IW4M-Admin/Admin/Server.cs

845 lines
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C#
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using System;
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using System.Collections.Generic;
using System.Threading;
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using System.IO;
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using System.Runtime.InteropServices;
using System.Linq;
using SharedLibrary;
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using SharedLibrary.Network;
using System.Threading.Tasks;
using System.Net;
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namespace IW4MAdmin
{
public class IW4MServer : Server
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{
public IW4MServer(SharedLibrary.Interfaces.IManager mgr, string address, int port, string password) : base(mgr, address, port, password)
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{
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commandQueue = new Queue<string>();
initCommands();
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}
private void getAliases(List<Aliases> returnAliases, Aliases currentAlias)
{
foreach(String IP in currentAlias.IPS)
{
List<Aliases> Matching = aliasDB.getPlayer(IP);
foreach(Aliases I in Matching)
{
if (!returnAliases.Contains(I) && returnAliases.Find(x => x.Number == I.Number) == null)
{
returnAliases.Add(I);
getAliases(returnAliases, I);
}
}
}
}
public override List<Aliases> getAliases(Player Origin)
{
List<Aliases> allAliases = new List<Aliases>();
if (Origin == null)
return allAliases;
Aliases currentIdentityAliases = aliasDB.getPlayer(Origin.databaseID);
if (currentIdentityAliases == null)
return allAliases;
getAliases(allAliases, currentIdentityAliases);
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return allAliases;
}
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//Add player object p to `players` list
override public async Task<bool> AddPlayer(Player P)
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{
if (P.clientID < 0 || P.clientID > (Players.Count-1)) // invalid index
return false;
if (Players[P.clientID] != null && Players[P.clientID].npID == P.npID) // if someone has left and a new person has taken their spot between polls
return true;
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Logger.WriteDebug($"Client slot #{P.clientID} now reserved");
#if DEBUG == false
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try
#endif
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{
Player NewPlayer = Manager.GetClientDatabase().getPlayer(P.npID, P.clientID);
if (NewPlayer == null) // first time connecting
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{
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Logger.WriteDebug($"Client slot #{P.clientID} first time connecting");
Manager.GetClientDatabase().addPlayer(P);
NewPlayer = Manager.GetClientDatabase().getPlayer(P.npID, P.clientID);
aliasDB.addPlayer(new Aliases(NewPlayer.databaseID, NewPlayer.Name, NewPlayer.IP));
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}
List<Player> Admins = Manager.GetClientDatabase().getAdmins();
if (Admins.Find(x => x.Name == P.Name) != null)
{
if ((Admins.Find(x => x.Name == P.Name).npID != P.npID) && NewPlayer.Level < Player.Permission.Moderator)
await this.ExecuteCommandAsync("clientkick " + P.clientID + " \"Please do not impersonate an admin^7\"");
}
NewPlayer.updateName(P.Name.Trim());
NewPlayer.Alias = aliasDB.getPlayer(NewPlayer.databaseID);
if (NewPlayer.Alias == null)
{
aliasDB.addPlayer(new Aliases(NewPlayer.databaseID, NewPlayer.Name, NewPlayer.IP));
NewPlayer.Alias = aliasDB.getPlayer(NewPlayer.databaseID);
}
if (P.lastEvent == null || P.lastEvent.Owner == null)
NewPlayer.lastEvent = new Event(Event.GType.Say, null, NewPlayer, null, this); // this is messy but its throwing an error when they've started it too late
else
NewPlayer.lastEvent = P.lastEvent;
// lets check aliases
if ((NewPlayer.Alias.Names.Find(m => m.Equals(P.Name))) == null || NewPlayer.Name == null || NewPlayer.Name == String.Empty)
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{
NewPlayer.updateName(P.Name.Trim());
NewPlayer.Alias.Names.Add(NewPlayer.Name);
}
// and ips
if (NewPlayer.Alias.IPS.Find(i => i.Equals(P.IP)) == null || P.IP == null || P.IP == String.Empty)
{
NewPlayer.Alias.IPS.Add(P.IP);
}
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NewPlayer.updateIP(P.IP);
aliasDB.updatePlayer(NewPlayer.Alias);
Manager.GetClientDatabase().updatePlayer(NewPlayer);
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await ExecuteEvent(new Event(Event.GType.Connect, "", NewPlayer, null, this));
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if (NewPlayer.Level == Player.Permission.Banned) // their guid is already banned so no need to check aliases
{
String Message;
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Logger.WriteInfo($"Banned client {P.Name}::{P.npID} trying to connect...");
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if (NewPlayer.lastOffense != null)
Message = "Previously banned for ^5" + NewPlayer.lastOffense;
else
Message = "Previous Ban";
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await NewPlayer.Kick(Message, NewPlayer);
if (Players[NewPlayer.clientID] != null)
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{
lock (Players)
{
Players[NewPlayer.clientID] = null;
}
}
return true;
}
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List<Player> newPlayerAliases = getPlayerAliases(NewPlayer);
