IW4M-Admin/Application/Server.cs

1025 lines
39 KiB
C#
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using System;
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using System.Collections.Generic;
using System.Threading;
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using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Text.RegularExpressions;
using System.Runtime.InteropServices;
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using SharedLibraryCore;
using SharedLibraryCore.Interfaces;
using SharedLibraryCore.Objects;
using SharedLibraryCore.Database.Models;
using SharedLibraryCore.Dtos;
using SharedLibraryCore.Configuration;
using SharedLibraryCore.Exceptions;
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using Application.Misc;
using Application.RconParsers;
using IW4MAdmin.Application.EventParsers;
using IW4MAdmin.Application.IO;
using SharedLibraryCore.Localization;
using IW4MAdmin.Application.Core;
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namespace IW4MAdmin
{
public class IW4MServer : Server
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{
private static Index loc = Utilities.CurrentLocalization.LocalizationIndex;
private GameLogEvent LogEvent;
private ClientAuthentication AuthQueue;
public IW4MServer(IManager mgr, ServerConfiguration cfg) : base(mgr, cfg)
{
AuthQueue = new ClientAuthentication();
}
public override int GetHashCode()
{
// todo: make this better with collisions
int id = Math.Abs($"{IP}:{Port.ToString()}".Select(a => (int)a).Sum());
// hack: this is a nasty fix for get hashcode being changed
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switch (id)
{
case 765:
return 886229536;
case 760:
return 1645744423;
case 761:
return 1645809959;
}
return id;
}
public async Task OnPlayerJoined(Player logClient)
{
if (Players[logClient.ClientNumber] == null ||
Players[logClient.ClientNumber].NetworkId != logClient.NetworkId)
{
Logger.WriteDebug($"Log detected {logClient} joining");
Players[logClient.ClientNumber] = logClient;
}
await Task.CompletedTask;
}
override public async Task<bool> AddPlayer(Player polledPlayer)
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{
if ((polledPlayer.Ping == 999 && !polledPlayer.IsBot) ||
polledPlayer.Ping < 1 ||
polledPlayer.ClientNumber < 0)
{
//Logger.WriteDebug($"Skipping client not in connected state {P}");
return true;
}
if (Players[polledPlayer.ClientNumber] != null &&
Players[polledPlayer.ClientNumber].NetworkId == polledPlayer.NetworkId &&
Players[polledPlayer.ClientNumber].State == Player.ClientState.Connected)
{
// update their ping & score
Players[polledPlayer.ClientNumber].Ping = polledPlayer.Ping;
Players[polledPlayer.ClientNumber].Score = polledPlayer.Score;
return true;
}
if (Players[polledPlayer.ClientNumber] == null)
{
Players[polledPlayer.ClientNumber] = polledPlayer;
}
if (!polledPlayer.IsAuthenticated)
{
return true;
}
// if they're authenticated but haven't been added yet
// we want to set their delayed events
var delayedEventQueue = Players[polledPlayer.ClientNumber].DelayedEvents;
#if !DEBUG
if (polledPlayer.Name.Length < 3)
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{
Logger.WriteDebug($"Kicking {polledPlayer} because their name is too short");
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_MINNAME"]);
await this.ExecuteCommandAsync(formattedKick);
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return false;
}
if (Players.FirstOrDefault(p => p != null && p.Name == polledPlayer.Name && p.NetworkId != polledPlayer.NetworkId) != null)
{
Logger.WriteDebug($"Kicking {polledPlayer} because their name is already in use");
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_NAME_INUSE"]);
await this.ExecuteCommandAsync(formattedKick);
return false;
}
if (polledPlayer.Name == "Unknown Soldier" ||
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polledPlayer.Name == "UnknownSoldier" ||
polledPlayer.Name == "CHEATER")
{
Logger.WriteDebug($"Kicking {polledPlayer} because their name is generic");
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_GENERICNAME"]);
await this.ExecuteCommandAsync(formattedKick);
return false;
}
if (polledPlayer.Name.Where(c => Char.IsControl(c)).Count() > 0)
{
Logger.WriteDebug($"Kicking {polledPlayer} because their name contains control characters");
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_CONTROLCHARS"]);
await this.ExecuteCommandAsync(formattedKick);
return false;
}
#endif
Logger.WriteDebug($"Client slot #{polledPlayer.ClientNumber} now reserved");
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try
