fixed initialization error when no map set exists in config

fixed discord link showing when no invite specified
OpenGraph image set to absolute url
more changes to killcallback and logging
fixed some angle conversion stuff
This commit is contained in:
RaidMax 2018-03-25 23:51:25 -05:00
parent 77bf0710df
commit 979b1f2310
14 changed files with 316 additions and 268 deletions

View File

@ -15,6 +15,8 @@ namespace StatsPlugin.Cheat
int Kills;
int AboveThresholdCount;
double AverageKillTime;
double AverageHitOffset;
int avgcnt;
Dictionary<IW4Info.HitLocation, int> HitLocationCount;
DateTime LastKill;
ILogger Log;
@ -51,271 +53,283 @@ namespace StatsPlugin.Cheat
#region VIEWANGLES
double distance = Vector3.Distance(kill.KillOrigin, kill.DeathOrigin);
double x = kill.KillOrigin.X + distance * Math.Cos(kill.ViewAngles.Y.ToRadians()) * Math.Cos(kill.ViewAngles.X.ToRadians());
double y = kill.KillOrigin.Y + (distance * Math.Sin((360.0f - kill.ViewAngles.Y).ToRadians()));
double z = kill.KillOrigin.Z + (distance * Math.Cos(kill.ViewAngles.Y.ToRadians()) * Math.Sin((360.0f - kill.ViewAngles.X).ToRadians()));
double x = kill.KillOrigin.X + distance * Math.Cos(kill.ViewAngles.X.ToRadians()) * Math.Cos(kill.ViewAngles.Y.ToRadians());
double y = kill.KillOrigin.Y + (distance * Math.Sin(kill.ViewAngles.X.ToRadians()) * Math.Cos(kill.ViewAngles.Y.ToRadians()));
double z = kill.KillOrigin.Z + distance * Math.Sin((360.0f - kill.ViewAngles.Y).ToRadians());
var trueVector = Vector3.Subtract(kill.KillOrigin, kill.DeathOrigin);
var calculatedVector = Vector3.Subtract(kill.KillOrigin, new Vector3((float)x, (float)y, (float)z));
double angle = trueVector.AngleBetween(calculatedVector);
// Console.WriteLine(((float)angle).ToDegrees());
#endregion
#region SESSION_RATIOS
if (Kills >= Thresholds.LowSampleMinKills)
if (kill.AdsPercent > 0.5)
{
double marginOfError = Thresholds.GetMarginOfError(Kills);
// determine what the max headshot percentage can be for current number of kills
double lerpAmount = Math.Min(1.0, (Kills - Thresholds.LowSampleMinKills) / (double)(Thresholds.HighSampleMinKills - Thresholds.LowSampleMinKills));
double maxHeadshotLerpValueForFlag = Thresholds.Lerp(Thresholds.HeadshotRatioThresholdLowSample(2.0), Thresholds.HeadshotRatioThresholdHighSample(2.0), lerpAmount) + marginOfError;
double maxHeadshotLerpValueForBan = Thresholds.Lerp(Thresholds.HeadshotRatioThresholdLowSample(3.0), Thresholds.HeadshotRatioThresholdHighSample(3.0), lerpAmount) + marginOfError;
// determine what the max bone percentage can be for current number of kills
double maxBoneRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.BoneRatioThresholdLowSample(2.25), Thresholds.BoneRatioThresholdHighSample(2.25), lerpAmount) + marginOfError;
double maxBoneRatioLerpValueForBan = Thresholds.Lerp(Thresholds.BoneRatioThresholdLowSample(3.25), Thresholds.BoneRatioThresholdHighSample(3.25), lerpAmount) + marginOfError;
// calculate headshot ratio
double currentHeadshotRatio = ((HitLocationCount[IW4Info.HitLocation.head] + HitLocationCount[IW4Info.HitLocation.helmet]) / (double)Kills);
// calculate maximum bone
double currentMaxBoneRatio = (HitLocationCount.Values.Select(v => v / (double)Kills).Max());
var bone = HitLocationCount.FirstOrDefault(b => b.Value == HitLocationCount.Values.Max()).Key;
#region HEADSHOT_RATIO
// flag on headshot
if (currentHeadshotRatio > maxHeadshotLerpValueForFlag)
{
// ban on headshot
if (currentHeadshotRatio > maxHeadshotLerpValueForFlag)
{
AboveThresholdCount++;
