Event based plugin support now added
This commit is contained in:
parent
73aa001d79
commit
ec7bed8e11
@ -143,7 +143,9 @@
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<Content Include="lib\SQLite.Interop.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="plugins\SamplePlugin.dll" />
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<Content Include="plugins\SamplePlugin.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="version.txt">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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@ -9,6 +9,7 @@ namespace IW4MAdmin
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public class PluginImporter
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{
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public static List<Command> potentialPlugins = new List<Command>();
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public static List<EventNotify> potentialNotifies = new List<EventNotify>();
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public static bool Load()
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{
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@ -46,15 +47,24 @@ namespace IW4MAdmin
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Type[] types = Plugin.GetTypes();
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foreach(Type assemblyType in types)
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{
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if(assemblyType.IsClass && assemblyType.BaseType.Name == "Command")
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if(assemblyType.IsClass && assemblyType.BaseType.Name == "EventNotify")
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{
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Object notifyObject = Activator.CreateInstance(assemblyType);
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EventNotify newNotify = (EventNotify)notifyObject;
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potentialNotifies.Add(newNotify);
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Program.getManager().mainLog.Write("Loaded event plugin \"" + assemblyType.Name + "\"", Log.Level.All);
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}
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else if (assemblyType.IsClass && assemblyType.BaseType.Name == "Command")
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{
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Object commandObject = Activator.CreateInstance(assemblyType);
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Command newCommand = (Command)commandObject;
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potentialPlugins.Add(newCommand);
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Program.getManager().mainLog.Write("Loaded command plugin \"" + newCommand.Name + "\"", Log.Level.All);
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}
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}
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else
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Program.getManager().mainLog.Write("Ignoring invalid command plugin \"" + assemblyType.Name + "\"", Log.Level.All);
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Program.getManager().mainLog.Write("Ignoring invalid plugin \"" + assemblyType.Name + "\"", Log.Level.All);
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}
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}
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}
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@ -15,13 +15,9 @@ namespace IW4MAdmin
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public IW4MServer(string address, int port, string password, int H, int PID) : base(address, port, password, H, PID)
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{
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playerHistory = new Queue<pHistory>();
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commandQueue = new Queue<string>();
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commandQueue = new Queue<string>();
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}
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public override void initAbstractObj()
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{
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throw new NotImplementedException();
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}
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override public void getAliases(List<Player> returnPlayers, Player Origin)
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{
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if (Origin == null)
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@ -126,6 +122,8 @@ namespace IW4MAdmin
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aliasDB.updatePlayer(NewPlayer.Alias);
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clientDB.updatePlayer(NewPlayer);
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events.Enqueue(new Event(Event.GType.Connect, "", NewPlayer, null, this));
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if (NewPlayer.Level == Player.Permission.Banned) // their guid is already banned so no need to check aliases
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{
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@ -240,6 +238,7 @@ namespace IW4MAdmin
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statDB.updatePlayer(Leaving);
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Log.Write("Client at " + cNum + " disconnecting...", Log.Level.Debug);
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events.Enqueue(new Event(Event.GType.Disconnect, "", Leaving, null, this));
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lock (players)
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{
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players[cNum] = null;
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@ -410,10 +409,16 @@ namespace IW4MAdmin
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while(isRunning)
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{
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if (events.Count > 0)
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processEvent(events.Dequeue());
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{
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Event curEvent = events.Peek();
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processEvent(curEvent);
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foreach (EventNotify E in PluginImporter.potentialNotifies)
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E.onEvent(curEvent);
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events.Dequeue();
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}
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if (commandQueue.Count > 0)
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lastCommandPointer = Utilities.executeCommand(PID, commandQueue.Dequeue(), lastCommandPointer);
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Thread.Sleep(350);
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Thread.Sleep(300);
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}
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}
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@ -556,7 +561,7 @@ namespace IW4MAdmin
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}
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oldLines = lines;
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l_size = logFile.getSize();
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Thread.Sleep(350);
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Thread.Sleep(300);
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}
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#if DEBUG == false
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catch (Exception E)
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@ -701,6 +706,7 @@ namespace IW4MAdmin
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totalKills++;
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Log.Write(E.Origin.Name + " killed " + E.Target.Name + " with a " + E.Data, Log.Level.Debug);
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events.Enqueue(new Event(Event.GType.Death, E.Data, E.Target, null, this));
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}
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else // suicide/falling
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@ -5,6 +5,7 @@ VisualStudioVersion = 12.0.30723.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IW4M ADMIN", "Admin\IW4M ADMIN.csproj", "{DD5DCDA2-51DB-4B1A-922F-5705546E6115}"
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ProjectSection(ProjectDependencies) = postProject