{
Player player = null;
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var client = await Manager.GetClientService().GetUnique(polledPlayer.NetworkId);
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// first time client is connecting to server
if (client == null)
{
Logger.WriteDebug($"Client {polledPlayer} first time connecting");
player = (await Manager.GetClientService().Create(polledPlayer)).AsPlayer();
}
// client has connected in the past
else
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{
client.LastConnection = DateTime.UtcNow;
client.Connections += 1;
var existingAlias = client.AliasLink.Children
.FirstOrDefault(a => a.Name == polledPlayer.Name && a.IPAddress == polledPlayer.IPAddress);
if (existingAlias == null)
{
Logger.WriteDebug($"Client {polledPlayer} has connected previously under a different ip/name");
client.CurrentAlias = new EFAlias()
{
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IPAddress = polledPlayer.IPAddress,
Name = polledPlayer.Name,
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};
// we need to update their new ip and name to the virtual property
client.Name = polledPlayer.Name;
client.IPAddress = polledPlayer.IPAddress;
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await Manager.GetClientService().Update(client);
}
else
{
client.CurrentAlias = existingAlias;
client.CurrentAliasId = existingAlias.AliasId;
client.Name = existingAlias.Name;
client.IPAddress = existingAlias.IPAddress;
}
player = client.AsPlayer();
}
Logger.WriteInfo($"Client {player} connected...");
// Do the player specific stuff
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player.ClientNumber = polledPlayer.ClientNumber;
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player.IsBot = polledPlayer.IsBot;
player.Score = polledPlayer.Score;
player.IsAuthenticated = true;
player.CurrentServer = this;
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Players[player.ClientNumber] = player;
var activePenalties = await Manager.GetPenaltyService().GetActivePenaltiesAsync(player.AliasLinkId, player.IPAddress);
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var currentBan = activePenalties.FirstOrDefault(b => b.Expires > DateTime.UtcNow);
var currentAutoFlag = activePenalties.Where(p => p.Type == Penalty.PenaltyType.Flag && p.PunisherId == 1)
.Where(p => p.Active)
.OrderByDescending(p => p.When)
.FirstOrDefault();
// remove their auto flag status after a week
if (player.Level == Player.Permission.Flagged &&
currentAutoFlag != null &&
(DateTime.Now - currentAutoFlag.When).TotalDays > 7)
{
player.Level = Player.Permission.User;
}
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if (currentBan != null)
{
Logger.WriteInfo($"Banned client {player} trying to connect...");
var autoKickClient = (await Manager.GetClientService().Get(1)).AsPlayer();
autoKickClient.CurrentServer = this;
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if (currentBan.Type == Penalty.PenaltyType.TempBan)
{
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, $"{loc["SERVER_TB_REMAIN"]} ({(currentBan.Expires - DateTime.UtcNow).TimeSpanText()} left)");
await this.ExecuteCommandAsync(formattedKick);
}
else
await player.Kick($"{loc["SERVER_BAN_PREV"]} {currentBan.Offense}", autoKickClient);
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if (player.Level != Player.Permission.Banned && currentBan.Type == Penalty.PenaltyType.Ban)
await player.Ban($"{loc["SERVER_BAN_PREV"]} {currentBan.Offense}", autoKickClient);
// they didn't fully connect so empty their slot
Players[player.ClientNumber] = null;
return true;
}
if (!Manager.GetApplicationSettings().Configuration().EnableClientVPNs &&
await VPNCheck.UsingVPN(player.IPAddressString, Manager.GetApplicationSettings().Configuration().IPHubAPIKey))
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{
await player.Kick(Utilities.CurrentLocalization.LocalizationIndex["SERVER_KICK_VPNS_NOTALLOWED"], new Player() { ClientId = 1 });
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return true;
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}
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var e = new GameEvent()
{
Type = GameEvent.EventType.Connect,
Origin = player,
Owner = this
};
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Manager.GetEventHandler().AddEvent(e);
player.State = Player.ClientState.Connected;
// add the delayed event to the queue
while (delayedEventQueue?.Count > 0)
{
e = delayedEventQueue.Dequeue();
e.Origin = player;
// check if the target was assigned
if (e.Target != null)