Log.WriteDebug("**Maximum Headshot Ratio Reached For Ban**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**Kills: {Kills}");
Log.WriteDebug($"**Ratio {currentHeadshotRatio}");
Log.WriteDebug($"**MaxRatio {maxHeadshotLerpValueForFlag}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Ban,
RatioAmount = currentHeadshotRatio,
Bone = IW4Info.HitLocation.head,
KillCount = Kills
};
}
else
{
AboveThresholdCount++;
Log.WriteDebug("**Maximum Headshot Ratio Reached For Flag**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**Kills: {Kills}");
Log.WriteDebug($"**Ratio {currentHeadshotRatio}");
Log.WriteDebug($"**MaxRatio {maxHeadshotLerpValueForFlag}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Flag,
RatioAmount = currentHeadshotRatio,
Bone = IW4Info.HitLocation.head,
KillCount = Kills
};
}
}
#endregion
#region BONE_RATIO
// flag on bone ratio
else if (currentMaxBoneRatio > maxBoneRatioLerpValueForFlag)
{
// ban on bone ratio
if (currentMaxBoneRatio > maxBoneRatioLerpValueForBan)
{
Log.WriteDebug("**Maximum Bone Ratio Reached For Ban**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**Kills: {Kills}");
Log.WriteDebug($"**Ratio {currentMaxBoneRatio}");
Log.WriteDebug($"**MaxRatio {maxBoneRatioLerpValueForBan}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Ban,
RatioAmount = currentMaxBoneRatio,
Bone = bone,
KillCount = Kills
};
}
else
{
Log.WriteDebug("**Maximum Bone Ratio Reached For Flag**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**Kills: {Kills}");
Log.WriteDebug($"**Ratio {currentMaxBoneRatio}");
Log.WriteDebug($"**MaxRatio {maxBoneRatioLerpValueForFlag}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Flag,
RatioAmount = currentMaxBoneRatio,
Bone = bone,
KillCount = Kills
};
}
}
#endregion
Log.WriteInfo($"{((float)angle).ToDegrees()}");
AverageHitOffset += angle;
avgcnt++;
double avg = AverageHitOffset / (float)avgcnt;
}
#region CHEST_ABDOMEN_RATIO_SESSION
int chestKills = HitLocationCount[IW4Info.HitLocation.torso_upper];
/*r = distance,
x = playerX + r*cos(yaw)*cos(pitch),
y = playerY + r*sin(yaw)*cos(pitch)
z = playerZ + r*sin(360-pitch)*/
if (chestKills >= Thresholds.MediumSampleMinKills)
{
double marginOfError = Thresholds.GetMarginOfError(chestKills);
double lerpAmount = Math.Min(1.0, (chestKills - Thresholds.LowSampleMinKills) / (double)(Thresholds.HighSampleMinKills - Thresholds.LowSampleMinKills));
// determine max acceptable ratio of chest to abdomen kills
double chestAbdomenRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(3), Thresholds.ChestAbdomenRatioThresholdHighSample(3), lerpAmount) + marginOfError;
double chestAbdomenLerpValueForBan = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(4), Thresholds.ChestAbdomenRatioThresholdHighSample(4), lerpAmount) + marginOfError;
double currentChestAbdomenRatio = HitLocationCount[IW4Info.HitLocation.torso_upper] / (double)HitLocationCount[IW4Info.HitLocation.torso_lower];
if (currentChestAbdomenRatio > chestAbdomenRatioLerpValueForFlag)
{
if (currentChestAbdomenRatio > chestAbdomenLerpValueForBan && chestKills >= Thresholds.MediumSampleMinKills + 30)
{
Log.WriteDebug("**Maximum Chest/Abdomen Ratio Reached For Ban**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**Chest Kills: {chestKills}");
Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
Log.WriteDebug($"**MaxRatio {chestAbdomenLerpValueForBan}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
// Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Ban,
RatioAmount = currentChestAbdomenRatio,
Bone = 0,
KillCount = chestKills
};
}
else
{
