[Script] Changed .contains to .count so it doesn't need C++20
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8d1b06203e
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@ -405,7 +405,7 @@ namespace Components
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std::string key = Game::Scr_GetString(0);
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if (!Script::ScriptStorage.contains(key))
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if (!Script::ScriptStorage.count(key))
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{
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Game::Scr_Error(Utils::String::VA("^1StorageRemove: Store does not have key '%s'!\n", key.c_str()));
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return;
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@ -424,7 +424,7 @@ namespace Components
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std::string key = Game::Scr_GetString(0);
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if (!Script::ScriptStorage.contains(key))
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if (!Script::ScriptStorage.count(key))
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{
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Game::Scr_Error(Utils::String::VA("^1StorageGet: Store does not have key '%s'!\n", key.c_str()));
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return;
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@ -444,7 +444,7 @@ namespace Components
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std::string key = Game::Scr_GetString(0);
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Game::Scr_AddInt(Script::ScriptStorage.contains(key));
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Game::Scr_AddInt(Script::ScriptStorage.count(key));
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});
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Script::AddFunction("StorageClear", [](Game::scr_entref_t) // gsc: StorageClear();
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