{
// update the target incase they left or have newer info
e.Target = GetPlayersAsList()
.FirstOrDefault(p => p.NetworkId == e.Target.NetworkId);
// we have to throw out the event because they left
if (e.Target == null)
{
Logger.WriteWarning($"Delayed event for {e.Origin} was removed because the target has left");
continue;
}
}
Manager.GetEventHandler().AddEvent(e);
}
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return true;
}
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catch (Exception E)
{
Manager.GetLogger().WriteError($"{loc["SERVER_ERROR_ADDPLAYER"]} {polledPlayer.Name}::{polledPlayer.NetworkId}");
Manager.GetLogger().WriteDebug(E.Message);
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Manager.GetLogger().WriteDebug(E.StackTrace);
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return false;
}
}
//Remove player by CLIENT NUMBER
override public async Task RemovePlayer(int cNum)
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{
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if (cNum >= 0 && Players[cNum] != null)
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{
Player Leaving = Players[cNum];
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Logger.WriteInfo($"Client {Leaving} disconnecting...");
if (!Leaving.IsAuthenticated || Leaving.State != Player.ClientState.Connected)
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{
Players[cNum] = null;
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}
else
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{
Leaving.TotalConnectionTime += (int)(DateTime.UtcNow - Leaving.ConnectionTime).TotalSeconds;
Leaving.LastConnection = DateTime.UtcNow;
await Manager.GetClientService().Update(Leaving);
Players[cNum] = null;
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}
}
}
public override async Task ExecuteEvent(GameEvent E)
{
bool canExecuteCommand = true;
await ProcessEvent(E);
Manager.GetEventApi().OnServerEvent(this, E);
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Command C = null;
if (E.Type == GameEvent.EventType.Command)
{
try
{
C = await SharedLibraryCore.Commands.CommandProcessing.ValidateCommand(E);
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}
catch (CommandException e)
{
Logger.WriteInfo(e.Message);
}
if (C != null)
{
E.Extra = C;
}
}
// this allows us to catch exceptions but still run it parallel
async Task pluginHandlingAsync(Task onEvent, string pluginName)
{
try
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{
await onEvent;
}
// this happens if a plugin (login) wants to stop commands from executing
catch (AuthorizationException e)
{
await E.Origin.Tell($"{loc["COMMAND_NOTAUTHORIZED"]} - {e.Message}");
canExecuteCommand = false;
}
catch (Exception Except)
{
Logger.WriteError($"{loc["SERVER_PLUGIN_ERROR"]} [{pluginName}]");
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Logger.WriteDebug(String.Format("Error Message: {0}", Except.Message));
Logger.WriteDebug(String.Format("Error Trace: {0}", Except.StackTrace));
while (Except.InnerException != null)
{
Except = Except.InnerException;
Logger.WriteDebug($"Inner exception: {Except.Message}");
}
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}
}
var pluginTasks = SharedLibraryCore.Plugins.PluginImporter.ActivePlugins.
Select(p => pluginHandlingAsync(p.OnEventAsync(E, this), p.Name));
// execute all the plugin updates simultaneously
await Task.WhenAll(pluginTasks);
// hack: this prevents commands from getting executing that 'shouldn't' be
if (E.Type == GameEvent.EventType.Command &&
E.Extra != null &&
(canExecuteCommand ||
E.Origin?.Level == Player.Permission.Console))
{
await (((Command)E.Extra).ExecuteAsync(E));
}
}
/// <summary>
/// Perform the server specific tasks when an event occurs
/// </summary>
/// <param name="E"></param>
/// <returns></returns>
override protected async Task ProcessEvent(GameEvent E)
{
if (E.Type == GameEvent.EventType.Connect)
{
// this may be a fix for a hard to reproduce null exception error
lock (ChatHistory)
{
ChatHistory.Add(new ChatInfo()
{
Name = E.Origin?.Name ?? "ERROR!",
Message = "CONNECTED",
Time = DateTime.UtcNow
});
}
if (E.Origin.Level > Player.Permission.Moderator)
await E.Origin.Tell(string.Format(loc["SERVER_REPORT_COUNT"], E.Owner.Reports.Count));
}
else if (E.Type == GameEvent.EventType.Join)
{
await OnPlayerJoined(E.Origin);
}
else if (E.Type == GameEvent.EventType.Quit)
{
var origin = Players.FirstOrDefault(p => p != null && p.NetworkId == E.Origin.NetworkId);
if (origin != null &&
// we only want to forward the event if they are connected.