Log.WriteDebug("**Maximum Chest/Abdomen Ratio Reached For Flag**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**Chest Kills: {chestKills}");
Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
Log.WriteDebug($"**MaxRatio {chestAbdomenRatioLerpValueForFlag}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
// Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Flag,
RatioAmount = currentChestAbdomenRatio,
Bone = 0,
KillCount = chestKills
};
}
}
}
#endregion
#endregion
#region SESSION_RATIOS
if (Kills >= Thresholds.LowSampleMinKills)
{
double marginOfError = Thresholds.GetMarginOfError(Kills);
// determine what the max headshot percentage can be for current number of kills
double lerpAmount = Math.Min(1.0, (Kills - Thresholds.LowSampleMinKills) / (double)(Thresholds.HighSampleMinKills - Thresholds.LowSampleMinKills));
double maxHeadshotLerpValueForFlag = Thresholds.Lerp(Thresholds.HeadshotRatioThresholdLowSample(2.0), Thresholds.HeadshotRatioThresholdHighSample(2.0), lerpAmount) + marginOfError;
double maxHeadshotLerpValueForBan = Thresholds.Lerp(Thresholds.HeadshotRatioThresholdLowSample(3.0), Thresholds.HeadshotRatioThresholdHighSample(3.0), lerpAmount) + marginOfError;
// determine what the max bone percentage can be for current number of kills
double maxBoneRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.BoneRatioThresholdLowSample(2.25), Thresholds.BoneRatioThresholdHighSample(2.25), lerpAmount) + marginOfError;
double maxBoneRatioLerpValueForBan = Thresholds.Lerp(Thresholds.BoneRatioThresholdLowSample(3.25), Thresholds.BoneRatioThresholdHighSample(3.25), lerpAmount) + marginOfError;
// calculate headshot ratio
double currentHeadshotRatio = ((HitLocationCount[IW4Info.HitLocation.head] + HitLocationCount[IW4Info.HitLocation.helmet]) / (double)Kills);
// calculate maximum bone
double currentMaxBoneRatio = (HitLocationCount.Values.Select(v => v / (double)Kills).Max());
var bone = HitLocationCount.FirstOrDefault(b => b.Value == HitLocationCount.Values.Max()).Key;
#region HEADSHOT_RATIO
// flag on headshot
if (currentHeadshotRatio > maxHeadshotLerpValueForFlag)
{
// ban on headshot
if (currentHeadshotRatio > maxHeadshotLerpValueForFlag)
{
AboveThresholdCount++;
Log.WriteDebug("**Maximum Headshot Ratio Reached For Ban**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**Kills: {Kills}");
Log.WriteDebug($"**Ratio {currentHeadshotRatio}");
Log.WriteDebug($"**MaxRatio {maxHeadshotLerpValueForFlag}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Any,
RatioAmount = 0
ClientPenalty = Penalty.PenaltyType.Ban,
RatioAmount = currentHeadshotRatio,
Bone = IW4Info.HitLocation.head,
KillCount = Kills
};
}
public DetectionPenaltyResult ProcessTotalRatio(EFClientStatistics stats)
else
{
int totalChestKills = stats.HitLocations.Single(c => c.Location == IW4Info.HitLocation.left_arm_upper).HitCount;
if (totalChestKills >= 250)
{
double marginOfError = Thresholds.GetMarginOfError(totalChestKills);
double lerpAmount = Math.Min(1.0, (totalChestKills - Thresholds.LowSampleMinKills) / (double)(Thresholds.HighSampleMinKills - Thresholds.LowSampleMinKills));
// determine max acceptable ratio of chest to abdomen kills
double chestAbdomenRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(2.25), Thresholds.ChestAbdomenRatioThresholdHighSample(2.25), lerpAmount) + marginOfError;
double chestAbdomenLerpValueForBan = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(3.0), Thresholds.ChestAbdomenRatioThresholdHighSample(3.0), lerpAmount) + marginOfError;
double currentChestAbdomenRatio = HitLocationCount[IW4Info.HitLocation.torso_upper] / (double)HitLocationCount[IW4Info.HitLocation.torso_lower];