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{4785AB75-66F3-4391-985D-63A5A049A0FA} = {4785AB75-66F3-4391-985D-63A5A049A0FA}
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{D51EECEB-438A-47DA-870F-7D7B41BC24D6} = {D51EECEB-438A-47DA-870F-7D7B41BC24D6}
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EndProjectSection
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EndProject
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@ -38,6 +38,17 @@ namespace SamplePlugin
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}
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}
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public class SampleEvent : EventNotify
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{
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public override void onEvent(Event E)
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{
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E.Owner.Broadcast("An event occured of type: ^1" + E.Type);
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if (E.Data != null)
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E.Origin.Tell(E.Data);
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}
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}
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public class InvalidCommandExample
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{
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private void doNotDoThis() { }
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@ -46,6 +46,9 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy /Y "$(TargetDir)$(TargetName).dll" "$(SolutionDir)Admin\plugins\$(TargetName).dll"</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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@ -82,14 +82,17 @@ namespace SharedLibrary
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String eventType = line[0].Substring(line[0].Length - 1);
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eventType = eventType.Trim();
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if (eventType == "J")
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return new Event(GType.Connect, null, SV.clientFromEventLine(line, 2), null, SV);
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if (eventType == "Q")
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return new Event(GType.Disconnect, null, SV.clientFromEventLine(line, 2), null, SV);
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if (eventType == "K")
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return new Event(GType.Kill, line[9], SV.clientFromEventLine(line, 6), SV.clientFromEventLine(line, 2), SV);
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{
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StringBuilder Data = new StringBuilder();
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if (line.Length > 9)
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{
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for (int i = 9; i < line.Length; i++)
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Data.Append(line[i] + ";");
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}
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return new Event(GType.Kill, Data.ToString(), SV.clientFromEventLine(line, 6), SV.clientFromEventLine(line, 2), SV);
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}
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if (line[0].Substring(line[0].Length - 3).Trim() == "say")
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{
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@ -99,10 +102,10 @@ namespace SharedLibrary
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}
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if (eventType == ":")
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return new Event(GType.MapEnd, line[0], new Player("WORLD", "WORLD", 0, 0), null, null);
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return new Event(GType.MapEnd, line[0], new Player("WORLD", "WORLD", 0, 0), null, SV);
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if (line[0].Split('\\').Length > 5) // blaze it
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return new Event(GType.MapChange, line[0], new Player("WORLD", "WORLD", 0, 0), null, null);
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return new Event(GType.MapChange, line[0], new Player("WORLD", "WORLD", 0, 0), null, SV);
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return null;
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@ -123,4 +126,9 @@ namespace SharedLibrary
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public Player Target;
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public Server Owner;
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}
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public abstract class EventNotify
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{
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public abstract void onEvent(Event E);
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}
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}
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@ -106,16 +106,40 @@ namespace SharedLibrary
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return this.PID;
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}
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/// <summary>
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/// Get any know aliases ( name or ip based ) from the database
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/// </summary>
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/// <param name="returnPlayers">List of aliases matching given player</param>
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/// <param name="Origin">Player to scan for aliases</param>
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abstract public void getAliases(List<Player> returnPlayers, Player Origin);
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//Add player object p to `players` list
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/// <summary>
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/// Add a player to the server's player list
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/// </summary>
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/// <param name="P">Player pulled from memory reading</param>
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/// <returns>True if player added sucessfully, false otherwise</returns>
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abstract public bool addPlayer(Player P);
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//Remove player by CLIENT NUMBER
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/// <summary>
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/// Remove player by client number
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/// </summary>
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/// <param name="cNum">Client ID of player to be removed</param>
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/// <returns>true if removal succeded, false otherwise</returns>
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abstract public bool removePlayer(int cNum);
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/// <summary>
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/// Get the player from the server's list by line from game long
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/// </summary>
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/// <param name="L">Game log line containing event</param>
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/// <param name="cIDPos">Position in the line where the cliet ID is written</param>
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/// <returns>Matching player if found</returns>
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abstract public Player clientFromEventLine(String[] L, int cIDPos);
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/// <summary>
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/// Get a player by name
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/// </summary>
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/// <param name="pName">Player name to search for</param>
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/// <returns>Matching player if found</returns>
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public Player clientFromName(String pName)
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{
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lock (players)
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@ -130,32 +154,63 @@ namespace SharedLibrary
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return null;
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}
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//Check ban list for every banned player and return ban if match is found