origin.State == Player.ClientState.Connected)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Disconnect,
Origin = origin,
Owner = this
};
if (e.Origin != null)
{
e.Origin.State = Player.ClientState.Disconnecting;
}
Manager.GetEventHandler().AddEvent(e);
}
else if (origin != null &&
origin.State == Player.ClientState.Connecting)
{
await RemovePlayer(origin.ClientNumber);
}
}
else if (E.Type == GameEvent.EventType.Disconnect)
{
ChatHistory.Add(new ChatInfo()
{
Name = E.Origin.Name,
Message = "DISCONNECTED",
Time = DateTime.UtcNow
});
await RemovePlayer(E.Origin.ClientNumber);
}
if (E.Type == GameEvent.EventType.Say)
{
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E.Data = E.Data.StripColors();
if (E.Data.Length > 0)
{
// this may be a fix for a hard to reproduce null exception error
lock (ChatHistory)
{
ChatHistory.Add(new ChatInfo()
{
Name = E.Origin.Name,
Message = E.Data ?? "NULL",
Time = DateTime.UtcNow
});
}
}
}
if (E.Type == GameEvent.EventType.MapChange)
{
Logger.WriteInfo($"New map loaded - {ClientNum} active players");
// iw4 doesn't log the game info
if (E.Extra == null)
{
var dict = await this.GetInfoAsync();
if (dict == null)
{
Logger.WriteWarning("Map change event response doesn't have any data");
}
else
{
Gametype = dict["gametype"].StripColors();
Hostname = dict["hostname"]?.StripColors();
string mapname = dict["mapname"]?.StripColors() ?? CurrentMap.Name;
CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname };
}
}
else
{
var dict = (Dictionary<string, string>)E.Extra;
Gametype = dict["g_gametype"].StripColors();
Hostname = dict["sv_hostname"].StripColors();
string mapname = dict["mapname"].StripColors();
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CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map()
{
Alias = mapname,
Name = mapname
};
}
}
if (E.Type == GameEvent.EventType.MapEnd)
{
Logger.WriteInfo("Game ending...");
}
if (E.Type == GameEvent.EventType.Tell)
{
await Tell(E.Message, E.Target);
}
if (E.Type == GameEvent.EventType.Broadcast)
{
// this is a little ugly but I don't want to change the abstract class
if (E.Message != null)
{
await E.Owner.ExecuteCommandAsync(E.Message);
}
}
while (ChatHistory.Count > Math.Ceiling((double)ClientNum / 2))
ChatHistory.RemoveAt(0);
// the last client hasn't fully disconnected yet
// so there will still be at least 1 client left
if (ClientNum < 2)
ChatHistory.Clear();
}
async Task<int> PollPlayersAsync()
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{
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var now = DateTime.Now;
List<Player> CurrentPlayers = null;
try
{
CurrentPlayers = await this.GetStatusAsync();
}
// when the server has lost connection
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catch (NetworkException)
{
Throttled = true;
return ClientNum;
}
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#if DEBUG
Logger.WriteInfo($"Polling players took {(DateTime.Now - now).TotalMilliseconds}ms");
#endif
Throttled = false;
var clients = GetPlayersAsList();
foreach (var client in clients)
{
// remove players that have disconnected
if (!CurrentPlayers.Select(c => c.NetworkId).Contains(client.NetworkId))
{
// the log should already have started a disconnect event
if (client.State == Player.ClientState.Disconnecting)
continue;
var e = new GameEvent()
{
Type = GameEvent.EventType.Disconnect,
Origin = client,
Owner = this
};
Manager.GetEventHandler().AddEvent(e);
// todo: needed?