if (currentChestAbdomenRatio > chestAbdomenRatioLerpValueForFlag)
{
if (currentChestAbdomenRatio > chestAbdomenLerpValueForBan)
{
Log.WriteDebug("**Maximum Lifetime Chest/Abdomen Ratio Reached For Ban**");
Log.WriteDebug($"ClientId: {stats.ClientId}");
Log.WriteDebug($"**Total Chest Kills: {totalChestKills}");
Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
Log.WriteDebug($"**MaxRatio {chestAbdomenLerpValueForBan}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
// Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Ban,
RatioAmount = currentChestAbdomenRatio,
Bone = IW4Info.HitLocation.torso_upper,
KillCount = totalChestKills
};
}
else
{
Log.WriteDebug("**Maximum Lifetime Chest/Abdomen Ratio Reached For Flag**");
Log.WriteDebug($"ClientId: {stats.ClientId}");
Log.WriteDebug($"**Total Chest Kills: {totalChestKills}");
Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
Log.WriteDebug($"**MaxRatio {chestAbdomenRatioLerpValueForFlag}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
// Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Flag,
RatioAmount = currentChestAbdomenRatio,
Bone = IW4Info.HitLocation.torso_upper,
KillCount = totalChestKills
};
}
}
}
AboveThresholdCount++;
Log.WriteDebug("**Maximum Headshot Ratio Reached For Flag**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**Kills: {Kills}");
Log.WriteDebug($"**Ratio {currentHeadshotRatio}");
Log.WriteDebug($"**MaxRatio {maxHeadshotLerpValueForFlag}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
return new DetectionPenaltyResult()
{
Bone = IW4Info.HitLocation.none,
ClientPenalty = Penalty.PenaltyType.Any
ClientPenalty = Penalty.PenaltyType.Flag,
RatioAmount = currentHeadshotRatio,
Bone = IW4Info.HitLocation.head,
KillCount = Kills
};
}
}
#endregion
#region BONE_RATIO
// flag on bone ratio
else if (currentMaxBoneRatio > maxBoneRatioLerpValueForFlag)
{
// ban on bone ratio
if (currentMaxBoneRatio > maxBoneRatioLerpValueForBan)
{
Log.WriteDebug("**Maximum Bone Ratio Reached For Ban**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**Kills: {Kills}");
Log.WriteDebug($"**Ratio {currentMaxBoneRatio}");
Log.WriteDebug($"**MaxRatio {maxBoneRatioLerpValueForBan}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Ban,
RatioAmount = currentMaxBoneRatio,
Bone = bone,
KillCount = Kills
};
}
else
{
Log.WriteDebug("**Maximum Bone Ratio Reached For Flag**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**Kills: {Kills}");
Log.WriteDebug($"**Ratio {currentMaxBoneRatio}");
Log.WriteDebug($"**MaxRatio {maxBoneRatioLerpValueForFlag}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Flag,
RatioAmount = currentMaxBoneRatio,
Bone = bone,
KillCount = Kills
};
}
}
#endregion
}
#region CHEST_ABDOMEN_RATIO_SESSION
int chestKills = HitLocationCount[IW4Info.HitLocation.torso_upper];
if (chestKills >= Thresholds.MediumSampleMinKills)
{
double marginOfError = Thresholds.GetMarginOfError(chestKills);
double lerpAmount = Math.Min(1.0, (chestKills - Thresholds.LowSampleMinKills) / (double)(Thresholds.HighSampleMinKills - Thresholds.LowSampleMinKills));
// determine max acceptable ratio of chest to abdomen kills
double chestAbdomenRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(3), Thresholds.ChestAbdomenRatioThresholdHighSample(3), lerpAmount) + marginOfError;
double chestAbdomenLerpValueForBan = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(4), Thresholds.ChestAbdomenRatioThresholdHighSample(4), lerpAmount) + marginOfError;
double currentChestAbdomenRatio = HitLocationCount[IW4Info.HitLocation.torso_upper] / (double)HitLocationCount[IW4Info.HitLocation.torso_lower];