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/// <summary>
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/// Check ban list for every banned player and return ban if match is found
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/// </summary>
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/// <param name="C">Player to check if banned</param>
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/// <returns>Matching ban if found</returns>
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abstract public Ban isBanned(Player C);
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//Procses requested command correlating to an event
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/// <summary>
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/// Process requested command correlating to an event
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/// </summary>
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/// <param name="E">Event parameter</param>
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/// <param name="C">Command requested from the event</param>
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/// <returns></returns>
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abstract public Command processCommand(Event E, Command C);
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//push a new event into the queue
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private void addEvent(Event E)
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{
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events.Enqueue(E);
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}
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/// <summary>
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/// Execute a command on the server
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/// </summary>
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/// <param name="CMD">Command to execute</param>
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abstract public void executeCommand(String CMD);
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/// <summary>
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/// Retrieve a Dvar from the server
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/// </summary>
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/// <param name="DvarName">Name of Dvar to retrieve</param>
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/// <returns>Dvar if found</returns>
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abstract public dvar getDvar(String DvarName);
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/// <summary>
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/// Set a Dvar on the server
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/// </summary>
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/// <param name="Dvar">Name of the</param>
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/// <param name="Value"></param>
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abstract public void setDvar(String Dvar, String Value);
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//Starts the monitoring process
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/// <summary>
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/// Main loop for the monitoring processes of the server ( handles events and connects/disconnects )
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/// </summary>
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abstract public void Monitor();
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/// <summary>
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/// Set up the basic variables ( base path / hostname / etc ) that allow the monitor thread to work
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/// </summary>
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/// <returns>True if no issues initializing, false otherwise</returns>
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abstract public bool intializeBasics();
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//Process any server event
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/// <summary>
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/// Process any server event
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/// </summary>
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/// <param name="E">Event</param>
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/// <returns>True on sucess</returns>
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abstract public bool processEvent(Event E);
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/// <summary>
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/// Reloads all the server configurations
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/// </summary>
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/// <returns>True on sucess</returns>
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public bool Reload()
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{
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try
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@ -178,56 +233,30 @@ namespace SharedLibrary
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}
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}
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//THESE MAY NEED TO BE MOVED
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/// <summary>
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/// Send a message to all players
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/// </summary>
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/// <param name="Message">Message to be sent to all players</param>
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public void Broadcast(String Message)
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{
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executeCommand("sayraw " + Message);
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}
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/// <summary>
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/// Send a message to a particular players
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/// </summary>
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/// <param name="Message">Message to send</param>
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/// <param name="Target">Player to send message to</param>
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public void Tell(String Message, Player Target)
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{
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if (Target.clientID > -1)
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executeCommand("tellraw " + Target.clientID + " " + Message + "^7");
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}
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public void Kick(String Message, Player Target)
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{
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if (Target.clientID > -1)
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executeCommand("clientkick " + Target.clientID + " \"" + Message + "^7\"");
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}
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abstract public void Ban(String Message, Player Target, Player Origin);
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abstract public bool Unban(String GUID, Player Target);
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public void fastRestart(int delay)
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{
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Utilities.Wait(delay);
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executeCommand("fast_restart");
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}
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public void mapRotate(int delay)
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{
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Utilities.Wait(delay);
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executeCommand("map_rotate");
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}
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public void tempBan(String Message, Player Target)
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{
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executeCommand("tempbanclient " + Target.clientID + " \"" + Message + "\"");
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}
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public void mapRotate()
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{
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mapRotate(0);
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}
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public void Map(String mapName)