foreach (Player aP in newPlayerAliases) // lets check their aliases
{
if (aP == null)
continue;
if (aP.Level == Player.Permission.Flagged)
NewPlayer.setLevel(Player.Permission.Flagged);
Penalty B = isBanned(aP);
if (B != null && B.BType == Penalty.Type.Ban)
{
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Logger.WriteDebug($"Banned client {aP.Name}::{aP.npID} is connecting with new alias {NewPlayer.Name}");
NewPlayer.lastOffense = String.Format("Evading ( {0} )", aP.Name);
if (B.Reason != null)
await NewPlayer.Ban("^7Previously Banned: ^5" + B.Reason, NewPlayer);
else
await NewPlayer.Ban("^7Previous Ban", NewPlayer);
lock (Players)
{
if (Players[NewPlayer.clientID] != null)
Players[NewPlayer.clientID] = null;
}
return true;
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}
}
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lock (Players)
{
Players[NewPlayer.clientID] = null; // just in case we have shit in the way
Players[NewPlayer.clientID] = NewPlayer;
}
#if DEBUG == FALSE
await NewPlayer.Tell($"Welcome ^5{NewPlayer.Name} ^7this is your ^5{NewPlayer.TimesConnected()} ^7time connecting!");
#endif
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Logger.WriteInfo($"Client {NewPlayer.Name}::{NewPlayer.npID} connecting..."); // they're clean
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// todo: get this out of here
while (chatHistory.Count > Math.Ceiling((double)ClientNum / 2))
chatHistory.RemoveAt(0);
chatHistory.Add(new Chat(NewPlayer.Name, "<i>CONNECTED</i>", DateTime.Now));
if (NewPlayer.Level > Player.Permission.Moderator)
await NewPlayer.Tell("There are ^5" + Reports.Count + " ^7recent reports!");
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ClientNum++;
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return true;
}
#if DEBUG == false
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catch (Exception E)
{
Manager.GetLogger().WriteError("Unable to add player " + P.Name + " - " + E.Message);
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return false;
}
#endif
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}
//Remove player by CLIENT NUMBER
override public async Task RemovePlayer(int cNum)
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{
if (cNum >= 0 && cNum < Players.Count)
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{
Player Leaving = Players[cNum];
Leaving.Connections++;
Manager.GetClientDatabase().updatePlayer(Leaving);
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Logger.WriteInfo($"Client {Leaving.Name}::{Leaving.npID} disconnecting...");
await ExecuteEvent(new Event(Event.GType.Disconnect, "", Leaving, null, this));
Players[cNum] = null;
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ClientNum--;
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}
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}
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//Another version of client from line, written for the line created by a kill or death event
override public Player clientFromEventLine(String[] L, int cIDPos)
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{
if (L.Length < cIDPos)
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{
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Logger.WriteError("Line sent for client creation is not long enough!");
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return null;
}
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int pID = -2; // apparently falling = -1 cID so i can't use it now
int.TryParse(L[cIDPos].Trim(), out pID);
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if (pID == -1) // special case similar to mod_suicide
int.TryParse(L[2], out pID);
if (pID < 0 || pID > 17)
{
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Logger.WriteError("Event player index " + pID + " is out of bounds!");
Logger.WriteDebug("Offending line -- " + String.Join(";", L));
return null;
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}
else
{
Player P = null;
try
{
P = Players[pID];
return P;
}
catch (Exception)
{
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Logger.WriteError("Client index is invalid - " + pID);
Logger.WriteDebug(L.ToString());
return null;
}
}
}
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//Check ban list for every banned player and return ban if match is found
override public Penalty isBanned(Player C)
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{
return Manager.GetClientPenalties().FindPenalties(C).Where(b => b.BType == Penalty.Type.Ban).FirstOrDefault();
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}
//Process requested command correlating to an event
// todo: this needs to be removed out of here
override public async Task<Command> ProcessCommand(Event E, Command C)
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{
E.Data = E.Data.RemoveWords(1);
String[] Args = E.Data.Trim().Split(new char[] {' '}, StringSplitOptions.RemoveEmptyEntries);
if (E.Origin.Level < C.Permission)
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{
await E.Origin.Tell("You do not have access to that command!");
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return null;
}
if (Args.Length < (C.requiredArgNum))
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{
await E.Origin.Tell("Not enough arguments supplied!");
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return null;
}
if (C.needsTarget)
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{
int cNum = -1;
int.TryParse(Args[0], out cNum);
// this is so ugly wtf is it doing here?
