Commit Graph

2420 Commits

Author SHA1 Message Date
OneFourOne
ef11fbf337
Update changelog 2020-12-22 14:59:13 -05:00
Dss0
8f8b7637d3
Merge pull request #58 from ineedbots/develop
Adds hitch warnings
2020-12-20 16:00:22 +01:00
INeedGames
1f570fae79 Module is a keyword in c++20 2020-12-19 17:00:07 -06:00
INeedGames
75caede0b2 [Script] Added hitch warning 2020-12-19 16:50:51 -06:00
Dss0
4911be51b0
Merge pull request #57 from OneFourOne/develop
Temporary fix for Steam integration
2020-12-17 18:01:38 +01:00
OneFourOne
0b178f5b1b
[Steam] Enable steam integration 2020-12-17 09:40:07 -05:00
OneFourOne
b06480b260
[Proxy] Fix steam proxy 2020-12-17 09:38:46 -05:00
OneFourOne
85fbdbd082
[Proxy] Fix steam proxy 2020-12-17 09:38:11 -05:00
OneFourOne
747c90eb03
Update Changelog 2020-12-17 09:35:53 -05:00
Dss0
dc992cfb72
Merge pull request #56 from ineedbots/develop
Register the GSC HTTP functions reguardless of being in Dedicated to prevent Script Compile Error
2020-12-17 14:23:14 +01:00
INeedBots
f61e770996 [Script] Fixed compiling on C++20 again 2020-12-16 21:49:26 -06:00
INeedBots
74ac166885 [Download] Register HTTP GSC functions to prevent script compile errors 2020-12-16 11:45:28 -06:00
Dss0
036f7e5462
Merge pull request #55 from ineedbots/runtime_errors
Adds printing script runtime errors when in developer
2020-12-15 04:00:53 +01:00
INeedBots
f87876e469 Merge branch 'develop' into runtime_errors 2020-12-12 18:57:38 -06:00
Dss0
f3f2c69e85
Merge pull request #54 from ineedbots/develop
Remove updater, update changelog and links
2020-12-12 22:15:34 +01:00
INeedBots
442980c056 Merge branch 'develop' into runtime_errors 2020-12-10 03:32:23 -06:00
INeedBots
9066b5fc05 Merge remote-tracking branch 'iw4x/develop' into develop 2020-12-09 14:58:09 -06:00
INeedBots
8b193b328a Update changelog 2020-12-09 14:57:39 -06:00
INeedBots
fcdfb563e6 [News] Remove broken updater 2020-12-09 14:57:34 -06:00
INeedBots
5f887a0364 [Maps] Download DLC by opening link 2020-12-09 14:57:01 -06:00
INeedBots
1ac9fadc57 [Changelog] Updated changelog location 2020-12-09 14:56:19 -06:00
INeedBots
a2bbbc0caf [Cache] Updated urls 2020-12-09 14:55:28 -06:00
Dss0
730db584fb
Merge pull request #53 from ineedbots/develop
Fixed Compile errors on C++20, still compiles on C++17
2020-12-09 21:28:46 +01:00
Dss0
a753159113
Merge pull request #51 from OneFourOne/develop
disable steam for now + add custom title menu
2020-12-09 21:28:12 +01:00
INeedBots
6db1d483d9 Merge remote-tracking branch 'iw4x/develop' into develop 2020-12-09 13:14:25 -06:00
INeedBots
eeb70a7da4 Fixed compile errors on C++20 2020-12-09 13:13:34 -06:00
INeedBots
096992672b Merge branch 'develop' into runtime_errors 2020-12-09 11:25:33 -06:00
Dss0
2fa1a3e29e
Merge pull request #52 from ineedbots/develop
Changed C++20 code so it compiles on  C++17
2020-12-09 18:18:34 +01:00
INeedBots
7d8050a7c6 [Script] Changed .contains to .count so it doesn't need C++20 2020-12-09 11:06:26 -06:00
OneFourOne
495eb32b94
add comment 2020-12-09 10:12:33 -05:00
OneFourOne
e7986db81c
add popup for custom title 2020-12-08 21:50:14 -05:00
OneFourOne
9406bf6752
disable steam [for now] 2020-12-08 21:29:52 -05:00
INeedBots
9f281ba3a1 [Script] Fixed indents 2020-12-08 16:18:09 -06:00
INeedBots
1176a15e71 [Script] Added Script Runtime Error printing when in Developer 2020-12-08 16:14:47 -06:00
Dss0
8d1b06203e
Merge pull request #46 from ineedbots/bot_scr
Bot GSC functions for bots pressing buttons and moving + fix for node system related crash
2020-12-05 02:41:08 +01:00
INeedBots
0bb12a9783 [Script] Added ScriptStorage, GetSystemTime, PrintConsole and Exec GSC Functions 2020-12-04 16:42:47 -06:00
Dss0
5f221e77cd
Merge pull request #48 from Joelrau/some-changes
Some changes
2020-12-04 22:39:06 +01:00
Dss0
767d3b3a64
Merge pull request #47 from OneFourOne/develop
unlock cg_fovscale
2020-12-04 22:33:56 +01:00
Dss0
98ccc64a5d
Merge pull request #42 from xerxes-at/develop
Unlocked safeArea_horizontal and safeArea_vertical
2020-12-04 22:33:06 +01:00
Joelrau
eb897f9a76 [Node] Use clcState instead of CL_IsCgameInitialized
Game::CL_IsCgameInitialized() only returns true when the player is actually in the game. With this clcState returns 0 when in main menu so if clcState isn't 0 we will return.
2020-12-04 23:20:15 +02:00
Joelrau
ebe27166f8 [Functions] Added clcState 2020-12-04 23:18:30 +02:00
Joelrau
febff1b703 [Structs] Added enum clientstate_t 2020-12-04 23:17:44 +02:00
Joelrau
a9b7cb384f [Command] Reduce the duration of toasts when successfull
I felt like 3 seconds is a little too long, especially when toggling noclip on and off repeatedly.
2020-12-04 23:17:18 +02:00
OneFourOne
a21aaa2e22
add cg_fovscale thanks to @shit-ware 2020-12-04 16:04:50 -05:00
INeedBots
b3e8ce95b4 Merge branch 'node_crash_fix' into bot_scr 2020-11-17 01:13:59 -06:00
INeedBots
e5a45023f2 [Node] Fragment the nodeListResponse send messages 2020-11-17 01:06:02 -06:00
INeedBots
1b9748a703 [Bots] Readded bot name numbering when no bots.txt is found 2020-11-14 03:37:58 -06:00
INeedBots
e63b9591ae [Bots] Fixed wanring 2020-11-14 03:29:53 -06:00
INeedBots
4c3ca3ca5c [Bots] Use static 2020-11-14 03:28:58 -06:00
INeedBots
e1c534fc50 [Bots] Added GSC Functions
- SetPing; Sets the ping of only a bot client
 - isBot; Returns true if the client is a bot
 - botStop; Bot stops all buttons and movement
 - botWeapon; Bot changes to the weapon told
 - botMovement; Bot moves in the given direction
 - botAction, Bot presses the given buttons
2020-11-14 03:20:56 -06:00