Merge branch 'develop' into runtime_errors

This commit is contained in:
INeedBots 2020-12-09 11:25:33 -06:00
commit 096992672b

View File

@ -486,7 +486,7 @@ namespace Components
std::string key = Game::Scr_GetString(0);
if (!Script::ScriptStorage.contains(key))
if (!Script::ScriptStorage.count(key))
{
Game::Scr_Error(Utils::String::VA("^1StorageRemove: Store does not have key '%s'!\n", key.c_str()));
return;
@ -505,7 +505,7 @@ namespace Components
std::string key = Game::Scr_GetString(0);
if (!Script::ScriptStorage.contains(key))
if (!Script::ScriptStorage.count(key))
{
Game::Scr_Error(Utils::String::VA("^1StorageGet: Store does not have key '%s'!\n", key.c_str()));
return;
@ -525,7 +525,7 @@ namespace Components
std::string key = Game::Scr_GetString(0);
Game::Scr_AddInt(Script::ScriptStorage.contains(key));
Game::Scr_AddInt(Script::ScriptStorage.count(key));
});
Script::AddFunction("StorageClear", [](Game::scr_entref_t) // gsc: StorageClear();