if (currentChestAbdomenRatio > chestAbdomenRatioLerpValueForFlag)
{
if (currentChestAbdomenRatio > chestAbdomenLerpValueForBan && chestKills >= Thresholds.MediumSampleMinKills + 30)
{
Log.WriteDebug("**Maximum Chest/Abdomen Ratio Reached For Ban**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**Chest Kills: {chestKills}");
Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
Log.WriteDebug($"**MaxRatio {chestAbdomenLerpValueForBan}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
// Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Ban,
RatioAmount = currentChestAbdomenRatio,
Bone = 0,
KillCount = chestKills
};
}
else
{
Log.WriteDebug("**Maximum Chest/Abdomen Ratio Reached For Flag**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**Chest Kills: {chestKills}");
Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
Log.WriteDebug($"**MaxRatio {chestAbdomenRatioLerpValueForFlag}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
// Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Flag,
RatioAmount = currentChestAbdomenRatio,
Bone = 0,
KillCount = chestKills
};
}
}
}
#endregion
#endregion
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Any,
RatioAmount = 0
};
}
public DetectionPenaltyResult ProcessTotalRatio(EFClientStatistics stats)
{
int totalChestKills = stats.HitLocations.Single(c => c.Location == IW4Info.HitLocation.left_arm_upper).HitCount;
if (totalChestKills >= 250)
{
double marginOfError = Thresholds.GetMarginOfError(totalChestKills);
double lerpAmount = Math.Min(1.0, (totalChestKills - Thresholds.LowSampleMinKills) / (double)(Thresholds.HighSampleMinKills - Thresholds.LowSampleMinKills));
// determine max acceptable ratio of chest to abdomen kills
double chestAbdomenRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(2.25), Thresholds.ChestAbdomenRatioThresholdHighSample(2.25), lerpAmount) + marginOfError;
double chestAbdomenLerpValueForBan = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(3.0), Thresholds.ChestAbdomenRatioThresholdHighSample(3.0), lerpAmount) + marginOfError;
double currentChestAbdomenRatio = HitLocationCount[IW4Info.HitLocation.torso_upper] / (double)HitLocationCount[IW4Info.HitLocation.torso_lower];
if (currentChestAbdomenRatio > chestAbdomenRatioLerpValueForFlag)
{
if (currentChestAbdomenRatio > chestAbdomenLerpValueForBan)
{
Log.WriteDebug("**Maximum Lifetime Chest/Abdomen Ratio Reached For Ban**");
Log.WriteDebug($"ClientId: {stats.ClientId}");
Log.WriteDebug($"**Total Chest Kills: {totalChestKills}");
Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
Log.WriteDebug($"**MaxRatio {chestAbdomenLerpValueForBan}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
// Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Ban,
RatioAmount = currentChestAbdomenRatio,
Bone = IW4Info.HitLocation.torso_upper,
KillCount = totalChestKills
};
}
else
{
Log.WriteDebug("**Maximum Lifetime Chest/Abdomen Ratio Reached For Flag**");
Log.WriteDebug($"ClientId: {stats.ClientId}");
Log.WriteDebug($"**Total Chest Kills: {totalChestKills}");
Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
Log.WriteDebug($"**MaxRatio {chestAbdomenRatioLerpValueForFlag}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
// Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Flag,
RatioAmount = currentChestAbdomenRatio,
Bone = IW4Info.HitLocation.torso_upper,
KillCount = totalChestKills
};
}
}
}
return new DetectionPenaltyResult()
{
Bone = IW4Info.HitLocation.none,
ClientPenalty = Penalty.PenaltyType.Any
};
}
}
}