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{
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executeCommand("map " + mapName);
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}
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/// <summary>
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/// Send a message to all admins on the server
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/// </summary>
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/// <param name="message">Message to send out</param>
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public void ToAdmins(String message)
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{
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lock (players) // threading can modify list while we do this
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@ -246,11 +275,89 @@ namespace SharedLibrary
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}
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}
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/// <summary>
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/// Alert a player via gsc implementation
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/// </summary>
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/// <param name="P"></param>
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public void Alert(Player P)
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{
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executeCommand("admin_lastevent alert;" + P.npID + ";0;mp_killstreak_nuclearstrike");
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}
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/// <summary>
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/// Kick a player from the server
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/// </summary>
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/// <param name="Reason">Reason for kicking</param>
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/// <param name="Target">Player to kick</param>
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public void Kick(String Reason, Player Target)
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{
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if (Target.clientID > -1)
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executeCommand("clientkick " + Target.clientID + " \"" + Reason + "^7\"");
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}
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/// <summary>
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/// Temporarily ban a player ( default 1 hour ) from the server
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/// </summary>
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/// <param name="Reason">Reason for banning the player</param>
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/// <param name="Target">The player to ban</param>
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public void tempBan(String Reason, Player Target)
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{
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executeCommand("tempbanclient " + Target.clientID + " \"" + Reason + "\"");
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}
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/// <summary>
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/// Perm ban a player from the server
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/// </summary>
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/// <param name="Reason">The reason for the ban</param>
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/// <param name="Target">The person to ban</param>
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/// <param name="Origin">The person who banned the target</param>
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abstract public void Ban(String Reason, Player Target, Player Origin);
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/// <summary>
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/// Unban a player by npID / GUID
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/// </summary>
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/// <param name="npID">npID of the player</param>
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/// <param name="Target">I don't remember what this is for</param>
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/// <returns></returns>
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abstract public bool Unban(String npID, Player Target);
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/// <summary>
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/// Fast restart the server with a specified delay
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/// </summary>
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/// <param name="delay"></param>
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public void fastRestart(int delay)
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{
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Utilities.Wait(delay);
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executeCommand("fast_restart");
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}
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/// <summary>
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/// Rotate the server to the next map with specified delay
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/// </summary>
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/// <param name="delay"></param>
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public void mapRotate(int delay)
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{
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Utilities.Wait(delay);
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executeCommand("map_rotate");
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}
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/// <summary>
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/// Map rotate without delay
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/// </summary>
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public void mapRotate()
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{
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mapRotate(0);
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}
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/// <summary>
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/// Change the current searver map
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/// </summary>
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/// <param name="mapName">Non-localized map name</param>
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public void Map(String mapName)
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{
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executeCommand("map " + mapName);
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}
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public void webChat(Player P, String Message)
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{
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DateTime requestTime = DateTime.Now;
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@ -269,8 +376,14 @@ namespace SharedLibrary
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}
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||||
}
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/// <summary>
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/// Initalize the macro variables
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/// </summary>
|
||||
abstract public void initMacros();
|
||||
|
||||
/// <summary>
|
||||
/// Read the map configuration
|
||||
/// </summary>
|
||||
private void initMaps()
|
||||
{
|
||||
maps = new List<Map>();
|
||||
@ -294,6 +407,9 @@ namespace SharedLibrary
|
||||
Log.Write("Maps configuration appears to be empty - skipping...", Log.Level.All);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the messages to be broadcasted
|
||||
/// </summary>
|
||||
private void initMessages()
|
||||
{
|
||||
messages = new List<String>();
|
||||
@ -328,6 +444,9 @@ namespace SharedLibrary
|
||||
// messages.Add("^5IW4M Admin ^7is outdated. Please ^5update ^7to version " + Program.latestVersion);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the rules configuration
|
||||
/// </summary>
|
||||
private void initRules()
|
||||
{
|
||||
rules = new List<String>();
|
||||
@ -349,8 +468,10 @@ namespace SharedLibrary
|
||||
ruleFile.Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load up the built in commands
|
||||
/// </summary>
|
||||
abstract public void initCommands();
|
||||
abstract public void initAbstractObj();
|
||||
|
||||
//Objects
|
||||
public Log Log;
|
||||
|
Loading…
Reference in New Issue
Block a user