if (C.Name == "stats" && Args.Length == 1)
E.Target = E.Origin;
if (Args[0] == String.Empty)
return C;
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if (Args[0][0] == '@') // user specifying target by database ID
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{
int dbID = -1;
int.TryParse(Args[0].Substring(1, Args[0].Length-1), out dbID);
IW4MServer castServer = (IW4MServer)(E.Owner);
Player found = Manager.GetClientDatabase().getPlayer(dbID);
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if (found != null)
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{
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E.Target = found;
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E.Target.lastEvent = E;
E.Owner = this;
}
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}
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else if(Args[0].Length < 3 && cNum > -1 && cNum < 18) // user specifying target by client num
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{
if (Players[cNum] != null)
E.Target = Players[cNum];
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}
else
E.Target = clientFromName(Args[0]);
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if (E.Target == null)
{
await E.Origin.Tell("Unable to find specified player.");
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return null;
}
}
return C;
}
public override async Task ExecuteEvent(Event E)
{
await ProcessEvent(E);
foreach (SharedLibrary.Interfaces.IPlugin P in PluginImporter.potentialPlugins)
{
try
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{
await P.OnEventAsync(E, this);
}
catch (Exception Except)
{
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Logger.WriteError(String.Format("The plugin \"{0}\" generated an error. ( see log )", P.Name));
Logger.WriteDebug(String.Format("Error Message: {0}", Except.Message));
Logger.WriteDebug(String.Format("Error Trace: {0}", Except.StackTrace));
continue;
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}
}
}
async Task PollPlayersAsync()
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{
var CurrentPlayers = await this.GetStatusAsync();
for (int i = 0; i < Players.Count; i++)
{
if (CurrentPlayers.Find(p => p.clientID == i) == null && Players[i] != null)
await RemovePlayer(i);
}
foreach (var P in CurrentPlayers)
await AddPlayer(P);
}
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long l_size = -1;
String[] lines = new String[8];
String[] oldLines = new String[8];
DateTime start = DateTime.Now;
DateTime playerCountStart = DateTime.Now;
DateTime lastCount = DateTime.Now;
DateTime tickTime = DateTime.Now;
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override public async Task ProcessUpdatesAsync(CancellationToken cts)
{
#if DEBUG == false
try
#endif
{
await PollPlayersAsync();
lastMessage = DateTime.Now - start;
lastCount = DateTime.Now;
if ((DateTime.Now - tickTime).TotalMilliseconds >= 1000)
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{
// We don't want to await here, just in case user plugins are really slow :c
foreach (var Plugin in PluginImporter.potentialPlugins)
#if !DEBUG
Plugin.OnTickAsync(this);
#else
await Plugin.OnTickAsync(this);
#endif
tickTime = DateTime.Now;
}
if ((lastCount - playerCountStart).TotalMinutes > 4)
{
while (playerHistory.Count > 144) // 12 times a minute for 12 hours
playerHistory.Dequeue();
playerHistory.Enqueue(new PlayerHistory(lastCount, ClientNum));
playerCountStart = DateTime.Now;
}
if (lastMessage.TotalSeconds > messageTime && messages.Count > 0 && Players.Count > 0)
{
initMacros(); // somethings dynamically change so we have to re-init the dictionary
await Broadcast(Utilities.LoadMacro(Macros, messages[nextMessage]));
if (nextMessage == (messages.Count - 1))
nextMessage = 0;
else
nextMessage++;
start = DateTime.Now;
}
//logFile = new IFile();
if (l_size != logFile.getSize())
{
// this should be the longest running task
await Task.FromResult(lines = logFile.Tail(12));
if (lines != oldLines)
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{
l_size = logFile.getSize();
int end;
if (lines.Length == oldLines.Length)
end = lines.Length - 1;
else
end = Math.Abs((lines.Length - oldLines.Length)) - 1;
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for (int count = 0; count < lines.Length; count++)
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{
if (lines.Length < 1 && oldLines.Length < 1)
continue;
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if (lines[count] == oldLines[oldLines.Length - 1])
continue;
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if (lines[count].Length < 10) // it's not a needed line
continue;
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else
{
string[] game_event = lines[count].Split(';');
Event event_ = Event.requestEvent(game_event, this);
if (event_ != null)
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{
if (event_.Origin == null)
continue;