View File

@ -12,11 +12,11 @@ namespace StatsPlugin.Helpers
public static Vector3 FixIW4Angles(this Vector3 vector)
{
float X = vector.X > 0 ? 360.0f - vector.X : Math.Abs(vector.X);
float Y = vector.Y > 0 ? 360.0f - vector.Y : Math.Abs(vector.Y);
float Z = vector.Z > 0 ? 360.0f - vector.Z : Math.Abs(vector.Z);
float X = vector.X >= 0 ? vector.X : 360.0f + vector.X;
float Y = vector.Y >= 0 ? vector.Y : 360.0f + vector.Y;
float Z = vector.Z >= 0 ? vector.Z : 360.0f + vector.Z;
return new Vector3(X, Y, Z);
return new Vector3(Y, X, Z);
}
public static float ToRadians(this float value) => (float)Math.PI * value / 180.0f;

View File

@ -205,7 +205,7 @@ namespace StatsPlugin.Helpers
/// </summary>
/// <returns></returns>
public async Task AddScriptKill(Player attacker, Player victim, int serverId, string map, string hitLoc, string type,
string damage, string weapon, string killOrigin, string deathOrigin, string viewAngles, string offset)
string damage, string weapon, string killOrigin, string deathOrigin, string viewAngles, string offset, string isKillstreakKill, string Ads)
{
var statsSvc = ContextThreads[serverId];
@ -224,7 +224,9 @@ namespace StatsPlugin.Helpers
Weapon = ParseEnum<IW4Info.WeaponName>.Get(weapon, typeof(IW4Info.WeaponName)),
ViewAngles = Vector3.Parse(viewAngles).FixIW4Angles(),
TimeOffset = Int64.Parse(offset),
When = DateTime.UtcNow
When = DateTime.UtcNow,
IsKillstreakKill = isKillstreakKill[0] != '0',
AdsPercent = float.Parse(Ads)
};
if (kill.DeathType == IW4Info.MeansOfDeath.MOD_SUICIDE &&
@ -236,6 +238,11 @@ namespace StatsPlugin.Helpers
await AddStandardKill(attacker, victim);
if (kill.IsKillstreakKill)
{
return;
}
var playerDetection = Servers[serverId].PlayerDetections[attacker.ClientId];
var playerStats = Servers[serverId].PlayerStats[attacker.ClientId];

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@ -32,13 +32,17 @@ namespace StatsPlugin.Models
public IW4Info.WeaponName Weapon { get; set; }
public Vector3 KillOrigin { get; set; }
public Vector3 DeathOrigin { get; set; }
public Vector3 ViewAngles { get; set; }
public DateTime When { get; set; }
// http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Gameplay_standards for conversion to meters
[NotMapped]
public double Distance => Vector3.Distance(KillOrigin, DeathOrigin) * 0.0254;
public IW4Info.MapName Map { get; set; }
[NotMapped]
public long TimeOffset { get; set; }
public Vector3 ViewAngles { get; set; }
public DateTime When { get; set; }
[NotMapped]
public bool IsKillstreakKill { get; set; }
[NotMapped]
public float AdsPercent { get; set; }
}
}

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@ -75,7 +75,7 @@ namespace StatsPlugin
string[] killInfo = (E.Data != null) ? E.Data.Split(';') : new string[0];
if (killInfo.Length >= 9 && killInfo[0].Contains("ScriptKill") && E.Owner.CustomCallback)
await Manager.AddScriptKill(E.Origin, E.Target, S.GetHashCode(), S.CurrentMap.Name, killInfo[7], killInfo[8],
killInfo[5], killInfo[6], killInfo[3], killInfo[4], killInfo[9], killInfo[10]);
killInfo[5], killInfo[6], killInfo[3], killInfo[4], killInfo[9], killInfo[10], killInfo[11], killInfo[12]);
else if (!E.Owner.CustomCallback)
await Manager.AddStandardKill(E.Origin, E.Target);
break;

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@ -38,7 +38,7 @@ namespace SharedLibrary.Helpers
public static double Distance(Vector3 a, Vector3 b)
{
return Math.Round(Math.Sqrt(Math.Pow(b.X - a.X, 2) + Math.Pow(b.Y - a.Y, 2) + Math.Pow(b.Z - a.Z, 2)), 2);
return Math.Sqrt(Math.Pow(b.X - a.X, 2) + Math.Pow(b.Y - a.Y, 2) + Math.Pow(b.Z - a.Z, 2));
}
public static Vector3 Subtract(Vector3 a, Vector3 b) => new Vector3(b.X - a.X, b.Y - a.Y, b.Z - a.Z);

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@ -246,7 +246,9 @@ namespace SharedLibrary
protected void InitializeMaps()
{
Maps = new List<Map>();
Maps.AddRange(Manager.GetApplicationSettings().Configuration().Maps.First(m => m.Game == GameName).Maps);
var gameMaps = Manager.GetApplicationSettings().Configuration().Maps.FirstOrDefault(m => m.Game == GameName);
if (gameMaps != null)
Maps.AddRange(gameMaps.Maps);
}
/// <summary>

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@ -46,6 +46,7 @@ namespace IW4MAdmin
return true;
}
#if !DEBUG
if (polledPlayer.Name.Length < 3)
{
Logger.WriteDebug($"Kicking {polledPlayer} because their name is too short");
@ -76,6 +77,7 @@ namespace IW4MAdmin
return false;
}
#endif
Logger.WriteDebug($"Client slot #{polledPlayer.ClientNumber} now reserved");
try
@ -656,7 +658,7 @@ namespace IW4MAdmin
LogFile = new IFile(logPath);
//#else
}
// LogFile = new RemoteFile("https://raidmax.org/IW4MAdmin/getlog.php");
LogFile = new RemoteFile("https://raidmax.org/IW4MAdmin/getlog.php");
//#endif
Logger.WriteInfo($"Log file is {logPath}");
#if !DEBUG