// wait until the disconnect event is complete
e.OnProcessed.Wait();
}
}
AuthQueue.AuthenticateClients(CurrentPlayers);
// all polled players should be authenticated
var addPlayerTasks = AuthQueue.GetAuthenticatedClients()
.Select(client => AddPlayer(client));
await Task.WhenAll(addPlayerTasks);
return CurrentPlayers.Count;
}
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DateTime start = DateTime.Now;
DateTime playerCountStart = DateTime.Now;
DateTime lastCount = DateTime.Now;
DateTime tickTime = DateTime.Now;
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override public async Task<bool> ProcessUpdatesAsync(CancellationToken cts)
{
try
{
if (Manager.ShutdownRequested())
{
// todo: fix up disconnect
//for (int i = 0; i < Players.Count; i++)
// await RemovePlayer(i);
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foreach (var plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins)
await plugin.OnUnloadAsync();
}
// only check every 2 minutes if the server doesn't seem to be responding
if ((DateTime.Now - LastPoll).TotalMinutes < 2 && ConnectionErrors >= 1)
return true;
try
{
int polledPlayerCount = await PollPlayersAsync();
if (ConnectionErrors > 0)
{
Logger.WriteVerbose($"{loc["MANAGER_CONNECTION_REST"]} {IP}:{Port}");
Throttled = false;
}
ConnectionErrors = 0;
LastPoll = DateTime.Now;
}
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catch (NetworkException e)
{
ConnectionErrors++;
if (ConnectionErrors == 1)
{
Logger.WriteError($"{e.Message} {IP}:{Port}, {loc["SERVER_ERROR_POLLING"]}");
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Logger.WriteDebug($"Internal Exception: {e.Data["internal_exception"]}");
Throttled = true;
}
return true;
}
LastMessage = DateTime.Now - start;
lastCount = DateTime.Now;
// todo: re-enable on tick
/*
if ((DateTime.Now - tickTime).TotalMilliseconds >= 1000)
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{
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foreach (var Plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins)
{
if (cts.IsCancellationRequested)
break;
await Plugin.OnTickAsync(this);
}
tickTime = DateTime.Now;
}*/
// update the player history
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if ((lastCount - playerCountStart).TotalMinutes >= SharedLibraryCore.Helpers.PlayerHistory.UpdateInterval)
{
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while (PlayerHistory.Count > ((60 / SharedLibraryCore.Helpers.PlayerHistory.UpdateInterval) * 12)) // 12 times a hour for 12 hours
PlayerHistory.Dequeue();
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PlayerHistory.Enqueue(new SharedLibraryCore.Helpers.PlayerHistory(ClientNum));
playerCountStart = DateTime.Now;
}
// send out broadcast messages
if (LastMessage.TotalSeconds > Manager.GetApplicationSettings().Configuration().AutoMessagePeriod
&& BroadcastMessages.Count > 0
&& ClientNum > 0)
{
string[] messages = this.ProcessMessageToken(Manager.GetMessageTokens(), BroadcastMessages[NextMessage]).Split(Environment.NewLine);
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foreach (string message in messages)
await Broadcast(message);
NextMessage = NextMessage == (BroadcastMessages.Count - 1) ? 0 : NextMessage + 1;
start = DateTime.Now;
}
return true;
}
// this one is ok
catch (ServerException e)
{
if (e is NetworkException)
{
Logger.WriteError($"{loc["SERVER_ERROR_COMMUNICATION"]} {IP}:{Port}");
}
return false;
}
catch (Exception E)
{
Logger.WriteError($"{loc["SERVER_ERROR_EXCEPTION"]} {IP}:{Port}");
Logger.WriteDebug("Error Message: " + E.Message);
Logger.WriteDebug("Error Trace: " + E.StackTrace);
return false;
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}
}
public async Task Initialize()
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{
RconParser = ServerConfig.UseT6MParser ?
(IRConParser)new T6MRConParser() :
new IW3RConParser();
if (ServerConfig.UseIW5MParser)
RconParser = new IW5MRConParser();
var version = await this.GetDvarAsync<string>("version");
GameName = Utilities.GetGame(version.Value);
if (GameName == Game.IW4)
{
EventParser = new IW4EventParser();
RconParser = new IW4RConParser();
}
else if (GameName == Game.IW5)
EventParser = new IW5EventParser();
else if (GameName == Game.T5M)
EventParser = new T5MEventParser();
else if (GameName == Game.T6M)
EventParser = new T6MEventParser();
else
EventParser = new IW3EventParser(); // this uses the 'main' folder for log paths
if (GameName == Game.UKN)
Logger.WriteWarning($"Game name not recognized: {version}");
var infoResponse = await this.GetInfoAsync();
// this is normally slow, but I'm only doing it because different games have different prefixes
var hostname = infoResponse == null ?
(await this.GetDvarAsync<string>("sv_hostname")).Value :
infoResponse.Where(kvp => kvp.Key.Contains("hostname")).Select(kvp => kvp.Value).First();
var mapname = infoResponse == null ?
(await this.GetDvarAsync<string>("mapname")).Value :
infoResponse["mapname"];
int maxplayers = (GameName == Game.IW4) ? // gotta love IW4 idiosyncrasies
(await this.GetDvarAsync<int>("party_maxplayers")).Value :
infoResponse == null ?
(await this.GetDvarAsync<int>("sv_maxclients")).Value :
Convert.ToInt32(infoResponse["sv_maxclients"]);
var gametype = infoResponse == null ?
