, const std::function& callback) { const auto command = Utils::String::ToLower(name); ClientCommand::HandlersSV[command] = callback; } void ClientCommand::ClientCommandStub(const int clientNum) { const auto ent = &Game::g_entities[clientNum]; if (ent->client == nullptr) { Logger::Debug("ClientCommand: client {} is not fully in game yet", clientNum); return; } Command::ServerParams params; const auto command = Utils::String::ToLower(params.get(0)); if (const auto got = HandlersSV.find(command); got != HandlersSV.end()) { got->second(ent, ¶ms); return; } Utils::Hook::Call(0x416790)(clientNum); } void ClientCommand::AddCheatCommands() { ClientCommand::Add("noclip", [](Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params) { if (!ClientCommand::CheatsOk(ent)) return; ent->client->flags ^= Game::PLAYER_FLAG_NOCLIP; const auto entNum = ent->s.number; Logger::Debug("Noclip toggled for entity {}", entNum); Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65, (ent->client->flags & Game::PLAYER_FLAG_NOCLIP) ? "GAME_NOCLIPON" : "GAME_NOCLIPOFF")); }); ClientCommand::Add("ufo", [](Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params) { if (!ClientCommand::CheatsOk(ent)) return; ent->client->flags ^= Game::PLAYER_FLAG_UFO; const auto entNum = ent->s.number; Logger::Debug("UFO toggled for entity {}", entNum); Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65, (ent->client->flags & Game::PLAYER_FLAG_UFO) ? "GAME_UFOON" : "GAME_UFOOFF")); }); ClientCommand::Add("god", [](Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params) { if (!ClientCommand::CheatsOk(ent)) return; ent->flags ^= Game::FL_GODMODE; const auto entNum = ent->s.number; Logger::Debug("God toggled for entity {}", entNum); Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65, (ent->flags & Game::FL_GODMODE) ? "GAME_GODMODE_ON" : "GAME_GODMODE_OFF")); }); ClientCommand::Add("demigod", [](Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params) { if (!ClientCommand::CheatsOk(ent)) return; ent->flags ^= Game::FL_DEMI_GODMODE; const auto entNum = ent->s.number; Logger::Debug("Demigod toggled for entity {}", entNum); Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65, (ent->flags & Game::FL_DEMI_GODMODE) ? "GAME_DEMI_GODMODE_ON" : "GAME_DEMI_GODMODE_OFF")); }); ClientCommand::Add("notarget", [](Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params) { if (!ClientCommand::CheatsOk(ent)) return; ent->flags ^= Game::FL_NOTARGET; const auto entNum = ent->s.number; Logger::Debug("Notarget toggled for entity {}", entNum); Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65, (ent->flags & Game::FL_NOTARGET) ? "GAME_NOTARGETON" : "GAME_NOTARGETOFF")); }); ClientCommand::Add("setviewpos", [](Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params) { assert(ent != nullptr); if (!ClientCommand::CheatsOk(ent)) return; Game::vec3_t origin, angles{0.f, 0.f, 0.f}; if (params->size() < 4 || params->size() > 6) { Game::SV_GameSendServerCommand(ent->s.number, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"GAME_USAGE\x15: setviewpos x y z [yaw] [pitch]\n\"", 0x65)); return; } for (auto i = 0; i < 3; i++) { origin[i] = std::strtof(params->get(i + 1), nullptr); } if (params->size() >= 5) { angles[1] = std::strtof(params->get(4), nullptr); // Yaw } if (params->size() == 6) { angles[0] = std::strtof(params->get(5), nullptr); // Pitch } Logger::Debug("Teleported entity {} to {:f} {:f} {:f}\nviewpos {:f} {:f}", ent->s.number, origin[0], origin[1], origin[2], angles[0], angles[2]); Game::TeleportPlayer(ent, origin, angles); }); ClientCommand::Add("give", [](Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params) { if (!ClientCommand::CheatsOk(ent)) return; if (params->size() < 2) { Game::SV_GameSendServerCommand(ent->s.number, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"GAME_USAGE\x15: give \"", 0x65)); return; } Game::level->initializing = 1; const auto* weaponName = params->get(1); Logger::Debug("Giving weapon {} to entity {}", weaponName, ent->s.number); const auto weaponIndex = Game::G_GetWeaponIndexForName(weaponName); if (weaponIndex == 0) { Game::level->initializing = 0; return; } if (Game::BG_GetWeaponDef(weaponIndex)->inventoryType == Game::weapInventoryType_t::WEAPINVENTORY_ALTMODE) { Logger::PrintError(Game::CON_CHANNEL_ERROR, "You can't directly spawn the altfire weapon '{}'. Spawn a weapon that has this altmode instead.