[ClientCommand] Make kill always avaiable (with cheats on) (#451)
* [ClientCommand] Make kill always avaiable (with cheats on) * Update ClientCommand.cpp
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@ -242,6 +242,23 @@ namespace Components
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}
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}
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});
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ClientCommand::Add("kill", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
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assert(ent->client != nullptr);
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assert(ent->client->sess.connected != Game::CON_DISCONNECTED);
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if (ent->client->sess.sessionState != Game::SESS_STATE_PLAYING || !ClientCommand::CheatsOk(ent))
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return;
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Scheduler::Once([ent]
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{
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ent->flags &= ~(Game::FL_GODMODE | Game::FL_DEMI_GODMODE);
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ent->health = 0;
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ent->client->ps.stats[0] = 0;
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Game::player_die(ent, ent, ent, 100000, 12, 0, nullptr, Game::HITLOC_NONE, 0);
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}, Scheduler::Pipeline::SERVER);
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});
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}
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void ClientCommand::AddDevelopmentCommands()
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@ -330,23 +347,6 @@ namespace Components
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ent->client->ps.stunTime = 1000 + Game::level->time; // 1000 is the default test stun time
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Logger::Debug("playerState_s.stunTime is {}", ent->client->ps.stunTime);
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});
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ClientCommand::Add("kill", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] const Command::ServerParams* params)
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{
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assert(ent->client != nullptr);
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assert(ent->client->sess.connected != Game::CON_DISCONNECTED);
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if (ent->client->sess.sessionState != Game::SESS_STATE_PLAYING || !ClientCommand::CheatsOk(ent))
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return;
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Scheduler::Once([ent]
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{
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ent->flags &= ~(Game::FL_GODMODE | Game::FL_DEMI_GODMODE);
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ent->health = 0;
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ent->client->ps.stats[0] = 0;
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Game::player_die(ent, ent, ent, 100000, 12, 0, nullptr, Game::HITLOC_NONE, 0);
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}, Scheduler::Pipeline::SERVER);
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});
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}
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void ClientCommand::AddScriptFunctions()
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@ -292,8 +292,8 @@ namespace Components
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if (*Game::logfile)
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{
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Game::FS_FCloseFile(reinterpret_cast<int>(*Game::logfile));
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*Game::logfile = nullptr;
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Game::FS_FCloseFile(*Game::logfile);
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*Game::logfile = 0;
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}
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Game::FS_BuildOSPath(Game::Sys_DefaultInstallPath(), "", "logs/console_mp.log", from_ospath);
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@ -397,9 +397,9 @@ namespace Components
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lock.unlock();
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// Flush the console log
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if (const auto logfile = *reinterpret_cast<int*>(0x1AD8F28))
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if (*Game::logfile)
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{
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Game::FS_FCloseFile(logfile);
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Game::FS_FCloseFile(*Game::logfile);
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}
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}
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}
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@ -659,7 +659,7 @@ namespace Game
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char (*sys_exitCmdLine)[1024] = reinterpret_cast<char(*)[1024]>(0x649FB68);
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void** logfile = reinterpret_cast<void**>(0x1AD8F28);
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int* logfile = reinterpret_cast<int*>(0x1AD8F28);
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GamerSettingState* gamerSettings = reinterpret_cast<GamerSettingState*>(0x107D3E8);
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@ -723,7 +723,7 @@ namespace Game
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typedef void(_cdecl * R_AddCmdDrawStretchPic_t)(float x, float y, float w, float h, float xScale, float yScale, float xay, float yay, const float *color, Game::Material* material);
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extern R_AddCmdDrawStretchPic_t R_AddCmdDrawStretchPic;
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typedef void* (__cdecl * R_AllocStaticIndexBuffer_t)(IDirect3DIndexBuffer9** store, int length);
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typedef void*(__cdecl * R_AllocStaticIndexBuffer_t)(IDirect3DIndexBuffer9** store, int length);
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extern R_AllocStaticIndexBuffer_t R_AllocStaticIndexBuffer;
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typedef bool(__cdecl * R_Cinematic_StartPlayback_Now_t)();
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@ -1368,7 +1368,7 @@ namespace Game
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extern char (*sys_exitCmdLine)[1024];
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extern void** logfile;
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extern int* logfile;
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extern GamerSettingState* gamerSettings;
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