(await this.GetDvarAsync<string>("g_gametype")).Value :
infoResponse.Where(kvp => kvp.Key.Contains("gametype")).Select(kvp => kvp.Value).First();
var basepath = await this.GetDvarAsync<string>("fs_basepath");
var game = infoResponse == null || !infoResponse.ContainsKey("fs_game") ?
(await this.GetDvarAsync<string>("fs_game")).Value :
infoResponse["fs_game"];
var logfile = await this.GetDvarAsync<string>("g_log");
var logsync = await this.GetDvarAsync<int>("g_logsync");
WorkingDirectory = basepath.Value;
try
{
var website = await this.GetDvarAsync<string>("_website");
Website = website.Value;
}
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catch (DvarException)
{
Website = loc["SERVER_WEBSITE_GENERIC"];
}
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InitializeMaps();
this.Hostname = hostname.StripColors();
this.CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname };
this.MaxClients = maxplayers;
this.FSGame = game;
this.Gametype = gametype;
if (logsync.Value == 0 || logfile.Value == string.Empty)
{
// this DVAR isn't set until the a map is loaded
await this.SetDvarAsync("logfile", 2);
await this.SetDvarAsync("g_logsync", 2); // set to 2 for continous in other games, clamps to 1 for IW4
await this.SetDvarAsync("g_log", "games_mp.log");
Logger.WriteWarning("Game log file not properly initialized, restarting map...");
await this.ExecuteCommandAsync("map_restart");
logfile = await this.GetDvarAsync<string>("g_log");
}
CustomCallback = await ScriptLoaded();
string mainPath = EventParser.GetGameDir();
#if DEBUG
basepath.Value = @"D:\";
#endif
string logPath;
if (GameName == Game.IW5)
{
logPath = ServerConfig.ManualLogPath;
}
else
{
logPath = game == string.Empty ?
$"{basepath.Value.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{mainPath}{Path.DirectorySeparatorChar}{logfile.Value}" :
$"{basepath.Value.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{game.Replace('/', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{logfile.Value}";
}
// hopefully fix wine drive name mangling
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
logPath = Regex.Replace(logPath, @"[A-Z]:", "");
}
if (!File.Exists(logPath))
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{
Logger.WriteError($"{logPath} {loc["SERVER_ERROR_DNE"]}");
#if !DEBUG
throw new ServerException($"{loc["SERVER_ERROR_LOG"]} {logPath}");
#endif
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}
else
{
LogEvent = new GameLogEvent(this, logPath, logfile.Value);
}
Logger.WriteInfo($"Log file is {logPath}");
#if !DEBUG
await Broadcast(loc["BROADCAST_ONLINE"]);
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#endif
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}
public override async Task Warn(String Reason, Player Target, Player Origin)
{
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// ensure player gets warned if command not performed on them in game
if (Target.ClientNumber < 0)
{
var ingameClient = Manager.GetActiveClients()
.FirstOrDefault(c => c.ClientId == Target.ClientId);
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if (ingameClient != null)
{
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await Warn(Reason, ingameClient, Origin);
return;
}
}
else
{
if (Target.Warnings >= 4)
{
await Target.Kick(loc["SERVER_WARNLIMT_REACHED"], (await Manager.GetClientService().Get(1)).AsPlayer());
return;
}
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Target.Warnings++;
String Message = $"^1{loc["SERVER_WARNING"]} ^7[^3{Target.Warnings}^7]: ^3{Target.Name}^7, {Reason}";
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await Target.CurrentServer.Broadcast(Message);
}
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Penalty newPenalty = new Penalty()
{
Type = Penalty.PenaltyType.Warning,
Expires = DateTime.UtcNow,
Offender = Target,
Offense = Reason,
Punisher = Origin,
Active = true,
When = DateTime.UtcNow,
Link = Target.AliasLink
};
await Manager.GetPenaltyService().Create(newPenalty);
}
public override async Task Kick(String Reason, Player Target, Player Origin)
{
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// ensure player gets kicked if command not performed on them in game
if (Target.ClientNumber < 0)
{
var ingameClient = Manager.GetActiveClients()
.FirstOrDefault(c => c.ClientId == Target.ClientId);
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if (ingameClient != null)
{
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await Kick(Reason, ingameClient, Origin);
return;
}
}
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#if !DEBUG
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else
