[Script] Added hitch warning
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4911be51b0
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@ -9,6 +9,7 @@ namespace Components
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unsigned short Script::FunctionName;
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std::unordered_map<std::string, std::string> Script::ScriptStorage;
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std::unordered_map<int, std::string> Script::ScriptBaseProgramNum;
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int Script::LastFrameTime = -1;
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Utils::Signal<Scheduler::Callback> Script::VMShutdownSignal;
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@ -566,6 +567,24 @@ namespace Components
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Utils::Hook(0x47548B, Script::ScrShutdownSystemStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x4D06BA, Script::ScrShutdownSystemStub, HOOK_CALL).install()->quick();
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Scheduler::OnFrame([]()
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{
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if (!Game::SV_Loaded())
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return;
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int nowMs = Game::Sys_Milliseconds();
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if (Script::LastFrameTime != -1)
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{
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int timeTaken = static_cast<int>((nowMs - Script::LastFrameTime) * Dvar::Var("timescale").get<float>());
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if (timeTaken >= 500)
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Logger::Print(23, "Hitch warning: %i msec frame time\n", timeTaken);
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}
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Script::LastFrameTime = nowMs;
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});
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Script::AddFunction("debugBox", [](Game::scr_entref_t)
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{
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MessageBoxA(nullptr, Game::Scr_GetString(0), "DEBUG", 0);
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@ -40,6 +40,7 @@ namespace Components
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static unsigned short FunctionName;
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static std::unordered_map<std::string, std::string> ScriptStorage;
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static std::unordered_map<int, std::string> ScriptBaseProgramNum;
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static int LastFrameTime;
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static Utils::Signal<Scheduler::Callback> VMShutdownSignal;
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