[Structs] Added enum clientstate_t
This commit is contained in:
parent
a9b7cb384f
commit
febff1b703
@ -121,6 +121,16 @@ namespace Game
|
||||
DVAR_TYPE_COUNT = 0xA,
|
||||
} dvar_type;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
CS_FREE = 0x0,
|
||||
CS_UNKNOWN1 = 0x1,
|
||||
CS_UNKNOWN2 = 0x2,
|
||||
CS_CONNECTED = 0x3,
|
||||
CS_CLIENTLOADING = 0x4,
|
||||
CS_ACTIVE = 0x5,
|
||||
} clientstate_t;
|
||||
|
||||
struct FxEffectDef;
|
||||
struct pathnode_t;
|
||||
struct pathnode_tree_t;
|
||||
@ -4469,7 +4479,7 @@ namespace Game
|
||||
typedef struct client_s
|
||||
{
|
||||
// 0
|
||||
int state;
|
||||
clientstate_t state;
|
||||
// 4
|
||||
char pad[36];
|
||||
// 40
|
||||
|
Loading…
Reference in New Issue
Block a user