{
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, Target.ClientNumber, $"{loc["SERVER_KICK_TEXT"]} - ^5{Reason}^7");
await Target.CurrentServer.ExecuteCommandAsync(formattedKick);
}
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#endif
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#if DEBUG
await Target.CurrentServer.RemovePlayer(Target.ClientNumber);
#endif
var newPenalty = new Penalty()
{
Type = Penalty.PenaltyType.Kick,
Expires = DateTime.UtcNow,
Offender = Target,
Offense = Reason,
Punisher = Origin,
Active = true,
When = DateTime.UtcNow,
Link = Target.AliasLink
};
await Manager.GetPenaltyService().Create(newPenalty);
}
public override async Task TempBan(String Reason, TimeSpan length, Player Target, Player Origin)
{
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// ensure player gets banned if command not performed on them in game
if (Target.ClientNumber < 0)
{
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var ingameClient = Manager.GetActiveClients()
.FirstOrDefault(c => c.ClientId == Target.ClientId);
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if (ingameClient != null)
{
await TempBan(Reason, length, ingameClient, Origin);
return;
}
}
#if !DEBUG
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else
{
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, Target.ClientNumber, $"^7{loc["SERVER_TB_TEXT"]}- ^5{Reason}");
await Target.CurrentServer.ExecuteCommandAsync(formattedKick);
}
#else
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await Target.CurrentServer.RemovePlayer(Target.ClientNumber);
#endif
Penalty newPenalty = new Penalty()
{
Type = Penalty.PenaltyType.TempBan,
Expires = DateTime.UtcNow + length,
Offender = Target,
Offense = Reason,
Punisher = Origin,
Active = true,
When = DateTime.UtcNow,
Link = Target.AliasLink
};
await Manager.GetPenaltyService().Create(newPenalty);
}
override public async Task Ban(String Message, Player Target, Player Origin)
{
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// ensure player gets banned if command not performed on them in game
if (Target.ClientNumber < 0)
{
Player ingameClient = null;
ingameClient = Manager.GetServers()
.Select(s => s.GetPlayersAsList())
.FirstOrDefault(l => l.FirstOrDefault(c => c.ClientId == Target.ClientId) != null)
?.First(c => c.ClientId == Target.ClientId);
if (ingameClient != null)
{
await Ban(Message, ingameClient, Origin);
return;
}
}
else
{
// this is set only because they're still in the server.
Target.Level = Player.Permission.Banned;
#if !DEBUG
string formattedString = String.Format(RconParser.GetCommandPrefixes().Kick, Target.ClientNumber, $"{loc["SERVER_BAN_TEXT"]} - ^5{Message} ^7({loc["SERVER_BAN_APPEAL"]} {Website})^7");
await Target.CurrentServer.ExecuteCommandAsync(formattedString);
#else
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await Target.CurrentServer.RemovePlayer(Target.ClientNumber);
#endif
}
Penalty newPenalty = new Penalty()
{
Type = Penalty.PenaltyType.Ban,
Expires = DateTime.MaxValue,
Offender = Target,
Offense = Message,
Punisher = Origin,
Active = true,
When = DateTime.UtcNow,
Link = Target.AliasLink,
AutomatedOffense = Origin.AdministeredPenalties.FirstOrDefault()?.AutomatedOffense
};
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await Manager.GetPenaltyService().Create(newPenalty);
// prevent them from logging in again
Manager.GetPrivilegedClients().Remove(Target.ClientId);
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}
override public async Task Unban(string reason, Player Target, Player Origin)
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{
var unbanPenalty = new Penalty()
{
Type = Penalty.PenaltyType.Unban,
Expires = DateTime.UtcNow,
Offender = Target,
Offense = reason,
Punisher = Origin,
When = DateTime.UtcNow,
Active = true,
Link = Target.AliasLink
};
await Manager.GetPenaltyService().RemoveActivePenalties(Target.AliasLink.AliasLinkId);
await Manager.GetPenaltyService().Create(unbanPenalty);
}
override public void InitializeTokens()
{
Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("TOTALPLAYERS", (Server s) => Manager.GetClientService().GetTotalClientsAsync().Result.ToString()));
Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("VERSION", (Server s) => Application.Program.Version.ToString()));
Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("NEXTMAP", (Server s) => SharedLibraryCore.Commands.CNextMap.GetNextMap(s).Result));
Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("ADMINS", (Server s) => SharedLibraryCore.Commands.CListAdmins.OnlineAdmins(s)));
}
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}
}