\n", weaponName); Game::level->initializing = 0; return; } auto* weapEnt = Game::G_Spawn(); std::memcpy(weapEnt->r.currentOrigin, ent->r.currentOrigin, sizeof(std::float_t[3])); Game::G_GetItemClassname(static_cast(weaponIndex), weapEnt); Game::G_SpawnItem(weapEnt, static_cast(weaponIndex)); weapEnt->active = 1; const auto offHandClass = Game::BG_GetWeaponDef(weaponIndex)->offhandClass; if (offHandClass != Game::OFFHAND_CLASS_NONE) { auto* client = ent->client; if ((client->ps.weapCommon.offhandPrimary != offHandClass) && (client->ps.weapCommon.offhandSecondary != offHandClass)) { switch (offHandClass) { case Game::OFFHAND_CLASS_FRAG_GRENADE: case Game::OFFHAND_CLASS_THROWINGKNIFE: case Game::OFFHAND_CLASS_OTHER: Logger::Debug("Setting offhandPrimary"); client->ps.weapCommon.offhandPrimary = offHandClass; break; default: Logger::Debug("Setting offhandSecondary"); client->ps.weapCommon.offhandSecondary = offHandClass; break; } } } Game::Touch_Item(weapEnt, ent, 0); weapEnt->active = 0; if (weapEnt->r.isInUse) { Logger::Debug("Freeing up entity {}", weapEnt->s.number); Game::G_FreeEntity(weapEnt); } Game::level->initializing = 0; for (std::size_t i = 0; i < std::extent_v; ++i) { const auto index = ent->client->ps.weaponsEquipped[i]; if (index != 0) { Game::Add_Ammo(ent, index, 0, 998, 1); } } }); } void ClientCommand::AddDevelopmentCommands() { ClientCommand::Add("dropallbots", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params) { Game::SV_DropAllBots(); }); ClientCommand::Add("entitylist", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params) { Game::Svcmd_EntityList_f(); }); ClientCommand::Add("printentities", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params) { Game::G_PrintEntities(); }); ClientCommand::Add("entitycount", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params) { Logger::Print("Entity count = {}\n", Game::level->num_entities); }); // Also known as: "vis" ClientCommand::Add("visionsetnaked", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params) { if (params->size() < 2) { Logger::Print("USAGE: visionSetNaked \n"); return; } auto duration = 1000; if (params->size() > 2) { const auto input = std::strtof(params->get(2), nullptr); duration = static_cast(std::floorf(input * 1000.0f + 0.5f)); } assert(ent->client != nullptr); constexpr auto visMode = Game::visionSetMode_t::VISIONSET_NORMAL; const auto* name = params->get(1); ent->client->visionDuration[visMode] = duration; strncpy_s(ent->client->visionName[visMode], sizeof(Game::gclient_t::visionName[0]) / sizeof(char), name, _TRUNCATE); Game::SV_GameSendServerCommand(ent->s.number, Game::SV_CMD_RELIABLE, Utils::String::VA("%c \"%s\" %i", Game::MY_CMDS[visMode], name, duration)); }); ClientCommand::Add("visionsetnight", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params) { if (params->size() < 2) { Logger::Print("USAGE: visionSetNight \n"); return; } auto duration = 1000; if (params->size() > 2) { const auto input = std::strtof(params->get(2), nullptr); duration = static_cast(std::floorf(input * 1000.0f + 0.5f)); } assert(ent->client != nullptr); constexpr auto visMode = Game::visionSetMode_t::VISIONSET_NIGHT; const auto* name = params->get(1); ent->client->visionDuration[visMode] = duration; strncpy_s(ent->client->visionName[visMode], sizeof(Game::gclient_t::visionName[0]) / sizeof(char), name, _TRUNCATE); Game::SV_GameSendServerCommand(ent->s.number, Game::SV_CMD_RELIABLE, Utils::String::VA("%c \"%s\" %i", Game::MY_CMDS[visMode], name, duration)); }); ClientCommand::Add("g_testCmd", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params) { assert(ent != nullptr); ent->client->ps.stunTime = 1000 + Game::level->time; // 1000 is the default test stun time Logger::Debug("playerState_s.stunTime is {}", ent->client->ps.stunTime); }); ClientCommand::Add("kill", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params) { assert(ent->client != nullptr); assert(ent->client->sess.connected != Game::CON_DISCONNECTED); if (ent->client->sess.sessionState != Game::SESS_STATE_PLAYING || !ClientCommand::CheatsOk(ent)) return; Scheduler::Once([ent] { ent->flags &= ~(Game::FL_GODMODE | Game::FL_DEMI_GODMODE); ent->health = 0; ent->client->ps.stats[0] = 0; Game::player_die(ent, ent, ent, 100000, 12, 0, nullptr, Game::HITLOC_NONE, 0); }, Scheduler::Pipeline::SERVER); }); } void ClientCommand::AddScriptFunctions() { Script::AddFunction("DropAllBots", [] // gsc: DropAllBots(); { Game::SV_DropAllBots(); }); } ClientCommand::ClientCommand() { // Hook call to ClientCommand in SV_ExecuteClientCommand so we may add custom commands Utils::Hook(0x6259FA, ClientCommand::ClientCommandStub, HOOK_CALL).install()->quick(); ClientCommand::AddCheatCommands(); ClientCommand::AddScriptFunctions(); #ifdef _DEBUG ClientCommand::AddDevelopmentCommands(); #endif } }