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event_.Origin.lastEvent = event_;
event_.Origin.lastEvent.Owner = this;
await ExecuteEvent(event_);
}
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}
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}
}
}
oldLines = lines;
l_size = logFile.getSize();
}
#if DEBUG == false
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catch (Exception E)
{
Logger.WriteError("Unexpected error on \"" + Hostname + "\"");
Logger.WriteDebug("Error Message: " + E.Message);
Logger.WriteDebug("Error Trace: " + E.StackTrace);
return 1;
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}
#endif
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}
public async Task Initialize()
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{
var shortversion = await this.GetDvarAsync<string>("shortversion");
var hostname = await this.GetDvarAsync<string>("sv_hostname");
var mapname = await this.GetDvarAsync<string>("mapname");
var maxplayers = await this.GetDvarAsync<int>("party_maxplayers");
var gametype = await this.GetDvarAsync<string>("g_gametype");
var basepath = await this.GetDvarAsync<string>("fs_basepath");
var game = await this.GetDvarAsync<string>("fs_game");
var logfile = await this.GetDvarAsync<string>("g_log");
var logsync = await this.GetDvarAsync<int>("g_logsync");
try
{
var website = await this.GetDvarAsync<string>("_website");
Website = website.Value;
}
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catch (SharedLibrary.Exceptions.DvarException)
{
Website = "this server's website";
}
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this.Hostname = hostname.Value.StripColors();
this.CurrentMap = maps.Find(m => m.Name == mapname.Value) ?? new Map(mapname.Value, mapname.Value);
this.MaxClients = maxplayers.Value;
this.FSGame = game.Value;
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await this.SetDvarAsync("sv_kickbantime", 3600);
await this.SetDvarAsync("sv_network_fps", 1000);
await this.SetDvarAsync("com_maxfps", 1000);
if (logsync.Value != 1 || logfile.Value == string.Empty)
{
// this DVAR isn't set until the a map is loaded
await this.SetDvarAsync("g_logsync", 1);
await this.SetDvarAsync("g_log", "logs/games_mp.log");
await this.ExecuteCommandAsync("map_restart");
logfile = await this.GetDvarAsync<string>("g_log");
}
#if DEBUG
basepath.Value = @"\\tsclient\K\MW2";
#endif
string logPath = string.Empty;
if (game.Value == "")
logPath = $"{basepath.Value.Replace("\\", "/")}/userraw/{logfile.Value}";
else
logPath = $"{basepath.Value.Replace("\\", "/")}/{game.Value}/{logfile.Value}";
if (!File.Exists(logPath))
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{
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Logger.WriteError($"Gamelog {logPath} does not exist!");
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}
logFile = new IFile(logPath);
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Logger.WriteInfo("Log file is " + logPath);
await ExecuteEvent(new Event(Event.GType.Start, "Server started", null, null, this));
#if !DEBUG
Broadcast("IW4M Admin is now ^2ONLINE");
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#endif
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}
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//Process any server event
override protected async Task ProcessEvent(Event E)
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{
if (E.Type == Event.GType.Connect)
{
return;
}
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if (E.Type == Event.GType.Disconnect)
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{
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if (E.Origin == null)
{
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Logger.WriteError("Disconnect event triggered, but no origin found.");
return;
}
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while (chatHistory.Count > Math.Ceiling(((double)ClientNum - 1) / 2))
chatHistory.RemoveAt(0);
chatHistory.Add(new Chat(E.Origin.Name, "<i>DISCONNECTED</i>", DateTime.Now));
//removePlayer(E.Origin.clientID);
return;
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}
if (E.Type == Event.GType.Kill)
{
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if (E.Origin == null)
{
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Logger.WriteError("Kill event triggered, but no origin found!");
return;
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}
if (E.Origin != E.Target)
{
await ExecuteEvent(new Event(Event.GType.Death, E.Data, E.Target, null, this));
}
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else // suicide/falling
{
//Log.Write(E.Origin.Name + " suicided...", Log.Level.Debug);
await ExecuteEvent(new Event(Event.GType.Death, "suicide", E.Target, null, this));
}
}
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if (E.Type == Event.GType.Say)
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{
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if (E.Data.Length < 2) // ITS A LIE!