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@ -23,7 +23,10 @@ namespace WebfrontCore.Controllers
ViewBag.Authorized = Authorized;
ViewBag.Url = Startup.Configuration["Web:Address"];
string inviteLink = Manager.GetApplicationSettings().Configuration().DiscordInviteCode;
ViewBag.DiscordLink = inviteLink != null && inviteLink.Contains("http") ? inviteLink : $"https://discordapp.com/invite/{inviteLink}";
if (inviteLink != null)
ViewBag.DiscordLink = inviteLink.Contains("https") ? inviteLink : $"https://discordapp.com/invite/{inviteLink}";
else
ViewBag.DiscorLink = "";
base.OnActionExecuting(context);
}
}

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@ -24,7 +24,7 @@ namespace WebfrontCore.Controllers
public async Task<IActionResult> ListAsync(int offset = 0)
{
return View("_List", offset);
return await Task.FromResult(View("_List", offset));
}
public async Task<IActionResult> PublicAsync()

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@ -20,6 +20,22 @@
<span id="profile_aliases_btn" class="oi oi-caret-bottom pl-2"></span>
}
@{
if (ViewBag.Authorized)
{
if (Model.Level == SharedLibrary.Objects.Player.Permission.User.ToString())
{
<span id="profile_action_ban_btn" class="oi oi-ban text-danger" title="ban" aria-hidden="true"></span>
}
if (Model.Level == SharedLibrary.Objects.Player.Permission.Banned.ToString())
{
<span id="profile_action_unban_btn" class="iconic iconic-carriage-return text-success" title="carriage return" aria-hidden="true"></span>
}
}
}
</span>
</h1>
<div id="profile_aliases" class="pr-0 pr-sm-4 pb-2 mb-2 text-muted">

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@ -2,5 +2,5 @@
ViewData["Title"] = "Error";
}
<h1 class="text-danger">Error.</h1>
<h2 class="text-danger">An error occurred while processing your request.</h2>
<h3 class="text-danger">Sorry!</h3>
<h4 class="text-danger">An error occurred while processing your request.</h4>

View File

@ -6,7 +6,7 @@
<title>@ViewBag.Title | IW4MAdmin</title>
<meta property="og:title" content="@ViewBag.Title | IW4MAdmin">
<meta property="og:type" content="website">
<meta property="og:image" content="/images/icon.png">
<meta property="og:image" content="@ViewBag.Url/images/icon.png">
<meta property="og:description" content="@ViewBag.Description">
<meta property="og:url" content="@ViewBag.Url">
<meta name="description" content="@ViewBag.Description">

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@ -68,12 +68,12 @@ Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vD
_attacker = attacker.owner;
else if(!isPlayer(attacker) && sMeansOfDeath == "MOD_FALLING")
_attacker = victim;
location = victim GetTagOrigin(hitLocationToBone(sHitLoc));
//attacker iPrintLnBold(location);
//attacker iPrintLnBold(attacker.origin[0]);
isKillstreakKill = !isPlayer(attacker) || isKillstreakWeapon(sWeapon);
/*BulletTrace(_attacker GetTagOrigin("tag_eye"), VectorScale(anglesToForward(attacker getPlayerAngles())), true, attacker)["entity"]*/
logPrint("ScriptKill;" + _attacker.guid + ";" + victim.guid + ";" + _attacker GetTagOrigin("tag_eye") + ";" + location + ";" + iDamage + ";" + sWeapon + ";" + sHitLoc + ";" + sMeansOfDeath + ";" + _attacker getPlayerAngles() + ";" + gettime() + "\n");
logPrint("ScriptKill;" + _attacker.guid + ";" + victim.guid + ";" + _attacker GetTagOrigin("tag_eye") + ";" + location + ";" + iDamage + ";" + sWeapon + ";" + sHitLoc + ";" + sMeansOfDeath + ";" + _attacker getPlayerAngles() + ";" + gettime() + ";" + isKillstreakKill + ";" + _attacker playerADS() + "\n");
self maps\mp\gametypes\_damage::Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration );
}