return;
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if (E.Origin == null)
{
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Logger.WriteError("Say event triggered, but no origin found! - " + E.Data);
return;
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}
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if (E.Owner == null)
{
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Logger.WriteError("Say event does not have an owner!");
return;
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}
if (E.Data.Substring(0, 1) == "!" || E.Origin.Level == Player.Permission.Console)
{
Command C = E.isValidCMD(Manager.GetCommands());
if (C != null)
{
C = await ProcessCommand(E, C);
if (C != null)
{
if (C.needsTarget && E.Target == null)
{
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Logger.WriteError("Requested event requiring target does not have a target!");
return;
}
try
{
await C.ExecuteAsync(E);
}
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catch (Exception Except)
{
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Logger.WriteError(String.Format("A command request \"{0}\" generated an error.", C.Name));
Logger.WriteDebug(String.Format("Error Message: {0}", Except.Message));
Logger.WriteDebug(String.Format("Error Trace: {0}", Except.StackTrace));
return;
}
}
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}
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else
await E.Origin.Tell("You entered an invalid command!");
return;
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}
else // Not a command
{
E.Data = E.Data.StripColors().CleanChars();
if (E.Data.Length > 50)
E.Data = E.Data.Substring(0, 50) + "...";
while (chatHistory.Count > Math.Ceiling((double)ClientNum / 2))
chatHistory.RemoveAt(0);
chatHistory.Add(new Chat(E.Origin.Name, E.Data, DateTime.Now));
return;
}
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}
if (E.Type == Event.GType.MapChange)
{
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Logger.WriteInfo($"New map loaded - {ClientNum} active players");
// make async
Gametype = (await this.GetDvarAsync<string>("g_gametype")).Value.StripColors();
Hostname = (await this.GetDvarAsync<string>("sv_hostname")).Value.StripColors();
FSGame = (await this.GetDvarAsync<string>("fs_game")).Value.StripColors();
string mapname = this.GetDvarAsync<string>("mapname").Result.Value;
CurrentMap = maps.Find(m => m.Name == mapname) ?? new Map(mapname, mapname);
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return;
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}
if (E.Type == Event.GType.MapEnd)
{
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Logger.WriteInfo("Game ending...");
return;
};
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}
public override async Task Warn(String Reason, Player Target, Player Origin)
{
if (Target.Warnings >= 4)
await Target.Kick("Too many warnings!", Origin);
else
{
Penalty newPenalty = new Penalty(Penalty.Type.Warning, Reason.StripColors(), Target.npID, Origin.npID, DateTime.Now, Target.IP);
Manager.GetClientPenalties().AddPenalty(newPenalty);
Target.Warnings++;
String Message = String.Format("^1WARNING ^7[^3{0}^7]: ^3{1}^7, {2}", Target.Warnings, Target.Name, Target.lastOffense);
await Broadcast(Message);
}
}
public override async Task Kick(String Reason, Player Target, Player Origin)
{
if (Target.clientID > -1)
{
String Message = "^1Player Kicked: ^5" + Reason;
Penalty newPenalty = new Penalty(Penalty.Type.Kick, Reason.StripColors().Trim(), Target.npID, Origin.npID, DateTime.Now, Target.IP);
Manager.GetClientPenalties().AddPenalty(newPenalty);
await this.ExecuteCommandAsync("clientkick " + Target.clientID + " \"" + Message + "^7\"");
}
}
public override async Task TempBan(String Reason, Player Target, Player Origin)
{
if (Target.clientID > -1)
{
await this.ExecuteCommandAsync($"tempbanclient {Target.clientID } \"^1Player Temporarily Banned: ^5{ Reason } (1 hour)\"");
Penalty newPenalty = new Penalty(Penalty.Type.TempBan, SharedLibrary.Utilities.StripColors(Reason), Target.npID, Origin.npID, DateTime.Now, Target.IP);
await Task.Run(() =>
{
Manager.GetClientPenalties().AddPenalty(newPenalty);
});
}
}
private String getWebsiteString()
{
if (Website != null)
return String.Format(" (appeal at {0})", Website);
return " (appeal at this server's website)";
}
override public async Task Ban(String Message, Player Target, Player Origin)
{
if (Target == null)
{
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Logger.WriteError("Ban target is null");
Logger.WriteDebug($"Message: {Message}");
Logger.WriteDebug($"Origin: {Origin.Name}::{Origin.npID}");
return;
}
// banned from all servers if active
foreach (var server in Manager.GetServers())
{
if (server.getPlayers().Count > 0)
{
var activeClient = server.getPlayers().Find(x => x.npID == Target.npID);
if (activeClient != null)
await server.ExecuteCommandAsync("tempbanclient " + activeClient.clientID + " \"" + Message + "^7" + getWebsiteString() + "^7\"");
}
}
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if (Origin != null)
{
Target.setLevel(Player.Permission.Banned);
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Penalty newBan = new Penalty(Penalty.Type.Ban, Target.lastOffense, Target.npID, Origin.npID, DateTime.Now, Target.IP);
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await Task.Run(() =>
{
Manager.GetClientPenalties().AddPenalty(newBan);
Manager.GetClientDatabase().updatePlayer(Target);
});
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lock (Reports) // threading seems to do something weird here
{
List<Report> toRemove = new List<Report>();
foreach (Report R in Reports)
{
if (R.Target.npID == Target.npID)
toRemove.Add(R);
}
foreach (Report R in toRemove)
{
Reports.Remove(R);
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Logger.WriteInfo("Removing report for banned GUID - " + R.Origin.npID);
}
}
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}
}
override public async Task Unban(Player Target)
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{
// database stuff can be time consuming
await Task.Run(() =>
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{
var FoundPenalaties = Manager.GetClientPenalties().FindPenalties(Target);
var PenaltyToRemove = FoundPenalaties.Find(b => b.BType == Penalty.Type.Ban);
if (PenaltyToRemove == null)
return;
Manager.GetClientPenalties().RemovePenalty(PenaltyToRemove);
Player P = Manager.GetClientDatabase().getPlayer(Target.npID, -1);
P.setLevel(Player.Permission.User);
Manager.GetClientDatabase().updatePlayer(P);
});
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}
public override bool Reload()
{
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return false;
}
public override bool _Reload()
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{
try
{
messages = null;
maps = null;
rules = null;
initMaps();
initMessages();
initRules();
return true;
}
catch (Exception E)
{
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Logger.WriteError("Unable to reload configs! - " + E.Message);
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messages = new List<String>();
maps = new List<Map>();
rules = new List<String>();
return false;
}
}
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override public void initMacros()
{
Macros = new Dictionary<String, Object>();
Macros.Add("TOTALPLAYERS", Manager.GetClientDatabase().totalPlayers());
Macros.Add("TOTALKILLS", totalKills);
Macros.Add("VERSION", IW4MAdmin.Program.Version);
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}
override public void initCommands()
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{
foreach (Command C in PluginImporter.potentialCommands)
Manager.GetCommands().Add(C);
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Manager.GetCommands().Add(new Plugins("plugins", "view all loaded plugins. syntax: !plugins", "p", Player.Permission.Administrator, 0, false));
}
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public bool commandQueueEmpty()
{
return commandQueue.Count == 0;
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}
//Objects
private Queue<String> commandQueue;
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}
}